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authorTor Andersson <tor@ccxvii.net>2023-07-10 00:05:21 +0200
committerTor Andersson <tor@ccxvii.net>2023-07-10 00:45:35 +0200
commit84c2f1a2c5b13e97d5115a8c0f1bd9d10879f3e1 (patch)
tree1a00aea522fe4173ee47a4f305dad7d7ee75fe8a /rules.js
parent093a1472f49be6324d36e0af0636c6dba50a1fc0 (diff)
downloadtime-of-crisis-84c2f1a2c5b13e97d5115a8c0f1bd9d10879f3e1.tar.gz
Logging.
Diffstat (limited to 'rules.js')
-rw-r--r--rules.js138
1 files changed, 75 insertions, 63 deletions
diff --git a/rules.js b/rules.js
index bfa51a9..61a2c7a 100644
--- a/rules.js
+++ b/rules.js
@@ -1097,7 +1097,7 @@ function eliminate_military_emperor(id) {
if (is_emperor_player())
game.combat.own_military_emperor_died = 1
log(PLAYER_NAME[id/6|0] + " Emperor died!")
- remove_governor(ITALIA)
+ remove_governor(ITALIA, true)
}
function assign_hit_to_legion(id) {
@@ -1433,6 +1433,8 @@ function roll_barbarian_crisis() {
function goto_barbarian_invasion(tribe, black) {
game.count = black
+ log_br()
+
// Ardashir: All active Sassanids invade!
if (tribe === SASSANIDS) {
if (get_barbarian_location(ARDASHIR) === SASSANIDS_HOMELAND)
@@ -1486,7 +1488,7 @@ function barbarian_name(id) {
}
function invade_with_barbarian_counter(id, path, where) {
- logi(barbarian_name(id) + " to %" + where)
+ log(barbarian_name(id) + " to %" + where + ".")
set_barbarian_location(id, where)
for (let loc of path) {
if (has_limes(loc))
@@ -1655,7 +1657,7 @@ states.ludi_saeculares = {
},
card(c) {
push_undo()
- logi("Discard " + card_name(c))
+ log("Discarded " + card_name(c) + ".")
set_delete(current_hand(), c)
set_add(current_discard(), c)
award_legacy(game.current, "Ludi Saeculares", 2 * card_value(c))
@@ -2247,7 +2249,7 @@ function recall_governor() {
log("Recall Governor from %" + where + ".")
spend_senate(2)
set_placed_governor(where)
- remove_governor(where)
+ remove_governor(where, false)
}
// ACTION: PLACE GOVERNOR
@@ -2260,7 +2262,7 @@ function gen_place_governor() {
function reduce_support(where) {
if (get_support(where) === 1)
- remove_governor(where)
+ remove_governor(where, true)
else
set_support(where, get_support(where) - 1)
}
@@ -2274,12 +2276,13 @@ function remove_emperor_token(where) {
if (where === ITALIA)
game.emperor = NEUTRAL_EMPEROR
else if (is_populace_emperor_seat(where))
- remove_governor(ITALIA)
+ remove_governor(ITALIA, true)
}
}
-function remove_governor(where) {
- log("Removed governor from %" + where + ".")
+function remove_governor(where, verbose) {
+ if (verbose)
+ log("Removed governor in %" + where + ".")
eliminate_militia(where)
set_mobs(where, 0)
@@ -2330,8 +2333,6 @@ function place_governor(where, new_governor) {
if (where !== ITALIA && is_governor_of_emperor_player(new_governor))
increase_support(ITALIA)
- log_br()
-
update_neutral_italia()
}
@@ -2526,9 +2527,8 @@ function roll_to_place_governor(praetorian_guard) {
if (have >= need) {
goto_place_governor_success()
} else {
- log("Failed with " + have + " votes!")
- log_br()
- resume_take_actions()
+ log("Failed with " + have + (have === 1 ? " vote." : " votes."))
+ end_place_governor()
}
}
@@ -2574,7 +2574,7 @@ function goto_place_governor_success() {
}
} else {
place_governor(game.where, game.selected_governor)
- resume_take_actions()
+ end_place_governor()
}
}
@@ -2652,14 +2652,14 @@ states.damnatio_memoriae = {
}
function play_damnatio_memoriae() {
- award_legacy(game.count >> 3, "Damnatio Memoriae", -get_support(ITALIA))
+ remove_legacy(game.count >> 3, get_support(ITALIA))
game.state = "damnatio_memoriae_mobs"
game.count = game.count & 7
}
function play_damnatio_memoriae_exp() {
- award_legacy(game.count >> 3, "Damnatio Memoriae", -get_support(ITALIA))
- resume_take_actions()
+ remove_legacy(game.count >> 3, get_support(ITALIA))
+ goto_becoming_emperor()
}
states.damnatio_memoriae_mobs = {
@@ -2673,7 +2673,7 @@ states.damnatio_memoriae_mobs = {
},
region(where) {
push_undo()
- logi("Mob in %" + where + ".")
+ log("Placed mob in %" + where + ".")
set_mobs(where, get_mobs(where) + 1)
if (--game.count === 0)
goto_becoming_emperor()
@@ -2710,7 +2710,7 @@ function goto_becoming_emperor() {
if (game.emperor === NEUTRAL_EMPEROR)
game.state = "becoming_emperor"
else
- resume_take_actions()
+ end_place_governor()
}
function has_mobs_in_own_provinces() {
@@ -2738,16 +2738,14 @@ states.becoming_emperor = {
game.emperor = id
let where = get_governor_location(id)
if (where === ITALIA) {
- log("Senate Emperor in Italia.")
- log_br()
- resume_take_actions()
+ log("Senate Emperor.")
+ end_place_governor()
} else {
log("Populace Emperor in %" + where + ".")
- log_br()
if (has_mobs_in_own_provinces())
game.state = "becoming_populace_emperor"
else
- resume_take_actions()
+ end_place_governor()
}
},
general(id) {
@@ -2755,8 +2753,7 @@ states.becoming_emperor = {
game.emperor = ARMY + id
let where = get_general_location(id)
log("Military Emperor in %" + where + ".")
- log_br()
- resume_take_actions()
+ end_place_governor()
},
}
@@ -2772,13 +2769,18 @@ states.becoming_populace_emperor = {
},
region(where) {
push_undo()
- log("Remove mob from %" + where + ".")
+ log("Removed mob in %" + where + ".")
set_mobs(where, 0)
if (!has_mobs_in_own_provinces())
- resume_take_actions()
+ end_place_governor()
},
}
+function end_place_governor() {
+ log_br()
+ resume_take_actions()
+}
+
// ACTION: CREATE ARMY
function gen_create_army() {
@@ -2870,11 +2872,11 @@ function enter_capital() {
if (is_pretender_province(where) && is_enemy_province(where)) {
game.count = get_province_governor(where) / 6 | 0
game.where = where
+ log_h3("Occupied %" + where + ".")
if (is_seat_of_power(where)) {
game.state = "occupy_seat_of_power_1"
return
} else {
- log_br()
game.state = "occupy_breakaway"
return
}
@@ -2903,9 +2905,9 @@ states.occupy_seat_of_power_1 = {
},
region(where) {
push_undo()
- log("Remove Seat of Power in %" + where + ".")
+ log("Removed seat of power.")
remove_seat_of_power(where)
- remove_governor(where)
+ remove_governor(where, false)
resume_occupy_seat_of_power()
},
}
@@ -2936,18 +2938,20 @@ states.occupy_breakaway = {
},
region(where) {
push_undo()
- log("Removed breakaway in %" + where + ".")
+ log("Removed breakaway.")
remove_breakaway(where)
- remove_governor(where)
+ remove_governor(where, false)
goto_replace_pretender()
},
}
function goto_replace_pretender() {
- if (has_available_governor())
+ if (has_available_governor()) {
game.state = "replace_pretender_governor"
- else
+ } else {
+ log("Removed governor.")
end_occupation_of_pretender_capital()
+ }
}
states.replace_pretender_governor = {
@@ -2965,13 +2969,14 @@ states.replace_pretender_governor = {
},
governor(id) {
push_undo()
- log("Placed governor in %" + game.where + ".")
+ log("Replaced governor.")
set_governor_location(id, game.where)
update_neutral_italia()
end_occupation_of_pretender_capital()
},
pass() {
push_undo()
+ log("Removed governor.")
end_occupation_of_pretender_capital()
},
}
@@ -3013,13 +3018,13 @@ states.castra = {
}
},
militia(where) {
- log("Castra on militia in %" + where + ".")
+ log("Castra in %" + where + ".")
add_militia_castra(where)
resume_take_actions()
},
general(id) {
let where = get_general_location(id)
- log("Castra on army in %" + where + ".")
+ log("Castra in %" + where + ".")
add_general_castra(id)
resume_take_actions()
},
@@ -3247,7 +3252,7 @@ states.mob = {
function auto_remove_pretender_empire(seat) {
let pretender = get_province_governor(seat) / 6 | 0
- log("Remove Seat of Power in %" + seat + ".")
+ log("Removed seat of power in %" + seat + ".")
remove_seat_of_power(seat)
for (let where = 1; where < 12; ++where) {
if (is_breakaway(where) && (get_province_governor(where) / 6 | 0) === pretender) {
@@ -3269,6 +3274,7 @@ function can_play_pretender() {
}
function play_pretender() {
+ log_h3("Pretender.")
game.state = "pretender_seat_of_power"
}
@@ -3327,10 +3333,15 @@ states.pretender_breakaway = {
add_breakaway(where)
remove_quaestor(where) // no effect anymore
if (game.count === 0)
- resume_take_actions()
+ end_pretender()
},
}
+function end_pretender() {
+ log_br()
+ resume_take_actions()
+}
+
// CARD: Princeps Senatus
@@ -3585,7 +3596,7 @@ states.mobile_vulgus = {
},
support() {
push_undo()
- log("Reduce support level in %" + game.where + ".")
+ log("Reduced support level.")
let n = get_support(game.where) + count_units_in_capital(game.where)
spend_populace(n)
reduce_support(game.where)
@@ -3622,7 +3633,7 @@ states.demagogue_confirm = {
},
confirm() {
clear_undo()
- log_h3("Demagogue")
+ log_h3("Demagogue.")
game.demagogue = new Array(get_player_count()).fill(-1)
game.count = game.current
game.state = "demagogue"
@@ -3668,7 +3679,7 @@ function goto_demagogue_reveal() {
for (let p = 0; p < get_player_count(); ++p) {
if (p !== game.current) {
let c = game.demagogue[p]
- logi(PLAYER_NAME[p] + " " + card_name(c))
+ log(PLAYER_NAME[p] + " revealed " + card_name(c) + ".")
if (card_value(c) === 1)
mobs = true
else
@@ -3696,7 +3707,7 @@ states.demagogue_mobs = {
region(where) {
push_undo()
let p = get_province_player(where)
- logi("Mob in %" + where)
+ log("Placed mob in %" + where + ".")
set_mobs(where, get_mobs(where) + 1)
game.demagogue[p] = -1
for (let p = 0; p < game.demagogue.length; ++p)
@@ -3760,10 +3771,8 @@ function can_militia_battle_with_army(where, attacker, is_force_march) {
function goto_battle(type, where, attacker, target, is_force_march) {
log_h2("Battle in %" + where)
- if (game.active_event === EVENT_GOOD_AUGURIES || game.active_event === EVENT_BAD_AUGURIES) {
+ if (game.active_event === EVENT_GOOD_AUGURIES || game.active_event === EVENT_BAD_AUGURIES)
log("E" + game.active_event + ".")
- log_br()
- }
spend_military(1)
game.where = where
@@ -3926,7 +3935,7 @@ function roll_combat_dice() {
function roll_flanking_maneuver_dice() {
log_h3("FLANKING MANEUVER")
game.combat.dhits = roll_attacker_dice()
- log("Total " + game.combat.dhits + " hits!")
+ log("Total hits: " + game.combat.dhits)
log_br()
}
@@ -4404,20 +4413,23 @@ function goto_combat_victory() {
goto_combat_victory_defender()
}
+function remove_legacy(p, reason, n) {
+ log(PLAYER_NAME[p] + " -" + n + " Legacy.")
+ game.legacy[p] -= n
+}
+
function award_legacy(p, reason, n) {
- if (n > 0)
+ if (n > 0) {
log(PLAYER_NAME[p] + " +" + n + " Legacy for " + reason + ".")
- if (n < 0)
- log(PLAYER_NAME[p] + " " + n + " Legacy for " + reason + ".")
- game.legacy[p] += n
+ game.legacy[p] += n
+ }
}
function award_legacy_summary(p, reason, n) {
- if (n > 0)
+ if (n > 0) {
logi("+" + n + " for " + reason)
- if (n < 0)
- logi(n + " for " + reason)
- game.legacy[p] += n
+ game.legacy[p] += n
+ }
}
function award_combat_legacy(p, reason, n) {
@@ -4677,7 +4689,7 @@ states.support_check = {
region(where) {
push_undo()
game.count |= (1 << where)
- log("Reduce support level in %" + where + ".")
+ log("Reduced support level in %" + where + ".")
reduce_support(where)
resume_support_check()
},
@@ -4735,7 +4747,7 @@ states.support_check_mobs = {
region(where) {
push_undo()
log("More mobs than support in %" + where + ".")
- remove_governor(where)
+ remove_governor(where, true)
goto_support_check_mobs()
},
}
@@ -4748,7 +4760,7 @@ function goto_expand_pretender_empire() {
if (is_expand_pretender_province(where))
game.count |= (1 << where)
if (game.count) {
- log_h3("Expand Pretender Empire")
+ log_h3("Expand Pretender Empire:")
game.state = "expand_pretender_empire"
} else {
goto_gain_legacy()
@@ -4766,7 +4778,7 @@ states.expand_pretender_empire = {
},
region(where) {
push_undo()
- logi("Breakaway %" + where)
+ logi("Breakaway in %" + where)
game.count &= ~(1 << where)
add_breakaway(where)
remove_quaestor(where) // no effect anymore
@@ -4778,7 +4790,7 @@ states.expand_pretender_empire = {
// === GAIN LEGACY ===
function goto_gain_legacy() {
- log_h3("Gain Legacy")
+ log_h3("Gain Legacy:")
if (is_only_pretender_player())
award_legacy_summary(game.current, "Pretender", count_own_breakaway_provinces())
@@ -5189,14 +5201,14 @@ function goto_game_end() {
game.crisis[3] = 0
game.crisis[4] = 0
- log_h3("Emperor Turns")
+ log_h3("Emperor Turns:")
let cutoff = award_emperor_turns(10, 1000)
cutoff = award_emperor_turns(6, cutoff)
cutoff = award_emperor_turns(3, cutoff)
award_emperor_turns(0, cutoff)
- log_h3("Final Score")
+ log_h3("Final Score:")
game.current = game.first
do {
logi(PLAYER_NAME[game.current] + " " + game.legacy[game.current])