1 hit per die. 1 hit per die. 1 hit per die. 1 self per action. 1 hit per die. 1 self. 1 hit per die. 1 self per action. If reduced to one stick, no self hits. 1 hit per die. 1 self. If reduced to one stick, no self hits. 1 hit per die. 1 self per action. You CHOOSE the target. 1 hit per die. 1 self. You CHOOSE the target. 1 hit per pair. 1 hit per pair. 1 hit per pair. 1 self per action. 1 hit per pair. 1 self. 1 hit plus 1 hit per die. 1 hit, PLUS 1 hit per die. 1 hit plus 1 hit per die. 1 hit plus 1 hit per die. 1 self per action. 1 hit, PLUS 1 hit per die. 1 self per action. 1 hit, PLUS hit per die. 1 self per action. 1 hit, PLUS one hit per die. 1 self per action. 1 hit plus 1 hit per die. 1 self. 1 hit. 1 hit. 1 hit only. 1 hit. 1 self per action. 1 hit. 1 self. 1 hit. Additionally, this unit only suffers one hit. 1 hit. Suffers 1 hit only. 1 hit. Additionally, this unit suffers one less hit per die. 1 hit. Suffers 1 less hit per die. 1 hit. Additionally, this unit suffers one less hit. 1 hit. Suffers 1 less hit. 1 hit. This unit suffers ONE less hit and never more than one. 1 hit. Suffers 1 less hit and never more than 1. 1 hit. This unit suffers TWO less hits and never more than one. 1 hit. Suffers 2 less hits and never more than 1. 2 hits, PLUS 1 hit per die. 1 self per action. 2 hits plus 1 hit per die. 1 self. 2 hits. 2 hits. 5 hits. 5 hits. This unit suffers one less hit. Suffers 1 less hit. When target suffers Hits, this card suffers 1 hit ONLY instead. When target suffers Hits, this unit suffers 1 hit ONLY instead. Suffers 1 hit only. When target suffers Hits, this card suffers one less Hit instead. When target suffers Hits, this card suffers 1 less hit instead. When target suffers Hits, this unit suffers 1 less hit. Suffers 1 less hit. When target suffers Hits, this unit suffers 1 less hit per die. When target suffers Hits, this card suffers 1 less hit per die. Suffers 1 less hit per die. Suffers hits (reduced by dice). When target suffers Hits, this card suffers them instead. When target suffers Hits, this unit suffers them instead. Suffers hits. Suffers hits normally. 1 hit per die versus Driesen. 2 hits per die versus Retzow. 1 hit per die versus Driesen.
2 hits per die versus Retzow. 1 hit per die (but see below). 1 self per action. 1 hit per die (plus dice from Saxon Infantry). 1 self. 1 hit per die (1 extra versus Essex). 1 self per action. (See W. Fielding.) 1 hit per die (1 extra versus Essex, and see W. Fielding). 1 self. 1 hit per die (1 extra versus Essex, plus optionally dice from W. Fielding). 1 self. 1 hit per die (1 extra versus Essex). 1 self.
May take dice from W. Fielding. 1 hit per die. 1 self per action. (But see William Fielding.) 1 hit per die (but see W. Fielding). 1 self. 1 hit per die (plus optionally dice from W. Fielding). 1 self. 1 hit per die. 1 self.
May take dice from W. Fielding. 1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed. 1 hit per die (1 extra if Dutch Horse routed). 1 self. 1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot. 1 hit per die (1 extra versus Dutch Left Foot). 1 self. 1 hit per die. Inflicts 1 extra hit if Fourth Line is in play. 1 hit per die (1 extra if The Fourth Line is in play). 1 hit per die (1 extra versus Tullibardine). 1 self per action. 1 hit per die (2 hits per die vs. Blenheim). 1 self per action. 1 hit per die (2 hits per die vs. Villars's Left). 1 self per action. 1 hit per die (also take all dice from Astley). 1 self per action. 1 hit per die (also take all dice from Horn). 1 self per action. 1 hit per die (also take all dice from Ingoldsby). 1 self per action. 1 hit per die (also take all dice from Kilpont). 1 self per action. 1 hit per die (also take all dice from Lawers's Horse). 1 self per action. 1 hit per die (also take all dice from Montagu). 1 self per action. 1 hit per die (also take all dice from Waller). 1 self per action. 1 hit per die (also take dice from 141st Pennsylvania). 1 self per action. 1 hit per die (also take dice from 68th Pennsylvania). 1 self per action. 1 hit per die (plus dice from A. Left Phalanx). 1 self per action. 1 hit per die (plus dice from A. Right Phalanx). 1 self per action. 1 hit per die (plus dice from E. Phalanx). 1 hit per die (plus dice from S. Left Phalanx). 1 self per action. 1 hit per die (plus dice from S. Right Phalanx). 1 self per action. 1 hit per die. 1 self per action (but see Auvergne). 1 hit per die. 1 self per action (but see Bayonets!). 1 hit per die. 1 self per action (but see Cannons). 1 hit per die. 1 self per action (but see Vaisseaux). 1 hit per die. 1 self per action. (But see 4th Alabama.) 1 hit per die. 1 self per action. (But see Lang.) 1 hit per die. 1 self per action. (But see Semmes.) 1 hit per die. 1 self per action. (But see Sharpshooters.) 1 hit. Ignores Link. 1 hit. Warwick Retires upon completing this Attack Action. 1 hit. You CHOOSE the target. If either Chariot formation is screened, it suffers one Hit! Oxford immediately Routs. This cannot be Screened. When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.