2 - Marston Moor

Marston Moor
2 July 1644
Royalists
Cards 11A – 17A
Morale: 2
Parliament & Covenanters
Cards 18A – 24A
Morale: 3
A letter from King Charles convinced Prince Rupert of the Rhine that he ought to fight a much larger army. Parliament won a lopsided victory. Only the stubborn stand of the Whitecoats prevented total disaster. This has more moving parts than the White Mountain scenario.
2
Northern Horse
3
Doubles
Attack
Pair
Fairfax
1 hit.
Screen
Pair
Baillie, Lumsden, Fairfax
PURSUIT
11A
Tillier's Left
6
( 6 )
Attack
Baillie, Lumsden
1 hit per die. 1 self.
12A
Royalist Guns
I
Straight 4
Screen
Any enemy attack
13A
Tillier's Right
4
( 5 / 6 )
Attack
Crawford, Manchester
1 hit per die. 1 self.
RETIRE
14A
Whitecoats
2
Doubles
Attack
Pair
Crawford, Manchester
1 hit.
IN RESERVE (Tillier's Right)
15A
Byron
3
Doubles
Attack
Two Pairs
Cromwell
1 hit.
Screen
Pair
Crawford, Manchester, Cromwell
PURSUIT
16A
Rupert's Lifeguard
1
While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked.

When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block.

Remove this card from play if and when that happens. This does not constitute a Rout.

17A
Boye the Battle Poodle
1
Doubles
Screen
Pair
Any enemy attack
Rupert's "dog-witch" uses its dark sorcery to confound the attacks of the Godly. There is probably barking involved.
When Rupert's Life Guard is removed from play, Boye is removed from play as well; this does not constitute a Rout.
1C
Cromwell
4
1 / 2 / 3
Attack
Byron, Northern Horse
1 hit per die.
Screen
Pair
Byron, Tillier's Right, Whitecoats
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
18A
Crawford
4
( 5 / 6 )
Attack
Tillier's Right, Whitecoats
1 hit per die. 1 self.
RETIRE
19A
Manchester
4
( 4 )
Attack
Tillier's Right, Whitecoats
1 hit per die. 1 self.
IN RESERVE (Crawford)
20A
Roundhead Guns
II
Triples
Screen
Any enemy attack
21A
Baillie
3
( 6 )
Attack
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self.
RETIRE
22A
Lumsden
5
( 5 )
Attack
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self.
IN RESERVE (Baillie)
23A
Fairfax
3
Doubles
Attack
Pair
Northern Horse
1 hit.
Screen
Pair
Tillier's Left, Northern Horse
PURSUIT
24A