<!doctype html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <title>13 - Edgecote Moor</title> <link rel="stylesheet" href="/fonts/fonts.css"> <link rel="stylesheet" href="/table-battles/cards.css"> <style> body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url(../images/background.png)} .list{display:flex;flex-wrap:wrap;gap:20px;margin-bottom:40px} </style> </head> <body> <h1>13 - Edgecote Moor</h1> <div class="list"> <div id="scenario_13" class="scenario card"> <div class="scenario_title"> <div class="battle_name">Edgecote Moor</div> <div class="battle_date">26 July 1469</div> </div> <div class="scenario_player"> <div class="scenario_player_name">House of York</div> <div class="scenario_line">Cards 43B-47B</div> <div class="scenario_line">Morale: 1</div> <div class="scenario_line"></div> </div> <div class="scenario_player"> <div class="scenario_player_name">"Robin" of Redesdale</div> <div class="scenario_line">Cards 48B-51B</div> <div class="scenario_line">Morale: 1</div> <div class="scenario_line"></div> </div> <div class="rule_text">The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.</div> <div class="lore_text"></div> <div class="number">13</div> </div> </div><div class="list"> <div class="formation card"> <div class="name blue">Pembroke</div> <div class="strength">4</div> <div class="dice_area">(6)</div> <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Redesdale, Clapham</div> <div class="action_effect">1 hit plus 1 hit per die. 1 self.</div> </div> <div class="number">43B</div> <div class="extra">♣</div> </div> <div class="formation card"> <div class="name blue">Herbert</div> <div class="strength">4</div> <div class="dice_area">(5)</div> <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Redesdale, Clapham</div> <div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="action_row"> <div class="action_type reaction">Absorb</div> <div class="action_requirement">Pair</div> <div class="action_target">Pembroke</div> <div class="action_effect">Suffers 1 hit only.</div> </div> <div class="number">44B</div> <div class="extra">♣</div> </div> <div class="formation card"> <div class="name blue">Yorkist Reinforcements</div> <div class="strength">III</div> <div class="dice_area">Straight 3</div> <div class="action_row"> <div class="action_type">Command</div> <div class="action_requirement">Three Cubes</div> <div class="action_target">Devon and Devon's Archers</div> </div> <div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> <div class="number">45B</div> <div class="extra">♣</div> </div> <div class="formation card"> <div class="name dkblue">Devon</div> <div class="strength">6</div> <div class="dice_area">(3/4)</div> <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Redesdale, Clapham</div> <div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="reserve">IN RESERVE (Commanded)</div> <div class="number">46B</div> <div class="extra">♠</div> </div> <div class="formation card"> <div class="name dkblue">Devon's Archers</div> <div class="strength">II</div> <div class="dice_area">Doubles</div> <div class="action_row"> <div class="action_type reaction">Screen</div> <div class="action_requirement"></div> <div class="action_target">Any enemy formation</div> </div> <div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> <div class="reserve">IN RESERVE (Commanded)</div> <div class="number">47B</div> <div class="extra">♠</div> </div> </div><div class="list"> <div class="formation card"> <div class="name red">Redesdale</div> <div class="strength">6</div> <div class="dice_area">(5/6)</div> <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Pembroke, Herbert, Devon</div> <div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="action_row"> <div class="action_type reaction">Counterattack</div> <div class="action_requirement">Pair</div> <div class="action_target">Pembroke, Herbert</div> <div class="action_effect">1 hit.</div> </div> <div class="number">48B</div> <div class="extra">♦</div> </div> <div class="formation card"> <div class="name red">Rebel Archers</div> <div class="strength">II</div> <div class="dice_area">Doubles</div> <div class="action_row"> <div class="action_type reaction">Screen</div> <div class="action_requirement"></div> <div class="action_target">Any enemy formation</div> </div> <div class="number">49B</div> <div class="extra">♦</div> </div> <div class="formation card"> <div class="name pink">Rebel Reinforcements</div> <div class="strength">III</div> <div class="dice_area">Straight 3</div> <div class="action_row"> <div class="action_type">Command</div> <div class="action_requirement">Three Cubes</div> <div class="action_target">Clapham</div> </div> <div class="rule_text">Unlike most Special Formations, this card begins the game with NO cubes on it.</div> <div class="number">50B</div> <div class="extra">♥</div> </div> <div class="formation card"> <div class="name pink">Clapham</div> <div class="strength">4</div> <div class="dice_area">(3/4)</div> <div class="action_row"> <div class="action_type">Attack</div> <div class="action_requirement"></div> <div class="action_target">Pembroke, Herbert, Devon</div> <div class="action_effect">1 hit per die. 1 self.</div> </div> <div class="reserve">IN RESERVE (Commanded)</div> <div class="number">51B</div> <div class="extra">♥</div> </div>