From 5c8bbf8f6c3cdd4a0563b30be8821ee632dc6f43 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 8 Dec 2023 16:52:22 +0100 Subject: aliases --- info/all-cards.html | 1387 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 1386 insertions(+), 1 deletion(-) (limited to 'info/all-cards.html') diff --git a/info/all-cards.html b/info/all-cards.html index daf1c8f..8819a82 100644 --- a/info/all-cards.html +++ b/info/all-cards.html @@ -5,7 +5,7 @@ @@ -5989,16 +5989,1401 @@ h1{color: white}

EXPANSION 4 - THE ENGLISH CIVIL WAR

EDGEHILL

+
+
Royalist Guns
+
I
+
Full House
+
+
Screen
+
+
Any enemy formation
+
+
To earn a cube for this card, you must have five dice comprising a Double and Triple in a single roll.
+
178A
+
+
+
+
Wilmot
+
4
+
Doubles
+
+
Attack
+
Pair
+
Basil Fielding
+
2 hits.
+
+
+
Screen
+
Pair
+
Meldrum
+
+
PURSUIT
+
179A
+
+
+
+
Wentworth
+
4
+
1/2
+
+
Attack
+
+
Meldrum, Charles Essex
+
1 hit per die. 1 self per action. (But see William Fielding.)
+
+
+
Counterattack
+
Pair
+
Meldrum
+
1 hit.
+
+
RETIRE
+
180A
+
+
+
+
William Fielding
+
4
+
3/4
+
+
Absorb
+
Voluntary
+
Any other Pink formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instad.
+
+
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.

This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.

+
181A
+
+
+
+
Gerard
+
4
+
5/6
+
+
Attack
+
+
Charles Essex, Ballard
+
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
+
+
+
Counterattack
+
Pair
+
Charles Essex, Ballard
+
1 hit.
+
+
RETIRE
+
182A
+
+
+
+
Rupert of the Rhine
+
4
+
Doubles
+
+
Attack
+
Pair
+
Ramsay
+
2 hits.
+
+
+
Screen
+
Pair
+
Charles Essex
+
+
PURSUIT
+
183A
+
+
+
+
Byron
+
4
+
5/6
+
+
Attack
+
+
Meldrum, Charles Essex, Ballard
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Wentworth)
+
184A
+
+
+
+
Belasyse
+
4
+
1/2
+
+
Attack
+
+
Charles Essex, Ballard
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Gerard)
+
185A
+
+
+
+
Roundhead Guns
+
I
+
Full House
+
+
Screen
+
+
Any enemy formation
+
+
To earn a cube for this card, you must have five dice comprising a Double and Triple in a single roll.
+
186A
+
+
+
+
Ramsay
+
4
+
5/6
+
+
Attack
+
+
Rupert of the Rhine
+
1 hit.
+
+
+
Screen
+
Pair
+
Gerard, Belasyse
+
+
PURSUIT
+
187A
+
+
+
+
Charles Essex
+
6
+
(5)/(6)
+
+
Attack
+
+
Gerard, William Fielding, Belasyse
+
1 hit per die. 1 self per action.
+
+
Colonel Charles Essex was no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
+
RETIRE
+
188A
+
+
+
+
Meldrum
+
6
+
3/4
+
+
Attack
+
+
Wentworth, William Fielding, Byron
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wentworth, Byron
+
1 hit.
+
+
189A
+
+
+
+
Basil Fielding
+
4
+
3/4
+
+
Attack
+
+
Wilmot
+
1 hit.
+
+
+
Screen
+
Pair
+
Wentworth, Byron
+
+
The son of Royalist William Fielding. His father would die in battle the following spring.
+
PURSUIT
+
190A
+
+
+
+
Ballard
+
6
+
5/6
+
+
Attack
+
+
Gerard, William Fielding, Belasyse
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Gerard, Belasyse
+
1 hit.
+
+
IN RESERVE (Charles Essex)
+
191A
+
+
+
+
Balfour
+
1
+
1-3
+
+
Attack
+
+
Gerard, William Fielding, Belasyse
+
1 hit per die.
+
+
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
+
IN RESERVE (See Above)
+
192A
+
+
+
+
Stapleton
+
1
+
4-6
+
+
Attack
+
+
Wentworth, William Fielding, Byron
+
1 hit per die.
+
+
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
+
IN RESERVE (See Above)
+
193A
+
+

1ST NEWBURY

+
+
Round Hill
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
When Skippon routs, this card is removed from play (this does not constitute a rout).
+
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
+
194A
+
+
+
+
Fortescue
+
6
+
(3)/(4)
+
+
Attack
+
+
Vavasour
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Vavasour
+
1 hit.
+
+
195A
+
+
+
+
Skippon
+
6
+
1-3
+
+
Attack
+
+
Wentworth, Byron
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers one less Hit instead.
+
+
196A
+
+
+
+
Essex
+
6
+
(5)/(6)
+
+
Attack
+
+
Rupert, Wentworth
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Rupert
+
1 hit.
+
+
197A
+
+
+
+
Stapleton
+
4
+
Doubles
+
+
Attack
+
+
Rupert
+
1 hit.
+
+
+
Screen
+
Pair
+
Rupert
+
+
198A
+
+
+
+
London Trained Bands
+
4
+
3/4
+
+
Attack
+
+
Gerard
+
1 hit per die. 1 self per action.
+
+
This unit always suffers 1 less Hit when attacked.
+
IN RESERVE (Skippon)
+
199A
+
+
+
+
Royalist Guns
+
I
+
Straight 4/3
+
+
Screen
+
+
Any enemy formation
+
+
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
+
200A
+
+
+
+
Gerard
+
4
+
3/4
+
+
Attack
+
+
London Trained Bands
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Stapleton
+
+
Once London Trained Bands enters play, this formation can no longer Screen Stapleton.
+
201A
+
+
+
+
Rupert of the Rhine
+
6
+
(5)/(6)
+
+
Attack
+
+
Essex OR Stapleton
+
1 hit per die. 1 self per action. You CHOOSE the target.
+
+
+
Screen
+
+
Essex
+
+
202A
+
+
+
+
Wentworth
+
6
+
(3)/(4)
+
+
Attack
+
+
Skippon, Essex
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Skippon, Essex
+
1 hit.
+
+
203A
+
+
+
+
Byron
+
4
+
Doubles
+
+
Attack
+
+
Skippon
+
1 hit.
+
+
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.
+
204A
+
+
+
+
Vavasour
+
6
+
1/2
+
+
Attack
+
+
Fortescue
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Fortescue
+
1 hit.
+
+
205A
+
+
+
+
Infantry Reserve
+
4
+
1/2
+
+
Absorb
+
+
Vavasour or Wentworth
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
+
206A
+
+

2ND NEWBURY

+
+
Manchester
+
4
+
Doubles
+
+
Attack
+
+
Astley, Blagge
+
1 hit.
+
+
+
Screen
+
Pair
+
Astley
+
+
If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.
+
207A
+
+
+
+
Skippon
+
8
+
(5)/(6)
+
+
Attack
+
+
Cornish Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Cornish Foot
+
1 hit.
+
+
208A
+
+
+
+
Balfour
+
4
+
(3)/(4)
+
+
Attack
+
+
Maurice, Blagge
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Maurice
+
+
209A
+
+
+
+
Waller
+
6
+
3/4
+
+
Absorb
+
Pair, Voluntary
+
Skippon
+
When target suffers Hits, this card suffers them instead.
+
+
+
Command
+
Full House
+
Cromwell out of reserve
+
+
210A
+
+
+
+
Cromwell
+
6
+
1/2
+
+
Attack
+
+
Maurice, Goring
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Goring
+
+
An obscure back-bencher who no one ever heard of again.
+
IN RESERVE (Commanded)
+
211A
+
+
+
+
Cornish Foot
+
4
+
6
+
+
Attack
+
+
Skippon
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Skippon
+
1 hit. Additionally, this unit suffers one less hit.
+
+
212A
+
+
+
+
Maurice
+
4
+
Doubles
+
+
Attack
+
+
Balfour
+
1 hit.
+
+
+
Screen
+
+
Skippon
+
+
RETIRE
+
213A
+
+
+
+
Goring
+
4
+
5/6
+
+
Attack
+
+
Cromwell
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
214A
+
+
+
+
Blagge
+
4
+
3/4
+
+
Attack
+
+
Balfour
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Balfour
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Maurice or Astley)
+
215A
+
+
+
+
Astley
+
4
+
(5)/(6)
+
+
Attack
+
+
Manchester
+
1 hit.
+
+
+
Screen
+
Pair
+
Manchester
+
+
Never gonna give you up
+
216A
+
+

NASEBY

+
+
Langdale
+
4
+
5/6
+
+
Attack
+
+
Cromwell
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Cromwell, Fairfax
+
+
PURSUIT
+
178B
+
+
+
+
Lisle
+
4
+
(1)/(2)
+
+
Attack
+
+
Fairfax, Montagu
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Fairfax
+
1 hit. Additionally, this unit suffers one less hit.
+
+
179B
+
+
+
+
Bard
+
6
+
(3)/(4)
+
+
Attack
+
+
Pickering
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Pickering
+
1 hit. Additionally, this unit suffers one less hit.
+
+
180B
+
+
+
+
Astley
+
4
+
(5)/(6)
+
+
Attack
+
+
Skippon, Waller
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Skippon
+
1 hit. Additionally, this unit suffers one less hit.
+
+
Never gonna let you down
+
181B
+
+
+
+
Rupert of the Rhine
+
6
+
1-3
+
+
Attack
+
+
Ireton
+
1 hit per die (also take all dice from Astley). 1 self per action.
+
+
+
Screen
+
Pair
+
Ireton, Skippon
+
+
PURSUIT
+
182B
+
+
+
+
Bluecoats
+
4
+
5/6
+
+
Absorb
+
+
Any Pink formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
Yeah, I know the card is red
+
183B
+
+
+
+
Ireton
+
5
+
5/6
+
+
Attack
+
+
Rupert of the Rhine, Astley
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Rupert of the Rhine, Astley
+
+
Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later.
+
184B
+
+
+
+
Skippon
+
5
+
(5)/(6)
+
+
Attack
+
+
Astley
+
1 hit per die (also take all dice from Waller). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Astley
+
1 hit. Additionally, this unit suffers one less hit.
+
+
185B
+
+
+
+
Waller
+
5
+
(5)/(6)
+
+
Absorb
+
+
Skippon or Pickering
+
When target suffers Hits, this unit suffers 1 less hit.
+
+
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
+
186B
+
+
+
+
Pickering
+
5
+
(3)/(4)
+
+
Attack
+
+
Bard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Bard
+
1 hit.
+
+
187B
+
+
+
+
Montagu
+
5
+
(1)/(2)
+
+
Absorb
+
+
Fairfax or Pickering
+
When target suffers Hits, this unit suffers 1 less hit.
+
+
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
+
188B
+
+
+
+
Fairfax
+
5
+
(1)/(2)
+
+
Attack
+
+
Lisle, Bluecoats
+
1 hit per die (also take all dice from Montagu). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Lisle
+
1 hit. Additionally, this unit suffers one less hit.
+
+
189B
+
+
+
+
Cromwell
+
5
+
1-3
+
+
Attack
+
+
Langdale, Lisle, Bluecoats
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Langdale, Lisle
+
+
190B
+
+

TIPPERMUIR

+
+
Scott of Rossie
+
4
+
Doubles
+
+
Attack
+
Pair
+
Montrose
+
1 hit per pair.
+
+
+
Screen
+
Pair
+
Montrose, Macdonnell
+
+
191B
+
+
+
+
Tullibardine
+
6
+
3
+
+
Attack
+
+
Macdonnell
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Macdonnell
+
This unit suffers one less hit.
+
+
192B
+
+
+
+
Perth Trained Bands
+
6
+
4
+
+
Attack
+
+
O'Cahan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
O'Cahan
+
This unit suffers one less hit.
+
+
193B
+
+
+
+
Lord Elcho
+
6
+
5/6
+
+
Attack
+
+
Laghtnan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Laghtnan
+
This unit suffers one less hit.
+
+
194B
+
+
+
+
Drummond
+
4
+
Doubles
+
+
Attack
+
Pair
+
MacDonalds
+
1 hit per pair.
+
+
+
Screen
+
Pair
+
MacDonalds, Kilpont
+
+
195B
+
+
+
+
Levies
+
4
+
(1)/(2)
+
+
Absorb
+
+
Any Blue formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
196B
+
+
+
+
MacDonalds
+
4
+
(3)/(4)
+
+
Attack
+
+
Drummond
+
1 hit per die. 1 self per action.
+
+
Specifically, these are highlanders from Clan MacDonald of Keppoch.
+
197B
+
+
+
+
Kilpont
+
4
+
(5)/(6)
+
+
Attack
+
+
Elcho
+
1 hit.
+
+
+
Absorb
+
+
Laghtnan
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
These were raised by Elcho but immediately defected.
+
198B
+
+
+
+
Laghtnan
+
4
+
1/2
+
+
Attack
+
+
Elcho
+
1 hit per die (also take all dice from Kilpont). 1 self per action.
+
+
+
Counterattack
+
+
Elcho
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
199B
+
+
+
+
O'Cahan
+
4
+
3/4
+
+
Attack
+
+
Perth Trained Bands
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Perth Trained Bands
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
200B
+
+
+
+
Macdonnell
+
4
+
5/6
+
+
Attack
+
+
Tullibardine
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Tullibardine
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
201B
+
+
+
+
Montrose
+
4
+
5/6
+
+
Attack
+
+
Scott of Rossie, Tullibardine
+
1 hit per die (1 extra vs Tullibardine). 1 self per action.
+
+
+
Screen
+
+
Scott of Rossie
+
+
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
+
202B
+
+

AULDEARN

+
+
Lawers's Horse
+
1
+
4
+
+
Screen
+
Pair
+
Garlic Hill, Irish Right
+
+
A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
+
203B
+
+
+
+
Campbell of Lawers
+
6
+
(4-6)
+
+
Attack
+
+
Garlic Hill, MacColla's Lifeguard
+
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
+
+
+
Counterattack
+
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
204B
+
+
+
+
Seaforth
+
4
+
Doubles
+
+
Absorb
+
Pair
+
Campbell of Lawers
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
+
Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.
+
205B
+
+
+
+
Drummond
+
2
+
3/4
+
+
Attack
+
+
Aboyne
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Aboyne
+
+
206B
+
+
+
+
Lothian
+
4
+
3/4
+
+
Attack
+
+
Irish Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Irish Right
+
1 hit.
+
+
IN RESERVE (Campbell of Lawers)
+
207B
+
+
+
+
Lord Chancellor's
+
4
+
5/6
+
+
Attack
+
+
Irish Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Irish Left
+
1 hit.
+
+
IN RESERVE (Drummond)
+
208B
+
+
+
+
Garlic Hill
+
4
+
(5)/(6)
+
+
Attack
+
+
Campbell of Lawers
+
1 hit.
+
+
+
Counterattack
+
+
Campbell of Lawers
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
209B
+
+
+
+
Moneymore
+
1
+
3/4
+
+
Screen
+
Pair
+
Campbell of Lawers
+
+
When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.
+
210B
+
+
+
+
MacColla's Lifeguard
+
3
+
(5)/(6)
+
+
Attack
+
+
Campbell of Lawers
+
1 hit, PLUS 1 hit per die.
+
+
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.
+
IN RESERVE (Garlic Hill)
+
211B
+
+
+
+
Montrose
+
1
+
1-3
+
+
Command
+
Full House
+
Gordon and Aboyne out of reserve
+
+
+
Command
+
Two Pairs
+
Irish Left and Irish Right out of reserve
+
+
Montrose may only perform the second action after having previously performed the first.
+
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
+
212B
+
+
+
+
Aboyne
+
4
+
4-6
+
+
Attack
+
+
Drummond, Lord Chancellor's
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Drummond, Lord Chancellor's
+
+
IN RESERVE (Commanded)
+
213B
+
+
+
+
Gordon
+
4
+
1-3
+
+
Attack
+
+
Lawers's Horse, Campbell of Lawers
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Campbell of Lawers, Lothian
+
+
IN RESERVE (Commanded)
+
214B
+
+
+
+
Irish Left
+
4
+
1-3
+
+
Attack
+
+
Campbell of Lawers, Drummond, Lord Chancellor's
+
1 hit, PLUS hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Lord Chancellor's
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Commanded)
+
215B
+
+
+
+
Irish Right
+
4
+
4-6
+
+
Attack
+
+
Campbell of Lawers, Lothian
+
1 hit, PLUS hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Lothian
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Commanded)
+
216B
+
+

BASE GAME - 2ND EDITION

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