From ba171758178c056c5e842cb0e6f5b44dee0d0095 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 15 Dec 2023 17:49:42 +0100 Subject: data --- info/all-cards.html | 191 ++++++++++++++++++++++++++-------------------------- info/scenarios.html | 4 +- 2 files changed, 97 insertions(+), 98 deletions(-) (limited to 'info') diff --git a/info/all-cards.html b/info/all-cards.html index 819deae..849d3ec 100644 --- a/info/all-cards.html +++ b/info/all-cards.html @@ -133,6 +133,7 @@ h1{color: white}
Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
+
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
7A
@@ -168,7 +169,6 @@ h1{color: white}
Catholic League Foot, Liechtenstein, Tiefenbach
1 hit per die. 1 self per action.
-
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
9A
@@ -262,7 +262,7 @@ h1{color: white}
Doubles
Attack
-
+
Pair
Crawford, Manchester
1 hit.
@@ -399,7 +399,7 @@ h1{color: white}
Doubles
Attack
-
+
Pair
Northern Horse
1 hit.
@@ -559,7 +559,7 @@ h1{color: white}
Any enemy attack
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

-
A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he dies the next day.
+
A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.
32A
@@ -1173,8 +1173,9 @@ h1{color: white}
Attack
Pair
Spanish Right Cavalry
-
1 hit. May only take this action if target is not in Reserve.
+
1 hit.
+
May only take this action if target is not in Reserve.
Screen
Pair
@@ -1445,7 +1446,7 @@ h1{color: white}
Sullivan
1 hit per die. 1 self per action.
-
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
+
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
38B
@@ -1637,7 +1638,7 @@ h1{color: white}
Henry VI
1
-
Defensive Works: While this formation remains in play, the Shropshire Land and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

+
Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
49A
@@ -1786,7 +1787,7 @@ h1{color: white}
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
1 hit, PLUS 1 hit per die. 1 self per action.
-
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark blue card.
+
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
58A
@@ -2169,7 +2170,7 @@ h1{color: white}
Attack
-
Somerset's Right, Exeter's Right, Exeter's Center
+
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
1 hit per die. 1 self per action.
@@ -2189,7 +2190,7 @@ h1{color: white}
Attack
-
Somerset's Left, Exeter's Left, Exeter's Center
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
1 hit per die. 1 self per action.
@@ -2216,7 +2217,7 @@ h1{color: white}
-
+
Norfolk
4
Doubles
@@ -2224,13 +2225,13 @@ h1{color: white}
Attack
Pair
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
-
1 hit per die.
+
1 hit per die.
Absorb
Pair, Voluntary
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
IN RESERVE (Commanded)
82A
@@ -2311,6 +2312,7 @@ h1{color: white}
Any enemy formation
+
Unlike most Special Formations, this card begins the game with NO cubes on it.
IN RESERVE (Commanded)
47B
@@ -2450,7 +2452,7 @@ h1{color: white}
Screen
Voluntary
-
+
Any enemy formation
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

56B
@@ -2520,7 +2522,7 @@ h1{color: white}
Absorb
Pair, Voluntary
Edward IV
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
60B
@@ -2535,6 +2537,7 @@ h1{color: white}
Attack
Full House
Oxford
+
Oxford immediately Routs. This cannot be Screened.
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
61B
@@ -2545,11 +2548,6 @@ h1{color: white}
The King
I
-
Attack
-
-
-
-
Screen
Voluntary
Any enemy formation
@@ -2565,7 +2563,7 @@ h1{color: white}
A Plump of Spears
1
Doubles
-
If there are dice on this card, Attacks you make against Somerset inflict one extra hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

+
If there are dice on this card, Attacks you make against Somerset inflict one extra Hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

63B
@@ -2665,7 +2663,7 @@ h1{color: white}
-
+
Wenlock
6
(5)
@@ -2875,7 +2873,7 @@ h1{color: white}
The Earl of Oxford
1
Doubles
-
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

80B
@@ -3073,7 +3071,7 @@ h1{color: white}
Sykes
1 hit, PLUS 1 hit per die. 1 self per action.
-
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e. A.P. Hill and/or Longstreet) have dice on their cards.
+
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.
91A
@@ -3234,7 +3232,7 @@ h1{color: white}
-
+
German Knights
4
4
@@ -3249,7 +3247,7 @@ h1{color: white}
Pair
French Knights
-
No, that's not a typo below: this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
+
No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
IN RESERVE (Philip Augustus)
91B
@@ -3881,7 +3879,7 @@ h1{color: white}
Pair
Cardaces Right, Greek Left, Greek Right
-
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3 your skirmishers beat the other side's, and if it's a 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

+
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

123A
@@ -3964,7 +3962,7 @@ h1{color: white}
-
+
Hypaspists
3
(5)/(6)
@@ -3972,13 +3970,13 @@ h1{color: white}
Attack
Light Infantry, Cardaces Left, Greek Left, The Immortals
-
1 hit per die.
+
1 hit per die.
Counterattack
Pair
Cardaces Left, Greek Left, The Immortals
-
1 hit.
+
1 hit.
128A
@@ -4134,7 +4132,7 @@ h1{color: white}
Attack
Pair
Companions
-
1 hit per action. 1 self per action.
+
1 hit. 1 self per action.
92B
@@ -4235,7 +4233,7 @@ h1{color: white}
Attack
Pair
Phalanx
-
1 hit per die. 1 self per action.
+
1 hit. 1 self per action.
98B
@@ -4971,6 +4969,7 @@ h1{color: white}
83rd Pennsylvania
4
+
(4)
Attack
@@ -5009,7 +5008,7 @@ h1{color: white}
-
+
16th Michigan
4
@@ -5018,13 +5017,13 @@ h1{color: white}
Attack
4th Texas, 5th Texas
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self per action.
Counterattack
Pair
4th Texas
-
1 hit.
+
1 hit.
Hurray, Michigan!
140A
@@ -5268,7 +5267,6 @@ h1{color: white}
Screen
Voluntary
Any enemy formation
-
1 hit per die. 1 self per action.
154A
@@ -5369,7 +5367,7 @@ h1{color: white}
Stony Hill
-
III
+
II
Straight 4
Screen
@@ -5446,8 +5444,9 @@ h1{color: white}
Attack
Kershaw
-
1 hit, PLUS 1 hit per die. 1 self per action. Fightin' Irish!
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
Fightin' Irish!
Counterattack
Pair
@@ -5683,7 +5682,7 @@ h1{color: white}
-
+
141st Pennsylvania
4
2
@@ -5691,13 +5690,13 @@ h1{color: white}
Attack
2nd South Carolina, 3rd South Carolina Battalion
-
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
+
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
Counterattack
Pair
Any enemy attacking it
-
1 hit.
+
1 hit.
136B
@@ -6036,7 +6035,7 @@ h1{color: white}
Breastworks
8
-
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have any room on that card. And folks wonder why the cards don't have art on them...

+
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...

155B
@@ -6341,7 +6340,7 @@ h1{color: white}
Absorb
Voluntary
Any friendly but Little Round Top
-
When this Reaction is used, choose any friendly Formation except Little Round Top, that Formation suffers the hits instead.
+
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
172B
@@ -6441,7 +6440,7 @@ h1{color: white}
Any enemy formation
-
To earn a cube for this card, you must have five dice comprising a Double and Triple in a single roll.
+
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
178A
@@ -6584,7 +6583,7 @@ h1{color: white}
Any enemy formation
-
To earn a cube for this card, you must have five dice comprising a Double and Triple in a single roll.
+
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
186A
@@ -6619,7 +6618,7 @@ h1{color: white}
Gerard, William Fielding, Belasyse
1 hit per die. 1 self per action.
-
Colonel Charles Essex was no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
+
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
RETIRE
188A
@@ -7224,7 +7223,7 @@ h1{color: white}
-
+
Astley
4
(5)/(6)
@@ -7232,13 +7231,13 @@ h1{color: white}
Attack
Skippon, Waller
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self per action.
Counterattack
Pair
Skippon
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Additionally, this unit suffers one less hit.
Never gonna let you down.
181B
@@ -7265,7 +7264,7 @@ h1{color: white}
-
+
Bluecoats
4
@@ -7274,13 +7273,13 @@ h1{color: white}
Absorb
Any Pink formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
When target suffers Hits, this unit suffers 1 less hit per die.
Counterattack
Pair
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
+
1 hit. This unit suffers ONE less hit and never more than one.
Yeah, I know the card is red.
183B
@@ -7547,7 +7546,7 @@ h1{color: white}
-
+
Kilpont
4
(5)/(6)
@@ -7555,13 +7554,13 @@ h1{color: white}
Attack
Elcho
-
1 hit.
+
1 hit.
Absorb
Laghtnan
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
When target suffers Hits, this unit suffers 1 less hit per die.
These were raised by Elcho but immediately defected.
198B
@@ -7824,12 +7823,12 @@ h1{color: white}
Full House
Gordon and Aboyne out of reserve
+
Montrose may only perform the second action after having previously performed the first.
Command
Two Pairs
Irish Left and Irish Right out of reserve
-
Montrose may only perform the second action after having previously performed the first.
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
212B
@@ -7975,7 +7974,7 @@ h1{color: white}
Absorb
Pair
-
Cilicians, Pompey
+
Cilicians or Pompey
When target suffers Hits, this card suffers them instead.
219A
@@ -8165,7 +8164,7 @@ h1{color: white}
Attack
-
Home Ridge, British Troops
+
Home Ridge
1 hit per die. 1 self per action.
@@ -8187,14 +8186,15 @@ h1{color: white}
Attack
-
Pauloff's Right*, Soimonoff
-
1 hit per die. Ignore first target until it comes out of Reserve.
+
Pauloff's Right, Soimonoff
+
1 hit per die.
+
*- Ignore first target until it comes out of Reserve.
Counterattack
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
+
1 hit. Additionally, this unit suffers one less hit per die.
221B
@@ -8273,7 +8273,7 @@ h1{color: white}
Two Pairs
The Fog Lifts...
-
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.
  1. Soimonoff special text negated.
  2. British Troops out of reserve.
  3. French Troops out of reserve.
+
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.

[1] Soimonoff special text negated.

[2] British Troops out of reserve.

[3] French Troops out of reserve.

225B
@@ -8524,7 +8524,7 @@ h1{color: white}
French Center
1 hit per die. 1 self per action.
-
If this card routs, the French win.
+
If this card Routs, the French win.
Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.
IN RESERVE (Special Rule)
238A
@@ -9259,7 +9259,7 @@ h1{color: white}
-
+
Clerambault
6
@@ -9277,24 +9277,23 @@ h1{color: white}
-
+
Blenheim
-
6
+
4
-
-
4
+
6
Absorb
Voluntary
Clerambault
-
When target suffers Hits, this unit suffers 1 less hit per die.
+
When target suffers Hits, this unit suffers 1 less hit per die.
Counterattack
Pair
Cutt's Column
-
1 hit.
+
1 hit.
Dice cannot be removed from this card except as a Reaction.
240B
@@ -9869,7 +9868,7 @@ h1{color: white}
Lorraine's Right, Lorraine's Left
1 hit per die. 1 self per action.
-
If neither target is in play, may attack Charles and suffers no self hits.
+
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
@@ -9894,7 +9893,7 @@ h1{color: white}
Lorraine's Left, Lorraine's Right
1 hit per die. 1 self per action.
-
If neither target is in play, may attack Charles and suffers no self hits.
+
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
@@ -9918,7 +9917,7 @@ h1{color: white}
Weissenfels, Lorraine's Left
1 hit per die. 1 self per action.
-
If neither target is in play, may attack Charles and suffers no self hits.
+
If neither target is in play, may attack Charles and suffers no self hits.
Counterattack
Pair
@@ -9961,7 +9960,7 @@ h1{color: white}
Three Dice
See Below
-
Each Command action brings into play the in-reserve card of your choice.
+
Each Command action brings into play the in-reserve card of your choice.
Absorb
Voluntary
@@ -10100,7 +10099,7 @@ h1{color: white}
Buddenbrock
1 hit plus 1 hit per die.
-
May only attack Buddenbrock if the card Cuirassiers is still in play.
+
May only attack Buddenbrock if the card Cuirassiers is still in play.
Attack
@@ -10317,7 +10316,7 @@ h1{color: white}
-
+
Frederick
6
@@ -10327,13 +10326,13 @@ h1{color: white}
Attack
Austrian Guns, Graner-Koppe
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self per action.
Counterattack
Pair
Graner-Koppe
-
1 hit.
+
1 hit.
The final push depended on troops which Frederick held in low regard. "You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."
IN RESERVE (Grenadiers)
@@ -10387,7 +10386,7 @@ h1{color: white}
-
+
Ligonier's Left
4
@@ -10397,13 +10396,13 @@ h1{color: white}
Attack
Left Center, Left
-
1 hit per die.
+
1 hit per die.
Counterattack
Pair
Left Center
-
1 hit.
+
1 hit.
If Ligonier's Right Routs or Retires, this card Routs immediately.
RETIRE
@@ -10411,7 +10410,7 @@ h1{color: white}
-
+
Ligonier's Right
4
@@ -10421,13 +10420,13 @@ h1{color: white}
Attack
Left, Left Center
-
1 hit per die.
+
1 hit per die.
Counterattack
Pair
Left, Left Center
-
1 hit.
+
1 hit.
If Ligonier's Left Routs or Retires, this card Routs immediately.
RETIRE
@@ -10681,7 +10680,7 @@ h1{color: white}
Hadik*, Spada, Althann
1 hit per Pair.
-
*- If not yet in play, skip this target.
+
*- If not yet in play, skip this target.
Counterattack
@@ -10744,7 +10743,7 @@ h1{color: white}
Counterattack
Pair
Mannstein
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Additionally, this unit suffers one less hit per die.
Sticks on this card count toward your Tactical Victory.
271B
@@ -10795,7 +10794,7 @@ h1{color: white}
-
+
Spada
6
@@ -10804,7 +10803,7 @@ h1{color: white}
Attack
Schönaich, Zeiten
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self per action.
Screen
@@ -10895,7 +10894,7 @@ h1{color: white}
Zeiten*, Schönaich
1 hit.
-
*- If not yet in play, skip this target.
+
*- If not yet in play, skip this target.
Counterattack
Pair
@@ -11052,7 +11051,7 @@ h1{color: white}
Absorb
-
Lestwitz OR Zieten
+
Lestwitz or Zieten
When target suffers Hits, this card suffers 1 less hit per die.
286B
@@ -11126,7 +11125,7 @@ h1{color: white}
II
Straight 4/3
-
Screeen
+
Screen
Any enemy attack
@@ -11186,7 +11185,7 @@ h1{color: white}
Kheul*, Colloredo*, Nadasdy
1 hit per die. 1 self per action.
-
* - Skip targets if not yet in play.
+
* - Skip targets if not yet in play.
Counterattack
@@ -11275,7 +11274,7 @@ h1{color: white}
-
+
Nadasdy
8
@@ -11286,13 +11285,13 @@ h1{color: white}
Attack
Ferdinand
-
1 hit per die. 1 self per action.
+
1 hit per die. 1 self per action.
Counterattack
Ferdinand
-
1 hit. Additionally, this unit suffers one less hit per die.
+
1 hit. Additionally, this unit suffers one less hit per die.
If this Routs before Colloredo enters play, you lose the game immediately.
298B
@@ -11309,7 +11308,7 @@ h1{color: white}
Absorb
-
Nadasdy OR Kheul
+
Nadasdy or Kheul
When target suffers Hits, this card suffers 1 less hit instead.
diff --git a/info/scenarios.html b/info/scenarios.html index 1f2d91b..e80948d 100644 --- a/info/scenarios.html +++ b/info/scenarios.html @@ -1109,13 +1109,13 @@ body{background-color:dimgray;color:whitesmoke;max-width:1600px;margin:0 auto;pa
Pragmatic Alliance
-
Cards 292A-296A
+
Cards 292A-297A
Morale: 3
Tactical Victory: 28
French
-
Cards 297A-303A
+
Cards 298A-303A
Morale: 1
-- cgit v1.2.3