31 - 1st Newbury

1st Newbury
20 September 1643
Parliamentarians
Cards 194A – 199A
Morale: 2
Royalists
Cards 200A – 206A
Morale: 1
A surprise attack grabbed key terrain and threatened the Royalist flanks. Recovering from the chaos, a counterattack broke the roundhead center, splitting Essex's army. An attempt to envelop the two halves was thwarted by the London Trained Bands.
31
Round Hill
I
Straight 4
Screen
Any enemy formation
Once London Trained Bands enters play, this Formation can no longer Screen Stapleton.
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
194A
Fortescue
6
( 3 / 4 )
Attack
Vavasour
1 hit per die. 1 self.
Counterattack
Pair
Vavasour
1 hit.
195A
Skippon
6
1 / 2 / 3
Attack
Wentworth, Byron
1 hit per die. 1 self.
Absorb
Voluntary
Any friendly formation
Suffers 1 less hit.
196A
Essex
6
( 5 / 6 )
Attack
Rupert, Wentworth
1 hit per die. 1 self.
Counterattack
Pair
Rupert
1 hit.
197A
Stapleton
4
Doubles
Attack
Rupert
1 hit.
Screen
Pair
Rupert
198A
London Trained Bands
4
3 / 4
Attack
Gerard
1 hit per die. 1 self.
IN RESERVE (Skippon)
199A
Royalist Guns
I
Straight 4 / 3
Screen
Any enemy formation
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
200A
Gerard
4
3 / 4
Attack
London Trained Bands
1 hit per die. 1 self.
Screen
Stapleton
Once London Trained Bands enters play, this formation can no longer Screen Stapleton.
201A
Rupert of the Rhine
6
( 5 / 6 )
Attack
Essex OR Stapleton
1 hit per die. 1 self.
You CHOOSE the target.
Screen
Essex
202A
Wentworth
6
( 3 / 4 )
Attack
Skippon, Essex
1 hit per die. 1 self.
Counterattack
Pair
Skippon, Essex
1 hit.
203A
Byron
4
Doubles
Attack
Skippon
1 hit.
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra hit when Attacking, and suffers one less hit when Attacked.
204A
Vavasour
6
1 / 2
Attack
Fortescue
1 hit per die. 1 self.
Counterattack
Pair
Fortescue
1 hit.
205A
Infantry Reserve
4
1 / 2
Absorb
Vavasour or Wentworth
Suffers 1 less hit per die.
For example, if three hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
206A