From 9e7cd4c857e4ce53314baad7c509d3848e370b87 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Mon, 8 Jan 2024 17:22:29 +0100 Subject: data --- info/s_28.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'info/s_28.html') diff --git a/info/s_28.html b/info/s_28.html index 5b9f0bf..257fca5 100644 --- a/info/s_28.html +++ b/info/s_28.html @@ -136,7 +136,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Geary
V
-
Straight 4 / 3
+
Straight 4 / 3
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

161B
@@ -145,7 +145,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Steuart
8
-
( 5 / 6 )
+
( 5 / 6 )
Attack
@@ -199,7 +199,7 @@ body{background-color:dimgray;color:whitesmoke;padding:20px;background-image:url
Johnson
1
-
( 1 / 2 )
+
( 1 / 2 )
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

165B
-- cgit v1.2.3