A surprise attack grabbed key terrain and threatened the Royalist flanks. Recovering from the chaos, a counterattack broke the roundhead center, splitting Essex's army. An attempt to envelop the two halves was thwarted by the London Trained Bands.
31
Round Hill
I
Straight 4
Screen
Any enemy formation
When Skippon routs, this card is removed from play (this does not constitute a rout).
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
194A
♣
Fortescue
6
★
(3)/(4)
Attack
Vavasour
1 hit per die. 1 self per action.
Counterattack
Pair
Vavasour
1 hit.
195A
♣
Skippon
6
1-3
Attack
Wentworth, Byron
1 hit per die. 1 self per action.
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this card suffers one less Hit instead.
196A
♣
Essex
6
★
(5)/(6)
Attack
Rupert, Wentworth
1 hit per die. 1 self per action.
Counterattack
Pair
Rupert
1 hit.
197A
♠
Stapleton
4
★
Doubles
Attack
Rupert
1 hit.
Screen
Pair
Rupert
198A
♠
London Trained Bands
4
★
3/4
Attack
Gerard
1 hit per die. 1 self per action.
This unit always suffers 1 less Hit when attacked.
IN RESERVE (Skippon)
199A
♠
Royalist Guns
I
Straight 4/3
Screen
Any enemy formation
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
200A
♦
Gerard
4
3/4
Attack
London Trained Bands
1 hit, PLUS 1 hit per die. 1 self per action.
Screen
Stapleton
Once London Trained Bands enters play, this formation can no longer Screen Stapleton.
201A
♦
Rupert of the Rhine
6
(5)/(6)
Attack
Essex OR Stapleton
1 hit per die. 1 self per action. You CHOOSE the target.
Screen
Essex
202A
♦
Wentworth
6
(3)/(4)
Attack
Skippon, Essex
1 hit per die. 1 self per action.
Counterattack
Pair
Skippon, Essex
1 hit.
203A
♥
Byron
4
Doubles
Attack
Skippon
1 hit.
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.
204A
♥
Vavasour
6
1/2
Attack
Fortescue
1 hit per die. 1 self per action.
Counterattack
Pair
Fortescue
1 hit.
205A
♥
Infantry Reserve
4
1/2
Absorb
Vavasour or Wentworth
When target suffers Hits, this unit suffers 1 less hit per die.
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.