const fs = require("fs") const { parse } = require("csv-parse/sync") var card_records = parse(fs.readFileSync("tools/cards.csv", "utf-8"), { columns: true, records_with_empty_values: true }) var scenario_records = parse(fs.readFileSync("tools/scenarios.csv", "utf-8"), { columns: true, skip_records_with_empty_values: true }) var result = [ ` Table Battle Cards
` ] const WING = { red: 0, pink: 1, blue: 2, dkblue: 3 } const WING_ICON = [ "\u2666", "\u2665", "\u2663", "\u2660" ] var cards = [ ] var card_index = {} var cards_show = [ ] var scenarios = [] for (let c of card_records) { if (!c.number) { result.push(`

${c.scenario}

`) continue } if (!c.name) continue let card = { scenario: parseInt(c.scenario), number: c.number, name: c.name, wing: WING[c.wing], } card_index[c.number] = cards.length cards.push(card) if (c.strength === "I") { card.special = 1 } else if (c.strength === "II") { card.special = 2 } else if (c.strength === "III") { card.special = 3 } else if (c.strength.endsWith("*")) { card.strength = parseInt(c.strength) card.star = 1 } else { card.strength = parseInt(c.strength) } card.dice = c.dice card.actions = [] result.push(`
`) result.push(`
${c.name}
`) if (card.strength) result.push(`
${card.strength}
`) else result.push(`
${c.strength}
`) if (c.dice) { if (card.star) result.push(`
${c.dice}
`) else result.push(`
${c.dice}
`) } function make_action(type, requirement, target, effect) { let a = { type } if (requirement) a.requirement = requirement if (target) a.target = target if (effect) a.effect = effect return a } if (c.action1_type) { card.actions.push(make_action(c.action1_type, c.action1_req, c.action1_target, c.action1_effect)) result.push(`
`) result.push(`
${c.action1_type}
`) result.push(`
${c.action1_req}
`) result.push(`
${c.action1_target}
`) if (c.action1_effect) result.push(`
${c.action1_effect}
`) result.push(`
`) } if (c.action2_type || c.action2_effect) { card.actions.push(make_action(c.action2_type, c.action2_req, c.action2_target, c.action2_effect)) result.push(`
`) result.push(`
${c.action2_type}
`) result.push(`
${c.action2_req}
`) result.push(`
${c.action2_target}
`) if (c.action2_effect) result.push(`
${c.action2_effect}
`) result.push(`
`) } if (c.rule) card.rule = c.rule_tag if (c.rule_text) { card.rule_text = c.rule_text result.push(`
${c.rule_text}
`) } if (c.lore_text) { card.lore_text = c.lore_text result.push(`
${c.lore_text}
`) } if (c.reserve) { if (c.reserve === "RETIRE") card.retire = 1 else if (c.reserve === "PURSUIT") card.pursuit = 1 else if (c.reserve === "Commanded") card.reserve = [] else card.reserve = c.reserve.split(" or ") if (c.reserve === "RETIRE" || c.reserve === "PURSUIT") result.push(`
${c.reserve}
`) else result.push(`
IN RESERVE (${c.reserve})
`) } result.push(`
${c.number}
`) result.push(`
${WING_ICON[card.wing]}
`) result.push(`
`) } function find_card(scenario, name) { name = name.replace(" out of reserve", "") for (let c of cards) if (c.scenario === scenario && c.name === name) return card_index[c.number] throw new Error("CARD NOT FOUND: " + scenario + " " + name) } function find_enemy_cards(scenario, wing) { let w1, w2 if (wing === 0 || wing === 1) w1 = 2, w2 = 3 if (wing === 2 || wing === 3) w1 = 0, w2 = 1 let list = [] for (let c of cards) if (c.scenario === scenario && (c.wing === w1 || c.wing === w2)) list.push(card_index[c.number]) return list } function find_friendly_cards(scenario, wing) { let w1, w2 if (wing === 0 || wing === 1) w1 = 0, w2 = 1 if (wing === 2 || wing === 3) w1 = 2, w2 = 3 let list = [] for (let c of cards) if (c.scenario === scenario && (c.wing === w1 || c.wing === w1)) list.push(card_index[c.number]) return list } function find_wing_cards(scenario, wing) { let list = [] for (let c of cards) if (c.scenario === scenario && c.wing === wing) list.push(card_index[c.number]) return list } /* process action and reserve targets */ for (let c of cards) { for (let a of c.actions) { if (a.target) { if (a.target === "Any enemy attack" || a.target === "Any enemy formation") a.target_list = find_enemy_cards(c.scenario, c.wing) else if (a.target === "Any friendly formation") a.target_list = find_friendly_cards(c.scenario, c.wing) else if (a.target === "Any friendly Pink formation") a.target_list = find_wing_cards(c.scenario, WING.pink) else a.target_list = a.target.split(", ").map(name => find_card(c.scenario, name)) } } if (c.reserve) c.reserve = c.reserve.map(name => find_card(c.scenario, name)) } fs.writeFileSync("info/all-cards.html", result.join("\n")) result = [ ` Table Battle Cards
` ] function parse_cards(text) { let out = [] let list = text.split(",") for (let range of list) { let [a, b] = range.split("-") a = card_index[a] b = card_index[b] if (a === undefined || b === undefined) throw new Error("MISSING CARDS FOR " + text) for (let i = a; i <= b; ++i) out.push(i) } return out } let last_exp = null for (let s of scenario_records) { if (!s.name) continue if (last_exp !== s.expansion) { result.push(`

${s.expansion}

`) last_exp = s.expansion } try { scenarios.push({ number: parseInt(s.number), name: s.name, date: s.date, players: [ { name: s.player1, cards: parse_cards(s.cards1), morale: parseInt(s.morale1) }, { name: s.player2, cards: parse_cards(s.cards2), morale: parseInt(s.morale2) }, ], rule: s.rule || undefined }) result.push(`
${s.name}
${s.date}
${s.player1}
Cards ${s.cards1}
Morale: ${s.morale1}
${s.player2}
Cards ${s.cards2}
Morale: ${s.morale2}
${s.rule_text}
${s.lore_text}
${s.number}
`) } catch (err) { console.log(err) } } fs.writeFileSync("info/scenarios.html", result.join("\n")) result = [] result.push("const data = {") result.push("scenarios: " + JSON.stringify(scenarios,0,"\t") + ",") result.push("cards: " + JSON.stringify(cards,0,"\t") + ",") result.push("}") result.push("if (typeof module!=='undefined') module.exports = data") fs.writeFileSync("data.js", result.join("\n"))