BASE GAME

WHITE MOUNTAIN

The Twelve Apostles
III
Straight 4
Bombard
Screen
Any enemy attack
These were a dozen heavy guns fielded by the Catholic League.
1A
Catholic League Cavalry
4
3/4
Attack
Triplet
Schlick
1 hit.
Screen
Pair
Hohenlohe
2A
Catholic League Foot
6
(6)
Attack
Hohenlohe, Schlick
1 hit per die. 1 self per action.
3A
Imperial Cavalry
4
1/2
Attack
Triplet
Protestant Cavalry
1 hit.
Screen
Pair
Thurn
PURSUIT
4A
Liechtenstein
6
(5)
Attack
Thurn, Hohenlohe
1 hit per die. 1 self per action.
RETIRE
5A
Tiefenbach
4
(4)
Attack
Thurn, Hohenlohe
1 hit per die. 1 self per action.
IN RESERVE (Liechtenstein)
6A
Thurn
6
6
Attack
Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
7A
Protestant Cavalry
4
5/6
Attack
Triplet
Imperial Cavalry
1 hit.
Screen
Pair
Liechtenstein, Tiefenbach
PURSUIT
8A
Hohenlohe
6
5
Attack
Catholic League Foot, Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
9A
Schlick
4
4
Attack
Triplet
Catholic League Cavalry
1 hit.
Screen
Pair
Catholic League Foot
10A

MARSTON MOOR

Northern Horse
3
Doubles
Attack
Pair
Fairfax
1 hit.
Screen
Pair
Baillie, Lumsden, Fairfax
PURSUIT
11A
Tillier's Left
6
(6)
Attack
Baillie, Lumsden
1 hit per die. 1 self per action.
12A
Royalist Guns
I
Straight 4
Screen
Any enemy attack
13A
Tillier's Right
4
(5)/(6)
Attack
Crawford, Manchester
1 hit per die. 1 self per action.
RETIRE
14A
Whitecoats
2
Doubles
Attack
Crawford, Manchester
1 hit.
IN RESERVE (Tillier's Right)
15A
Byron
3
Doubles
Attack
Two Pairs
Cromwell
1 hit.
Screen
Pair
Crawford, Manchester, Cromwell
PURSUIT
16A
Rupert's Lifeguard
1
While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked.

When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block.

Remove this card from play if and when that happens. This does not constitute a Rout.

17A
Cromwell
4
1-3
Attack
Byron, Northern Horse
1 hit per die.
Screen
Pair
Byron, Tillier's Right, Whitecoats
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
18A
Crawford
4
(5)/(6)
Attack
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
19A
Manchester
4
(4)
Attack
Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Crawford)
20A
Roundhead Guns
II
Triples
Screen
Any enemy attack
21A
Baillie
3
(6)
Attack
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
RETIRE
22A
Lumsden
5
(5)
Attack
Tillier's Left, Tillier's Right, Whitecoats
1 hit per die. 1 self per action.
IN RESERVE (Baillie)
23A
Fairfax
3
Doubles
Attack
Northern Horse
1 hit.
Screen
Pair
Tillier's Left, Northern Horse
PURSUIT
24A

THE PLAINS OF ABRAHAM

British Left
4
5/6
Attack
French Right
1 hit per die.
Counterattack
French Right
1 hit.
25A
British Center
8
3/4
Attack
French Center
1 hit per die.
Counterattack
French Center
1 hit. Additionally, this unit suffers one less hit.
26A
British Right
4
1/2
Attack
French Left
1 hit per die.
Counterattack
French Left
1 hit.
27A
Wolfe
I
Screen
Voluntary
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
28A
French Left
4
6
Attack
Pair
British Right
1 hit.
Counterattack
British Right
1 hit.
29A
French Center
6
5/6
Attack
British Center
1 hit per die.
Counterattack
British Center
1 hit.
30A
French Right
4
4
Attack
Pair
British Left
1 hit.
Counterattack
British Left
1 hit.
31A
Montcalm
I
Screen
Voluntary
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he dies the next day.
32A

BOSWORTH FIELD

King Richard III
4
4/5
Attack
Oxford, Richmond
1 hit per die. 1 self per action.
Command
Full House
Northumberland out of reserve
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
33A
Norfolk
4
5/6
Attack
Oxford, Richmond
1 hit per die. 1 self per action.
Screen
Pair
Any enemy attack
34A
Northumberland
6
4
Attack
Oxford, Richmond
1 hit per die. 1 self per action.
Screen
Pair
Any enemy attack
IN RESERVE (Commanded)
35A
Oxford
8
5/6
Attack
Norfolk, King Richard III
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attack
1 hit.
36A
Richmond
2
3/4
Attack
Pair
Norfolk, King Richard III
1 hit.
Command
Full House
The Stanleys out of reserve
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
37A
The Stanleys
4
Doubles
Absorb
Pair, Voluntary
Oxford, Richmond
When target suffers Hits, this card suffers them instead.
When this card comes out of Reserve, Northumberland immediately Routs.
The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.
IN RESERVE (Commanded)
38A

MALPLAQUET

Villars
6
5/6
Attack
Schulenburg, Lottum, Orkney
1 hit.
Screen
Pair
Schulenburg, Lottum, Orkney
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
39A
Center
6
4
Attack
Lottum, Orkney, Marlborough
1 hit per die. 1 self per action.
40A
Boufflers
6
5/6
Attack
Orange, Marlborough
1 hit per die. 1 self per action.
Screen
Pair
Orange, Marlborough
41A
French Reserves
6
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers them instead.
Counterattack
Pair
Withers
1 hit.
42A
Orange
8
(6)
Attack
Boufflers, Center
1 hit per die. 1 self per action.
1B
Marlborough
6
(5)/(6)
Attack
Pair
Boufflers, Center
1 hit.
Screen
Pair
Boufflers, Center
2B
Schulenburg
8
(5)
Attack
Villars, Center
1 hit per die. 1 self per action.
Counterattack
Pair
Villars, Center
1 hit per die.
3B
Lottum
4
(4)
Attack
Villars, Center
1 hit per die. 1 self per action.
Counterattack
Pair
Villars, Center
1 hit.
RETIRE
4B
Orkney
4
Doubles
Attack
Pair
Villars, Center
1 hit.
IN RESERVE (Lottum)
5B
Withers
4
Straight 4
Attack
French Reserves
1 hit.
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
6B

IVRY

D'Aumont
4
6
Attack
Light Horse, Nemours
1 hit.
Screen
Pair
Light Horse
7B
Montepensier
4
5
Attack
Nemours, Egmont
1 hit.
Screen
Pair
Nemours
8B
Royalist Cannons
II
Straight 4
Screen
Light Horse, Nemours, Egmont
Bombard
9B
Baron de Biron
6
Doubles
Attack
Pair
Egmont, Mercenaries, Mayenne
1 hit. 1 self per action.
Screen
Pair
Egmont
10B
Henri IV
6
5/6
Attack
Mercenaries, Mayenne
1 hit per die. 1 self per action.
Screen
Mercenaries, Mayenne
11B
Schomberg
3
4
Attack
Aumale, Mayenne
1 hit.
Screen
Pair
Aumale
12B
Marshal de Biron
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers them instead.
13B
Aumale
4
4
Attack
Schomberg
1 hit.
Screen
Pair
Schomberg
14B
Mayenne
6
5/6
Attack
Henri IV
1 hit per die. 1 self per action.
Screen
Pair
Henri IV
15B
Mercenaries
6
Triples
Attack
Triplet
Henri IV
1 hit.
Counterattack
Triplet
Henri IV
1 hit.
16B
League Cannons
I
Straight 4
Screen
D'Aumont, Montepensier, Baron de Biron
Bombard
17B
Egmont
4
(6)
Attack
Montepensier, Baron de Biron
1 hit per die. 1 self per action.
Screen
Pair
Baron de Biron
18B
Nemours
4
(5)
Attack
Montepensier
1 hit per die. 1 self per action.
Screen
Pair
Montepensier
19B
Light Horse
4
6
Attack
D'Aumont
1 hit.
Screen
Pair
D'Aumont
20B

THE DUNES

The English Fleet
II
Triples
Screen
Don Juan Jose, Spanish Right Cavalry
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
21B
French Cannon
II
Doubles
Screen
Any enemy attack
Bombard
22B
De Castelnau
4
Doubles
Attack
Pair
Spanish Right Cavalry
1 hit. May only take this action if target is not in Reserve.
Screen
Pair
Don Juan Jose
23B
Lockhart
6
(5)/(6)
Attack
Don Juan Jose, Duke of York
1 hit per die. 1 self per action.
Counterattack
Don Juan Jose
1 hit. Additionally, this unit suffers one less hit.
24B
Turenne's Center
4
(6)
Attack
Duke of York, Don Juan Jose
1 hit per die. 1 self per action.
25B
Swiss Guard
2
(5)/(6)
Attack
Walloons, Duke of York
1 hit per die.
Counterattack
Walloons
1 hit. Additionally, this unit suffers one less hit.
26B
De Crequi
4
Doubles
Attack
Pair
Conde, Spanish Left Cavalry
1 hit.
Screen
Pair
Conde, Spanish Left Cavalry
27B
French Reserves
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
28B
Conde
2
Triples
Attack
Triplet
De Crequi
1 hit.
29B
Walloons
4
(5)/(6)
Attack
Swiss Guard, Turenne's Center
1 hit per die.
Screen
Swiss Guard
30B
Duke of York
4
5
Attack
Turenne's Center, Lockhart
1 hit per die. 1 self per action.
31B
Don Juan Jose
6
6
Attack
Lockhart, Turenne's Center
1 hit per die. 1 self per action.
Counterattack
Lockhart
1 hit. Additionally, this unit suffers one less hit.
32B
Spanish Reserve
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this card suffers 1 hit ONLY instead.
33B
Spanish Left Cavalry
4
Doubles
Attack
Pair
De Crequi, Swiss Guard
1 hit.
Screen
Pair
De Crequi, Swiss Guard
IN RESERVE (Conde)
34B
Spanish Right Cavalry
4
Doubles
Attack
Pair
Lockhart, De Castelnau
1 hit.
Screen
Pair
Lockhart, De Castelnau
IN RESERVE (Don Juan Jose)
35B

BROOKLYN HEIGHTS

Grant
8
(5)/(6)
Attack
Stirling, The Maryland 400
1 hit.
Counterattack
Pair
Stirling
1 hit. Additionally, this unit suffers one less hit.
36B
Hessians
5
Doubles
Attack
Sullivan
1 hit per die. 1 self per action.
Counterattack
Pair
Sullivan
1 hit. Additionally, this unit suffers one less hit.
37B
Clinton
8
(5)/(6)
Attack
Sullivan
1 hit per die. 1 self per action.
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
38B
Sullivan
6
(5)
Attack
Hessians
1 hit per die.
Attack
Triplet
Clinton
1 hit.
39B
Stirling
6
(6)
Attack
Grant
1 hit per die.
40B
Knox's Artillery
1
Doubles
Screen
Grant, Hessians
41B
The Maryland 400
2
Doubles
Attack
Pair
Grant
1 hit.
This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.
This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.
IN RESERVE (Stirling)
42B

EXPANSION 1 - WARS OF THE ROSES

ST. ALBANS

Salisbury
5
(6)
Attack
Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
Sopwell Lane
1 hit.
43A
Warwick
5
(5)/(6)
Attack
Shropshire Lane
1 hit per die. 1 self per action.
Attack
Two Pairs
Henry VI
1 hit. Warwick Retires upon completing this Attack Action.
44A
York
5
(5)/(6)
Attack
Shropshire Lane, Sopwell Lane
1 hit per die. 1 self per action.
Counterattack
Pair
Shropshire Lane
1 hit.
45A
Archers
I
Doubles
Screen
Any enemy attack
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
46A
Shropshire Lane
6
Doubles
Attack
Pair
York, Warwick
1 hit per pair.
Counterattack
Pair
York, Warwick
1 hit.
47A
Sopwell Lane
6
Doubles
Attack
Pair
Salisbury, Warwick, York
1 hit per pair. 1 self per action.
Counterattack
Pair
Salisbury
1 hit.
48A
Henry VI
1
Defensive Works: While this formation remains in play, the Shropshire Land and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
49A

BLORE HEATH

Audley's Left
5
5
Attack
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
Neville's Right
50A
Audley's Right
5
6
Attack
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
Screen
Pair
Neville's Left
51A
Lancaster Archers
I
Triples
Screen
Any enemy attack
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
52A
Dudley's Left
6
(6)
Attack
Neville's Right, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Left)
53A
Dudley's Right
6
(5)
Attack
Neville's Left, Neville's Center
1 hit per die. 1 self per action.
IN RESERVE (Audley's Right)
54A
Lancaster Reserves
6
Doubles
Absorb
Pair
Any friendly Pink formation
When target suffers Hits, this unit suffers them instead.
55A
Yorkist Archers
I
Triples
Screen
Any enemy attack
56A
Neville's Left
4
3/4
Attack
Audley's Right, Dudley's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Audley's Right
1 hit.
57A
Neville's Center
4
5/6
Attack
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
1 hit, PLUS 1 hit per die. 1 self per action.
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark blue card.
58A
Neville's Right
4
4/5
Attack
Audley's Left, Dudley's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Audley's Left
1 hit.
59A
Wagon Laager
II
Doubles
Screen
Audley's Left, Audley's Right
60A

MORTIMER'S CROSS

Wiltshire
4
Doubles
Attack
Devereaux, York's Center
1 hit.
Counterattack
Pair
Devereaux
1 hit.
61A
Pembroke
4
5
Attack
York's Center
1 hit per die. 1 self per action.
Counterattack
Pair
York's Center
1 hit.
62A
Tudor
4
6
Attack
Herbert, York's Center
1 hit per die. 1 self per action.
Counterattack
Pair
Herbert
1 hit.
63A
Herbert
4
(4)
Attack
Tudor, Pembroke
1 hit per die.
Screen
Pair
Tudor
64A
York's Center
6
(5)
Attack
Pembroke, Wiltshire, Tudor
1 hit per die.
Screen
Pair
Any enemy attack
65A
Devereaux
4
(6)
Attack
Wiltshire, Pembroke
1 hit per die.
Screen
Pair
Wiltshire
66A
Edward, Duke of York
1
Doubles
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.

67A

TOWTON

Somerset's Left
5
(1)/(2)
Attack
Warwick's Right, Warwick's Left, Wenlock
1 hit per die. 1 self per action.
Counterattack
Pair
Warwick's Right
1 hit.
68A
Somerset's Center
6
(3)/(4)
Attack
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
Any enemy formation
69A
Somerset's Right
5
(5)/(6)
Attack
Warwick's Left, Warwick's Right, Dinham
1 hit per die. 1 self per action.
Counterattack
Pair
Warwick's Left
1 hit.
70A
Lancaster Archers
II
Straight 4
Screen
Any enemy formation
71A
Exeter's Left
6
(5)/(6)
Attack
Warwick's Right, Wenlock
1 hit per die. 1 self per action.
Counterattack
Pair
Wenlock
1 hit.
IN RESERVE (Somerset's Left)
72A
Exeter's Center
8
(5)/(6)
Attack
Warwick's Right, Wenlock, Dinham
1 hit per die. 1 self per action.
Screen
Pair
Any enemy formation
IN RESERVE (Somerset's Center)
73A
Exeter's Right
6
(1)/(2)
Attack
Warwick's Left, Dinham
1 hit per die. 1 self per action.
Counterattack
Pair
Dinham
1 hit.
IN RESERVE (Somerset's Right)
74A
Trollope
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
75A
Warwick's Left
7
(3)/(4)
Attack
Somerset's Right, Somerset's Center, Exeter's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Somerset's Right, Somerset's Center
1 hit.
76A
Warwick's Right
7
(5)/(6)
Attack
Somerset's Left, Somerset's Center, Exeter's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Somerset's Left, Somerset's Center
1 hit.
77A
York Archers
II
Straight 3
Screen
Any enemy formation
Bombard
78A
Dinham
6
(5)/(6)
Attack
Somerset's Right, Exeter's Right, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
Exeter's Right, Exeter's Center
IN RESERVE (Warwick's Left)
79A
Wenlock
6
(3)/(4)
Attack
Somerset's Left, Exeter's Left, Exeter's Center
1 hit per die. 1 self per action.
Screen
Pair
Somerset's Center, Exeter's Left, Exeter's Center
IN RESERVE (Warwick's Right)
80A
Edward, Duke of York
1
Any
Command
Full House
Norfolk out of reserve
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice htus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.
81A
Norfolk
4
Doubles
Attack
Pair
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die.
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Commanded)
82A

EDGECOTE MOOR

Pembroke
4
(6)
Attack
Redesdale, Clapham
1 hit, PLUS 1 hit per die. 1 self per action.
43B
Herbert
4
(5)
Attack
Redesdale, Clapham
1 hit per die. 1 self per action.
Absorb
Pair
Pembroke
When target suffers Hits, this unit suffers 1 hit ONLY instead.
44B
Yorkist Reinforcements
III
Straight 3
Command
3 cubes
Devon, Devon's Archers
Unlike most Special Formations, this card begins the game with NO cubes on it.
45B
Devon
6
(3)/(4)
Attack
Redesdale, Clapham
1 hit per die. 1 self per action.
IN RESERVE (Commanded)
46B
Devon's Archers
II
Doubles
Screen
Any enemy formation
IN RESERVE (Commanded)
47B
Redesdale
6
(5)/(6)
Attack
Pembroke, Herbert, Devon
1 hit per die. 1 self per action.
Counterattack
Pair
Pembroke, Herbert
1 hit.
48B
Rebel Archers
II
Doubles
Screen
Any enemy formation
49B
Rebel Reinforcements
III
Straight 3
Command
3 cubes
Clapham
Unlike most Special Formations, this card begins the game with NO cubes on it.
50B
Clapham
4
(3)/(4)
Attack
Pembroke, Herbert, Devon
1 hit per die. 1 self per action.
IN RESERVE (Commanded)
51B

BARNET

Exeter
5
Doubles
Attack
Edward IV
1 hit. 1 self per action.
52B
Montagu
6
5
Attack
Hastings, Edward IV
1 hit per die. 1 self per action.
Counterattack
Pair
Edward IV
1 hit. Additionally, this unit only suffers one hit.
53B
Oxford
5
6
Attack
Hastings, Edward IV
1 hit, PLUS 1 hit per die. 1 self per action.
54B
Warwick
4
5/6
Attack
Edward IV, Gloucester
1 hit per die. 1 self per action.
IN RESERVE (Exeter or Montagu)
55B
The Kingmaker
I
Screen
Voluntary
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

56B
Hastings
4
5
Attack
Montagu, Warwick
1 hit per die. 1 self per action.
Counterattack
Pair
Montagu
1 hit.
57B
Edward IV
6
5/6
Attack
Exeter, Montagu, Warwick
1 hit per die. 1 self per action.
Counterattack
Pair
Montagu
1 hit. Additionally, this unit only suffers one hit.
58B
Gloucester
4
5/6
Attack
Exeter, Warwick
1 hit per die. 1 self per action.
59B
Edward's Reserves
4
Doubles
Absorb
Pair, Voluntary
Edward IV
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
60B
"Treason!"
1
3/4
Attack
Full House
Oxford
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
61B
The King
I
Attack
Screen
Voluntary
Any enemy formation
62B

TEWKESBURY

A Plump of Spears
1
Doubles
If there are dice on this card, Attacks you make against Somerset inflict one extra hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

63B
Gloucester
4
(4)
Attack
Somerset, Wenlock
1 hit per die. 1 self per action.
Screen
Pair
Somerset
64B
Edward IV
6
(5)
Attack
Somerset, Wenlock
1 hit per die.
Screen
Pair
Wenlock
65B
Hastings
4
(6)
Attack
Devon, Wenlock
1 hit per die. 1 self per action.
Screen
Pair
Devon
66B
York's Guns
II
Straight 3
Screen
Any enemy formation
Bombard
67B
Devon
6
(6)
Attack
Hastings, Edward IV
1 hit per die. 1 self per action.
Screen
Pair
Hastings
68B
Wenlock
6
(5)
Attack
Edward IV, Gloucester
1 hit per die. 1 self per action.
Screen
Pair
Edward IV
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
69B
Somerset
6
5/6
Attack
Edward IV, Gloucester
1 hit per die. 1 self per action.
70B
Lancaster's Guns
II
Straight 4
Screen
Any enemy formation
71B

STOKE FIELD

Lincoln's Left
4
4
Attack
Scales, Oxford, Strange
1 hit per die. 1 self per action.
Counterattack
Pair
Scales
1 hit.
72B
German Mercenaries
4
Doubles
Attack
Oxford, Strange
1 hit per die.
This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.
73B
Irish Kerns
8
6
Attack
Oxford, Strange
1 hit per die. 1 self per action.
Absorb
Pair
Any friendly formation
When target suffers Hits, this unit suffers them instead.
74B
Lincoln's Right
4
5
Attack
Savage, Oxford, Strange
1 hit per die. 1 self per action.
Counterattack
Pair
Savage
1 hit.
75B
Savage
3
4
Attack
Lincoln's Right
1 hit per die. 1 self per action.
Screen
Pair
Lincoln's Right
PURSUIT
76B
Oxford
8
5/6
Attack
German Mercenaries, Lincoln's Left, Lincoln's Right
1 hit per die. 1 self per action.
Counterattack
Pair
German Mercenaries
1 hit. Additionally, this unit suffers one less hit.
77B
Scales
3
3
Attack
Lincoln's Left
1 hit per die. 1 self per action.
Screen
Pair
Lincoln's Left
PURSUIT
78B
Tudor Archers
II
Straight 3
Attack
Irish Kerns
1 hit.
Screen
Any enemy formation
79B
The Earl of Oxford
1
Doubles
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

80B
Henry VII
7
6
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
81B
Strange
6
6
Attack
German Mercenaries, Lincoln's Right, Lincoln's Left
1 hit per die. 1 self per action.
IN RESERVE (Oxford)
82B

EXPANSION - C3I #32

GAINES'S MILL

Morell
4
5
Attack
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
RETIRE
83A
McCall
4
6
Attack
A.P. Hill, Longstreet
1 hit per die. 1 self per action.
Counterattack
Pair
A.P. Hill, Longstreet
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Morell)
84A
Sykes
4
5/6
Attack
D.H. Hill, A.P. Hill
1 hit per die. 1 self per action.
Counterattack
Pair
D.H. Hill, A.P. Hill
1 hit. Additionally, this unit suffers one less hit.
85A
Union Artillery
II
Straight 3
Screen
Any enemy formation
86A
Reinforcements
4
Doubles
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
87A
A.P. Hill
6
(5)/(6)
Attack
Morell, McCall, Sykes
1 hit per die. 1 self per action.
Counterattack
Pair
Morell, McCall
1 hit.
88A
Longstreet
6
(4)/(5)
Attack
Morell, McCall, Sykes
1 hit per die. 1 self per action.
Counterattack
Pair
Morell, McCall
1 hit.
89A
D.H. Hill
6
(6)
Attack
Sykes, Morell, McCall
1 hit per die. 1 self per action.
Counterattack
Pair
Sykes
1 hit.
90A
Jackson
4
(5)/(6)
Attack
Sykes
1 hit, PLUS 1 hit per die. 1 self per action.
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e. A.P. Hill and/or Longstreet) have dice on their cards.
91A

BOUVINES

Ponthieu
4
5/6
Attack
Boulogne, German Infantry
1 hit per die. 1 self per action.
Screen
Boulogne
83B
Philip Augustus
6
3/4
Attack
German Infantry
1 hit per die. 1 self per action.
Counterattack
Pair
German Infantry
1 hit.
RETIRE
84B
Burgundy
4
5/6
Attack
Flanders, German Infantry
1 hit per die. 1 self per action.
Screen
Flanders
85B
French Knights
6
Doubles
Attack
Pair
German Infantry, German Knights
1 hit.
Screen
Pair
German Knights
IN RESERVE (Philip Augustus)
86B
Flanders
4
5/6
Attack
Burgundy
1 hit per die. 1 self per action.
Counterattack
Pair
Burgundy
1 hit.
87B
German Infantry
6
(4)
Attack
Philip Augustus, French Knights
1 hit per die (but see below). 1 hit self per action.
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
88B
Saxon Infantry
6
(3)
Absorb
Pair
German Infantry
When target suffers Hits, this unit suffers them instead.
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

89B
Boulogne
4
5/6
Attack
Ponthieu
1 hit per die. 1 self per action.
Counterattack
Pair
Ponthieu
1 hit.
90B
German Knights
4
4
Attack
French Knights
1 hit per die. 1 self per action.
Screen
Pair
French Knights
No, that's not a typo below: this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
IN RESERVE (Philip Augustus)
91B

EXPANSION 2 - AGE OF ALEXANDER

CHAERONEA

Alexander
4
5/6
Attack
Sacred Band, Thebans, Allies
1 hit per die.
Screen
Pair
Sacred Band, Thebans, Allies
92A
Left Phalanx
4
(1-3)
Attack
Thebans, Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers them instead.
93A
Center Phalanx
4
(2-4)
Attack
Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Left Phalanx, Right Phalanx
When target suffers Hits, this unit suffers them instead.
94A
Right Phalanx
4
(3-5)
Attack
Athenian Right, Allies
1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers them instead.
95A
Philip's Hypaspists
2
Doubles
Attack
Pair
Athenian Left, Athenian Right
1 hit.
Screen
Pair
Athenian Left, Athenian Right
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
RETIRE
96A
Athenian Left
4
(3)/(4)
Attack
Philip's Hypaspists
1 hit per die. 1 self per action.
Screen
Pair
Philip's Hypaspists, Right Phalanx
PURSUIT
97A
Athenian Right
4
(5)/(6)
Attack
Right Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Right Phalanx
1 hit.
98A
Allies
4
(3)/(4)
Attack
Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Center Phalanx
1 hit.
99A
Thebans
4
(5)/(6)
Attack
Left Phalanx, Center Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
100A
Sacred Band
2
1-2
Attack
Left Phalanx, Alexander
1 hit per die.
Counterattack
Pair
Alexander
1 hit. This unit suffers TWO less hits and never more than one.
101A

THE GRANICUS

Persian Far Left
4
Doubles
Attack
Pair
Companions, Hypaspists
1 hit.
Screen
Pair
Companions, Hypaspists, Right Phalanx
102A
Persian Left
4
Doubles
Attack
Pair
Hypaspists, Right Phalanx
1 hit.
Screen
Pair
Right Phalanx
103A
Persian Center
4
Doubles
Attack
Pair
Center Phalanx
1 hit.
Screen
Pair
Center Phalanx
While this card is in play, you may place dice on TWO Blue cards per Turn.
104A
Persian Right
4
Doubles
Attack
Pair
Thessalians, Left Phalanx
1 hit.
Screen
Pair
Left Phalanx
105A
Persian Far Right
4
Doubles
Attack
Pair
Thessalians, Left Phalanx
1 hit.
Screen
Pair
Thessalians, Left Phalanx
106A
Memnon's Left
6
(5)/(6)
Attack
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Hypaspists
1 hit.
IN RESERVE (Persian Left)
107A
Memnon's Right
6
(3)/(4)
Attack
Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Left Phalanx
1 hit.
IN RESERVE (Persian Right)
108A
Thessalians
4
(1)/(2)
Attack
Persian Far Right, Persian Right, Memnon's Right
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Far Right, Persian Right
1 hit.
109A
Left Phalanx
4
(2)/(3)
Attack
Persian Far Right, Persian Right, Memnon's Right
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
110A
Center Phalanx
4
(3)/(4)
Attack
Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Left Phalanx, Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
111A
Right Phalanx
4
(4)/(5)
Attack
Persian Left, Persian Center
1 hit, PLUS 1 hit per die. 1 self per action.
Absorb
Pair, Voluntary
Center Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
112A
Hypaspists
4
(5)/(6)
Attack
Persian Far Left, Persian Left, Memnon's Left
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Far Left, Persian Left
1 hit.
113A
Companions
4
Doubles
Attack
Persian Far Left, Persian Left, Memnon's Left
1 hit.
Counterattack
Pair
Persian Far Left
1 hit.
114A

ISSUS

Light Infantry
1
Doubles
Screen
Pair
Companions, Hypaspists
This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river.

It didn't work.

You had one job.

115A
Cardaces Left
6
(6)
Attack
Companions, Hypaspists
1 hit per die. 1 self per action.
116A
Greek Left
4
(5)/(6)
Attack
Hypaspists, Right Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Right Phalanx
1 hit.
117A
Greek Right
4
(5)/(6)
Attack
Center Phalanx, Left Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Center Phalanx
1 hit.
118A
Cardaces Right
6
(6)
Attack
Left Phalanx
1 hit per die. 1 self per action.
119A
Persian Horse
6
4
Attack
Thessalians, Left Phalanx
1 hit per die. 1 self per action.
Screen
Pair
Thessalians
120A
The Immortals
2
Doubles
Attack
Pair
Hypaspists, Companions
1 hit.
Counterattack
Pair
Companions
1 hit. This unit suffers ONE less hit and never more than one.
IN RESERVE (Greek Left)
121A
Thessalians
4
5/6
Attack
Persian Horse, Cardaces Right
1 hit per die. 1 self per action.
Screen
Pair
Persian Horse
122A
Skirmishers
1
Doubles
Screen
Pair
Cardaces Right, Greek Left, Greek Right
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3 your skirmishers beat the other side's, and if it's a 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

123A
Left Phalanx
3
(1)/(2)
Attack
Cardaces Right, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
Persian Horse, Cardaces Right
1 hit. This unit suffers ONE less hit and never more than one.
124A
Center Phalanx
3
(2-4)
Attack
Greek Right, Greek Left
1 hit per die. 1 self per action.
Counterattack
Pair
Greek Right
1 hit. This unit suffers ONE less hit and never more than one.
125A
Right Phalanx
3
(4)/(5)
Attack
Greek Left, Greek Right
1 hit per die. 1 self per action.
Counterattack
Pair
Greek Left
1 hit. This unit suffers ONE less hit and never more than one.
126A
Hoplite Reserve
8
(6)
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
127A
Hypaspists
3
(5)/(6)
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit per die.
Counterattack
Pair
Cardaces Left, Greek Left, The Immortals
1 hit.
128A
Companions
4
Doubles
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
1 hit.
Counterattack
Pair
Cardaces Left, The Immortals
1 hit. This unit suffers ONE less hit and never more than one.
129A

GAUGAMELA

Skirmishers
1
Doubles
Attack
Pair
Left Chariots OR Right Chariots
1 hit. You CHOOSE the target.
Screen
Pair
Any enemy formation
If either Chariot formation is screened, it suffers one Hit!
130A
Thessalians
4
5/6
Attack
Bessus, Greeks
1 hit per die. 1 self per action.
Screen
Pair
Bessus, Greeks
131A
Phalanx
6
(1-3)
Attack
Greeks, The Immortals, Right Reserve
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
132A
Hoplites
6
(4-6)
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
133A
Hypaspists
4
(5)/(6)
Attack
Mazaeus, Kinsmen, The Immortals
1 hit per die. 1 self per action.
Counterattack
Pair
Mazaeus, Kinsmen, The Immortals
1 hit.
134A
Companions
4
Doubles
Attack
Pair
Kinsmen, The Immortals, Left Reserve
1 hit per die. 1 self per action.
Counterattack
Pair
Left Chariots
1 hit.
135A
Left Chariots
2
Doubles
Attack
Pair
Companions
1 hit per action. 1 self per action.
92B
Mazaeus
6
6
Attack
Companions, Hypaspists
1 hit per die. 1 self per action.
93B
Kinsmen
3
5
Attack
Pair
Companions, Hypaspists
1 hit.
Screen
Pair
Companions
94B
The Immortals
2
Doubles
Attack
Pair
Phalanx, Companions, Hypaspists
1 hit.
Counterattack
Pair
Any enemy attacking it
1 hit. This unit suffers ONE less hit and never more than one.
95B
Greeks
3
(4)
Attack
Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
Phalanx
1 hit.
96B
Bessus
6
3
Attack
Thessalians, Phalanx
1 hit per die. 1 self per action.
97B
Right Chariots
2
Doubles
Attack
Pair
Phalanx
1 hit per die. 1 self per action.
98B
Left Reserve
6
(6)
Counterattack
Pair
Companions
1 hit.
IN RESERVE (Kinsmen)
99B
Right Reserve
6
(6)
Counterattack
Pair
Phalanx
1 hit.
IN RESERVE (The Immortals)
100B

THE HYDASPES

Left Phalanx
3
(2)/(3)
Attack
Right Elephants, Right Infantry
1 hit per die. 1 self per action.
Counterattack
Right Infantry
1 hit.
101B
Center Phalanx
4
(3)/(4)
Absorb
Voluntary
Left Phalanx, Right Phalanx
When target suffers Hits, this unit suffers 1 hit ONLY instead.
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
102B
Right Phalanx
3
(4)/(5)
Attack
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
Counterattack
Left Infantry
1 hit.
103B
Hypaspists
3
5/6
Attack
Left Elephants, Left Infantry
1 hit per die. 1 self per action.
Command
Two Pairs
Craterus out of reserve
104B
Companions
4
Doubles
Attack
Pair
Left Cavalry, Right Cavalry, Left Infantry
1 hit.
Counterattack
Pair
Left Cavalry, Right Cavalry
1 hit.
105B
Coenus
3
Doubles
Attack
Pair
Right Cavalry
1 hit.
Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.
IN RESERVE (Left Cavalry)
106B
Craterus
1
Triples
Attack
Triplet
Left Infantry, Right Infantry
5 hits.
This Formation can Attack its targets even when those targets are in Reserve.
IN RESERVE (Commanded)
107B
Left Cavalry
4
Doubles
Attack
Pair
Companions
1 hit per action. 1 self per action.
Screen
Pair
Companions
108B
Left Elephants
4
(6)
Attack
Right Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
109B
Right Elephants
4
(5)
Attack
Left Phalanx
1 hit per die. 1 self per action.
This Formation ALWAYS suffers one less Hit when Attacked.
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
110B
Right Cavalry
4
Doubles
Attack
Pair
Companions
1 hit per action. 1 self per action.
IN RESERVE (Left Cavalry)
111B
Left Infantry
6
(5)
Attack
Right Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Left Elephants)
112B
Right Infantry
6
(6)
Attack
Left Phalanx
1 hit per die. 1 self per action.
IN RESERVE (Right Elephants)
113B

GABIENE

E. Heavy Cavalry
4
1-3
Attack
A. Heavy Cavalry, A. Phalanx
1 hit per die. 1 self per action.
Screen
Pair
A. Heavy Cavalry
114B
E. Elephants
4
5/6
Attack
A. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
115B
E. Light Cavalry
4
Doubles
Attack
Pair
A. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
A. Light Cavalry, A. Phalanx
116B
Eumenes's Camp
1
While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.
117B
The Silver Shields
2
(5)/(6)
Attack
Pair
A. Phalanx
1 hit per die (plus dice from E. Phalanx).
Counterattack
A. Phalanx
1 hit.
IN RESERVE (E. Elephants)
118B
E. Phalanx
4
4/5
Absorb
The Silver Shields
When target suffers Hits, this unit suffers them instead.
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
IN RESERVE (E. Elephants)
119B
A. Light Cavalry
6
Doubles
Attack
Pair
Eumenes's Camp
1 hit.
Screen
Pair
E. Light Cavalry, The Silver Shields
PURSUIT
120B
A. Elephants
3
5/6
Attack
E. Elephants
1 hit per die. 1 self per action.
Counterattack
Pair
E. Elephants
1 hit. Additionally, this unit suffers one less hit.
PURSUIT
121B
A. Heavy Cavalry
6
1-3
Attack
E. Heavy Cavalry, The Silver Shields
1 hit per die. 1 self per action.
Screen
Pair
E. Heavy Cavalry
122B
A. Phalanx
8
(4)/(5)
Attack
The Silver Shields, E. Phalanx
1 hit per die. 1 self per action.
Counterattack
Pair
The Silver Shields
1 hit.
IN RESERVE (A. Elephants)
123B

IPSUS

A. Light Cavalry
4
1/2
Attack
S. Light Cavalry
1 hit per die. 1 self per action.
Screen
Pair
S. Light Cavalry
124B
A. Elephants
4
5/6
Attack
S. Elephants, S. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
S. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
125B
Demetrius
6
5/6
Attack
Antiochus
1 hit per die. 1 self per action.
Counterattack
Pair
Antiochus
1 hit.
PURSUIT
126B
Antigonus
4
Doubles
Screen
Pair
S. Left Phalanx, S. Right Phalanx
127B
A. Left Phalanx
6
(2)/(3)
Attack
S. Right Phalanx, S. Left Phalanx
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
Counterattack
Pair
S. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
128B
A. Right Phalanx
6
(3)/(4)
Attack
S. Left Phalanx, S. Right Phalanx
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
Counterattack
Pair
S. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (A. Elephants)
129B
Antiochus
6
5/6
Attack
Demetrius
1 hit per die. 1 self per action.
Counterattack
Pair
Demetrius
1 hit.
PURSUIT
130B
S. Elephants
5
5/6
Attack
A. Elephants, A. Light Cavalry
1 hit per die. 1 self per action.
Counterattack
Pair
A. Elephants
1 hit. Additionally, this unit suffers one less hit.
RETIRE
131B
S. Light Cavalry
4
1/2
Attack
Antigonus
1 hit per die. 1 self per action.
Screen
Pair
A. Light Cavalry
132B
Seleucus
1
Doubles
Screen
Pair
A. Left Phalanx, A. Right Phalanx
If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).
Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
133B
S. Left Phalanx
6
(3)/(4)
Attack
A. Right Phalanx, A. Left Phalanx
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
Counterattack
Pair
A. Right Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
134B
S. Right Phalanx
6
(2)/(3)
Attack
A. Left Phalanx, A. Right Phalanx
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
Counterattack
Pair
A. Left Phalanx
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (S. Elephants)
135B

EXPANSION 3 - GETTYSBURG

LITTLE ROUND TOP

Sharpshooters
1
Doubles
Screen
Pair
15th Alabama
If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit.

When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).

136A
20th Maine
4
(5)/(6)
Attack
15th Alabama, 47th Alabama
1 hit per die. 1 self per action. (But see Sharpshooters.)
Counterattack
Pair
15th Alabama
1 hit. Additionally, this unit suffers one less hit.
137A
83rd Pennsylvania
4
(4)
Attack
47th Alabama, 4th Alabama, 15th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
47th Alabama, 4th Alabama
1 hit.
138A
44th New York
4
(3)
Attack
5th Texas, 4th Texas, 4th Alabama
1 hit per die. 1 self per action.
Counterattack
Pair
5th Texas
1 hit.
139A
16th Michigan
4
(2)
Attack
4th Texas, 5th Texas
1 hit per die. 1 self per action.
Counterattack
Pair
4th Texas
1 hit.
Hurray, Michigan!
140A
Artillery
III
Straight 3
Screen
Voluntary
Any enemy formation
141A
Weed's Brigade
8
Any
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
Absorb
Pair, Voluntary
Any friendly formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
142A
Devil's Den
4
When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)
143A
48th Alabama
5
(6)
Attack
Devil's Den, Weed's Brigade
1 hit per die. 1 self per action.
144A
4th Texas
5
(1)/(2)
Attack
16th Michigan, 44th New York
1 hit per die. 1 self per action.
Counterattack
Pair
16th Michigan
1 hit.
145A
5th Texas
5
(2)/(3)
Attack
44th New York, 16th Michigan
1 hit per die. 1 self per action.
Counterattack
Pair
44th New York
1 hit.
146A
4th Alabama
5
(3)/(4)
Attack
83rd Pennsylvania, 44th New York
1 hit per die. 1 self per action.
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
147A
47th Alabama
5
(4)/(5)
Attack
83rd Pennsylvania, 20th Maine
1 hit per die. 1 self per action. (But see 4th Alabama.)
Counterattack
Pair
83rd Pennsylvania
1 hit.
148A
15th Alabama
5
(5)/(6)
Attack
20th Maine, 83rd Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
20th Maine
1 hit.
149A

THE WHEATFIELD

Semmes
6
(5)/(6)
Absorb
Voluntary
Kershaw
When target suffers Hits, this unit suffers them instead.
Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack.

This Formation Routs automatically when Kershaw Routs.

150A
Kershaw
6
3/4
Attack
de Trobriand, Tilton, Kelly, Sweitzer
1 hit per die. 1 self per action. (But see Semmes.)
Counterattack
Pair
Any enemy attacking it
1 hit. Addtionally, this unit suffers one less hit.
151A
Anderson
5
4
Attack
Ward, de Trobriand, Zook, Burbank
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
152A
Benning
5
3
Attack
Ward, Cross, Day, Burbank
1 hit per die. 1 self per action
Counterattack
Pair
Any enemy attacking it
1 hit.
153A
Rebel Artillery
I
Straight 4
Screen
Voluntary
Any enemy formation
154A
McLaws
1
1/2
Command
Full House
Wofford out of reserve
IN RESERVE (de Trobriand)
155A
Wofford
5
4/5/6
Attack
Tilton, Sweitzer, Burbank, Day
1 hit, PLUS 1 hit per die. 1 self per action.
When this card enters play, the Union Formations Zook and Kelly immediately Retire.

This Formation can Attack targets even when those targets are in Reserve.

IN RESERVE (Commanded)
156A
Ward
4
1/2
Attack
Benning, Anderson
1 hit per die. 1 self per action.
Screen
Pair
Benning, Anderson
RETIRE
157A
de Trobriand
4
(3)/(4)
Attack
Kershaw, Anderson
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
RETIRE
158A
Tilton
4
(5)/(6)
Attack
Kershaw
1 hit per die. 1 self per action.
Absorb
Voluntary
de Trobriand
When target suffers Hits, this unit suffers 1 hit ONLY instead.
RETIRE
159A
Stony Hill
III
Straight 4
Screen
Any enemy formation
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
160A
Cross
4
5/6
Attack
Benning, Anderson, Kershaw
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
RETIRE; RESERVE (Ward)
161A
Brooke
4
Doubles
Absorb
Voluntary
Cross, Zook, Kelly
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Ward)
162A
Zook
4
(3)/(4)
Attack
Anderson, Kershaw
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
163A
Kelly
4
(1)/(2)
Attack
Kershaw
1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!
Counterattack
Pair
Any enemy attacking it
1 hit.
IN RESERVE (de Trobriand)
164A
Sweitzer
4
(5)/(6)
Attack
Kershaw, Wofford
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
IN RESERVE (Tilton)
165A
Day
4
4/5/6
Attack
Benning, Anderson, Kershaw, Wofford
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
166A
Burbank
4
1/2/3
Attack
Anderson, Kershaw, Wofford
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Cross)
167A

THE PEACH ORCHARD

18th Mississippi
4
2
Attack
105th Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
168A
13th Mississippi
4
2
Attack
63rd Pennsylvania, 57th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
169A
17th Mississippi
4
3
Attack
63rd Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
170A
21st Mississippi
4
3
Attack
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
171A
Wofford
4
1
Absorb
Voluntary
Any Red formation
When target suffers Hits, this unit suffers 1 hit ONLY instead.
172A
Rebel Artillery
I
Straight 4
Screen
Any enemy formation
173A
8th South Carolina
4
4
Attack
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
174A
3rd South Carolina Battalion
3
5
Attack
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
175A
2nd South Carolina
4
6
Attack
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
1 hit per die. 1 self per action.
176A
Fatal Blunder
I
If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.
During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. "Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder," Kershaw wrote later.
177A
141st Pennsylvania
4
2
Attack
2nd South Carolina, 3rd South Carolina Battalion
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
136B
68th Pennsylvania
4
3
Attack
21st Mississippi, 8th South Carolina
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit.
137B
Wheatfield Road Artillery
II
Straight 3
Screen
Any attack on 68th Pennsylvania or 141st Pennsylvania
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
138B
114th Pennsylvania
4
4
Attack
21st Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
139B
63rd Pennsylvania
4
Doubles
Counterattack
Pair
Any Red formation
1 hit.
Screen
Pair, Voluntary
Any attack on 105th Pennsylvania
RETIRE
140B
57th Pennsylvania
4
5
Attack
13th Mississippi, 17th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (63rd Pennsylvania)
141B
105th Pennsylvania
4
6
Attack
18th Mississippi, 13th Mississippi
1 hit per die. 1 self per action.
Counterattack
Pair
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
142B
Orchard Artillery
I
Straight 4
Screen
Any Red formation
143B

CEMETERY RIDGE

Posey
5
(6)
Attack
Pair
Hays's Division
1 hit per die. 1 self per action.
Posey may Attack Hays's Division even while that Division is in Reserve.
144B
Wright
5
(4-6)
Attack
Carr, Hall, Webb
1 hit per die. 1 self per action. (But see Lang.)
Counterattack
Pair
Hall, Webb
1 hit.
145B
Lang
3
(1-3)
Absorb
Voluntary
Any attack on Wilcox or Wright
When target suffers Hits, this unit suffers 1 hit ONLY instead.
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
146B
Wilcox
6
4/5/6
Attack
Carr, 1st Minnesota, Hall
1 hit per die. 1 self per action. (But see Lang.)
Counterattack
Pair
Carr
1 hit.
147B
Brewster
4
(1)/(2)
Absorb
Voluntary
Carr
When target suffers Hits, this unit suffers them instead.
When Carr Routs or Retires, Brewster Routs automatically.
148B
Carr
4
(3)/(4)
Attack
Wilcox, Wright
1 hit per die. 1 self per action.
RETIRE
149B
1st Minnesota
2
Doubles
Attack
Wilcox
2 hits.
Counterattack
Pair
Wilcox
1 hit. This unit suffers TWO less hits and never more than one.
IN RESERVE (Carr)
150B
Hall
4
(5)/(6)
Attack
Wright, Posey, Wilcox
1 hit per die. 1 self per action.
Counterattack
Pair
Wright
1 hit. Additionally, this unit suffers one less hit.
RETIRE
151B
Webb
4
(6)
Attack
Wright, Posey, Wilcox
1 hit per die. 1 self per action.
Counterattack
Pair
Wright
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Hall)
152B
Hays's Division
5
Doubles
Counterattack
Pair
Posey
1 hit.
Screen
Pair
Wright
IN RESERVE (Carr)
153B
Union Artillery
II
Straight 4
Screen
Any enemy formation
154B

CULP'S HILL

Breastworks
8
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have any room on that card. And folks wonder why the cards don't have art on them...

155B
Greene's Left
3
6
Attack
Jones
1 hit per die.
Counterattack
Pair
Jones
1 hit. Additionally, this unit suffers one less hit.
156B
Greene's Center
3
5
Attack
Williams
1 hit per die.
Counterattack
Pair
Williams
1 hit. Additionally, this unit suffers one less hit.
157B
Greene's Right
3
4
Attack
Steuart
1 hit per die.
Counterattack
Pair
Steuart
1 hit. Additionally, this unit suffers one less hit.
RETIRE
158B
Reserves
4
Doubles
Absorb
Voluntary
Any friendly formation
When target suffers Hits, this unit suffers them instead.
159B
137th New York
2
Doubles
Attack
Steuart
1 hit.
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
IN RESERVE (Greene's Right)
160B
Geary
V
Straight 4/3
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

161B
Steuart
8
(5)/(6)
Attack
Greene's Right, 137th New York
1 hit per die. 1 self per action.
Screen
Pair
Greene's Right, 137th New York
162B
Williams
8
(4)
Attack
Greene's Center
1 hit per die. 1 self per action.
Screen
Pair
Greene's Center
163B
Jones
8
(3)
Attack
Greene's Left
1 hit per die. 1 self per action.
Screen
Pair
Greene's Left
164B
Johnson
1
(1)/(2)
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

165B

GETTYSBURG 2ND

Little Round Top
2
6
Attack
Hood
1 hit per die.
Counterattack
Hood
1 hit.
166B
Sickles
6
(5)
Attack
McLaws
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
McLaws
1 hit. Additionally, this unit suffers one less hit.
167B
Hancock
8
(4)
Attack
Anderson
1 hit per die. 1 self per action.
Counterattack
Anderson
1 hit. Additionally, this unit suffers one less hit.
168B
Howard
6
(3)
Attack
Early
1 hit per die. 1 self per action.
Counterattack
Early
1 hit. Additionally, this unit suffers one less hit.
169B
Slocum
6
(2)
Attack
Johnson
1 hit per die.
Counterattack
Pair
Johnson
1 hit. Additionally, this unit suffers one less hit.
170B
Sykes
4
Doubles
Absorb
Voluntary
Little Round Top
When target suffers Hits, this unit suffers 1 hit ONLY instead.
171B
Meade
1
Any
Absorb
Voluntary
Any friendly but Little Round Top
When this Reaction is used, choose any friendly Formation except Little Round Top, that Formation suffers the hits instead. The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
172B
Johnson
4
(3)/(4)
Attack
Slocum
1 hit per die. 1 self per action.
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
173B
Early
5
(1)/(2)
Attack
Howard
1 hit per die. 1 self per action.
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
174B
Anderson
5
5/6
Attack
Hancock
2 hits, PLUS hit per die. 1 self per action.
Dice can only be placed on this card if there are already dice on McLaws.
175B
McLaws
5
5/6
Attack
Sickles, Hancock
1 hit, PLUS 1 hit per die. 1 self per action.
Dice can only be placed on this card if there are already dice on Hood.
176B
Hood
4
Doubles
Attack
Little Round Top, Sickles
1 hit per die. 1 self per action.
Screen
Voluntary
Little Round Top
177B

EXPANSION 4 - THE ENGLISH CIVIL WAR

EDGEHILL

1ST NEWBURY

2ND NEWBURY

NASEBY

TIPPERMUIR

AULDEARN

BASE GAME - 2ND EDITION

PHARSALUS

Labienus
4
Doubles
Attack
Pair
Caesar's Horse, Sulla
1 hit.
Screen
Pair
Sulla
Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River.
217A
Pompey
6
(5)/(6)
Attack
Sulla, Domitius
1 hit per die. 1 self per action.
Counterattack
Pair
Sulla
1 hit.
218A
Metellus Scipio
6
3/4
Attack
Domitius
1 hit per die. 1 self per action.
Absorb
Pair
Cilicians, Pompey
When target suffers Hits, this card suffers them instead.
219A
Cilicians
6
1/2
Attack
Antony
1 hit per die. 1 self per action.
Counterattack
Pair
Antony
1 hit.
220A
Antony
4
5/6
Attack
Cilicians
1 hit, PLUS 1 hit per die. 1 self per action.
Counterattack
Cilicians
1 hit. Additionally, this unit suffers one less hit per die.
221A
Domitius
4
3/4
Attack
Metellus Scipio
1 hit per die. 1 self per action.
Counterattack
Metellus Scipio
1 hit. Additionally, this unit suffers one less hit per die.
222A
Sulla
4
(5)/(6)
Attack
Pompey
1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
Counterattack
Pompey
1 hit. Additionally, this unit suffers one less hit per die.
223A
Caesar's Horse
2
1-3
Screen
Pair
Pompey, Labienus
Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one.
RETIRE
224A
The Fourth Line
1
4-6
Attack
Labienus, Pompey
1 hit, PLUS 1 hit per die.
Screen
Pair
Labienus
IN RESERVE (Caesar's Horse)
225A

INKERMAN

Pauloff's Left
8
3/4
Attack
Sandbag Battery, French Troops
1 hit per die. 1 self per action.
Counterattack
Pair
French Troops
1 hit. Additionally, this unit suffers one less hit.
IN RESERVE (Commanded)
217B
Shell Hill
III
Straight 4
Screen
Any enemy attack
218B
Pauloff's Right
6
(4)/(5)
Attack
Home Ridge, British Troops
1 hit per die. 1 self per action.
Command
Triplet
Pauloff's Left out of reserve
When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.
IN RESERVE (Commanded)
219B
Soimonoff
8
(5)/(6)
Attack
Home Ridge, British Troops
1 hit per die. 1 self per action.
Command
Triplet
Pauloff's Right out of reserve
Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.
220B
Home Ridge
4
5/6
Attack
Pauloff's Right, Soimonoff
1 hit per die. Ignore first target until it comes out of Reserve.
Counterattack
Any enemy attacking it
1 hit. Additionally, this unit suffers one less hit.
221B
Sandbag Battery
4
3/4
Counterattack
Pair
Pauloff's Left
1 hit. Additionally, this unit suffers one less hit.
Screen
Pauloff's Right
Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.
222B
British Troops
4
1/2
Attack
Soimonoff, Pauloff's Right
1 hit per die. 1 self per action.
Absorb
Home Ridge
When target suffers Hits, this card suffers 1 less hit per die.
IN RESERVE (Commanded)
223B
French Troops
6
4-6
Attack
Pauloff's Left
1 hit, PLUS one hit per die. 1 self per action.
Counterattack
Pauloff's Left
1 hit per die.
IN RESERVE (Commanded)
224B
The Fog
1
Doubles
Command
Two Pairs
The Fog Lifts...
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.
  1. Soimonoff special text negated.
  2. British Troops out of reserve.
  3. French Troops out of reserve.
225B

EXPANSION 5 - THE GRAND ALLIANCE

FLEURUS

MARSAGLIA

CHIARI

BLENHEIM

RAMILLIES

DENAIN

EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE

HOTHENFRIEDBERG

SOOR

ROCOUX

PRAGUE

BRESLAU

LEUTHEN