From bdd654a6ef19ff2e9739e7c56383af1ba9483284 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 15 Dec 2023 20:05:59 +0100 Subject: gendata scenario reference cards --- about.html | 1 - info/all-cards.html | 11405 -------------------------------------------------- info/s_1.html | 201 + info/s_10.html | 206 + info/s_11.html | 158 + info/s_12.html | 305 ++ info/s_13.html | 170 + info/s_14.html | 201 + info/s_15.html | 181 + info/s_16.html | 221 + info/s_17.html | 232 + info/s_18.html | 287 ++ info/s_19.html | 298 ++ info/s_2.html | 243 ++ info/s_20.html | 290 ++ info/s_21.html | 251 ++ info/s_22.html | 216 + info/s_23.html | 262 ++ info/s_24.html | 275 ++ info/s_25.html | 357 ++ info/s_26.html | 328 ++ info/s_27.html | 224 + info/s_28.html | 206 + info/s_29.html | 240 ++ info/s_3.html | 179 + info/s_30.html | 309 ++ info/s_31.html | 263 ++ info/s_32.html | 229 + info/s_3201.html | 194 + info/s_3202.html | 204 + info/s_33.html | 278 ++ info/s_34.html | 255 ++ info/s_35.html | 291 ++ info/s_36.html | 209 + info/s_37.html | 205 + info/s_38.html | 293 ++ info/s_39.html | 240 ++ info/s_4.html | 149 + info/s_40.html | 254 ++ info/s_41.html | 360 ++ info/s_42.html | 246 ++ info/s_43.html | 207 + info/s_44.html | 344 ++ info/s_45.html | 298 ++ info/s_46.html | 270 ++ info/s_47.html | 355 ++ info/s_48.html | 238 ++ info/s_49.html | 292 ++ info/s_5.html | 208 + info/s_6.html | 288 ++ info/s_7.html | 284 ++ info/s_8.html | 151 + info/s_9.html | 155 + info/scenarios.html | 2353 +++++------ play.html | 3 + tools/gendata.js | 115 +- 56 files changed, 13850 insertions(+), 12627 deletions(-) create mode 100644 info/s_1.html create mode 100644 info/s_10.html create mode 100644 info/s_11.html create mode 100644 info/s_12.html create mode 100644 info/s_13.html create mode 100644 info/s_14.html create mode 100644 info/s_15.html create mode 100644 info/s_16.html create mode 100644 info/s_17.html create mode 100644 info/s_18.html create mode 100644 info/s_19.html create mode 100644 info/s_2.html create mode 100644 info/s_20.html create mode 100644 info/s_21.html create mode 100644 info/s_22.html create mode 100644 info/s_23.html create mode 100644 info/s_24.html create mode 100644 info/s_25.html create mode 100644 info/s_26.html create mode 100644 info/s_27.html create mode 100644 info/s_28.html create mode 100644 info/s_29.html create mode 100644 info/s_3.html create mode 100644 info/s_30.html create mode 100644 info/s_31.html create mode 100644 info/s_32.html create mode 100644 info/s_3201.html create mode 100644 info/s_3202.html create mode 100644 info/s_33.html create mode 100644 info/s_34.html create mode 100644 info/s_35.html create mode 100644 info/s_36.html create mode 100644 info/s_37.html create mode 100644 info/s_38.html create mode 100644 info/s_39.html create mode 100644 info/s_4.html create mode 100644 info/s_40.html create mode 100644 info/s_41.html create mode 100644 info/s_42.html create mode 100644 info/s_43.html create mode 100644 info/s_44.html create mode 100644 info/s_45.html create mode 100644 info/s_46.html create mode 100644 info/s_47.html create mode 100644 info/s_48.html create mode 100644 info/s_49.html create mode 100644 info/s_5.html create mode 100644 info/s_6.html create mode 100644 info/s_7.html create mode 100644 info/s_8.html create mode 100644 info/s_9.html diff --git a/about.html b/about.html index 61b7923..3e0bbb2 100644 --- a/about.html +++ b/about.html @@ -18,5 +18,4 @@ and acting decisively once it presents itself. diff --git a/info/all-cards.html b/info/all-cards.html index ffb9ea4..e69de29 100644 --- a/info/all-cards.html +++ b/info/all-cards.html @@ -1,11405 +0,0 @@ - - - - -Table Battle Cards - - - - - -
-

BASE GAME

-

-

WHITE MOUNTAIN

-
-
The Twelve Apostles
-
III
-
Straight 4
-
-
Bombard
-
-
-
-
-
Screen
-
-
Any enemy attack
-
-
These were a dozen heavy guns fielded by the Catholic League.
-
1A
-
-
- -
-
Catholic League Cavalry
-
4
-
3/4
-
-
Attack
-
Triplet
-
Schlick
-
1 hit.
-
-
-
Screen
-
Pair
-
Hohenlohe
-
-
2A
-
-
- -
-
Catholic League Foot
-
6
-
(6)
-
-
Attack
-
-
Hohenlohe, Schlick
-
1 hit per die. 1 self per action.
-
-
3A
-
-
- -
-
Imperial Cavalry
-
4
-
1/2
-
-
Attack
-
Triplet
-
Protestant Cavalry
-
1 hit.
-
-
-
Screen
-
Pair
-
Thurn
-
-
PURSUIT
-
4A
-
-
- -
-
Liechtenstein
-
6
-
(5)
-
-
Attack
-
-
Thurn, Hohenlohe
-
1 hit per die. 1 self per action.
-
-
RETIRE
-
5A
-
-
- -
-
Tiefenbach
-
4
-
-
(4)
-
-
Attack
-
-
Thurn, Hohenlohe
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Liechtenstein)
-
6A
-
-
- -
-
-
Thurn
-
6
-
6
-
-
Attack
-
-
Liechtenstein, Tiefenbach
-
1 hit per die. 1 self per action.
-
-
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
-
7A
-
-
- -
-
Protestant Cavalry
-
4
-
5/6
-
-
Attack
-
Triplet
-
Imperial Cavalry
-
1 hit.
-
-
-
Screen
-
Pair
-
Liechtenstein, Tiefenbach
-
-
PURSUIT
-
8A
-
-
- -
-
Hohenlohe
-
6
-
-
5
-
-
Attack
-
-
Catholic League Foot, Liechtenstein, Tiefenbach
-
1 hit per die. 1 self per action.
-
-
9A
-
-
- -
-
Schlick
-
4
-
4
-
-
Attack
-
Triplet
-
Catholic League Cavalry
-
1 hit.
-
-
-
Screen
-
Pair
-
Catholic League Foot
-
-
10A
-
-
- -

-

MARSTON MOOR

-
-
Northern Horse
-
3
-
Doubles
-
-
Attack
-
Pair
-
Fairfax
-
1 hit.
-
-
-
Screen
-
Pair
-
Baillie, Lumsden, Fairfax
-
-
PURSUIT
-
11A
-
-
- -
-
Tillier's Left
-
6
-
(6)
-
-
Attack
-
-
Baillie, Lumsden
-
1 hit per die. 1 self per action.
-
-
12A
-
-
- -
-
Royalist Guns
-
I
-
Straight 4
-
-
Screen
-
-
Any enemy attack
-
-
13A
-
-
- -
-
Tillier's Right
-
4
-
(5)/(6)
-
-
Attack
-
-
Crawford, Manchester
-
1 hit per die. 1 self per action.
-
-
RETIRE
-
14A
-
-
- -
-
Whitecoats
-
2
-
Doubles
-
-
Attack
-
Pair
-
Crawford, Manchester
-
1 hit.
-
-
IN RESERVE (Tillier's Right)
-
15A
-
-
- -
-
Byron
-
3
-
Doubles
-
-
Attack
-
Two Pairs
-
Cromwell
-
1 hit.
-
-
-
Screen
-
Pair
-
Crawford, Manchester, Cromwell
-
-
PURSUIT
-
16A
-
-
- -
-
Rupert's Lifeguard
-
1
-
While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked.

When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block.

Remove this card from play if and when that happens. This does not constitute a Rout.

-
17A
-
-
- -
-
-
Cromwell
-
4
-
1-3
-
-
Attack
-
-
Byron, Northern Horse
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Byron, Tillier's Right, Whitecoats
-
-
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
-
18A
-
-
- -
-
Crawford
-
4
-
(5)/(6)
-
-
Attack
-
-
Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
-
-
RETIRE
-
19A
-
-
- -
-
Manchester
-
4
-
(4)
-
-
Attack
-
-
Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Crawford)
-
20A
-
-
- -
-
Roundhead Guns
-
II
-
Triples
-
-
Screen
-
-
Any enemy attack
-
-
21A
-
-
- -
-
Baillie
-
3
-
(6)
-
-
Attack
-
-
Tillier's Left, Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
-
-
RETIRE
-
22A
-
-
- -
-
Lumsden
-
5
-
(5)
-
-
Attack
-
-
Tillier's Left, Tillier's Right, Whitecoats
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Baillie)
-
23A
-
-
- -
-
Fairfax
-
3
-
Doubles
-
-
Attack
-
Pair
-
Northern Horse
-
1 hit.
-
-
-
Screen
-
Pair
-
Tillier's Left, Northern Horse
-
-
PURSUIT
-
24A
-
-
- -

-

THE PLAINS OF ABRAHAM

-
-
British Left
-
4
-
5/6
-
-
Attack
-
-
French Right
-
1 hit per die.
-
-
-
Counterattack
-
-
French Right
-
1 hit.
-
-
25A
-
-
- -
-
British Center
-
8
-
3/4
-
-
Attack
-
-
French Center
-
1 hit per die.
-
-
-
Counterattack
-
-
French Center
-
1 hit. Additionally, this unit suffers one less hit.
-
-
26A
-
-
- -
-
British Right
-
4
-
1/2
-
-
Attack
-
-
French Left
-
1 hit per die.
-
-
-
Counterattack
-
-
French Left
-
1 hit.
-
-
27A
-
-
- -
-
Wolfe
-
I
-
-
Screen
-
Voluntary
-
Any enemy attack
-
-
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

-
Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
-
28A
-
-
- -
-
-
French Left
-
4
-
6
-
-
Attack
-
Pair
-
British Right
-
1 hit.
-
-
-
Counterattack
-
-
British Right
-
1 hit.
-
-
29A
-
-
- -
-
French Center
-
6
-
5/6
-
-
Attack
-
-
British Center
-
1 hit per die.
-
-
-
Counterattack
-
-
British Center
-
1 hit.
-
-
30A
-
-
- -
-
French Right
-
4
-
4
-
-
Attack
-
Pair
-
British Left
-
1 hit.
-
-
-
Counterattack
-
-
British Left
-
1 hit.
-
-
31A
-
-
- -
-
Montcalm
-
I
-
-
Screen
-
Voluntary
-
Any enemy attack
-
-
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

-
A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.
-
32A
-
-
- -

-

BOSWORTH FIELD

-
-
King Richard III
-
4
-
4/5
-
-
Attack
-
-
Oxford, Richmond
-
1 hit per die. 1 self per action.
-
-
-
Command
-
Full House
-
Northumberland out of reserve
-
-
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
-
33A
-
-
- -
-
Norfolk
-
4
-
5/6
-
-
Attack
-
-
Oxford, Richmond
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Any enemy attack
-
-
34A
-
-
- -
-
Northumberland
-
6
-
4
-
-
Attack
-
-
Oxford, Richmond
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Any enemy attack
-
-
IN RESERVE (Commanded)
-
35A
-
-
- -
-
-
Oxford
-
8
-
5/6
-
-
Attack
-
-
Norfolk, King Richard III
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attack
-
1 hit.
-
-
36A
-
-
- -
-
Richmond
-
2
-
3/4
-
-
Attack
-
Pair
-
Norfolk, King Richard III
-
1 hit.
-
-
-
Command
-
Full House
-
The Stanleys out of reserve
-
-
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
-
37A
-
-
- -
-
The Stanleys
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Oxford, Richmond
-
When target suffers Hits, this card suffers them instead.
-
-
When this card comes out of Reserve, Northumberland immediately Routs.
-
The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.
-
IN RESERVE (Commanded)
-
38A
-
-
- -

-

MALPLAQUET

-
-
Villars
-
6
-
-
5/6
-
-
Attack
-
-
Schulenburg, Lottum, Orkney
-
1 hit.
-
-
-
Screen
-
Pair
-
Schulenburg, Lottum, Orkney
-
-
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
-
39A
-
-
- -
-
Center
-
6
-
4
-
-
Attack
-
-
Lottum, Orkney, Marlborough
-
1 hit per die. 1 self per action.
-
-
40A
-
-
- -
-
Boufflers
-
6
-
5/6
-
-
Attack
-
-
Orange, Marlborough
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Orange, Marlborough
-
-
41A
-
-
- -
-
French Reserves
-
6
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
-
-
-
Counterattack
-
Pair
-
Withers
-
1 hit.
-
-
42A
-
-
- -
-
-
Orange
-
8
-
(6)
-
-
Attack
-
-
Boufflers, Center
-
1 hit per die. 1 self per action.
-
-
1B
-
-
- -
-
Marlborough
-
6
-
-
(5)/(6)
-
-
Attack
-
Pair
-
Boufflers, Center
-
1 hit.
-
-
-
Screen
-
Pair
-
Boufflers, Center
-
-
2B
-
-
- -
-
Schulenburg
-
8
-
(5)
-
-
Attack
-
-
Villars, Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Villars, Center
-
1 hit per die.
-
-
3B
-
-
- -
-
Lottum
-
4
-
(4)
-
-
Attack
-
-
Villars, Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Villars, Center
-
1 hit.
-
-
RETIRE
-
4B
-
-
- -
-
Orkney
-
4
-
Doubles
-
-
Attack
-
Pair
-
Villars, Center
-
1 hit.
-
-
IN RESERVE (Lottum)
-
5B
-
-
- -
-
Withers
-
4
-
Straight 4
-
-
Attack
-
-
French Reserves
-
1 hit.
-
-
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
-
6B
-
-
- -

-

IVRY

-
-
D'Aumont
-
4
-
6
-
-
Attack
-
-
Light Horse, Nemours
-
1 hit.
-
-
-
Screen
-
Pair
-
Light Horse
-
-
7B
-
-
- -
-
Montepensier
-
4
-
5
-
-
Attack
-
-
Nemours, Egmont
-
1 hit.
-
-
-
Screen
-
Pair
-
Nemours
-
-
8B
-
-
- -
-
Royalist Cannons
-
II
-
Straight 4
-
-
Screen
-
-
Light Horse, Nemours, Egmont
-
-
-
Bombard
-
-
-
-
9B
-
-
- -
-
Baron de Biron
-
6
-
Doubles
-
-
Attack
-
Pair
-
Egmont, Mercenaries, Mayenne
-
1 hit. 1 self per action.
-
-
-
Screen
-
Pair
-
Egmont
-
-
10B
-
-
- -
-
Henri IV
-
6
-
-
5/6
-
-
Attack
-
-
Mercenaries, Mayenne
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Mercenaries, Mayenne
-
-
11B
-
-
- -
-
Schomberg
-
3
-
4
-
-
Attack
-
-
Aumale, Mayenne
-
1 hit.
-
-
-
Screen
-
Pair
-
Aumale
-
-
12B
-
-
- -
-
Marshal de Biron
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
-
-
13B
-
-
- -
-
-
Aumale
-
4
-
4
-
-
Attack
-
-
Schomberg
-
1 hit.
-
-
-
Screen
-
Pair
-
Schomberg
-
-
14B
-
-
- -
-
Mayenne
-
6
-
-
5/6
-
-
Attack
-
-
Henri IV
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Henri IV
-
-
15B
-
-
- -
-
Mercenaries
-
6
-
-
Triples
-
-
Attack
-
Triplet
-
Henri IV
-
1 hit.
-
-
-
Counterattack
-
Triplet
-
Henri IV
-
1 hit.
-
-
16B
-
-
- -
-
League Cannons
-
I
-
Straight 4
-
-
Screen
-
-
D'Aumont, Montepensier, Baron de Biron
-
-
-
Bombard
-
-
-
-
17B
-
-
- -
-
Egmont
-
4
-
(6)
-
-
Attack
-
-
Montepensier, Baron de Biron
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Baron de Biron
-
-
18B
-
-
- -
-
Nemours
-
4
-
(5)
-
-
Attack
-
-
Montepensier
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Montepensier
-
-
19B
-
-
- -
-
Light Horse
-
4
-
6
-
-
Attack
-
-
D'Aumont
-
1 hit.
-
-
-
Screen
-
Pair
-
D'Aumont
-
-
20B
-
-
- -

-

THE DUNES

-
-
The English Fleet
-
II
-
Triples
-
-
Screen
-
-
Don Juan Jose, Spanish Right Cavalry
-
-
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
-
21B
-
-
- -
-
French Cannon
-
II
-
Doubles
-
-
Screen
-
-
Any enemy attack
-
-
-
Bombard
-
-
-
-
22B
-
-
- -
-
De Castelnau
-
4
-
Doubles
-
-
Attack
-
Pair
-
Spanish Right Cavalry
-
1 hit.
-
-
May only take this action if target is not in Reserve.
-
-
Screen
-
Pair
-
Don Juan Jose
-
-
23B
-
-
- -
-
Lockhart
-
6
-
(5)/(6)
-
-
Attack
-
-
Don Juan Jose, Duke of York
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Don Juan Jose
-
1 hit. Additionally, this unit suffers one less hit.
-
-
24B
-
-
- -
-
Turenne's Center
-
4
-
(6)
-
-
Attack
-
-
Duke of York, Don Juan Jose
-
1 hit per die. 1 self per action.
-
-
25B
-
-
- -
-
Swiss Guard
-
2
-
(5)/(6)
-
-
Attack
-
-
Walloons, Duke of York
-
1 hit per die.
-
-
-
Counterattack
-
-
Walloons
-
1 hit. Additionally, this unit suffers one less hit.
-
-
26B
-
-
- -
-
De Crequi
-
4
-
Doubles
-
-
Attack
-
Pair
-
Conde, Spanish Left Cavalry
-
1 hit.
-
-
-
Screen
-
Pair
-
Conde, Spanish Left Cavalry
-
-
27B
-
-
- -
-
French Reserves
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
-
-
28B
-
-
- -
-
-
Conde
-
2
-
Triples
-
-
Attack
-
Triplet
-
De Crequi
-
1 hit.
-
-
29B
-
-
- -
-
Walloons
-
4
-
(5)/(6)
-
-
Attack
-
-
Swiss Guard, Turenne's Center
-
1 hit per die.
-
-
-
Screen
-
-
Swiss Guard
-
-
30B
-
-
- -
-
Duke of York
-
4
-
5
-
-
Attack
-
-
Turenne's Center, Lockhart
-
1 hit per die. 1 self per action.
-
-
31B
-
-
- -
-
Don Juan Jose
-
6
-
6
-
-
Attack
-
-
Lockhart, Turenne's Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Lockhart
-
1 hit. Additionally, this unit suffers one less hit.
-
-
32B
-
-
- -
-
Spanish Reserve
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
-
-
33B
-
-
- -
-
Spanish Left Cavalry
-
4
-
Doubles
-
-
Attack
-
Pair
-
De Crequi, Swiss Guard
-
1 hit.
-
-
-
Screen
-
Pair
-
De Crequi, Swiss Guard
-
-
IN RESERVE (Conde)
-
34B
-
-
- -
-
Spanish Right Cavalry
-
4
-
Doubles
-
-
Attack
-
Pair
-
Lockhart, De Castelnau
-
1 hit.
-
-
-
Screen
-
Pair
-
Lockhart, De Castelnau
-
-
IN RESERVE (Don Juan Jose)
-
35B
-
-
- -

-

BROOKLYN HEIGHTS

-
-
Grant
-
8
-
(5)/(6)
-
-
Attack
-
-
Stirling, The Maryland 400
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Stirling
-
1 hit. Additionally, this unit suffers one less hit.
-
-
36B
-
-
- -
-
Hessians
-
5
-
Doubles
-
-
Attack
-
-
Sullivan
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Sullivan
-
1 hit. Additionally, this unit suffers one less hit.
-
-
37B
-
-
- -
-
Clinton
-
8
-
(5)/(6)
-
-
Attack
-
-
Sullivan
-
1 hit per die. 1 self per action.
-
-
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
-
38B
-
-
- -
-
-
Sullivan
-
6
-
(5)
-
-
Attack
-
-
Hessians
-
1 hit per die.
-
-
-
Attack
-
Triplet
-
Clinton
-
1 hit.
-
-
39B
-
-
- -
-
Stirling
-
6
-
(6)
-
-
Attack
-
-
Grant
-
1 hit per die.
-
-
40B
-
-
- -
-
Knox's Artillery
-
1
-
Doubles
-
-
Screen
-
-
Grant, Hessians
-
-
41B
-
-
- -
-
The Maryland 400
-
2
-
Doubles
-
-
Attack
-
Pair
-
Grant
-
1 hit.
-
-
This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.
-
This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.
-
IN RESERVE (Stirling)
-
42B
-
-
- -

-

EXPANSION 1 - WARS OF THE ROSES

-

-

ST. ALBANS

-
-
Salisbury
-
5
-
(6)
-
-
Attack
-
-
Sopwell Lane
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Sopwell Lane
-
1 hit.
-
-
43A
-
-
- -
-
Warwick
-
5
-
(5)/(6)
-
-
Attack
-
-
Shropshire Lane
-
1 hit per die. 1 self per action.
-
-
-
Attack
-
Two Pairs
-
Henry VI
-
1 hit. Warwick Retires upon completing this Attack Action.
-
-
44A
-
-
- -
-
York
-
5
-
(5)/(6)
-
-
Attack
-
-
Shropshire Lane, Sopwell Lane
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Shropshire Lane
-
1 hit.
-
-
45A
-
-
- -
-
Archers
-
I
-
Doubles
-
-
Screen
-
-
Any enemy attack
-
-
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
-
46A
-
-
- -
-
-
Shropshire Lane
-
6
-
Doubles
-
-
Attack
-
Pair
-
York, Warwick
-
1 hit per pair.
-
-
-
Counterattack
-
Pair
-
York, Warwick
-
1 hit.
-
-
47A
-
-
- -
-
Sopwell Lane
-
6
-
Doubles
-
-
Attack
-
Pair
-
Salisbury, Warwick, York
-
1 hit per pair. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Salisbury
-
1 hit.
-
-
48A
-
-
- -
-
Henry VI
-
1
-
Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

-
I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
-
49A
-
-
- -

-

BLORE HEATH

-
-
Audley's Left
-
5
-
5
-
-
Attack
-
-
Neville's Right, Neville's Center
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Neville's Right
-
-
50A
-
-
- -
-
Audley's Right
-
5
-
6
-
-
Attack
-
-
Neville's Left, Neville's Center
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Neville's Left
-
-
51A
-
-
- -
-
Lancaster Archers
-
I
-
Triples
-
-
Screen
-
-
Any enemy attack
-
-
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
-
52A
-
-
- -
-
Dudley's Left
-
6
-
(6)
-
-
Attack
-
-
Neville's Right, Neville's Center
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Audley's Left)
-
53A
-
-
- -
-
Dudley's Right
-
6
-
(5)
-
-
Attack
-
-
Neville's Left, Neville's Center
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Audley's Right)
-
54A
-
-
- -
-
Lancaster Reserves
-
6
-
Doubles
-
-
Absorb
-
Pair
-
Any friendly Pink formation
-
When target suffers Hits, this unit suffers them instead.
-
-
55A
-
-
- -
-
-
Yorkist Archers
-
I
-
Triples
-
-
Screen
-
-
Any enemy attack
-
-
56A
-
-
- -
-
Neville's Left
-
4
-
3/4
-
-
Attack
-
-
Audley's Right, Dudley's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Audley's Right
-
1 hit.
-
-
57A
-
-
- -
-
Neville's Center
-
4
-
-
5/6
-
-
Attack
-
-
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
-
58A
-
-
- -
-
Neville's Right
-
4
-
4/5
-
-
Attack
-
-
Audley's Left, Dudley's Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Audley's Left
-
1 hit.
-
-
59A
-
-
- -
-
Wagon Laager
-
II
-
Doubles
-
-
Screen
-
-
Audley's Left, Audley's Right
-
-
60A
-
-
- -

-

MORTIMER'S CROSS

-
-
Wiltshire
-
4
-
Doubles
-
-
Attack
-
-
Devereaux, York's Center
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Devereaux
-
1 hit.
-
-
61A
-
-
- -
-
Pembroke
-
4
-
5
-
-
Attack
-
-
York's Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
York's Center
-
1 hit.
-
-
62A
-
-
- -
-
Tudor
-
4
-
6
-
-
Attack
-
-
Herbert, York's Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Herbert
-
1 hit.
-
-
63A
-
-
- -
-
-
Herbert
-
4
-
(4)
-
-
Attack
-
-
Tudor, Pembroke
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Tudor
-
-
64A
-
-
- -
-
York's Center
-
6
-
(5)
-
-
Attack
-
-
Pembroke, Wiltshire, Tudor
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Any enemy attack
-
-
65A
-
-
- -
-
Devereaux
-
4
-
(6)
-
-
Attack
-
-
Wiltshire, Pembroke
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Wiltshire
-
-
66A
-
-
- -
-
Edward, Duke of York
-
1
-
Doubles
-
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.

-
67A
-
-
- -

-

TOWTON

-
-
Somerset's Left
-
5
-
(1)/(2)
-
-
Attack
-
-
Warwick's Right, Warwick's Left, Wenlock
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Warwick's Right
-
1 hit.
-
-
68A
-
-
- -
-
Somerset's Center
-
6
-
(3)/(4)
-
-
Attack
-
-
Warwick's Right, Wenlock, Dinham
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Any enemy formation
-
-
69A
-
-
- -
-
Somerset's Right
-
5
-
(5)/(6)
-
-
Attack
-
-
Warwick's Left, Warwick's Right, Dinham
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Warwick's Left
-
1 hit.
-
-
70A
-
-
- -
-
Lancaster Archers
-
II
-
Straight 4
-
-
Screen
-
-
Any enemy formation
-
-
71A
-
-
- -
-
Exeter's Left
-
6
-
(5)/(6)
-
-
Attack
-
-
Warwick's Right, Wenlock
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Wenlock
-
1 hit.
-
-
IN RESERVE (Somerset's Left)
-
72A
-
-
- -
-
Exeter's Center
-
8
-
(5)/(6)
-
-
Attack
-
-
Warwick's Right, Wenlock, Dinham
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Any enemy formation
-
-
IN RESERVE (Somerset's Center)
-
73A
-
-
- -
-
Exeter's Right
-
6
-
(1)/(2)
-
-
Attack
-
-
Warwick's Left, Dinham
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Dinham
-
1 hit.
-
-
IN RESERVE (Somerset's Right)
-
74A
-
-
- -
-
Trollope
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
75A
-
-
- -
-
-
Warwick's Left
-
7
-
(3)/(4)
-
-
Attack
-
-
Somerset's Right, Somerset's Center, Exeter's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Somerset's Right, Somerset's Center
-
1 hit.
-
-
76A
-
-
- -
-
Warwick's Right
-
7
-
(5)/(6)
-
-
Attack
-
-
Somerset's Left, Somerset's Center, Exeter's Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Somerset's Left, Somerset's Center
-
1 hit.
-
-
77A
-
-
- -
-
York Archers
-
II
-
Straight 3
-
-
Screen
-
-
Any enemy formation
-
-
-
Bombard
-
-
-
-
78A
-
-
- -
-
Dinham
-
6
-
(5)/(6)
-
-
Attack
-
-
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Exeter's Right, Exeter's Center
-
-
IN RESERVE (Warwick's Left)
-
79A
-
-
- -
-
Wenlock
-
6
-
(3)/(4)
-
-
Attack
-
-
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Somerset's Center, Exeter's Left, Exeter's Center
-
-
IN RESERVE (Warwick's Right)
-
80A
-
-
- -
-
Edward, Duke of York
-
1
-
Any
-
-
Command
-
Full House
-
Norfolk out of reserve
-
-
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.
-
81A
-
-
- -
-
Norfolk
-
4
-
Doubles
-
-
Attack
-
Pair
-
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
-
1 hit per die.
-
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
IN RESERVE (Commanded)
-
82A
-
-
- -

-

EDGECOTE MOOR

-
-
Pembroke
-
4
-
(6)
-
-
Attack
-
-
Redesdale, Clapham
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
43B
-
-
- -
-
Herbert
-
4
-
(5)
-
-
Attack
-
-
Redesdale, Clapham
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair
-
Pembroke
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
44B
-
-
- -
-
Yorkist Reinforcements
-
III
-
Straight 3
-
-
Command
-
3 cubes
-
Devon and Devon's Archers
-
-
Unlike most Special Formations, this card begins the game with NO cubes on it.
-
45B
-
-
- -
-
Devon
-
6
-
(3)/(4)
-
-
Attack
-
-
Redesdale, Clapham
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Commanded)
-
46B
-
-
- -
-
Devon's Archers
-
II
-
Doubles
-
-
Screen
-
-
Any enemy formation
-
-
Unlike most Special Formations, this card begins the game with NO cubes on it.
-
IN RESERVE (Commanded)
-
47B
-
-
- -
-
-
Redesdale
-
6
-
(5)/(6)
-
-
Attack
-
-
Pembroke, Herbert, Devon
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Pembroke, Herbert
-
1 hit.
-
-
48B
-
-
- -
-
Rebel Archers
-
II
-
Doubles
-
-
Screen
-
-
Any enemy formation
-
-
49B
-
-
- -
-
Rebel Reinforcements
-
III
-
Straight 3
-
-
Command
-
3 cubes
-
Clapham
-
-
Unlike most Special Formations, this card begins the game with NO cubes on it.
-
50B
-
-
- -
-
Clapham
-
4
-
(3)/(4)
-
-
Attack
-
-
Pembroke, Herbert, Devon
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Commanded)
-
51B
-
-
- -

-

BARNET

-
-
Exeter
-
5
-
Doubles
-
-
Attack
-
-
Edward IV
-
1 hit. 1 self per action.
-
-
52B
-
-
- -
-
Montagu
-
6
-
5
-
-
Attack
-
-
Hastings, Edward IV
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Edward IV
-
1 hit. Additionally, this unit only suffers one hit.
-
-
53B
-
-
- -
-
Oxford
-
5
-
6
-
-
Attack
-
-
Hastings, Edward IV
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
54B
-
-
- -
-
Warwick
-
4
-
5/6
-
-
Attack
-
-
Edward IV, Gloucester
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Exeter or Montagu)
-
55B
-
-
- -
-
The Kingmaker
-
I
-
-
Screen
-
Voluntary
-
Any enemy formation
-
-
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

-
56B
-
-
- -
-
-
Hastings
-
4
-
5
-
-
Attack
-
-
Montagu, Warwick
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Montagu
-
1 hit.
-
-
57B
-
-
- -
-
Edward IV
-
6
-
5/6
-
-
Attack
-
-
Exeter, Montagu, Warwick
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Montagu
-
1 hit. Additionally, this unit only suffers one hit.
-
-
58B
-
-
- -
-
Gloucester
-
4
-
5/6
-
-
Attack
-
-
Exeter, Warwick
-
1 hit per die. 1 self per action.
-
-
59B
-
-
- -
-
Edward's Reserves
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Edward IV
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
-
60B
-
-
- -
-
"Treason!"
-
1
-
3/4
-
-
Attack
-
Full House
-
Oxford
-
Oxford immediately Routs. This cannot be Screened.
-
-
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
-
61B
-
-
- -
-
The King
-
I
-
-
Screen
-
Voluntary
-
Any enemy formation
-
-
While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.

-
62B
-
-
- -

-

TEWKESBURY

-
-
A Plump of Spears
-
1
-
Doubles
-
If there are dice on this card, Attacks you make against Somerset inflict one extra Hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

-
63B
-
-
- -
-
Gloucester
-
4
-
(4)
-
-
Attack
-
-
Somerset, Wenlock
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Somerset
-
-
64B
-
-
- -
-
Edward IV
-
6
-
(5)
-
-
Attack
-
-
Somerset, Wenlock
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Wenlock
-
-
65B
-
-
- -
-
Hastings
-
4
-
(6)
-
-
Attack
-
-
Devon, Wenlock
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Devon
-
-
66B
-
-
- -
-
York's Guns
-
II
-
Straight 3
-
-
Screen
-
-
Any enemy formation
-
-
-
Bombard
-
-
-
-
67B
-
-
- -
-
-
Devon
-
6
-
(6)
-
-
Attack
-
-
Hastings, Edward IV
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Hastings
-
-
68B
-
-
- -
-
Wenlock
-
6
-
(5)
-
-
Attack
-
-
Edward IV, Gloucester
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Edward IV
-
-
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
-
69B
-
-
- -
-
Somerset
-
6
-
-
5/6
-
-
Attack
-
-
Edward IV, Gloucester
-
1 hit per die. 1 self per action.
-
-
70B
-
-
- -
-
Lancaster's Guns
-
II
-
Straight 4
-
-
Screen
-
-
Any enemy formation
-
-
71B
-
-
- -

-

STOKE FIELD

-
-
Lincoln's Left
-
4
-
4
-
-
Attack
-
-
Scales, Oxford, Strange
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Scales
-
1 hit.
-
-
72B
-
-
- -
-
German Mercenaries
-
4
-
Doubles
-
-
Attack
-
-
Oxford, Strange
-
1 hit per die.
-
-
This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.
-
73B
-
-
- -
-
Irish Kerns
-
8
-
6
-
-
Attack
-
-
Oxford, Strange
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair
-
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
-
-
74B
-
-
- -
-
Lincoln's Right
-
4
-
5
-
-
Attack
-
-
Savage, Oxford, Strange
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Savage
-
1 hit.
-
-
75B
-
-
- -
-
-
Savage
-
3
-
4
-
-
Attack
-
-
Lincoln's Right
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Lincoln's Right
-
-
PURSUIT
-
76B
-
-
- -
-
Oxford
-
8
-
-
5/6
-
-
Attack
-
-
German Mercenaries, Lincoln's Left, Lincoln's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
German Mercenaries
-
1 hit. Additionally, this unit suffers one less hit.
-
-
77B
-
-
- -
-
Scales
-
3
-
3
-
-
Attack
-
-
Lincoln's Left
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Lincoln's Left
-
-
PURSUIT
-
78B
-
-
- -
-
Tudor Archers
-
II
-
Straight 3
-
-
Attack
-
-
Irish Kerns
-
1 hit.
-
-
-
Screen
-
-
Any enemy formation
-
-
79B
-
-
- -
-
The Earl of Oxford
-
1
-
Doubles
-
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

-
80B
-
-
- -
-
Henry VII
-
7
-
6
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
-
-
81B
-
-
- -
-
Strange
-
6
-
6
-
-
Attack
-
-
German Mercenaries, Lincoln's Right, Lincoln's Left
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Oxford)
-
82B
-
-
- -

-

EXPANSION - C3I #32

-

-

GAINES'S MILL

-
-
Morell
-
4
-
5
-
-
Attack
-
-
A.P. Hill, Longstreet
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
A.P. Hill, Longstreet
-
1 hit. Additionally, this unit suffers one less hit.
-
-
RETIRE
-
83A
-
-
- -
-
McCall
-
4
-
6
-
-
Attack
-
-
A.P. Hill, Longstreet
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
A.P. Hill, Longstreet
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (Morell)
-
84A
-
-
- -
-
Sykes
-
4
-
5/6
-
-
Attack
-
-
D.H. Hill, A.P. Hill
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
D.H. Hill, A.P. Hill
-
1 hit. Additionally, this unit suffers one less hit.
-
-
85A
-
-
- -
-
Union Artillery
-
II
-
Straight 3
-
-
Screen
-
-
Any enemy formation
-
-
86A
-
-
- -
-
Reinforcements
-
4
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
87A
-
-
- -
-
-
A.P. Hill
-
6
-
(5)/(6)
-
-
Attack
-
-
Morell, McCall, Sykes
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Morell, McCall
-
1 hit.
-
-
88A
-
-
- -
-
Longstreet
-
6
-
(4)/(5)
-
-
Attack
-
-
Morell, McCall, Sykes
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Morell, McCall
-
1 hit.
-
-
89A
-
-
- -
-
D.H. Hill
-
6
-
(6)
-
-
Attack
-
-
Sykes, Morell, McCall
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Sykes
-
1 hit.
-
-
90A
-
-
- -
-
Jackson
-
4
-
(5)/(6)
-
-
Attack
-
-
Sykes
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.
-
91A
-
-
- -

-

BOUVINES

-
-
Ponthieu
-
4
-
-
5/6
-
-
Attack
-
-
Boulogne, German Infantry
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Boulogne
-
-
83B
-
-
- -
-
Philip Augustus
-
6
-
-
3/4
-
-
Attack
-
-
German Infantry
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
German Infantry
-
1 hit.
-
-
RETIRE
-
84B
-
-
- -
-
Burgundy
-
4
-
-
5/6
-
-
Attack
-
-
Flanders, German Infantry
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Flanders
-
-
85B
-
-
- -
-
French Knights
-
6
-
-
Doubles
-
-
Attack
-
Pair
-
German Infantry, German Knights
-
1 hit.
-
-
-
Screen
-
Pair
-
German Knights
-
-
IN RESERVE (Philip Augustus)
-
86B
-
-
- -
-
-
Flanders
-
4
-
5/6
-
-
Attack
-
-
Burgundy
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Burgundy
-
1 hit.
-
-
87B
-
-
- -
-
German Infantry
-
6
-
(4)
-
-
Attack
-
-
Philip Augustus, French Knights
-
1 hit per die (but see below). 1 self per action.
-
-
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
-
88B
-
-
- -
-
Saxon Infantry
-
6
-
(3)
-
-
Absorb
-
Pair
-
German Infantry
-
When target suffers Hits, this unit suffers them instead.
-
-
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

-
89B
-
-
- -
-
Boulogne
-
4
-
5/6
-
-
Attack
-
-
Ponthieu
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Ponthieu
-
1 hit.
-
-
90B
-
-
- -
-
German Knights
-
4
-
4
-
-
Attack
-
-
French Knights
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
French Knights
-
-
No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
-
IN RESERVE (Philip Augustus)
-
91B
-
-
- -

-

EXPANSION 2 - AGE OF ALEXANDER

-

-

CHAERONEA

-
-
Alexander
-
4
-
5/6
-
-
Attack
-
-
Sacred Band, Thebans, Allies
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Sacred Band, Thebans, Allies
-
-
92A
-
-
- -
-
Left Phalanx
-
4
-
-
(1-3)
-
-
Attack
-
-
Thebans, Allies
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Center Phalanx
-
When target suffers Hits, this unit suffers them instead.
-
-
93A
-
-
- -
-
Center Phalanx
-
4
-
-
(2-4)
-
-
Attack
-
-
Allies
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Left Phalanx, Right Phalanx
-
When target suffers Hits, this unit suffers them instead.
-
-
94A
-
-
- -
-
Right Phalanx
-
4
-
-
(3-5)
-
-
Attack
-
-
Athenian Right, Allies
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Center Phalanx
-
When target suffers Hits, this unit suffers them instead.
-
-
95A
-
-
- -
-
Philip's Hypaspists
-
2
-
Doubles
-
-
Attack
-
Pair
-
Athenian Left, Athenian Right
-
1 hit.
-
-
-
Screen
-
Pair
-
Athenian Left, Athenian Right
-
-
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
-
RETIRE
-
96A
-
-
- -
-
-
Athenian Left
-
4
-
(3)/(4)
-
-
Attack
-
-
Philip's Hypaspists
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Philip's Hypaspists, Right Phalanx
-
-
PURSUIT
-
97A
-
-
- -
-
Athenian Right
-
4
-
(5)/(6)
-
-
Attack
-
-
Right Phalanx, Center Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Right Phalanx
-
1 hit.
-
-
98A
-
-
- -
-
Allies
-
4
-
(3)/(4)
-
-
Attack
-
-
Center Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Center Phalanx
-
1 hit.
-
-
99A
-
-
- -
-
Thebans
-
4
-
(5)/(6)
-
-
Attack
-
-
Left Phalanx, Center Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
100A
-
-
- -
-
Sacred Band
-
2
-
1-2
-
-
Attack
-
-
Left Phalanx, Alexander
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Alexander
-
1 hit. This unit suffers TWO less hits and never more than one.
-
-
101A
-
-
- -

-

THE GRANICUS

-
-
Persian Far Left
-
4
-
Doubles
-
-
Attack
-
Pair
-
Companions, Hypaspists
-
1 hit.
-
-
-
Screen
-
Pair
-
Companions, Hypaspists, Right Phalanx
-
-
102A
-
-
- -
-
Persian Left
-
4
-
Doubles
-
-
Attack
-
Pair
-
Hypaspists, Right Phalanx
-
1 hit.
-
-
-
Screen
-
Pair
-
Right Phalanx
-
-
103A
-
-
- -
-
Persian Center
-
4
-
Doubles
-
-
Attack
-
Pair
-
Center Phalanx
-
1 hit.
-
-
-
Screen
-
Pair
-
Center Phalanx
-
-
While this card is in play, you may place dice on TWO Blue cards per Turn.
-
104A
-
-
- -
-
Persian Right
-
4
-
Doubles
-
-
Attack
-
Pair
-
Thessalians, Left Phalanx
-
1 hit.
-
-
-
Screen
-
Pair
-
Left Phalanx
-
-
105A
-
-
- -
-
Persian Far Right
-
4
-
Doubles
-
-
Attack
-
Pair
-
Thessalians, Left Phalanx
-
1 hit.
-
-
-
Screen
-
Pair
-
Thessalians, Left Phalanx
-
-
106A
-
-
- -
-
Memnon's Left
-
6
-
(5)/(6)
-
-
Attack
-
-
Hypaspists, Right Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Hypaspists
-
1 hit.
-
-
IN RESERVE (Persian Left)
-
107A
-
-
- -
-
Memnon's Right
-
6
-
(3)/(4)
-
-
Attack
-
-
Left Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Left Phalanx
-
1 hit.
-
-
IN RESERVE (Persian Right)
-
108A
-
-
- -
-
-
Thessalians
-
4
-
(1)/(2)
-
-
Attack
-
-
Persian Far Right, Persian Right, Memnon's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Persian Far Right, Persian Right
-
1 hit.
-
-
109A
-
-
- -
-
Left Phalanx
-
4
-
-
(2)/(3)
-
-
Attack
-
-
Persian Far Right, Persian Right, Memnon's Right
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Center Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
110A
-
-
- -
-
Center Phalanx
-
4
-
-
(3)/(4)
-
-
Attack
-
-
Persian Center
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Left Phalanx, Right Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
111A
-
-
- -
-
Right Phalanx
-
4
-
-
(4)/(5)
-
-
Attack
-
-
Persian Left, Persian Center
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Center Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
112A
-
-
- -
-
Hypaspists
-
4
-
(5)/(6)
-
-
Attack
-
-
Persian Far Left, Persian Left, Memnon's Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Persian Far Left, Persian Left
-
1 hit.
-
-
113A
-
-
- -
-
Companions
-
4
-
Doubles
-
-
Attack
-
-
Persian Far Left, Persian Left, Memnon's Left
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Persian Far Left
-
1 hit.
-
-
114A
-
-
- -

-

ISSUS

-
-
Light Infantry
-
1
-
Doubles
-
-
Screen
-
Pair
-
Companions, Hypaspists
-
-
This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river.

It didn't work.

You had one job.

-
115A
-
-
- -
-
Cardaces Left
-
6
-
(6)
-
-
Attack
-
-
Companions, Hypaspists
-
1 hit per die. 1 self per action.
-
-
116A
-
-
- -
-
Greek Left
-
4
-
(5)/(6)
-
-
Attack
-
-
Hypaspists, Right Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Right Phalanx
-
1 hit.
-
-
117A
-
-
- -
-
Greek Right
-
4
-
(5)/(6)
-
-
Attack
-
-
Center Phalanx, Left Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Center Phalanx
-
1 hit.
-
-
118A
-
-
- -
-
Cardaces Right
-
6
-
(6)
-
-
Attack
-
-
Left Phalanx
-
1 hit per die. 1 self per action.
-
-
119A
-
-
- -
-
Persian Horse
-
6
-
4
-
-
Attack
-
-
Thessalians, Left Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Thessalians
-
-
120A
-
-
- -
-
The Immortals
-
2
-
-
Doubles
-
-
Attack
-
Pair
-
Hypaspists, Companions
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Companions
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
IN RESERVE (Greek Left)
-
121A
-
-
- -
-
-
Thessalians
-
4
-
5/6
-
-
Attack
-
-
Persian Horse, Cardaces Right
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Persian Horse
-
-
122A
-
-
- -
-
Skirmishers
-
1
-
Doubles
-
-
Screen
-
Pair
-
Cardaces Right, Greek Left, Greek Right
-
-
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

-
123A
-
-
- -
-
Left Phalanx
-
3
-
-
(1)/(2)
-
-
Attack
-
-
Cardaces Right, Greek Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Persian Horse, Cardaces Right
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
124A
-
-
- -
-
Center Phalanx
-
3
-
-
(2-4)
-
-
Attack
-
-
Greek Right, Greek Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Greek Right
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
125A
-
-
- -
-
Right Phalanx
-
3
-
-
(4)/(5)
-
-
Attack
-
-
Greek Left, Greek Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Greek Left
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
126A
-
-
- -
-
Hoplite Reserve
-
8
-
-
(6)
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
-
-
127A
-
-
- -
-
Hypaspists
-
3
-
(5)/(6)
-
-
Attack
-
-
Light Infantry, Cardaces Left, Greek Left, The Immortals
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Cardaces Left, Greek Left, The Immortals
-
1 hit.
-
-
128A
-
-
- -
-
Companions
-
4
-
Doubles
-
-
Attack
-
-
Light Infantry, Cardaces Left, Greek Left, The Immortals
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Cardaces Left, The Immortals
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
129A
-
-
- -

-

GAUGAMELA

-
-
Skirmishers
-
1
-
Doubles
-
-
Attack
-
Pair
-
Left Chariots OR Right Chariots
-
1 hit. You CHOOSE the target.
-
-
-
Screen
-
Pair
-
Any enemy formation
-
If either Chariot formation is screened, it suffers one Hit!
-
-
130A
-
-
- -
-
Thessalians
-
4
-
-
5/6
-
-
Attack
-
-
Bessus, Greeks
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Bessus, Greeks
-
-
131A
-
-
- -
-
Phalanx
-
6
-
-
(1-3)
-
-
Attack
-
-
Greeks, The Immortals, Right Reserve
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
-
-
132A
-
-
- -
-
Hoplites
-
6
-
-
(4-6)
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
-
-
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
-
133A
-
-
- -
-
Hypaspists
-
4
-
-
(5)/(6)
-
-
Attack
-
-
Mazaeus, Kinsmen, The Immortals
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Mazaeus, Kinsmen, The Immortals
-
1 hit.
-
-
134A
-
-
- -
-
Companions
-
4
-
-
Doubles
-
-
Attack
-
Pair
-
Kinsmen, The Immortals, Left Reserve
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Left Chariots
-
1 hit.
-
-
135A
-
-
- -
-
-
Left Chariots
-
2
-
Doubles
-
-
Attack
-
Pair
-
Companions
-
1 hit. 1 self per action.
-
-
92B
-
-
- -
-
Mazaeus
-
6
-
6
-
-
Attack
-
-
Companions, Hypaspists
-
1 hit per die. 1 self per action.
-
-
93B
-
-
- -
-
Kinsmen
-
3
-
5
-
-
Attack
-
Pair
-
Companions, Hypaspists
-
1 hit.
-
-
-
Screen
-
Pair
-
Companions
-
-
94B
-
-
- -
-
The Immortals
-
2
-
Doubles
-
-
Attack
-
Pair
-
Phalanx, Companions, Hypaspists
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
95B
-
-
- -
-
Greeks
-
3
-
(4)
-
-
Attack
-
-
Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Phalanx
-
1 hit.
-
-
96B
-
-
- -
-
Bessus
-
6
-
3
-
-
Attack
-
-
Thessalians, Phalanx
-
1 hit per die. 1 self per action.
-
-
97B
-
-
- -
-
Right Chariots
-
2
-
Doubles
-
-
Attack
-
Pair
-
Phalanx
-
1 hit. 1 self per action.
-
-
98B
-
-
- -
-
Left Reserve
-
6
-
-
(6)
-
-
Counterattack
-
Pair
-
Companions
-
1 hit.
-
-
IN RESERVE (Kinsmen)
-
99B
-
-
- -
-
Right Reserve
-
6
-
-
(6)
-
-
Counterattack
-
Pair
-
Phalanx
-
1 hit.
-
-
IN RESERVE (The Immortals)
-
100B
-
-
- -

-

THE HYDASPES

-
-
Left Phalanx
-
3
-
-
(2)/(3)
-
-
Attack
-
-
Right Elephants, Right Infantry
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Right Infantry
-
1 hit.
-
-
101B
-
-
- -
-
Center Phalanx
-
4
-
-
(3)/(4)
-
-
Absorb
-
Voluntary
-
Left Phalanx, Right Phalanx
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
-
102B
-
-
- -
-
Right Phalanx
-
3
-
-
(4)/(5)
-
-
Attack
-
-
Left Elephants, Left Infantry
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Left Infantry
-
1 hit.
-
-
103B
-
-
- -
-
Hypaspists
-
3
-
5/6
-
-
Attack
-
-
Left Elephants, Left Infantry
-
1 hit per die. 1 self per action.
-
-
-
Command
-
Two Pairs
-
Craterus out of reserve
-
-
104B
-
-
- -
-
Companions
-
4
-
Doubles
-
-
Attack
-
Pair
-
Left Cavalry, Right Cavalry, Left Infantry
-
1 hit.
-
-
-
Counterattack
-
Pair
-
Left Cavalry, Right Cavalry
-
1 hit.
-
-
105B
-
-
- -
-
Coenus
-
3
-
Doubles
-
-
Attack
-
Pair
-
Right Cavalry
-
1 hit.
-
-
Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.
-
IN RESERVE (Left Cavalry)
-
106B
-
-
- -
-
Craterus
-
1
-
Triples
-
-
Attack
-
Triplet
-
Left Infantry, Right Infantry
-
5 hits.
-
-
This Formation can Attack its targets even when those targets are in Reserve.
-
IN RESERVE (Commanded)
-
107B
-
-
- -
-
-
Left Cavalry
-
4
-
Doubles
-
-
Attack
-
Pair
-
Companions
-
1 hit per action. 1 self per action.
-
-
-
Screen
-
Pair
-
Companions
-
-
108B
-
-
- -
-
Left Elephants
-
4
-
(6)
-
-
Attack
-
-
Right Phalanx
-
1 hit per die. 1 self per action.
-
-
This Formation ALWAYS suffers one less Hit when Attacked.
-
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
-
109B
-
-
- -
-
Right Elephants
-
4
-
(5)
-
-
Attack
-
-
Left Phalanx
-
1 hit per die. 1 self per action.
-
-
This Formation ALWAYS suffers one less Hit when Attacked.
-
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
-
110B
-
-
- -
-
Right Cavalry
-
4
-
Doubles
-
-
Attack
-
Pair
-
Companions
-
1 hit per action. 1 self per action.
-
-
IN RESERVE (Left Cavalry)
-
111B
-
-
- -
-
Left Infantry
-
6
-
(5)
-
-
Attack
-
-
Right Phalanx
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Left Elephants)
-
112B
-
-
- -
-
Right Infantry
-
6
-
(6)
-
-
Attack
-
-
Left Phalanx
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Right Elephants)
-
113B
-
-
- -

-

GABIENE

-
-
E. Heavy Cavalry
-
4
-
1-3
-
-
Attack
-
-
A. Heavy Cavalry, A. Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
A. Heavy Cavalry
-
-
114B
-
-
- -
-
E. Elephants
-
4
-
5/6
-
-
Attack
-
-
A. Elephants
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
A. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
-
-
PURSUIT
-
115B
-
-
- -
-
E. Light Cavalry
-
4
-
Doubles
-
-
Attack
-
Pair
-
A. Light Cavalry
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
A. Light Cavalry, A. Phalanx
-
-
116B
-
-
- -
-
Eumenes's Camp
-
1
-
While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.
-
117B
-
-
- -
-
The Silver Shields
-
2
-
-
(5)/(6)
-
-
Attack
-
Pair
-
A. Phalanx
-
1 hit per die (plus dice from E. Phalanx).
-
-
-
Counterattack
-
-
A. Phalanx
-
1 hit.
-
-
IN RESERVE (E. Elephants)
-
118B
-
-
- -
-
E. Phalanx
-
4
-
4/5
-
-
Absorb
-
-
The Silver Shields
-
When target suffers Hits, this unit suffers them instead.
-
-
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
-
IN RESERVE (E. Elephants)
-
119B
-
-
- -
-
-
A. Light Cavalry
-
6
-
Doubles
-
-
Attack
-
Pair
-
Eumenes's Camp
-
1 hit.
-
-
-
Screen
-
Pair
-
E. Light Cavalry, The Silver Shields
-
-
PURSUIT
-
120B
-
-
- -
-
A. Elephants
-
3
-
5/6
-
-
Attack
-
-
E. Elephants
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
E. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
-
-
PURSUIT
-
121B
-
-
- -
-
A. Heavy Cavalry
-
6
-
1-3
-
-
Attack
-
-
E. Heavy Cavalry, The Silver Shields
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
E. Heavy Cavalry
-
-
122B
-
-
- -
-
A. Phalanx
-
8
-
-
(4)/(5)
-
-
Attack
-
-
The Silver Shields, E. Phalanx
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
The Silver Shields
-
1 hit.
-
-
IN RESERVE (A. Elephants)
-
123B
-
-
- -

-

IPSUS

-
-
A. Light Cavalry
-
4
-
1/2
-
-
Attack
-
-
S. Light Cavalry
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
S. Light Cavalry
-
-
124B
-
-
- -
-
A. Elephants
-
4
-
5/6
-
-
Attack
-
-
S. Elephants, S. Light Cavalry
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
S. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
-
-
RETIRE
-
125B
-
-
- -
-
Demetrius
-
6
-
5/6
-
-
Attack
-
-
Antiochus
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Antiochus
-
1 hit.
-
-
PURSUIT
-
126B
-
-
- -
-
Antigonus
-
4
-
-
Doubles
-
-
Screen
-
Pair
-
S. Left Phalanx, S. Right Phalanx
-
-
127B
-
-
- -
-
A. Left Phalanx
-
6
-
(2)/(3)
-
-
Attack
-
-
S. Right Phalanx, S. Left Phalanx
-
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
-
-
-
Counterattack
-
Pair
-
S. Right Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (A. Elephants)
-
128B
-
-
- -
-
A. Right Phalanx
-
6
-
(3)/(4)
-
-
Attack
-
-
S. Left Phalanx, S. Right Phalanx
-
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
-
-
-
Counterattack
-
Pair
-
S. Left Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (A. Elephants)
-
129B
-
-
- -
-
-
Antiochus
-
6
-
5/6
-
-
Attack
-
-
Demetrius
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Demetrius
-
1 hit.
-
-
PURSUIT
-
130B
-
-
- -
-
S. Elephants
-
5
-
5/6
-
-
Attack
-
-
A. Elephants, A. Light Cavalry
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
A. Elephants
-
1 hit. Additionally, this unit suffers one less hit.
-
-
RETIRE
-
131B
-
-
- -
-
S. Light Cavalry
-
4
-
1/2
-
-
Attack
-
-
Antigonus
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
A. Light Cavalry
-
-
132B
-
-
- -
-
Seleucus
-
1
-
Doubles
-
-
Screen
-
Pair
-
A. Left Phalanx, A. Right Phalanx
-
-
If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).
-
Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
-
133B
-
-
- -
-
S. Left Phalanx
-
6
-
(3)/(4)
-
-
Attack
-
-
A. Right Phalanx, A. Left Phalanx
-
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
-
-
-
Counterattack
-
Pair
-
A. Right Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (S. Elephants)
-
134B
-
-
- -
-
S. Right Phalanx
-
6
-
(2)/(3)
-
-
Attack
-
-
A. Left Phalanx, A. Right Phalanx
-
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
-
-
-
Counterattack
-
Pair
-
A. Left Phalanx
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (S. Elephants)
-
135B
-
-
- -

-

EXPANSION 3 - GETTYSBURG

-

-

LITTLE ROUND TOP

-
-
Sharpshooters
-
1
-
Doubles
-
-
Screen
-
Pair
-
15th Alabama
-
-
If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit.

When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).

-
136A
-
-
- -
-
20th Maine
-
4
-
-
(5)/(6)
-
-
Attack
-
-
15th Alabama, 47th Alabama
-
1 hit per die. 1 self per action. (But see Sharpshooters.)
-
-
-
Counterattack
-
Pair
-
15th Alabama
-
1 hit. Additionally, this unit suffers one less hit.
-
-
137A
-
-
- -
-
83rd Pennsylvania
-
4
-
-
(4)
-
-
Attack
-
-
47th Alabama, 4th Alabama, 15th Alabama
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
47th Alabama, 4th Alabama
-
1 hit.
-
-
138A
-
-
- -
-
44th New York
-
4
-
-
(3)
-
-
Attack
-
-
5th Texas, 4th Texas, 4th Alabama
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
5th Texas
-
1 hit.
-
-
139A
-
-
- -
-
16th Michigan
-
4
-
-
(2)
-
-
Attack
-
-
4th Texas, 5th Texas
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
4th Texas
-
1 hit.
-
-
Hurray, Michigan!
-
140A
-
-
- -
-
Artillery
-
III
-
Straight 3
-
-
Screen
-
Voluntary
-
Any enemy formation
-
-
141A
-
-
- -
-
Weed's Brigade
-
8
-
-
Any
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
-
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
142A
-
-
- -
-
Devil's Den
-
4
-
When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)
-
143A
-
-
- -
-
-
48th Alabama
-
5
-
(6)
-
-
Attack
-
-
Devil's Den, Weed's Brigade
-
1 hit per die. 1 self per action.
-
-
144A
-
-
- -
-
4th Texas
-
5
-
(1)/(2)
-
-
Attack
-
-
16th Michigan, 44th New York
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
16th Michigan
-
1 hit.
-
-
145A
-
-
- -
-
5th Texas
-
5
-
(2)/(3)
-
-
Attack
-
-
44th New York, 16th Michigan
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
44th New York
-
1 hit.
-
-
146A
-
-
- -
-
4th Alabama
-
5
-
(3)/(4)
-
-
Attack
-
-
83rd Pennsylvania, 44th New York
-
1 hit per die. 1 self per action.
-
-
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
-
147A
-
-
- -
-
47th Alabama
-
5
-
(4)/(5)
-
-
Attack
-
-
83rd Pennsylvania, 20th Maine
-
1 hit per die. 1 self per action. (But see 4th Alabama.)
-
-
-
Counterattack
-
Pair
-
83rd Pennsylvania
-
1 hit.
-
-
148A
-
-
- -
-
15th Alabama
-
5
-
(5)/(6)
-
-
Attack
-
-
20th Maine, 83rd Pennsylvania
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
20th Maine
-
1 hit.
-
-
149A
-
-
- -

-

THE WHEATFIELD

-
-
Semmes
-
6
-
(5)/(6)
-
-
Absorb
-
Voluntary
-
Kershaw
-
When target suffers Hits, this unit suffers them instead.
-
-
Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack.

This Formation Routs automatically when Kershaw Routs.

-
150A
-
-
- -
-
Kershaw
-
6
-
3/4
-
-
Attack
-
-
de Trobriand, Tilton, Kelly, Sweitzer
-
1 hit per die. 1 self per action. (But see Semmes.)
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Addtionally, this unit suffers one less hit.
-
-
151A
-
-
- -
-
Anderson
-
5
-
4
-
-
Attack
-
-
Ward, de Trobriand, Zook, Burbank
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
152A
-
-
- -
-
Benning
-
5
-
3
-
-
Attack
-
-
Ward, Cross, Day, Burbank
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
153A
-
-
- -
-
Rebel Artillery
-
I
-
Straight 4
-
-
Screen
-
Voluntary
-
Any enemy formation
-
-
154A
-
-
- -
-
McLaws
-
1
-
1/2
-
-
Command
-
Full House
-
Wofford out of reserve
-
-
IN RESERVE (de Trobriand)
-
155A
-
-
- -
-
Wofford
-
5
-
4/5/6
-
-
Attack
-
-
Tilton, Sweitzer, Burbank, Day
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
When this card enters play, the Union Formations Zook and Kelly immediately Retire.

This Formation can Attack targets even when those targets are in Reserve.

-
IN RESERVE (Commanded)
-
156A
-
-
- -
-
-
Ward
-
4
-
1/2
-
-
Attack
-
-
Benning, Anderson
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Benning, Anderson
-
-
RETIRE
-
157A
-
-
- -
-
de Trobriand
-
4
-
(3)/(4)
-
-
Attack
-
-
Kershaw, Anderson
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
RETIRE
-
158A
-
-
- -
-
Tilton
-
4
-
(5)/(6)
-
-
Attack
-
-
Kershaw
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Voluntary
-
de Trobriand
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
RETIRE
-
159A
-
-
- -
-
Stony Hill
-
II
-
Straight 4
-
-
Screen
-
-
Any enemy formation
-
-
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
-
160A
-
-
- -
-
Cross
-
4
-
5/6
-
-
Attack
-
-
Benning, Anderson, Kershaw
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
RETIRE; RESERVE (Ward)
-
161A
-
-
- -
-
Brooke
-
4
-
Doubles
-
-
Absorb
-
Voluntary
-
Cross, Zook, Kelly
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
IN RESERVE (Ward)
-
162A
-
-
- -
-
Zook
-
4
-
(3)/(4)
-
-
Attack
-
-
Anderson, Kershaw
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
IN RESERVE (de Trobriand)
-
163A
-
-
- -
-
Kelly
-
4
-
(1)/(2)
-
-
Attack
-
-
Kershaw
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
Fightin' Irish!
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
IN RESERVE (de Trobriand)
-
164A
-
-
- -
-
Sweitzer
-
4
-
(5)/(6)
-
-
Attack
-
-
Kershaw, Wofford
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
IN RESERVE (Tilton)
-
165A
-
-
- -
-
Day
-
4
-
4/5/6
-
-
Attack
-
-
Benning, Anderson, Kershaw, Wofford
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (Cross)
-
166A
-
-
- -
-
Burbank
-
4
-
1/2/3
-
-
Attack
-
-
Anderson, Kershaw, Wofford
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (Cross)
-
167A
-
-
- -

-

THE PEACH ORCHARD

-
-
18th Mississippi
-
4
-
2
-
-
Attack
-
-
105th Pennsylvania, 57th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
168A
-
-
- -
-
13th Mississippi
-
4
-
2
-
-
Attack
-
-
63rd Pennsylvania, 57th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
169A
-
-
- -
-
17th Mississippi
-
4
-
3
-
-
Attack
-
-
63rd Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
170A
-
-
- -
-
21st Mississippi
-
4
-
3
-
-
Attack
-
-
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
171A
-
-
- -
-
Wofford
-
4
-
1
-
-
Absorb
-
Voluntary
-
Any Red formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
172A
-
-
- -
-
Rebel Artillery
-
I
-
Straight 4
-
-
Screen
-
-
Any enemy formation
-
-
173A
-
-
- -
-
8th South Carolina
-
4
-
4
-
-
Attack
-
-
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
174A
-
-
- -
-
3rd South Carolina Battalion
-
3
-
5
-
-
Attack
-
-
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
175A
-
-
- -
-
2nd South Carolina
-
4
-
6
-
-
Attack
-
-
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
-
1 hit per die. 1 self per action.
-
-
176A
-
-
- -
-
Fatal Blunder
-
I
-
If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.
-
During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. "Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder," Kershaw wrote later.
-
177A
-
-
- -
-
-
141st Pennsylvania
-
4
-
2
-
-
Attack
-
-
2nd South Carolina, 3rd South Carolina Battalion
-
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
136B
-
-
- -
-
68th Pennsylvania
-
4
-
3
-
-
Attack
-
-
21st Mississippi, 8th South Carolina
-
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
137B
-
-
- -
-
Wheatfield Road Artillery
-
II
-
Straight 3
-
-
Screen
-
-
Any attack on 68th Pennsylvania or 141st Pennsylvania
-
-
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
-
138B
-
-
- -
-
114th Pennsylvania
-
4
-
4
-
-
Attack
-
-
21st Mississippi, 17th Mississippi
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (63rd Pennsylvania)
-
139B
-
-
- -
-
63rd Pennsylvania
-
4
-
Doubles
-
-
Counterattack
-
Pair
-
Any Red formation
-
1 hit.
-
-
-
Screen
-
Pair, Voluntary
-
Any attack on 105th Pennsylvania
-
-
RETIRE
-
140B
-
-
- -
-
57th Pennsylvania
-
4
-
5
-
-
Attack
-
-
13th Mississippi, 17th Mississippi
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (63rd Pennsylvania)
-
141B
-
-
- -
-
105th Pennsylvania
-
4
-
6
-
-
Attack
-
-
18th Mississippi, 13th Mississippi
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit.
-
-
142B
-
-
- -
-
Orchard Artillery
-
I
-
Straight 4
-
-
Screen
-
-
Any Red formation
-
-
143B
-
-
- -

-

CEMETERY RIDGE

-
-
Posey
-
5
-
(6)
-
-
Attack
-
Pair
-
Hays's Division
-
1 hit per die. 1 self per action.
-
-
Posey may Attack Hays's Division even while that Division is in Reserve.
-
144B
-
-
- -
-
Wright
-
5
-
(4-6)
-
-
Attack
-
-
Carr, Hall, Webb
-
1 hit per die. 1 self per action. (But see Lang.)
-
-
-
Counterattack
-
Pair
-
Hall, Webb
-
1 hit.
-
-
145B
-
-
- -
-
Lang
-
3
-
(1-3)
-
-
Absorb
-
Voluntary
-
Any attack on Wilcox or Wright
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
-
146B
-
-
- -
-
Wilcox
-
6
-
4/5/6
-
-
Attack
-
-
Carr, 1st Minnesota, Hall
-
1 hit per die. 1 self per action. (But see Lang.)
-
-
-
Counterattack
-
Pair
-
Carr
-
1 hit.
-
-
147B
-
-
- -
-
-
Brewster
-
4
-
(1)/(2)
-
-
Absorb
-
Voluntary
-
Carr
-
When target suffers Hits, this unit suffers them instead.
-
-
When Carr Routs or Retires, Brewster Routs automatically.
-
148B
-
-
- -
-
Carr
-
4
-
(3)/(4)
-
-
Attack
-
-
Wilcox, Wright
-
1 hit per die. 1 self per action.
-
-
RETIRE
-
149B
-
-
- -
-
1st Minnesota
-
2
-
Doubles
-
-
Attack
-
-
Wilcox
-
2 hits.
-
-
-
Counterattack
-
Pair
-
Wilcox
-
1 hit. This unit suffers TWO less hits and never more than one.
-
-
IN RESERVE (Carr)
-
150B
-
-
- -
-
Hall
-
4
-
(5)/(6)
-
-
Attack
-
-
Wright, Posey, Wilcox
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Wright
-
1 hit. Additionally, this unit suffers one less hit.
-
-
RETIRE
-
151B
-
-
- -
-
Webb
-
4
-
(6)
-
-
Attack
-
-
Wright, Posey, Wilcox
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Wright
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (Hall)
-
152B
-
-
- -
-
Hays's Division
-
5
-
Doubles
-
-
Counterattack
-
Pair
-
Posey
-
1 hit.
-
-
-
Screen
-
Pair
-
Wright
-
-
IN RESERVE (Carr)
-
153B
-
-
- -
-
Union Artillery
-
II
-
Straight 4
-
-
Screen
-
-
Any enemy formation
-
-
154B
-
-
- -

-

CULP'S HILL

-
-
Breastworks
-
8
-
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...

-
155B
-
-
- -
-
Greene's Left
-
3
-
-
6
-
-
Attack
-
-
Jones
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Jones
-
1 hit. Additionally, this unit suffers one less hit.
-
-
156B
-
-
- -
-
Greene's Center
-
3
-
-
5
-
-
Attack
-
-
Williams
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Williams
-
1 hit. Additionally, this unit suffers one less hit.
-
-
157B
-
-
- -
-
Greene's Right
-
3
-
-
4
-
-
Attack
-
-
Steuart
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Steuart
-
1 hit. Additionally, this unit suffers one less hit.
-
-
RETIRE
-
158B
-
-
- -
-
Reserves
-
4
-
-
Doubles
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers them instead.
-
-
159B
-
-
- -
-
137th New York
-
2
-
Doubles
-
-
Attack
-
-
Steuart
-
1 hit.
-
-
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
-
IN RESERVE (Greene's Right)
-
160B
-
-
- -
-
Geary
-
V
-
Straight 4/3
-
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

-
161B
-
-
- -
-
-
Steuart
-
8
-
(5)/(6)
-
-
Attack
-
-
Greene's Right, 137th New York
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Greene's Right, 137th New York
-
-
162B
-
-
- -
-
Williams
-
8
-
(4)
-
-
Attack
-
-
Greene's Center
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Greene's Center
-
-
163B
-
-
- -
-
Jones
-
8
-
(3)
-
-
Attack
-
-
Greene's Left
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Greene's Left
-
-
164B
-
-
- -
-
Johnson
-
1
-
(1)/(2)
-
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

-
165B
-
-
- -

-

GETTYSBURG 2ND

-
-
Little Round Top
-
2
-
6
-
-
Attack
-
-
Hood
-
1 hit per die.
-
-
-
Counterattack
-
-
Hood
-
1 hit.
-
-
166B
-
-
- -
-
Sickles
-
6
-
-
(5)
-
-
Attack
-
-
McLaws
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
McLaws
-
1 hit. Additionally, this unit suffers one less hit.
-
-
167B
-
-
- -
-
Hancock
-
8
-
-
(4)
-
-
Attack
-
-
Anderson
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Anderson
-
1 hit. Additionally, this unit suffers one less hit.
-
-
168B
-
-
- -
-
Howard
-
6
-
-
(3)
-
-
Attack
-
-
Early
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Early
-
1 hit. Additionally, this unit suffers one less hit.
-
-
169B
-
-
- -
-
Slocum
-
6
-
-
(2)
-
-
Attack
-
-
Johnson
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Johnson
-
1 hit. Additionally, this unit suffers one less hit.
-
-
170B
-
-
- -
-
Sykes
-
4
-
-
Doubles
-
-
Absorb
-
Voluntary
-
Little Round Top
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
171B
-
-
- -
-
Meade
-
1
-
Any
-
-
Absorb
-
Voluntary
-
Any friendly but Little Round Top
-
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
-
-
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
-
172B
-
-
- -
-
-
Johnson
-
4
-
(3)/(4)
-
-
Attack
-
-
Slocum
-
1 hit per die. 1 self per action.
-
-
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
-
173B
-
-
- -
-
Early
-
5
-
(1)/(2)
-
-
Attack
-
-
Howard
-
1 hit per die. 1 self per action.
-
-
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
-
174B
-
-
- -
-
Anderson
-
5
-
5/6
-
-
Attack
-
-
Hancock
-
2 hits, PLUS 1 hit per die. 1 self per action.
-
-
Dice can only be placed on this card if there are already dice on McLaws.
-
175B
-
-
- -
-
McLaws
-
5
-
5/6
-
-
Attack
-
-
Sickles, Hancock
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
Dice can only be placed on this card if there are already dice on Hood.
-
176B
-
-
- -
-
Hood
-
4
-
Doubles
-
-
Attack
-
-
Little Round Top, Sickles
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Voluntary
-
Little Round Top
-
-
177B
-
-
- -

-

EXPANSION 4 - THE ENGLISH CIVIL WAR

-

-

EDGEHILL

-
-
Royalist Guns
-
I
-
Full House
-
-
Screen
-
-
Any enemy formation
-
-
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
-
178A
-
-
- -
-
Wilmot
-
4
-
Doubles
-
-
Attack
-
Pair
-
Basil Fielding
-
2 hits.
-
-
-
Screen
-
Pair
-
Meldrum
-
-
PURSUIT
-
179A
-
-
- -
-
Wentworth
-
4
-
1/2
-
-
Attack
-
-
Meldrum, Charles Essex
-
1 hit per die. 1 self per action. (But see William Fielding.)
-
-
-
Counterattack
-
Pair
-
Meldrum
-
1 hit.
-
-
RETIRE
-
180A
-
-
- -
-
William Fielding
-
4
-
3/4
-
-
Absorb
-
Voluntary
-
Any other Pink formation
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.
-
This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.
-
181A
-
-
- -
-
Gerard
-
4
-
5/6
-
-
Attack
-
-
Charles Essex, Ballard
-
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
-
-
-
Counterattack
-
Pair
-
Charles Essex, Ballard
-
1 hit.
-
-
RETIRE
-
182A
-
-
- -
-
Rupert of the Rhine
-
4
-
Doubles
-
-
Attack
-
Pair
-
Ramsay
-
2 hits.
-
-
-
Screen
-
Pair
-
Charles Essex
-
-
PURSUIT
-
183A
-
-
- -
-
Byron
-
4
-
5/6
-
-
Attack
-
-
Meldrum, Charles Essex, Ballard
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Wentworth)
-
184A
-
-
- -
-
Belasyse
-
4
-
1/2
-
-
Attack
-
-
Charles Essex, Ballard
-
1 hit per die. 1 self per action.
-
-
IN RESERVE (Gerard)
-
185A
-
-
- -
-
-
Roundhead Guns
-
I
-
Full House
-
-
Screen
-
-
Any enemy formation
-
-
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
-
186A
-
-
- -
-
Ramsay
-
4
-
5/6
-
-
Attack
-
-
Rupert of the Rhine
-
1 hit.
-
-
-
Screen
-
Pair
-
Gerard, Belasyse
-
-
PURSUIT
-
187A
-
-
- -
-
Charles Essex
-
6
-
(5)/(6)
-
-
Attack
-
-
Gerard, William Fielding, Belasyse
-
1 hit per die. 1 self per action.
-
-
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
-
RETIRE
-
188A
-
-
- -
-
Meldrum
-
6
-
3/4
-
-
Attack
-
-
Wentworth, William Fielding, Byron
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Wentworth, Byron
-
1 hit.
-
-
189A
-
-
- -
-
Basil Fielding
-
4
-
3/4
-
-
Attack
-
-
Wilmot
-
1 hit.
-
-
-
Screen
-
Pair
-
Wentworth, Byron
-
-
The son of Royalist William Fielding. His father would die in battle the following spring.
-
PURSUIT
-
190A
-
-
- -
-
Ballard
-
6
-
5/6
-
-
Attack
-
-
Gerard, William Fielding, Belasyse
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Gerard, Belasyse
-
1 hit.
-
-
IN RESERVE (Charles Essex)
-
191A
-
-
- -
-
Balfour
-
1
-
1-3
-
-
Attack
-
-
Gerard, William Fielding, Belasyse
-
1 hit per die.
-
-
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
-
IN RESERVE (See Above)
-
192A
-
-
- -
-
Stapleton
-
1
-
4-6
-
-
Attack
-
-
Wentworth, William Fielding, Byron
-
1 hit per die.
-
-
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
-
IN RESERVE (See Above)
-
193A
-
-
- -

-

1ST NEWBURY

-
-
Round Hill
-
I
-
Straight 4
-
-
Screen
-
-
Any enemy formation
-
-
When Skippon routs, this card is removed from play (this does not constitute a rout).
-
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
-
194A
-
-
- -
-
Fortescue
-
6
-
-
(3)/(4)
-
-
Attack
-
-
Vavasour
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Vavasour
-
1 hit.
-
-
195A
-
-
- -
-
Skippon
-
6
-
1-3
-
-
Attack
-
-
Wentworth, Byron
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers one less Hit instead.
-
-
196A
-
-
- -
-
Essex
-
6
-
-
(5)/(6)
-
-
Attack
-
-
Rupert, Wentworth
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Rupert
-
1 hit.
-
-
197A
-
-
- -
-
Stapleton
-
4
-
-
Doubles
-
-
Attack
-
-
Rupert
-
1 hit.
-
-
-
Screen
-
Pair
-
Rupert
-
-
198A
-
-
- -
-
London Trained Bands
-
4
-
-
3/4
-
-
Attack
-
-
Gerard
-
1 hit per die. 1 self per action.
-
-
This unit always suffers 1 less Hit when attacked.
-
IN RESERVE (Skippon)
-
199A
-
-
- -
-
-
Royalist Guns
-
I
-
Straight 4/3
-
-
Screen
-
-
Any enemy formation
-
-
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
-
200A
-
-
- -
-
Gerard
-
4
-
3/4
-
-
Attack
-
-
London Trained Bands
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Stapleton
-
-
Once London Trained Bands enters play, this formation can no longer Screen Stapleton.
-
201A
-
-
- -
-
Rupert of the Rhine
-
6
-
(5)/(6)
-
-
Attack
-
-
Essex OR Stapleton
-
1 hit per die. 1 self per action. You CHOOSE the target.
-
-
-
Screen
-
-
Essex
-
-
202A
-
-
- -
-
Wentworth
-
6
-
(3)/(4)
-
-
Attack
-
-
Skippon, Essex
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Skippon, Essex
-
1 hit.
-
-
203A
-
-
- -
-
Byron
-
4
-
Doubles
-
-
Attack
-
-
Skippon
-
1 hit.
-
-
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.
-
204A
-
-
- -
-
Vavasour
-
6
-
1/2
-
-
Attack
-
-
Fortescue
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Fortescue
-
1 hit.
-
-
205A
-
-
- -
-
Infantry Reserve
-
4
-
1/2
-
-
Absorb
-
-
Vavasour or Wentworth
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
-
206A
-
-
- -

-

2ND NEWBURY

-
-
Manchester
-
4
-
Doubles
-
-
Attack
-
-
Astley, Blagge
-
1 hit.
-
-
-
Screen
-
Pair
-
Astley
-
-
If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.
-
207A
-
-
- -
-
Skippon
-
8
-
(5)/(6)
-
-
Attack
-
-
Cornish Foot
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Cornish Foot
-
1 hit.
-
-
208A
-
-
- -
-
Balfour
-
4
-
(3)/(4)
-
-
Attack
-
-
Maurice, Blagge
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Maurice
-
-
209A
-
-
- -
-
Waller
-
6
-
3/4
-
-
Absorb
-
Pair, Voluntary
-
Skippon
-
When target suffers Hits, this card suffers them instead.
-
-
-
Command
-
Full House
-
Cromwell out of reserve
-
-
210A
-
-
- -
-
Cromwell
-
6
-
1/2
-
-
Attack
-
-
Maurice, Goring
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Goring
-
-
An obscure back-bencher who no one ever heard of again.
-
IN RESERVE (Commanded)
-
211A
-
-
- -
-
-
Cornish Foot
-
4
-
6
-
-
Attack
-
-
Skippon
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Skippon
-
1 hit. Additionally, this unit suffers one less hit.
-
-
212A
-
-
- -
-
Maurice
-
4
-
Doubles
-
-
Attack
-
-
Balfour
-
1 hit.
-
-
-
Screen
-
-
Skippon
-
-
RETIRE
-
213A
-
-
- -
-
Goring
-
4
-
5/6
-
-
Attack
-
-
Cromwell
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
-
Any friendly formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
214A
-
-
- -
-
Blagge
-
4
-
3/4
-
-
Attack
-
-
Balfour
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Balfour
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (Maurice or Astley)
-
215A
-
-
- -
-
Astley
-
4
-
(5)/(6)
-
-
Attack
-
-
Manchester
-
1 hit.
-
-
-
Screen
-
Pair
-
Manchester
-
-
Never gonna give you up.
-
216A
-
-
- -

-

NASEBY

-
-
Langdale
-
4
-
5/6
-
-
Attack
-
-
Cromwell
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Cromwell, Fairfax
-
-
PURSUIT
-
178B
-
-
- -
-
Lisle
-
4
-
(1)/(2)
-
-
Attack
-
-
Fairfax, Montagu
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Fairfax
-
1 hit. Additionally, this unit suffers one less hit.
-
-
179B
-
-
- -
-
Bard
-
6
-
(3)/(4)
-
-
Attack
-
-
Pickering
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Pickering
-
1 hit. Additionally, this unit suffers one less hit.
-
-
180B
-
-
- -
-
Astley
-
4
-
(5)/(6)
-
-
Attack
-
-
Skippon, Waller
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Skippon
-
1 hit. Additionally, this unit suffers one less hit.
-
-
Never gonna let you down.
-
181B
-
-
- -
-
Rupert of the Rhine
-
6
-
1-3
-
-
Attack
-
-
Ireton
-
1 hit per die (also take all dice from Astley). 1 self per action.
-
-
-
Screen
-
Pair
-
Ireton, Skippon
-
-
PURSUIT
-
182B
-
-
- -
-
Bluecoats
-
4
-
-
5/6
-
-
Absorb
-
-
Any Pink formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
Yeah, I know the card is red.
-
183B
-
-
- -
-
-
Ireton
-
5
-
5/6
-
-
Attack
-
-
Rupert of the Rhine, Astley
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Rupert of the Rhine, Astley
-
-
Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later.
-
184B
-
-
- -
-
Skippon
-
5
-
(5)/(6)
-
-
Attack
-
-
Astley
-
1 hit per die (also take all dice from Waller). 1 self per action.
-
-
-
Counterattack
-
Pair
-
Astley
-
1 hit. Additionally, this unit suffers one less hit.
-
-
185B
-
-
- -
-
Waller
-
5
-
(5)/(6)
-
-
Absorb
-
-
Skippon or Pickering
-
When target suffers Hits, this unit suffers 1 less hit.
-
-
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
-
186B
-
-
- -
-
Pickering
-
5
-
(3)/(4)
-
-
Attack
-
-
Bard
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Bard
-
1 hit.
-
-
187B
-
-
- -
-
Montagu
-
5
-
(1)/(2)
-
-
Absorb
-
-
Fairfax or Pickering
-
When target suffers Hits, this unit suffers 1 less hit.
-
-
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
-
188B
-
-
- -
-
Fairfax
-
5
-
(1)/(2)
-
-
Attack
-
-
Lisle, Bluecoats
-
1 hit per die (also take all dice from Montagu). 1 self per action.
-
-
-
Counterattack
-
Pair
-
Lisle
-
1 hit. Additionally, this unit suffers one less hit.
-
-
189B
-
-
- -
-
Cromwell
-
5
-
1-3
-
-
Attack
-
-
Langdale, Lisle, Bluecoats
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Langdale, Lisle
-
-
190B
-
-
- -

-

TIPPERMUIR

-
-
Scott of Rossie
-
4
-
Doubles
-
-
Attack
-
Pair
-
Montrose
-
1 hit per pair.
-
-
-
Screen
-
Pair
-
Montrose, Macdonnell
-
-
191B
-
-
- -
-
Tullibardine
-
6
-
3
-
-
Attack
-
-
Macdonnell
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Macdonnell
-
This unit suffers one less hit.
-
-
192B
-
-
- -
-
Perth Trained Bands
-
6
-
4
-
-
Attack
-
-
O'Cahan
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
O'Cahan
-
This unit suffers one less hit.
-
-
193B
-
-
- -
-
Lord Elcho
-
6
-
5/6
-
-
Attack
-
-
Laghtnan
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Laghtnan
-
This unit suffers one less hit.
-
-
194B
-
-
- -
-
Drummond
-
4
-
Doubles
-
-
Attack
-
Pair
-
MacDonalds
-
1 hit per pair.
-
-
-
Screen
-
Pair
-
MacDonalds, Kilpont
-
-
195B
-
-
- -
-
Levies
-
4
-
(1)/(2)
-
-
Absorb
-
-
Any Blue formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
196B
-
-
- -
-
-
MacDonalds
-
4
-
(3)/(4)
-
-
Attack
-
-
Drummond
-
1 hit per die. 1 self per action.
-
-
Specifically, these are highlanders from Clan MacDonald of Keppoch.
-
197B
-
-
- -
-
Kilpont
-
4
-
(5)/(6)
-
-
Attack
-
-
Elcho
-
1 hit.
-
-
-
Absorb
-
-
Laghtnan
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
These were raised by Elcho but immediately defected.
-
198B
-
-
- -
-
Laghtnan
-
4
-
1/2
-
-
Attack
-
-
Elcho
-
1 hit per die (also take all dice from Kilpont). 1 self per action.
-
-
-
Counterattack
-
-
Elcho
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
199B
-
-
- -
-
O'Cahan
-
4
-
3/4
-
-
Attack
-
-
Perth Trained Bands
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Perth Trained Bands
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
200B
-
-
- -
-
Macdonnell
-
4
-
5/6
-
-
Attack
-
-
Tullibardine
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Tullibardine
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
201B
-
-
- -
-
Montrose
-
4
-
5/6
-
-
Attack
-
-
Scott of Rossie, Tullibardine
-
1 hit per die (1 extra vs Tullibardine). 1 self per action.
-
-
-
Screen
-
-
Scott of Rossie
-
-
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
-
202B
-
-
- -

-

AULDEARN

-
-
Lawers's Horse
-
1
-
4
-
-
Screen
-
Pair
-
Garlic Hill, Irish Right
-
-
A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
-
203B
-
-
- -
-
Campbell of Lawers
-
6
-
(4-6)
-
-
Attack
-
-
Garlic Hill, MacColla's Lifeguard
-
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
-
-
-
Counterattack
-
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
RETIRE
-
204B
-
-
- -
-
Seaforth
-
4
-
Doubles
-
-
Absorb
-
Pair
-
Campbell of Lawers
-
When target suffers Hits, this unit suffers 1 hit ONLY instead.
-
-
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
-
Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.
-
205B
-
-
- -
-
Drummond
-
2
-
3/4
-
-
Attack
-
-
Aboyne
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Aboyne
-
-
206B
-
-
- -
-
Lothian
-
4
-
3/4
-
-
Attack
-
-
Irish Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Irish Right
-
1 hit.
-
-
IN RESERVE (Campbell of Lawers)
-
207B
-
-
- -
-
Lord Chancellor's
-
4
-
5/6
-
-
Attack
-
-
Irish Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Irish Left
-
1 hit.
-
-
IN RESERVE (Drummond)
-
208B
-
-
- -
-
-
Garlic Hill
-
4
-
(5)/(6)
-
-
Attack
-
-
Campbell of Lawers
-
1 hit.
-
-
-
Counterattack
-
-
Campbell of Lawers
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
RETIRE
-
209B
-
-
- -
-
Moneymore
-
1
-
3/4
-
-
Screen
-
Pair
-
Campbell of Lawers
-
-
When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.
-
210B
-
-
- -
-
MacColla's Lifeguard
-
3
-
(5)/(6)
-
-
Attack
-
-
Campbell of Lawers
-
1 hit, PLUS 1 hit per die.
-
-
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
-
Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.
-
IN RESERVE (Garlic Hill)
-
211B
-
-
- -
-
Montrose
-
1
-
1-3
-
-
Command
-
Full House
-
Gordon and Aboyne out of reserve
-
-
Montrose may only perform the second action after having previously performed the first.
-
-
Command
-
Two Pairs
-
Irish Left and Irish Right out of reserve
-
-
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
-
212B
-
-
- -
-
Aboyne
-
4
-
4-6
-
-
Attack
-
-
Drummond, Lord Chancellor's
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Drummond, Lord Chancellor's
-
-
IN RESERVE (Commanded)
-
213B
-
-
- -
-
Gordon
-
4
-
1-3
-
-
Attack
-
-
Lawers's Horse, Campbell of Lawers
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Campbell of Lawers, Lothian
-
-
IN RESERVE (Commanded)
-
214B
-
-
- -
-
Irish Left
-
4
-
1-3
-
-
Attack
-
-
Campbell of Lawers, Drummond, Lord Chancellor's
-
1 hit, PLUS hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Lord Chancellor's
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
IN RESERVE (Commanded)
-
215B
-
-
- -
-
Irish Right
-
4
-
4-6
-
-
Attack
-
-
Campbell of Lawers, Lothian
-
1 hit, PLUS hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Lothian
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
IN RESERVE (Commanded)
-
216B
-
-
- -

-

BASE GAME - 2ND EDITION

-

-

PHARSALUS

-
-
Labienus
-
4
-
Doubles
-
-
Attack
-
Pair
-
Caesar's Horse, Sulla
-
1 hit.
-
-
-
Screen
-
Pair
-
Sulla
-
-
Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River.
-
217A
-
-
- -
-
Pompey
-
6
-
-
(5)/(6)
-
-
Attack
-
-
Sulla, Domitius
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Sulla
-
1 hit.
-
-
218A
-
-
- -
-
Metellus Scipio
-
6
-
3/4
-
-
Attack
-
-
Domitius
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair
-
Cilicians or Pompey
-
When target suffers Hits, this card suffers them instead.
-
-
219A
-
-
- -
-
Cilicians
-
6
-
1/2
-
-
Attack
-
-
Antony
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Antony
-
1 hit.
-
-
220A
-
-
- -
-
-
Antony
-
4
-
-
5/6
-
-
Attack
-
-
Cilicians
-
1 hit, PLUS 1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Cilicians
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
221A
-
-
- -
-
Domitius
-
4
-
-
3/4
-
-
Attack
-
-
Metellus Scipio
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Metellus Scipio
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
222A
-
-
- -
-
Sulla
-
4
-
-
(5)/(6)
-
-
Attack
-
-
Pompey
-
1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
-
-
-
Counterattack
-
-
Pompey
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
223A
-
-
- -
-
Caesar's Horse
-
2
-
1-3
-
-
Screen
-
Pair
-
Pompey, Labienus
-
-
Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one.
-
RETIRE
-
224A
-
-
- -
-
The Fourth Line
-
1
-
4-6
-
-
Attack
-
-
Labienus, Pompey
-
1 hit, PLUS 1 hit per die.
-
-
-
Screen
-
Pair
-
Labienus
-
-
IN RESERVE (Caesar's Horse)
-
225A
-
-
- -

-

INKERMAN

-
-
Pauloff's Left
-
8
-
3/4
-
-
Attack
-
-
Sandbag Battery, French Troops
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
French Troops
-
1 hit. Additionally, this unit suffers one less hit.
-
-
IN RESERVE (Commanded)
-
217B
-
-
- -
-
Shell Hill
-
III
-
Straight 4
-
-
Screen
-
-
Any enemy attack
-
-
218B
-
-
- -
-
Pauloff's Right
-
6
-
(4)/(5)
-
-
Attack
-
-
Home Ridge, British Troops
-
1 hit per die. 1 self per action.
-
-
-
Command
-
Triplet
-
Pauloff's Left out of reserve
-
-
When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.
-
IN RESERVE (Commanded)
-
219B
-
-
- -
-
Soimonoff
-
8
-
(5)/(6)
-
-
Attack
-
-
Home Ridge
-
1 hit per die. 1 self per action.
-
-
-
Command
-
Triplet
-
Pauloff's Right out of reserve
-
-
Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.
-
220B
-
-
- -
-
-
Home Ridge
-
4
-
-
5/6
-
-
Attack
-
-
Pauloff's Right, Soimonoff
-
1 hit per die.
-
-
*- Ignore first target until it comes out of Reserve.
-
-
Counterattack
-
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
221B
-
-
- -
-
Sandbag Battery
-
4
-
3/4
-
-
Counterattack
-
Pair
-
Pauloff's Left
-
1 hit. Additionally, this unit suffers one less hit.
-
-
-
Screen
-
-
Pauloff's Right
-
-
Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.
-
222B
-
-
- -
-
British Troops
-
4
-
-
1/2
-
-
Attack
-
-
Soimonoff, Pauloff's Right
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
-
Home Ridge
-
When target suffers Hits, this card suffers 1 less hit per die.
-
-
IN RESERVE (Commanded)
-
223B
-
-
- -
-
French Troops
-
6
-
-
4-6
-
-
Attack
-
-
Pauloff's Left
-
1 hit, PLUS one hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Pauloff's Left
-
1 hit per die.
-
-
IN RESERVE (Commanded)
-
224B
-
-
- -
-
The Fog
-
?
-
Doubles
-
-
Command
-
Two Pairs
-
The Fog Lifts...
-
-
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.

[1] Soimonoff special text negated.

[2] British Troops out of reserve.

[3] French Troops out of reserve.

-
225B
-
-
- -

-

EXPANSION 5 - THE GRAND ALLIANCE

-

-

FLEURUS

-
-
Gournay's Horse
-
4
-
-
5/6
-
-
Attack
-
-
Spanish Horse, Dutch Right Foot
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Spanish Horse, Dutch Right Foot
-
-
Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray.
-
226A
-
-
- -
-
French Left
-
6
-
-
3/4
-
-
Attack
-
-
Dutch Right Foot, Dutch Left Foot
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
227A
-
-
- -
-
French Guns
-
II
-
Straight 4
-
-
Screen
-
-
Any enemy attack
-
-
If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).
-
Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.
-
228A
-
-
- -
-
French Center
-
6
-
-
1-3
-
-
Attack
-
-
Dutch Right Foot, Van Aylva
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
IN RESERVE (Luxembourg's Horse)
-
229A
-
-
- -
-
French Right
-
6
-
-
3/4
-
-
Attack
-
-
Dutch Left Foot, Dutch Right Foot
-
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
230A
-
-
- -
-
Luxembourg's Horse
-
6
-
-
4-6
-
-
Attack
-
-
Dutch Horse, Dutch Left Foot
-
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
-
-
-
Screen
-
Pair
-
Dutch Horse, Dutch Left Foot
-
-
If this card "retires", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.
-
RETIRE
-
231A
-
-
- -
-
-
Dutch Horse
-
4
-
5/6
-
-
Attack
-
-
Luxembourg's Horse
-
1 hit.
-
-
-
Screen
-
Pair
-
French Right
-
-
These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed.
-
232A
-
-
- -
-
Dutch Left Foot
-
6
- -
3/4
-
-
Attack
-
-
French Right, French Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
French Right
-
1 hit.
-
-
233A
-
-
- -
-
Dutch Right Foot
-
6
- -
1/2
-
-
Attack
-
-
French Left, French Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Any enemy attacking it
-
1 hit.
-
-
234A
-
-
- -
-
Spanish Horse
-
4
-
4-6
-
-
Attack
-
-
Gournay's Horse
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Gournay's Horse, French Left
-
-
235A
-
-
- -
-
Waldeck
-
2
-
-
Doubles
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
-
Command
-
Two Pairs
-
Activate "Retreat to Nivelles"
-
-
236A
-
-
- -
-
Retreat to Nivelles
-
?
-
[1] During set-up, place three cubes on this card in the spaces provided.

[2] Each time Waldeck activates this card, remove one of the cubes.

[3] When the third cube is removed, resolve the following:

All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva & van Weibnom out of reserve.

A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw.

-
237A
-
-
- -
-
Van Aylva
-
6
-
(3)/(4)
-
-
Attack
-
-
French Center
-
1 hit per die. 1 self per action.
-
-
If this card Routs, the French win.
-
Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.
-
IN RESERVE (Special Rule)
-
238A
-
-
- -
-
Van Weibnom
-
4
-
5/6
-
-
Attack
-
-
French Center
-
1 hit.
-
-
-
Screen
-
Pair
-
French Center
-
-
IN RESERVE (Special Rule)
-
239A
-
-
- -

-

MARSAGLIA

-
-
Schomberg
-
4
-
1/2
-
-
Attack
-
-
Vendome, Catinat
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Vendome, Catinat
-
-
A talented soldier who fell at Marsaglia. His father, the first Duke of Schomberg, died three years earlier at the Boyne.
-
240A
-
-
- -
-
Eugene
-
6
- -
(1)/(2)
-
-
Attack
-
-
Catinat, Hoguette
-
1 hit per die. 1 self per action (but see Cannons).
-
-
-
Counterattack
-
-
Catinat
-
1 hit.
-
-
241A
-
-
- -
-
Duke of Savoy
-
6
- -
(5)/(6)
-
-
Attack
-
-
Hoguette, Catinat
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Hoguette
-
1 hit.
-
-
242A
-
-
- -
-
Capara
-
4
-
4-6
-
-
Attack
-
-
Vins, Hoguette
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Vins, Hoguette
-
-
243A
-
-
- -
-
Rabutin
-
6
-
Doubles
-
-
Absorb
-
-
Any Red formation
-
When target suffers Hits, this card suffers them instead.
-
-
244A
-
-
- -
-
Cannons
-
1
-
Doubles
-
-
Screen
-
Pair
-
Any enemy attack
-
-
If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).
-
245A
-
-
- -
-
-
Vins
-
4
-
1/2
-
-
Attack
-
-
Capara, Duke of Savoy
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Capara, Duke of Savoy
-
-
246A
-
-
- -
-
Hoguette
-
6
- -
(1)/(2)
-
-
Attack
-
-
Duke of Savoy, Eugene
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Duke of Savoy
-
1 hit.
-
-
247A
-
-
- -
-
Catinat
-
6
- -
(5)/(6)
-
-
Attack
-
-
Eugene, Duke of Savoy
-
1 hit per die. 1 self per action (but see Bayonets!).
-
-
-
Counterattack
-
-
Eugene
-
1 hit.
-
-
248A
-
-
- -
-
Vendome
-
4
-
4-6
-
-
Attack
-
-
Schomberg, Eugene
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Schomberg, Eugene
-
-
249A
-
-
- -
-
Usson
-
6
-
Doubles
-
-
Absorb
-
-
Any Blue formation
-
When target suffers Hits, this unit suffers 1 less hit.
-
-
250A
-
-
- -
-
Bayonets!
-
1
-
(3)/(4)
-
When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).
-
Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French.
-
251A
-
-
- -

-

CHIARI

-
-
Anjou
-
6
-
(5)/(6)
-
-
Attack
-
-
Cassines II, Guttenstein
-
1 hit per die. 1 self per action (but see Vaisseaux).
-
-
-
Counterattack
-
Pair
-
Guttenstein
-
1 hit.
-
-
252A
-
-
- -
-
Royal Comtois
-
6
-
(3)/(4)
-
-
Attack
-
-
Cassines II, Mannsfeldt
-
1 hit per die. 1 self per action (but see Vaisseaux).
-
-
-
Counterattack
-
Pair
-
Mannsfeldt
-
1 hit.
-
-
253A
-
-
- -
-
Vaisseaux
-
6
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any Dark Blue formation
-
When target suffers Hits, this card suffers them instead.
-
-
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
-
254A
-
-
- -
-
Normandie
-
6
-
(3)/(4)
-
-
Attack
-
-
Cassines I, Kriechbaum
-
1 hit per die. 1 self per action (but see Auvergne).
-
-
-
Counterattack
-
Pair
-
Kriechbaum
-
1 hit.
-
-
255A
-
-
- -
-
Bourgogne
-
6
-
(5)/(6)
-
-
Attack
-
-
Cassines I, Nigrelli
-
1 hit per die. 1 self per action (but see Auvergne).
-
-
-
Counterattack
-
Pair
-
Nigrelli
-
1 hit.
-
-
256A
-
-
- -
-
Auvergne
-
6
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any Blue formation
-
When target suffers Hits, this card suffers them instead.
-
-
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
-
257A
-
-
- -
-
-
Cassines I
-
2
- -
Doubles
-
-
Screen
-
-
Normandie, Bourgogne
-
-
As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.
-
A cassine is a small walled farmhouse, providing cover from which to harass the enemy.
-
RETIRE
-
258A
-
-
- -
-
Cassines II
-
2
- -
Doubles
-
-
Screen
-
-
Anjou, Royal Comtois
-
-
As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.
-
RETIRE
-
259A
-
-
- -
-
Nigrelli
-
6
- -
1/2
-
-
Attack
-
-
Bourgogne, Normandie
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Bourgogne
-
1 hit.
-
-
260A
-
-
- -
-
Kriechbaum
-
6
- -
3/4
-
-
Attack
-
-
Normandie, Bourgogne
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Normandie
-
1 hit.
-
-
261A
-
-
- -
-
Mannsfeldt
-
6
- -
3/4
-
-
Attack
-
-
Royal Comtois, Anjou
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Royal Comtois
-
1 hit.
-
-
262A
-
-
- -
-
Guttenstein
-
6
- -
5/6
-
-
Attack
-
-
Anjou, Royal Comtois
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Anjou
-
1 hit.
-
-
263A
-
-
- -

-

BLENHEIM

-
-
Cutt's Column
-
6
-
(5)/(6)
-
-
Attack
-
-
Clerambault, Blenheim
-
1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
-
-
-
Screen
-
Pair
-
Clerambault
-
-
226B
-
-
- -
-
Ingoldsby
-
5
- -
(3)/(4)
-
-
Attack
-
-
St. Pierre, Oberglauheim
-
1 hit per die (also take all dice from Horn). 1 self per action.
-
-
-
Absorb
-
-
Horn
-
When target suffers Hits, this card suffers 1 less hit per die.
-
-
227B
-
-
- -
-
Horn
-
5
- -
-
(1)/(2)
-
-
Attack
-
-
Oberglauheim, St. Pierre
-
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
-
-
-
Counterattack
-
Pair
-
Oberglauheim, St. Pierre
-
1 hit.
-
-
228B
-
-
- -
-
Shock Cavalry
-
4
-
5/6
-
-
Attack
-
-
d'Humieres
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Any Dark Blue formation
-
-
French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel.
-
229B
-
-
- -
-
Alliance Guns
-
I
-
Straight 4
-
-
Screen
-
-
Any enemy attack
-
-
230B
-
-
- -
-
Eugene's Horse
-
4
-
Doubles
-
-
Attack
-
-
De Bourg
-
1 hit.
-
-
-
Screen
-
Pair
-
Any Blue formation
-
-
231B
-
-
- -
-
Anhalt-Dessau
-
6
-
-
5/6
-
-
Attack
-
-
Lutzingen, d'Arco
-
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
-
-
-
Counterattack
-
Pair
-
Lutzingen, d'Arco
-
1 hit.
-
-
232B
-
-
- -
-
Prince Eugene
-
8
-
3/4
-
-
Absorb
-
Pair, Voluntary
-
Any Pink formation
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
-
When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.
-
233B
-
-
- -
-
-
De Bourg
-
4
-
Doubles
-
-
Attack
-
-
Eugene's Horse
-
1 hit.
-
-
-
Screen
-
Pair
-
Any Pink formation
-
-
234B
-
-
- -
-
Lutzingen
-
4
- -
-
(5)/(6)
-
-
Attack
-
-
Anhalt-Dessau, Prince Eugene
-
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
-
-
-
Counterattack
-
Pair
-
Anhalt-Dessau
-
1 hit.
-
-
235B
-
-
- -
-
d'Arco
-
4
- - -
3/4
-
-
Attack
-
-
Anhalt-Dessau, Prince Eugene
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
Pair, Voluntary
-
Lutzingen
-
When target suffers Hits, this card suffers them instead.
-
-
236B
-
-
- -
-
Oberglauheim
-
4
- - -
-
1/2
-
-
Attack
-
-
Horn
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Horn
-
1 hit. Additionally, this unit only suffers one hit.
-
-
237B
-
-
- -
-
St. Pierre
-
6
- - -
4
-
-
Attack
-
-
Ingoldsby
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Ingoldsby
-
1 hit.
-
-
238B
-
-
- -
-
Clerambault
-
6
- - -
5
-
-
Attack
-
-
Cutt's Column
-
1 hit per die. 1 self per action.
-
-
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
-
When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.
-
239B
-
-
- -
-
Blenheim
-
4
- -
-
6
-
-
Absorb
-
Voluntary
-
Clerambault
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
-
Counterattack
-
Pair
-
Cutt's Column
-
1 hit.
-
-
Dice cannot be removed from this card except as a Reaction.
-
240B
-
-
- -
-
d'Humieres
-
4
-
Doubles
-
-
Attack
-
-
Shock Cavalry
-
1 hit.
-
-
-
Screen
-
Pair
-
Any Red formation
-
-
241B
-
-
- -
-
French Artillery
-
II
-
Straight 4
-
-
Bombard
-
Two Cubes
-
-
-
-
Screen
-
-
Any enemy attack
-
-
The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel.
-
242B
-
-
- -

-

RAMILLIES

-
-
Dutch Guards
-
4
-
5/6
-
-
Attack
-
-
Taviers, Guiscard
-
1 hit per die. 1 self per action.
-
-
The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.
-
243B
-
-
- -
-
Overkirk
-
6
-
3/4
-
-
Attack
-
-
Guiscard
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Guiscard
-
1 hit.
-
-
244B
-
-
- -
-
Orkney's Left
-
6
- -
(5)/(6)
-
-
Attack
-
-
French Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
French Right
-
1 hit.
-
-
245B
-
-
- -
-
Orkney's Right
-
6
- -
(3)/(4)
-
-
Attack
-
-
French Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
French Left
-
1 hit.
-
-
246B
-
-
- -
-
Marlborough
-
8
-
Doubles
-
-
Screen
-
-
Any enemy attack
-
-
As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).
-
Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day.
-
247B
-
-
- -
-
-
Autre-Eglise
-
1
-
Doubles
-
-
Screen
-
-
Orkney's Right
-
-
If the French Left Routs, this card Routs immediately.
-
This village was the first of four that anchored the French line, but also stretched it dangerously thin.
-
248B
-
-
- -
-
French Left
-
4
-
5/6
-
-
Attack
-
-
Orkney's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Orkney's Right
-
1 hit.
-
-
249B
-
-
- -
-
Offuz
-
4
-
Doubles
-
-
Absorb
-
Voluntary
-
Any Blue formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
-
-
The second of four villages that anchored Villeroy's army.
-
250B
-
-
- -
-
French Right
-
4
-
3/4
-
-
Attack
-
-
Orkney's Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Orkney's Left
-
1 hit.
-
-
251B
-
-
- -
-
Ramillies
-
4
-
5/6
-
-
Absorb
-
Voluntary
-
Guiscard
-
When target suffers Hits, this unit suffers 1 less hit per die.
-
-
If Guiscard Routs, this card immediately Routs.
-
Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.
-
252B
-
-
- -
-
Guiscard
-
6
-
-
3/4
-
-
Attack
-
-
Overkirk
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Overkirk, Dutch Guards
-
1 hit.
-
-
253B
-
-
- -
-
Taviers
-
4
-
Doubles
-
-
Counterattack
-
-
Dutch Guards
-
1 hit. Additionally, this unit suffers one less hit.
-
-
-
Screen
-
Pair
-
Overkirk
-
-
"The fighting [at Taviers] was almost as murderous as the rest of the battle put together." - Colonel de la Colonie
-
254B
-
-
- -

-

DENAIN

-
-
Dutch Garrison
-
6
-
-
5/6
-
-
Attack
-
-
Villars's Right, Villars's Left
-
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
-
-
-
Counterattack
-
Pair
-
Any enemy attack
-
1 hit. Additionally, this unit suffers one less hit.
-
-
255B
-
-
- -
-
Dutch Horse
-
6
-
3/4
-
-
Attack
-
-
Broglie, Villars's Left
-
1 hit per die (two per die vs. Villars's Left). 1 self per action.
-
-
-
Screen
-
Pair
-
Broglie, Villars's Left*
-
-
* - May only Screen Villars's Left if Broglie has Routed.
-
RETIRE
-
256B
-
-
- -
-
Fortress Guns
-
1
-
Doubles
-
-
Screen
-
-
Villars's Left, Villars's Right
-
-
When the Dutch Garrison Routs, this card Routs immediately.
-
While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.
-
257B
-
-
- -
-
Albemarle
-
4
-
5/6
-
-
Command
-
Two Pairs
-
Eugene out of reserve
-
-
-
Absorb
-
Pair, Voluntary
-
Dutch Garrison
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
-
-
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
-
258B
-
-
- -
-
Eugene
-
6
-
-
3/4
-
-
Attack
-
-
Prince de Tingry
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Prince de Tingry
-
1 hit.
-
-
IN RESERVE (Commanded)
-
259B
-
-
- -
-
-
Prince de Tingry
-
6
-
Doubles
-
-
Attack
-
-
Eugene
-
1 hit.
-
-
If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.
-
Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing.
-
260B
-
-
- -
-
Broglie
-
6
-
5/6
-
-
Attack
-
-
Dutch Horse
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Dutch Horse
-
1 hit.
-
-
261B
-
-
- -
-
Villars's Left
-
8
- -
(5)/(6)
-
-
Attack
-
-
Dutch Garrison
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Dutch Garrison
-
1 hit.
-
-
262B
-
-
- -
-
Villars's Right
-
8
- -
(3)/(4)
-
-
Attack
-
-
Dutch Garrison
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Dutch Garrison
-
1 hit.
-
-
263B
-
-
- -

-

EXPANSION 6 - GREAT BATTLES OF PRINCE CHARLES ALEXANDER OF LORRAINE

-

-

HOHENFRIEDBERG

-
-
The Striegau River
-
III
-
Doubles
-
-
Command
-
Three Cubes
-
Frederick II out of reserve
-
-
The bridge at the Striegau River created a bottleneck for Frederick's columns.
-
264A
-
-
- -
-
Frederick II
-
1
-
4-6
-
-
Command
-
-
See Below
-
-
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

-
IN RESERVE (Commanded)
-
265A
-
-
- -
-
Du Moulin
-
-
6
-
6
-
-
Attack
-
-
Saxon Horse
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Saxon Horse (Voluntary), Weissenfels
-
-
266A
-
-
- -
-
Bayreuth Dragoons
-
-
1
-
1-3
-
-
Attack
-
-
Lorraine's Left or Lorraine's Right
-
Two hits per die.
-
-
After making its first and only attack, this card is removed from play (this does not count as a Rout).
-
The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.
-
IN RESERVE (Commanded)
-
272A
-
-
- -
-
Zieten
-
-
4
- -
4-6
-
-
Attack
-
-
Austrian Horse
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Austrian Horse
-
-
IN RESERVE (Commanded)
-
271A
-
-
- -
-
Nassau
-
-
6
- -
3/4
-
-
Attack
-
-
Austrian Horse
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Austrian Horse
-
1 hit.
-
-
IN RESERVE (Commanded)
-
270A
-
-
- -
-
Leopold's Left
-
-
6
- -
5/6
-
-
Attack
-
-
Lorraine's Right, Lorraine's Left
-
1 hit per die. 1 self per action.
-
-
If neither target is in play, may attack Charles and suffers no self hits.
-
-
Counterattack
-
Pair
-
Lorraine's Right, Lorraine's Left
-
1 hit.
-
-
IN RESERVE (Commanded)
-
269A
-
-
- -
-
Leopold's Center
-
-
6
- - -
3/4
-
-
Attack
-
-
Lorraine's Left, Lorraine's Right
-
1 hit per die. 1 self per action.
-
-
If neither target is in play, may attack Charles and suffers no self hits.
-
-
Counterattack
-
Pair
-
Lorraine's Left, Lorraine's Right
-
1 hit.
-
-
IN RESERVE (Commanded)
-
268A
-
-
- -
-
Leopold's Right
-
-
6
- -
1/2
-
-
Attack
-
-
Weissenfels, Lorraine's Left
-
1 hit per die. 1 self per action.
-
-
If neither target is in play, may attack Charles and suffers no self hits.
-
-
Counterattack
-
Pair
-
Weissenfels
-
1 hit.
-
-
IN RESERVE (Commanded)
-
267A
-
-
- -
-
-
Saxon Horse
-
-
6
-
Doubles
-
-
Attack
-
-
Du Moulin
-
1 hit.
-
-
-
Screen
-
Pair
-
Leopold's Right
-
-
273A
-
-
- -
-
Charles
-
5
-
-
5/6
-
-
Command
-
Three Dice
-
See Below
-
-
Each Command action brings into play the in-reserve card of your choice.
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers 1 less hit per die.
-
-
274A
-
-
- -
-
Weissenfels
-
-
6
- -
3/4
-
-
Attack
-
-
Leopold's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Leopold's Right
-
1 hit.
-
-
IN RESERVE (Commanded)
-
275A
-
-
- -
-
Lorraine's Left
-
-
6
- - -
1/2
-
-
Attack
-
-
Leopold's Center, Leopold's Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Leopold's Center, Leopold's Left
-
1 hit.
-
-
IN RESERVE (Commanded)
-
276A
-
-
- -
-
Lorraine's Right
-
-
6
- - -
3/4
-
-
Attack
-
-
Leopold's Left, Leopold's Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Leopold's Left, Leopold's Center
-
1 hit.
-
-
IN RESERVE (Commanded)
-
277A
-
-
- -
-
Austrian Horse
-
-
6
- -
5/6
-
-
Attack
-
-
Nassau, Leopold's Left
-
1 hit per die.
-
-
-
Counterattack
-
-
Nassau or Zieten
-
1 hit.
-
-
IN RESERVE (Commanded)
-
278A
-
-
- -

-

SOOR

-
-
Cuirassiers
-
-
6
-
5/6
-
-
Attack
-
-
Buddenbrock
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Buddenbrock, Grenadiers, Frederick
-
-
RETIRE
-
279A
-
-
- -
-
Austrian Guns
-
6
-
-
(3)/(4)
-
-
Attack
-
-
Buddenbrock
-
1 hit plus 1 hit per die.
-
-
May only attack Buddenbrock if the card Cuirassiers is still in play.
-
-
Attack
-
-
Grenadiers, Frederick
-
1 hit per die.
-
-
280A
-
-
- -
-
Graner-Koppe
-
-
8
-
-
5/6
-
-
Attack
-
-
Grenadiers, Frederick
-
1 hit per die. 1 self per action.
-
-
-
Absorb
-
-
Austrian Guns
-
When target suffers Hits, this card suffers them instead.
-
-
281A
-
-
- -
-
Austrian Center
-
-
5
- -
1/2
-
-
Attack
-
-
Prussian Center, Prussian Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Prussian Center, Prussian Left
-
1 hit.
-
-
282A
-
-
- -
-
Austrian Right
-
-
5
- -
3/4
-
-
Attack
-
-
Prussian Left, Prussian Center
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Prussian Left, Prussian Center
-
1 hit.
-
-
283A
-
-
- -
-
Second Line
-
-
6
-
5/6
-
-
Absorb
-
Pair, Voluntary
-
Any Pink formation
-
When target suffers Hits, this card suffers them instead.
-
-
284A
-
-
- -
-
Dragoons
-
-
4
-
Doubles
-
-
Screen
-
Pair
-
Prussian Left
-
-
-
Counterattack
-
Two Pairs
-
Left Horse
-
1 hit.
-
-
Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity.
-
RETIRE
-
285A
-
-
- -
-
-
Left Horse
-
-
6
-
5/6
-
-
Attack
-
-
Dragoons
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Austrian Right
-
-
286A
-
-
- -
-
Prussian Left
-
-
4
- -
3/4
-
-
Attack
-
-
Austrian Right, Austrian Center
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Austrian Right, Austrian Center
-
1 hit.
-
-
287A
-
-
- -
-
Prussian Center
-
-
4
- -
1/2
-
-
Attack
-
-
Austrian Center, Austrian Right
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Austrian Center, Austrian Right
-
1 hit. Additionally, this unit suffers one less hit.
-
-
288A
-
-
- -
-
Grenadiers
-
-
6
-
1-3
-
-
Attack
-
-
Austrian Guns, Graner-Koppe
-
1 hit plus 1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Graner-Koppe
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
RETIRE
-
289A
-
-
- -
-
Buddenbrock
-
-
6
-
4-6
-
-
Attack
-
-
Cuirassiers, Austrian Guns
-
1 hit per die.
-
-
The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty.
-
290A
-
-
- -
-
Frederick
-
-
6
-
-
1/2
-
-
Attack
-
-
Austrian Guns, Graner-Koppe
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Graner-Koppe
-
1 hit.
-
-
The final push depended on troops which Frederick held in low regard. "You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."
-
IN RESERVE (Grenadiers)
-
291A
-
-
- -

-

ROCOUX

-
-
Waldeck's Left
-
-
4
- -
2/3
-
-
Attack
-
-
Right, Right Center
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Right
-
1 hit.
-
-
292A
-
-
- -
-
Waldeck's Right
-
-
4
- -
3/4
-
-
Attack
-
-
Right Center, Right
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Right Center
-
1 hit.
-
-
293A
-
-
- -
-
Ligonier's Left
-
-
4
- -
4/5
-
-
Attack
-
-
Left Center, Left
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Left Center
-
1 hit.
-
-
If Ligonier's Right Routs or Retires, this card Routs immediately.
-
RETIRE
-
294A
-
-
- -
-
Ligonier's Right
-
-
4
- -
5/6
-
-
Attack
-
-
Left, Left Center
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Left, Left Center
-
1 hit.
-
-
If Ligonier's Left Routs or Retires, this card Routs immediately.
-
RETIRE
-
295A
-
-
- -
-
Austrians
-
-
8
-
If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card.

Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, Shifting will reduce that number.

-
George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same.
-
296A
-
-
- -
-
Rearguard
-
-
4
-
4-6
-
-
Attack
-
-
Left, Left Center
-
1 hit plus 1 hit per die.
-
-
-
Counterattack
-
Pair
-
Any enemy attack
-
1 hit. This unit suffers ONE less hit and never more than one.
-
-
IN RESERVE (Ligonier's Left)
-
297A
-
-
- -
-
-
Left
-
-
6
-
(3)/(4)
-
-
Attack
-
-
Ligonier's Right, Ligonier's Left, Rearguard
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Ligonier's Right, Rearguard
-
1 hit. Additionally, this unit suffers one less hit.
-
-
298A
-
-
- -
-
Left Center
-
-
6
-
(5)/(6)
-
-
Attack
-
-
Ligonier's Left, Ligonier's Right, Rearguard
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Ligonier's Left, Rearguard
-
1 hit. Additionally, this unit suffers one less hit.
-
-
299A
-
-
- -
-
The Mouth of Hell
-
II
-
Straight 4
-
-
Bombard
-
Two Cubes
-
-
-
-
Screen
-
One Cube*
-
Any enemy attack
-
-
* If there are two cubes on this card when a Screen is triggered, expend both of them.
-
A Dutch officer dubbed the fire from the French batteries as "one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."
-
300A
-
-
- -
-
Right Center
-
-
6
-
(5)/(6)
-
-
Attack
-
-
Waldeck's Right, Waldeck's Left
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Waldeck's Right, Waldeck's Left
-
1 hit. Additionally, this unit suffers one less hit.
-
-
301A
-
-
- -
-
Right
-
-
6
-
(3)/(4)
-
-
Attack
-
-
Waldeck's Left, Waldeck's Right
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Waldeck's Left, Waldeck's Right
-
1 hit. Additionally, this unit suffers one less hit.
-
-
302A
-
-
- -
-
Deep Ranks
-
6
-
Doubles
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
-
-
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

-
303A
-
-
- -

-

PRAGUE

-
-
Schönaich
-
-
6
-
4-6
-
-
Attack
-
-
Spada, Althann
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Spada, Althann
-
-
264B
-
-
- -
-
Left Foot
-
-
6
-
-
3/4
-
-
Attack
-
-
Stolberg, Campitelli
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Stolberg, Campitelli
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
265B
-
-
- -
-
Right Foot
-
-
6
-
-
5/6
-
-
Attack
-
-
d'Ursel, Breysach
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
d'Ursel, Breysach
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
266B
-
-
- -
-
Mannstein
-
-
6
-
1/2
-
-
Attack
-
-
Charles Lorraine
-
1 hit per die. 1 self per action.
-
-
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
-
IN RESERVE (Breysach)
-
267B
-
-
- -
-
Zeiten
-
-
6
-
Doubles
-
-
Attack
-
-
Hadik*, Spada, Althann
-
1 hit per Pair.
-
-
*- If not yet in play, skip this target.
-
-
Counterattack
-
-
Hadik
-
1 hit.
-
-
IN RESERVE (Commanded)
-
268B
-
-
- -
-
Second Line
-
-
8
-
Doubles
-
-
Command
-
Two Pairs
-
Zeiten out of reserve
-
-
-
Absorb
-
Pair, Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers them instead.
-
-
269B
-
-
- -
-
Schwerin
-
I
-
Doubles
-
-
Screen
-
-
Any enemy attack
-
-
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
-
The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. "Let all brave Prussians follow me!" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly.
-
270B
-
-
- -
-
-
Charles Lorraine
-
-
6
-
-
5/6
-
-
Command
-
Two Pairs
-
Hadik out of reserve
-
-
-
Counterattack
-
Pair
-
Mannstein
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
Sticks on this card count toward your Tactical Victory.
-
271B
-
-
- -
-
d'Ursel
-
-
6
-
3/4
-
-
Attack
-
-
Right Foot, Left Foot
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Right Foot, Left Foot
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
RETIRE
-
272B
-
-
- -
-
Stolberg
-
-
4
-
5/6
-
-
Attack
-
-
Left Foot, Right Foot
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Left Foot, Right Foot
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
RETIRE
-
273B
-
-
- -
-
Spada
-
-
6
-
3/4
-
-
Attack
-
-
Schönaich, Zeiten
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Schönaich
-
-
When it became clear the day was lost, only the "almost suicidal" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls.
-
RETIRE
-
274B
-
-
- -
-
Breysach
-
-
6
-
-
5/6
-
-
Attack
-
-
Right Foot, Left Foot
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Right Foot, Left Foot
-
1 hit.
-
-
IN RESERVE (d'Ursel)
-
275B
-
-
- -
-
Campitelli
-
-
4
-
3/4
-
-
Attack
-
-
Left Foot, Right Foot
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Left Foot, Right Foot
-
1 hit.
-
-
IN RESERVE (Stolberg)
-
276B
-
-
- -
-
Althann
-
-
4
-
-
5/6
-
-
Attack
-
-
Schönaich, Zeiten
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
Pair
-
Schönaich
-
-
IN RESERVE (Spada)
-
277B
-
-
- -
-
Hadik
-
-
4
-
Doubles
-
-
Attack
-
-
Zeiten*, Schönaich
-
1 hit.
-
-
*- If not yet in play, skip this target.
-
-
Counterattack
-
Pair
-
Zeiten
-
1 hit.
-
-
IN RESERVE (Commanded)
-
278B
-
-
- -
-
Browne
-
I
-
Doubles
-
-
Screen
-
-
Any enemy attack
-
-
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
-
The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later.
-
279B
-
-
- -

-

BRESLAU

-
-
Grenzers
-
1
-
Doubles
-
-
Attack
-
-
Brandes
-
1 hit. Ignores Link.
-
-
Grenzers were light troops originating in the Austrian borderlands, specializing in skirmish tactics. At Breslau, a number of these troops suddenly emerged from the woods on Brandes's right flank, intent on attacking his rear. In this they were bitterly opposed by the flank guard under Rohr.
-
280B
-
-
- -
-
Nadasdy
-
-
8
-
-
1/2
-
-
Attack
-
-
Brandes, Lestwitz
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Brandes
-
1 hit.
-
-
281B
-
-
- -
-
Kheul
-
-
8
-
-
3/4
-
-
Attack
-
-
Lestwitz, Schultze
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Lestwitz
-
1 hit.
-
-
282B
-
-
- -
-
Esterhazy
-
-
8
-
-
5/6
-
-
Attack
-
-
Zieten, Schultze
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
Pair
-
Zieten
-
1 hit.
-
-
283B
-
-
- -
-
Austrian Guns
-
II
-
Straight 4/3
-
-
Screen
-
-
Any enemy attack
-
-
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.

-
284B
-
-
- -
-
-
Zieten
-
-
4
- -
1/2
-
-
Attack
-
-
Esterhazy, Kheul
-
1 hit per die.
-
-
-
Counterattack
-
-
Esterhazy
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
285B
-
-
- -
-
Schultze
-
-
4
- - -
3/4
-
-
Absorb
-
-
Lestwitz or Zieten
-
When target suffers Hits, this card suffers 1 less hit per die.
-
-
286B
-
-
- -
-
Lestwitz
-
-
4
- - -
3/4
-
-
Attack
-
-
Kheul
-
1 hit per die.
-
-
-
Counterattack
-
Pair
-
Kheul
-
1 hit.
-
-
287B
-
-
- -
-
Brandes
-
-
4
- -
5/6
-
-
Attack
-
-
Nadasdy, Kheul
-
1 hit per die.
-
-
-
Counterattack
-
-
Any enemy attack
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
288B
-
-
- -
-
Bevern
-
-
4
-
4-6
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers 1 less hit per die.
-
-
When there are dice on this card, friendly Counterattacks inflict one extra hit.
-
Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.
-
289B
-
-
- -
-
Prussian Guns
-
II
-
Straight 4/3
-
-
Screen
-
-
Any enemy attack
-
-
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.

-
290B
-
-
- -

-

LEUTHEN

-
-
Feint
-
1
-
1/2
-
-
Counterattack
-
-
Borne
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
While dice are on this card, Charles cannot Command and Austrians cannot Shift.
-
This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.
-
RETIRE, PURSUIT
-
291B
-
-
- -
-
Driesen
-
-
4
-
3/4
-
-
Attack
-
-
Lucchesi
-
1 hit per die.
-
-
-
Screen
-
Pair
-
Lucchesi, Kheul
-
-
The Bayreuth Dragoons opened the attack, and suffered heavy casaulties. Rather than intervene immediately, jealous cuirassiers in the second line decided to "let the king's favorite dragoons stew a little first!"
-
292B
-
-
- -
-
Retzow
-
-
6
-
1/2
-
-
Attack
-
-
Kheul*, Colloredo*, Nadasdy
-
1 hit per die. 1 self per action.
-
-
* - Skip targets if not yet in play.
-
-
Counterattack
-
-
Kheul
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
293B
-
-
- -
-
Ferdinand
-
-
6
-
3/4
-
-
Attack
-
-
Nadasdy, Colloredo
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Nadasdy
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
294B
-
-
- -
-
Zieten
-
-
6
-
5/6
-
-
Attack
-
-
O'Donell
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
O'Donell, Nadasdy
-
-
295B
-
-
- -
-
The Leuthen Chorale
-
1
-
(5)/(6)
-
-
Absorb
-
Voluntary
-
Any friendly formation
-
When target suffers Hits, this card suffers 1 less hit per die.
-
-
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
-
At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.
-
296B
-
-
- -
-
-
O'Donell
-
-
6
-
3/4
-
-
Attack
-
-
Zieten
-
1 hit per die. 1 self per action.
-
-
-
Screen
-
-
Zieten, Ferdinand
-
-
297B
-
-
- -
-
Nadasdy
-
-
8
- -
-
5/6
-
-
Attack
-
-
Ferdinand
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Ferdinand
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
If this Routs before Colloredo enters play, you lose the game immediately.
-
298B
-
-
- -
-
Colloredo
-
-
6
- - -
Doubles
-
-
Absorb
-
-
Nadasdy or Kheul
-
When target suffers Hits, this card suffers 1 less hit instead.
-
-
-
Command
-
Pair
-
Kheul, Lucchesi out of reserve
-
-
IN RESERVE (Commanded)
-
299B
-
-
- -
-
Kheul
-
-
6
- - -
1/2
-
-
Attack
-
-
Retzow, Ferdinand
-
1 hit per die. 1 self per action.
-
-
-
Counterattack
-
-
Retzow
-
1 hit. Additionally, this unit suffers one less hit per die.
-
-
IN RESERVE (Commanded)
-
300B
-
-
- -
-
Lucchesi
-
-
4
-
3/4
-
-
Attack
-
-
Driesen, Retzow
-
1 hit per die versus Driesen. Two hits per die versus Retzow.
-
-
-
Screen
-
Pair
-
Driesen, Retzow
-
-
Once the Austrian line had repositioned, these cavalry swooped down, aimed at the exposed Prussian left flank. This was thwarted, narrowly, by Driesen.
-
IN RESERVE (Commanded)
-
301B
-
-
- -
-
Borne
-
4
-
5/6
-
-
Attack
-
-
Feint
-
1 hit per die. 1 self per action.
-
-
When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.
-
The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.
-
302B
-
-
- -
-
Poor Charles :-(
-
4
-
Doubles
-
-
Command
-
Two Pairs
-
Colloredo out of reserve
-
-
-
Absorb
-
-
Any friendly formation
-
When target suffers Hits, this card suffers 1 hit ONLY instead.
-
-
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
-
303B
-
-
- \ No newline at end of file diff --git a/info/s_1.html b/info/s_1.html new file mode 100644 index 0000000..a4549eb --- /dev/null +++ b/info/s_1.html @@ -0,0 +1,201 @@ + + + + + +1 - White Mountain + + + + + +

1 - White Mountain

+
+
+
+
White Mountain
+
8 November 1620
+
+
+
The Bohemian Revolt
+
Cards 7A-10A
+
Morale: 4
+
+
+
+
Imperials & Catholic League
+
Cards 1A-6A
+
Morale: 2
+
+
+
+
A strong defensive position is squandered by the hapless rebel leadership, effectively ending the Bohemian Revolt. Incredibly, the war it ignited would continue on, engulfing most of Europe for three decades. A simple battle to get your feet wet.
+
1
+
+
+
+
The Twelve Apostles
+
III
+
Straight 4
+
+
Bombard
+
+
+
+
+
Screen
+
+
Any enemy attack
+
+
These were a dozen heavy guns fielded by the Catholic League.
+
1A
+
+
+
+
Catholic League Cavalry
+
4
+
3/4
+
+
Attack
+
Triplet
+
Schlick
+
1 hit.
+
+
+
Screen
+
Pair
+
Hohenlohe
+
+
2A
+
+
+
+
Catholic League Foot
+
6
+
(6)
+
+
Attack
+
+
Hohenlohe, Schlick
+
1 hit per die. 1 self per action.
+
+
3A
+
+
+
+
Imperial Cavalry
+
4
+
1/2
+
+
Attack
+
Triplet
+
Protestant Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Thurn
+
+
PURSUIT
+
4A
+
+
+
+
Liechtenstein
+
6
+
(5)
+
+
Attack
+
+
Thurn, Hohenlohe
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
5A
+
+
+
+
Tiefenbach
+
4
+
+
(4)
+
+
Attack
+
+
Thurn, Hohenlohe
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Liechtenstein)
+
6A
+
+
+
+
+
Thurn
+
6
+
6
+
+
Attack
+
+
Liechtenstein, Tiefenbach
+
1 hit per die. 1 self per action.
+
+
One of the nobles who instigated the Bohemian Revolt (and thus the Thirty Years War) by chucking a couple of civil servants out a window. They survived, and Thurn went on to be one of the worst generals in the rebellion. His incompetence helped seal their fate at White Mountain.
+
7A
+
+
+
+
Protestant Cavalry
+
4
+
5/6
+
+
Attack
+
Triplet
+
Imperial Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Liechtenstein, Tiefenbach
+
+
PURSUIT
+
8A
+
+
+
+
Hohenlohe
+
6
+
+
5
+
+
Attack
+
+
Catholic League Foot, Liechtenstein, Tiefenbach
+
1 hit per die. 1 self per action.
+
+
9A
+
+
+
+
Schlick
+
4
+
4
+
+
Attack
+
Triplet
+
Catholic League Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Catholic League Foot
+
+
10A
+
+
\ No newline at end of file diff --git a/info/s_10.html b/info/s_10.html new file mode 100644 index 0000000..1433f95 --- /dev/null +++ b/info/s_10.html @@ -0,0 +1,206 @@ + + + + + +10 - Blore Heath + + + + + +

10 - Blore Heath

+
+
+
+
Blore Heath
+
22 September 1459
+
+
+
House of Lancaster
+
Cards 50A-55A
+
Morale: 3
+
+
+
+
House of York
+
Cards 56A-60A
+
Morale: 1
+
+
+
+
+
10
+
+
+
+
Audley's Left
+
5
+
5
+
+
Attack
+
+
Neville's Right, Neville's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Neville's Right
+
+
50A
+
+
+
+
Audley's Right
+
5
+
6
+
+
Attack
+
+
Neville's Left, Neville's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Neville's Left
+
+
51A
+
+
+
+
Lancaster Archers
+
I
+
Triples
+
+
Screen
+
+
Any enemy attack
+
+
When both Audley's Left and Audley's Right have Routed, remove this card from play. The removal of this card does not constitute a Rout.
+
52A
+
+
+
+
Dudley's Left
+
6
+
(6)
+
+
Attack
+
+
Neville's Right, Neville's Center
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Audley's Left)
+
53A
+
+
+
+
Dudley's Right
+
6
+
(5)
+
+
Attack
+
+
Neville's Left, Neville's Center
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Audley's Right)
+
54A
+
+
+
+
Lancaster Reserves
+
6
+
Doubles
+
+
Absorb
+
Pair
+
Any friendly Pink formation
+
When target suffers Hits, this unit suffers them instead.
+
+
55A
+
+
+
+
+
Yorkist Archers
+
I
+
Triples
+
+
Screen
+
+
Any enemy attack
+
+
56A
+
+
+
+
Neville's Left
+
4
+
3/4
+
+
Attack
+
+
Audley's Right, Dudley's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Audley's Right
+
1 hit.
+
+
57A
+
+
+
+
Neville's Center
+
4
+
+
5/6
+
+
Attack
+
+
Audley's Left, Audley's Right, Dudley's Left, Dudley's Right
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
While this card is in play, you may place dice on TWO Blue cards each turn, in addition to dice placed on any Dark Blue card.
+
58A
+
+
+
+
Neville's Right
+
4
+
4/5
+
+
Attack
+
+
Audley's Left, Dudley's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Audley's Left
+
1 hit.
+
+
59A
+
+
+
+
Wagon Laager
+
II
+
Doubles
+
+
Screen
+
+
Audley's Left, Audley's Right
+
+
60A
+
+
\ No newline at end of file diff --git a/info/s_11.html b/info/s_11.html new file mode 100644 index 0000000..e8dbbad --- /dev/null +++ b/info/s_11.html @@ -0,0 +1,158 @@ + + + + + +11 - Mortimer's Cross + + + + + +

11 - Mortimer's Cross

+
+
+
+
Mortimer's Cross
+
3 February 1461
+
+
+
House of Lancaster
+
Cards 61A-63A
+
Morale: 2
+
+
+
+
House of York
+
Cards 64A-67A
+
Morale: 2
+
+
+
+
+
11
+
+
+
+
Wiltshire
+
4
+
Doubles
+
+
Attack
+
+
Devereaux, York's Center
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Devereaux
+
1 hit.
+
+
61A
+
+
+
+
Pembroke
+
4
+
5
+
+
Attack
+
+
York's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
York's Center
+
1 hit.
+
+
62A
+
+
+
+
Tudor
+
4
+
6
+
+
Attack
+
+
Herbert, York's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Herbert
+
1 hit.
+
+
63A
+
+
+
+
+
Herbert
+
4
+
(4)
+
+
Attack
+
+
Tudor, Pembroke
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Tudor
+
+
64A
+
+
+
+
York's Center
+
6
+
(5)
+
+
Attack
+
+
Pembroke, Wiltshire, Tudor
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Any enemy attack
+
+
65A
+
+
+
+
Devereaux
+
4
+
(6)
+
+
Attack
+
+
Wiltshire, Pembroke
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Wiltshire
+
+
66A
+
+
+
+
Edward, Duke of York
+
1
+
Doubles
+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

For example, if an Action does one hit per die and you have two dice on that card and two dice on this card, you can remove these dice along with the dice on the other card to inflict three hits. If a Reaction requires a Pair and you only have one die on the card in question, you MAY (but again are not required to) remove the dice from this card to use them as one die to complete the Pair.

+
67A
+
+
\ No newline at end of file diff --git a/info/s_12.html b/info/s_12.html new file mode 100644 index 0000000..acfb655 --- /dev/null +++ b/info/s_12.html @@ -0,0 +1,305 @@ + + + + + +12 - Towton + + + + + +

12 - Towton

+
+
+
+
Towton
+
29 March 1461
+
+
+
House of Lancaster
+
Cards 68A-75A
+
Morale: 4
+
+
+
+
House of York
+
Cards 76A-82A
+
Morale: 2
+
+
+
Only 8 Morale cubes (the 6 listed above, and the 2 that start on Special Formations) are used for this scenario. Place the other two back in the box.
+
+
12
+
+
+
+
Somerset's Left
+
5
+
(1)/(2)
+
+
Attack
+
+
Warwick's Right, Warwick's Left, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Warwick's Right
+
1 hit.
+
+
68A
+
+
+
+
Somerset's Center
+
6
+
(3)/(4)
+
+
Attack
+
+
Warwick's Right, Wenlock, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy formation
+
+
69A
+
+
+
+
Somerset's Right
+
5
+
(5)/(6)
+
+
Attack
+
+
Warwick's Left, Warwick's Right, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Warwick's Left
+
1 hit.
+
+
70A
+
+
+
+
Lancaster Archers
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
71A
+
+
+
+
Exeter's Left
+
6
+
(5)/(6)
+
+
Attack
+
+
Warwick's Right, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wenlock
+
1 hit.
+
+
IN RESERVE (Somerset's Left)
+
72A
+
+
+
+
Exeter's Center
+
8
+
(5)/(6)
+
+
Attack
+
+
Warwick's Right, Wenlock, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy formation
+
+
IN RESERVE (Somerset's Center)
+
73A
+
+
+
+
Exeter's Right
+
6
+
(1)/(2)
+
+
Attack
+
+
Warwick's Left, Dinham
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dinham
+
1 hit.
+
+
IN RESERVE (Somerset's Right)
+
74A
+
+
+
+
Trollope
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
75A
+
+
+
+
+
Warwick's Left
+
7
+
(3)/(4)
+
+
Attack
+
+
Somerset's Right, Somerset's Center, Exeter's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Somerset's Right, Somerset's Center
+
1 hit.
+
+
76A
+
+
+
+
Warwick's Right
+
7
+
(5)/(6)
+
+
Attack
+
+
Somerset's Left, Somerset's Center, Exeter's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Somerset's Left, Somerset's Center
+
1 hit.
+
+
77A
+
+
+
+
York Archers
+
II
+
Straight 3
+
+
Screen
+
+
Any enemy formation
+
+
+
Bombard
+
+
+
+
78A
+
+
+
+
Dinham
+
6
+
(5)/(6)
+
+
Attack
+
+
Somerset's Right, Somerset's Center, Exeter's Right, Exeter's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Exeter's Right, Exeter's Center
+
+
IN RESERVE (Warwick's Left)
+
79A
+
+
+
+
Wenlock
+
6
+
(3)/(4)
+
+
Attack
+
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Somerset's Center, Exeter's Left, Exeter's Center
+
+
IN RESERVE (Warwick's Right)
+
80A
+
+
+
+
Edward, Duke of York
+
1
+
Any
+
+
Command
+
Full House
+
Norfolk out of reserve
+
+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.
+
81A
+
+
+
+
Norfolk
+
4
+
Doubles
+
+
Attack
+
Pair
+
Somerset's Left, Somerset's Center, Exeter's Left, Exeter's Center
+
1 hit per die.
+
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
IN RESERVE (Commanded)
+
82A
+
+
\ No newline at end of file diff --git a/info/s_13.html b/info/s_13.html new file mode 100644 index 0000000..44f2309 --- /dev/null +++ b/info/s_13.html @@ -0,0 +1,170 @@ + + + + + +13 - Edgecote Moor + + + + + +

13 - Edgecote Moor

+
+
+
+
Edgecote Moor
+
26 July 1469
+
+
+
House of York
+
Cards 43B-47B
+
Morale: 1
+
+
+
+
"Robin" of Redesdale
+
Cards 48B-51B
+
Morale: 1
+
+
+
The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.
+
+
13
+
+
+
+
Pembroke
+
4
+
(6)
+
+
Attack
+
+
Redesdale, Clapham
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
43B
+
+
+
+
Herbert
+
4
+
(5)
+
+
Attack
+
+
Redesdale, Clapham
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair
+
Pembroke
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
44B
+
+
+
+
Yorkist Reinforcements
+
III
+
Straight 3
+
+
Command
+
3 cubes
+
Devon and Devon's Archers
+
+
Unlike most Special Formations, this card begins the game with NO cubes on it.
+
45B
+
+
+
+
Devon
+
6
+
(3)/(4)
+
+
Attack
+
+
Redesdale, Clapham
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Commanded)
+
46B
+
+
+
+
Devon's Archers
+
II
+
Doubles
+
+
Screen
+
+
Any enemy formation
+
+
Unlike most Special Formations, this card begins the game with NO cubes on it.
+
IN RESERVE (Commanded)
+
47B
+
+
+
+
+
Redesdale
+
6
+
(5)/(6)
+
+
Attack
+
+
Pembroke, Herbert, Devon
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Pembroke, Herbert
+
1 hit.
+
+
48B
+
+
+
+
Rebel Archers
+
II
+
Doubles
+
+
Screen
+
+
Any enemy formation
+
+
49B
+
+
+
+
Rebel Reinforcements
+
III
+
Straight 3
+
+
Command
+
3 cubes
+
Clapham
+
+
Unlike most Special Formations, this card begins the game with NO cubes on it.
+
50B
+
+
+
+
Clapham
+
4
+
(3)/(4)
+
+
Attack
+
+
Pembroke, Herbert, Devon
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Commanded)
+
51B
+
+
\ No newline at end of file diff --git a/info/s_14.html b/info/s_14.html new file mode 100644 index 0000000..779830b --- /dev/null +++ b/info/s_14.html @@ -0,0 +1,201 @@ + + + + + +14 - Barnet + + + + + +

14 - Barnet

+
+
+
+
Barnet
+
14 April 1471
+
+
+
House of Lancaster
+
Cards 52B-56B
+
Morale: 1
+
+
+
+
House of York
+
Cards 57B-62B
+
Morale: 2
+
+
+
+
+
14
+
+
+
+
Exeter
+
5
+
Doubles
+
+
Attack
+
+
Edward IV
+
1 hit. 1 self per action.
+
+
52B
+
+
+
+
Montagu
+
6
+
5
+
+
Attack
+
+
Hastings, Edward IV
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Edward IV
+
1 hit. Additionally, this unit only suffers one hit.
+
+
53B
+
+
+
+
Oxford
+
5
+
6
+
+
Attack
+
+
Hastings, Edward IV
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
54B
+
+
+
+
Warwick
+
4
+
5/6
+
+
Attack
+
+
Edward IV, Gloucester
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Exeter or Montagu)
+
55B
+
+
+
+
The Kingmaker
+
I
+
+
Screen
+
Voluntary
+
Any enemy formation
+
+
While this card is in play, you may place dice on TWO Red cards per Turn.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing, but it does constitute Richard Neville, 16th Earl of Warwick, suffering from a fatal case of being stabbed to death.

+
56B
+
+
+
+
+
Hastings
+
4
+
5
+
+
Attack
+
+
Montagu, Warwick
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Montagu
+
1 hit.
+
+
57B
+
+
+
+
Edward IV
+
6
+
5/6
+
+
Attack
+
+
Exeter, Montagu, Warwick
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Montagu
+
1 hit. Additionally, this unit only suffers one hit.
+
+
58B
+
+
+
+
Gloucester
+
4
+
5/6
+
+
Attack
+
+
Exeter, Warwick
+
1 hit per die. 1 self per action.
+
+
59B
+
+
+
+
Edward's Reserves
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Edward IV
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
If this card is still in play when Edward IV Routs, this card also Routs, immediately and simultaneously.
+
60B
+
+
+
+
"Treason!"
+
1
+
3/4
+
+
Attack
+
Full House
+
Oxford
+
Oxford immediately Routs. This cannot be Screened.
+
+
In the dense fog, Oxford was mistaken for the enemy and his men fired upon in the confusion. Fearing treason, they fled the battlefield.
+
61B
+
+
+
+
The King
+
I
+
+
Screen
+
Voluntary
+
Any enemy formation
+
+
While this card is in play, you may place dice on TWO Blue cards per Turn, in addition to any dice placed on a Dark Blue card.

Once this card is used to SCREEN an attack, the card is removed from play and this benefit is lost. This does not constitute Routing.

+
62B
+
+
\ No newline at end of file diff --git a/info/s_15.html b/info/s_15.html new file mode 100644 index 0000000..ed62060 --- /dev/null +++ b/info/s_15.html @@ -0,0 +1,181 @@ + + + + + +15 - Tewkesbury + + + + + +

15 - Tewkesbury

+
+
+
+
Tewkesbury
+
4 May 1471
+
+
+
House of York
+
Cards 63B-67B
+
Morale: 2
+
+
+
+
House of Lancaster
+
Cards 68B-71B
+
Morale: 3
+
+
+
+
+
15
+
+
+
+
A Plump of Spears
+
1
+
Doubles
+
If there are dice on this card, Attacks you make against Somerset inflict one extra Hit.

When Somerset Routs, remove this card from play (this does not constitute a Rout) and place any dice back into your dice pool.

+
63B
+
+
+
+
Gloucester
+
4
+
(4)
+
+
Attack
+
+
Somerset, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Somerset
+
+
64B
+
+
+
+
Edward IV
+
6
+
(5)
+
+
Attack
+
+
Somerset, Wenlock
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Wenlock
+
+
65B
+
+
+
+
Hastings
+
4
+
(6)
+
+
Attack
+
+
Devon, Wenlock
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Devon
+
+
66B
+
+
+
+
York's Guns
+
II
+
Straight 3
+
+
Screen
+
+
Any enemy formation
+
+
+
Bombard
+
+
+
+
67B
+
+
+
+
+
Devon
+
6
+
(6)
+
+
Attack
+
+
Hastings, Edward IV
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Hastings
+
+
68B
+
+
+
+
Wenlock
+
6
+
(5)
+
+
Attack
+
+
Edward IV, Gloucester
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Edward IV
+
+
Wenlock cannot Screen after Somerset Routs (the retreating Somerset, enraged that Wenlock had not supported his attack, killed him on the spot with an axe).
+
69B
+
+
+
+
Somerset
+
6
+
+
5/6
+
+
Attack
+
+
Edward IV, Gloucester
+
1 hit per die. 1 self per action.
+
+
70B
+
+
+
+
Lancaster's Guns
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
71B
+
+
\ No newline at end of file diff --git a/info/s_16.html b/info/s_16.html new file mode 100644 index 0000000..570285b --- /dev/null +++ b/info/s_16.html @@ -0,0 +1,221 @@ + + + + + +16 - Stoke Field + + + + + +

16 - Stoke Field

+
+
+
+
Stoke Field
+
16 June 1487
+
+
+
An Imposter, Lambert Simnel
+
Cards 72B-75B
+
Morale: 3
+
+
+
+
House of Tudor
+
Cards 76B-82B
+
Morale: 1
+
+
+
+
+
16
+
+
+
+
Lincoln's Left
+
4
+
4
+
+
Attack
+
+
Scales, Oxford, Strange
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Scales
+
1 hit.
+
+
72B
+
+
+
+
German Mercenaries
+
4
+
Doubles
+
+
Attack
+
+
Oxford, Strange
+
1 hit per die.
+
+
This Formation ALWAYS suffers one less Hit when being Attacked, and NEVER suffers more than one Hit in any given Attack.
+
73B
+
+
+
+
Irish Kerns
+
8
+
6
+
+
Attack
+
+
Oxford, Strange
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
74B
+
+
+
+
Lincoln's Right
+
4
+
5
+
+
Attack
+
+
Savage, Oxford, Strange
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Savage
+
1 hit.
+
+
75B
+
+
+
+
+
Savage
+
3
+
4
+
+
Attack
+
+
Lincoln's Right
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Lincoln's Right
+
+
PURSUIT
+
76B
+
+
+
+
Oxford
+
8
+
+
5/6
+
+
Attack
+
+
German Mercenaries, Lincoln's Left, Lincoln's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
German Mercenaries
+
1 hit. Additionally, this unit suffers one less hit.
+
+
77B
+
+
+
+
Scales
+
3
+
3
+
+
Attack
+
+
Lincoln's Left
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Lincoln's Left
+
+
PURSUIT
+
78B
+
+
+
+
Tudor Archers
+
II
+
Straight 3
+
+
Attack
+
+
Irish Kerns
+
1 hit.
+
+
+
Screen
+
+
Any enemy formation
+
+
79B
+
+
+
+
The Earl of Oxford
+
1
+
Doubles
+
If there are dice on this card, you MAY, but are not required to, remove all dice on this card when taking an Action or a Reaction with another Formation. If you do so, the dice thus removed count as ONE "wild" die, matching the type needed to take the Action or Reaction.

If there are dice on this card at the start of your Roll Phase, you may place dice on two Red Formations in addition to any dice placed on a Pink Formation.

+
80B
+
+
+
+
Henry VII
+
7
+
6
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
81B
+
+
+
+
Strange
+
6
+
6
+
+
Attack
+
+
German Mercenaries, Lincoln's Right, Lincoln's Left
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Oxford)
+
82B
+
+
\ No newline at end of file diff --git a/info/s_17.html b/info/s_17.html new file mode 100644 index 0000000..198f35d --- /dev/null +++ b/info/s_17.html @@ -0,0 +1,232 @@ + + + + + +17 - Chaeronea + + + + + +

17 - Chaeronea

+
+
+
+
Chaeronea
+
2 August 338 BCE
+
+
+
Philip II
+
Cards 92A-96A
+
Morale: 1
+
+
+
+
Greek Alliance
+
Cards 97A-101A
+
Morale: 3
+
+
+
+
If Polyaenus is to be believed (a big if!), Philip isolated the Greek left with a faked retreat, while the teenaged Alexander destroyed the famous Sacred Band of Thebes and smashed the Greek right.
+
17
+
+
+
+
Alexander
+
4
+
5/6
+
+
Attack
+
+
Sacred Band, Thebans, Allies
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Sacred Band, Thebans, Allies
+
+
92A
+
+
+
+
Left Phalanx
+
4
+
+
(1-3)
+
+
Attack
+
+
Thebans, Allies
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Center Phalanx
+
When target suffers Hits, this unit suffers them instead.
+
+
93A
+
+
+
+
Center Phalanx
+
4
+
+
(2-4)
+
+
Attack
+
+
Allies
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Left Phalanx, Right Phalanx
+
When target suffers Hits, this unit suffers them instead.
+
+
94A
+
+
+
+
Right Phalanx
+
4
+
+
(3-5)
+
+
Attack
+
+
Athenian Right, Allies
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Center Phalanx
+
When target suffers Hits, this unit suffers them instead.
+
+
95A
+
+
+
+
Philip's Hypaspists
+
2
+
Doubles
+
+
Attack
+
Pair
+
Athenian Left, Athenian Right
+
1 hit.
+
+
+
Screen
+
Pair
+
Athenian Left, Athenian Right
+
+
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
RETIRE
+
96A
+
+
+
+
+
Athenian Left
+
4
+
(3)/(4)
+
+
Attack
+
+
Philip's Hypaspists
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Philip's Hypaspists, Right Phalanx
+
+
PURSUIT
+
97A
+
+
+
+
Athenian Right
+
4
+
(5)/(6)
+
+
Attack
+
+
Right Phalanx, Center Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Right Phalanx
+
1 hit.
+
+
98A
+
+
+
+
Allies
+
4
+
(3)/(4)
+
+
Attack
+
+
Center Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Center Phalanx
+
1 hit.
+
+
99A
+
+
+
+
Thebans
+
4
+
(5)/(6)
+
+
Attack
+
+
Left Phalanx, Center Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
100A
+
+
+
+
Sacred Band
+
2
+
1-2
+
+
Attack
+
+
Left Phalanx, Alexander
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Alexander
+
1 hit. This unit suffers TWO less hits and never more than one.
+
+
101A
+
+
\ No newline at end of file diff --git a/info/s_18.html b/info/s_18.html new file mode 100644 index 0000000..6e4d768 --- /dev/null +++ b/info/s_18.html @@ -0,0 +1,287 @@ + + + + + +18 - The Granicus + + + + + +

18 - The Granicus

+
+
+
+
The Granicus
+
May 334 BCE
+
+
+
Various Squabbling Satraps
+
Cards 102A-108A
+
Morale: 3
+
+
+
+
Alexander III
+
Cards 109A-114A
+
Morale: 1
+
+
+
+
Persia's light cavalry is no match for our boy's infantry and Companions, and it doesn't help the Persian cause that no one is really in charge. About the only thing they have going for them is they're on the other side of a river. Will it be enough?
+
18
+
+
+
+
Persian Far Left
+
4
+
Doubles
+
+
Attack
+
Pair
+
Companions, Hypaspists
+
1 hit.
+
+
+
Screen
+
Pair
+
Companions, Hypaspists, Right Phalanx
+
+
102A
+
+
+
+
Persian Left
+
4
+
Doubles
+
+
Attack
+
Pair
+
Hypaspists, Right Phalanx
+
1 hit.
+
+
+
Screen
+
Pair
+
Right Phalanx
+
+
103A
+
+
+
+
Persian Center
+
4
+
Doubles
+
+
Attack
+
Pair
+
Center Phalanx
+
1 hit.
+
+
+
Screen
+
Pair
+
Center Phalanx
+
+
While this card is in play, you may place dice on TWO Blue cards per Turn.
+
104A
+
+
+
+
Persian Right
+
4
+
Doubles
+
+
Attack
+
Pair
+
Thessalians, Left Phalanx
+
1 hit.
+
+
+
Screen
+
Pair
+
Left Phalanx
+
+
105A
+
+
+
+
Persian Far Right
+
4
+
Doubles
+
+
Attack
+
Pair
+
Thessalians, Left Phalanx
+
1 hit.
+
+
+
Screen
+
Pair
+
Thessalians, Left Phalanx
+
+
106A
+
+
+
+
Memnon's Left
+
6
+
(5)/(6)
+
+
Attack
+
+
Hypaspists, Right Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Hypaspists
+
1 hit.
+
+
IN RESERVE (Persian Left)
+
107A
+
+
+
+
Memnon's Right
+
6
+
(3)/(4)
+
+
Attack
+
+
Left Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Left Phalanx
+
1 hit.
+
+
IN RESERVE (Persian Right)
+
108A
+
+
+
+
+
Thessalians
+
4
+
(1)/(2)
+
+
Attack
+
+
Persian Far Right, Persian Right, Memnon's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Persian Far Right, Persian Right
+
1 hit.
+
+
109A
+
+
+
+
Left Phalanx
+
4
+
+
(2)/(3)
+
+
Attack
+
+
Persian Far Right, Persian Right, Memnon's Right
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Center Phalanx
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
110A
+
+
+
+
Center Phalanx
+
4
+
+
(3)/(4)
+
+
Attack
+
+
Persian Center
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Left Phalanx, Right Phalanx
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
111A
+
+
+
+
Right Phalanx
+
4
+
+
(4)/(5)
+
+
Attack
+
+
Persian Left, Persian Center
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Center Phalanx
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
112A
+
+
+
+
Hypaspists
+
4
+
(5)/(6)
+
+
Attack
+
+
Persian Far Left, Persian Left, Memnon's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Persian Far Left, Persian Left
+
1 hit.
+
+
113A
+
+
+
+
Companions
+
4
+
Doubles
+
+
Attack
+
+
Persian Far Left, Persian Left, Memnon's Left
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Persian Far Left
+
1 hit.
+
+
114A
+
+
\ No newline at end of file diff --git a/info/s_19.html b/info/s_19.html new file mode 100644 index 0000000..f042291 --- /dev/null +++ b/info/s_19.html @@ -0,0 +1,298 @@ + + + + + +19 - Issus + + + + + +

19 - Issus

+
+
+
+
Issus
+
5 November 333 BCE
+
+
+
Darius III
+
Cards 115A-121A
+
Morale: 3
+
+
+
+
Alexander III
+
Cards 122A-129A
+
Morale: 1
+
+
+
+
Darius had a numerical advantage – how much exactly is impossible to say – but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.
+
19
+
+
+
+
Light Infantry
+
1
+
Doubles
+
+
Screen
+
Pair
+
Companions, Hypaspists
+
+
This small detachment was tasked with preventing Alexander and his Companion cavalry from crossing the river.

It didn't work.

You had one job.

+
115A
+
+
+
+
Cardaces Left
+
6
+
(6)
+
+
Attack
+
+
Companions, Hypaspists
+
1 hit per die. 1 self per action.
+
+
116A
+
+
+
+
Greek Left
+
4
+
(5)/(6)
+
+
Attack
+
+
Hypaspists, Right Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Right Phalanx
+
1 hit.
+
+
117A
+
+
+
+
Greek Right
+
4
+
(5)/(6)
+
+
Attack
+
+
Center Phalanx, Left Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Center Phalanx
+
1 hit.
+
+
118A
+
+
+
+
Cardaces Right
+
6
+
(6)
+
+
Attack
+
+
Left Phalanx
+
1 hit per die. 1 self per action.
+
+
119A
+
+
+
+
Persian Horse
+
6
+
4
+
+
Attack
+
+
Thessalians, Left Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Thessalians
+
+
120A
+
+
+
+
The Immortals
+
2
+
+
Doubles
+
+
Attack
+
Pair
+
Hypaspists, Companions
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Companions
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
IN RESERVE (Greek Left)
+
121A
+
+
+
+
+
Thessalians
+
4
+
5/6
+
+
Attack
+
+
Persian Horse, Cardaces Right
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Persian Horse
+
+
122A
+
+
+
+
Skirmishers
+
1
+
Doubles
+
+
Screen
+
Pair
+
Cardaces Right, Greek Left, Greek Right
+
+
Often these battles began with skirmishing forces up-front fighting with each other before the heavier infantry was engaged. Usually these preliminaries aren't a great fit for the scale and emphasis of this system.

If you feel like their absence in the other scenarios is a deal-breaker, use this optional rule: roll a die. If it's a 1-3, your skirmishers beat the other side's, and if it's 4-6, theirs beat yours. This does not constitute routing and no morale cubes change hands.

+
123A
+
+
+
+
Left Phalanx
+
3
+
+
(1)/(2)
+
+
Attack
+
+
Cardaces Right, Greek Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Persian Horse, Cardaces Right
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
124A
+
+
+
+
Center Phalanx
+
3
+
+
(2-4)
+
+
Attack
+
+
Greek Right, Greek Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Greek Right
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
125A
+
+
+
+
Right Phalanx
+
3
+
+
(4)/(5)
+
+
Attack
+
+
Greek Left, Greek Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Greek Left
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
126A
+
+
+
+
Hoplite Reserve
+
8
+
+
(6)
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
127A
+
+
+
+
Hypaspists
+
3
+
(5)/(6)
+
+
Attack
+
+
Light Infantry, Cardaces Left, Greek Left, The Immortals
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Cardaces Left, Greek Left, The Immortals
+
1 hit.
+
+
128A
+
+
+
+
Companions
+
4
+
Doubles
+
+
Attack
+
+
Light Infantry, Cardaces Left, Greek Left, The Immortals
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Cardaces Left, The Immortals
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
129A
+
+
\ No newline at end of file diff --git a/info/s_2.html b/info/s_2.html new file mode 100644 index 0000000..a052c3a --- /dev/null +++ b/info/s_2.html @@ -0,0 +1,243 @@ + + + + + +2 - Marston Moor + + + + + +

2 - Marston Moor

+
+
+
+
Marston Moor
+
2 July 1644
+
+
+
Royalists
+
Cards 11A-17A
+
Morale: 2
+
+
+
+
Parliament & Covenanters
+
Cards 18A-24A
+
Morale: 3
+
+
+
+
A letter from King Charles convinced Prince Rupert of the Rhine that he ought to fight a much larger army. Parliament won a lopsided victory. Only the stubborn stand of the Whitecoats prevented total disaster. This has more moving parts than the White Mountain scenario.
+
2
+
+
+
+
Northern Horse
+
3
+
Doubles
+
+
Attack
+
Pair
+
Fairfax
+
1 hit.
+
+
+
Screen
+
Pair
+
Baillie, Lumsden, Fairfax
+
+
PURSUIT
+
11A
+
+
+
+
Tillier's Left
+
6
+
(6)
+
+
Attack
+
+
Baillie, Lumsden
+
1 hit per die. 1 self per action.
+
+
12A
+
+
+
+
Royalist Guns
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
13A
+
+
+
+
Tillier's Right
+
4
+
(5)/(6)
+
+
Attack
+
+
Crawford, Manchester
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
14A
+
+
+
+
Whitecoats
+
2
+
Doubles
+
+
Attack
+
Pair
+
Crawford, Manchester
+
1 hit.
+
+
IN RESERVE (Tillier's Right)
+
15A
+
+
+
+
Byron
+
3
+
Doubles
+
+
Attack
+
Two Pairs
+
Cromwell
+
1 hit.
+
+
+
Screen
+
Pair
+
Crawford, Manchester, Cromwell
+
+
PURSUIT
+
16A
+
+
+
+
Rupert's Lifeguard
+
1
+
While this card is in play, Tillier's Left and Tillier's Right suffer one less hit when Attacked.

When either the Northern Horse or Byron are about to Rout, add the Lifeguard's Unit to that Formation. That is, that Formation does NOT Rout at this time, but only has one Unit block.

Remove this card from play if and when that happens. This does not constitute a Rout.

+
17A
+
+
+
+
+
Cromwell
+
4
+
1-3
+
+
Attack
+
+
Byron, Northern Horse
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Byron, Tillier's Right, Whitecoats
+
+
Cromwell's disciplined cavalry didn't chase after the fleeing Byron, but circled around to take out the other wing of horse.
+
18A
+
+
+
+
Crawford
+
4
+
(5)/(6)
+
+
Attack
+
+
Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
19A
+
+
+
+
Manchester
+
4
+
(4)
+
+
Attack
+
+
Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Crawford)
+
20A
+
+
+
+
Roundhead Guns
+
II
+
Triples
+
+
Screen
+
+
Any enemy attack
+
+
21A
+
+
+
+
Baillie
+
3
+
(6)
+
+
Attack
+
+
Tillier's Left, Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
22A
+
+
+
+
Lumsden
+
5
+
(5)
+
+
Attack
+
+
Tillier's Left, Tillier's Right, Whitecoats
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Baillie)
+
23A
+
+
+
+
Fairfax
+
3
+
Doubles
+
+
Attack
+
Pair
+
Northern Horse
+
1 hit.
+
+
+
Screen
+
Pair
+
Tillier's Left, Northern Horse
+
+
PURSUIT
+
24A
+
+
\ No newline at end of file diff --git a/info/s_20.html b/info/s_20.html new file mode 100644 index 0000000..03fe078 --- /dev/null +++ b/info/s_20.html @@ -0,0 +1,290 @@ + + + + + +20 - Gaugamela + + + + + +

20 - Gaugamela

+
+
+
+
Gaugamela
+
1 October 331 BCE
+
+
+
Alexander III
+
Cards 130A-135A
+
Morale: 1
+
+
+
+
Darius III
+
Cards 92B-100B
+
Morale: 4
+
+
+
+
Numbering somewhere between 100,000 and one million (!), Darius's army vastly outnumbered Alexander's. But he was still trying to fight the Macedonians with Persian methods, and after some hard fighting, Alexander broke the Persian left.
+
20
+
+
+
+
Skirmishers
+
1
+
Doubles
+
+
Attack
+
Pair
+
Left Chariots OR Right Chariots
+
1 hit. You CHOOSE the target.
+
+
+
Screen
+
Pair
+
Any enemy formation
+
If either Chariot formation is screened, it suffers one Hit!
+
+
130A
+
+
+
+
Thessalians
+
4
+
+
5/6
+
+
Attack
+
+
Bessus, Greeks
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Bessus, Greeks
+
+
131A
+
+
+
+
Phalanx
+
6
+
+
(1-3)
+
+
Attack
+
+
Greeks, The Immortals, Right Reserve
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
132A
+
+
+
+
Hoplites
+
6
+
+
(4-6)
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
As the years of campaigning wore on, the elite Macedonian Phalanx grew smaller, and Alexander had to increasingly rely on Greek mercenaries and allies to plug holes in his line.
+
133A
+
+
+
+
Hypaspists
+
4
+
+
(5)/(6)
+
+
Attack
+
+
Mazaeus, Kinsmen, The Immortals
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Mazaeus, Kinsmen, The Immortals
+
1 hit.
+
+
134A
+
+
+
+
Companions
+
4
+
+
Doubles
+
+
Attack
+
Pair
+
Kinsmen, The Immortals, Left Reserve
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Left Chariots
+
1 hit.
+
+
135A
+
+
+
+
+
Left Chariots
+
2
+
Doubles
+
+
Attack
+
Pair
+
Companions
+
1 hit. 1 self per action.
+
+
92B
+
+
+
+
Mazaeus
+
6
+
6
+
+
Attack
+
+
Companions, Hypaspists
+
1 hit per die. 1 self per action.
+
+
93B
+
+
+
+
Kinsmen
+
3
+
5
+
+
Attack
+
Pair
+
Companions, Hypaspists
+
1 hit.
+
+
+
Screen
+
Pair
+
Companions
+
+
94B
+
+
+
+
The Immortals
+
2
+
Doubles
+
+
Attack
+
Pair
+
Phalanx, Companions, Hypaspists
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
95B
+
+
+
+
Greeks
+
3
+
(4)
+
+
Attack
+
+
Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Phalanx
+
1 hit.
+
+
96B
+
+
+
+
Bessus
+
6
+
3
+
+
Attack
+
+
Thessalians, Phalanx
+
1 hit per die. 1 self per action.
+
+
97B
+
+
+
+
Right Chariots
+
2
+
Doubles
+
+
Attack
+
Pair
+
Phalanx
+
1 hit. 1 self per action.
+
+
98B
+
+
+
+
Left Reserve
+
6
+
+
(6)
+
+
Counterattack
+
Pair
+
Companions
+
1 hit.
+
+
IN RESERVE (Kinsmen)
+
99B
+
+
+
+
Right Reserve
+
6
+
+
(6)
+
+
Counterattack
+
Pair
+
Phalanx
+
1 hit.
+
+
IN RESERVE (The Immortals)
+
100B
+
+
\ No newline at end of file diff --git a/info/s_21.html b/info/s_21.html new file mode 100644 index 0000000..cdbec81 --- /dev/null +++ b/info/s_21.html @@ -0,0 +1,251 @@ + + + + + +21 - The Hydaspes + + + + + +

21 - The Hydaspes

+
+
+
+
The Hydaspes
+
May 326 BCE
+
+
+
Alexander III
+
Cards 101B-107B
+
Morale: 1
+
+
+
+
Porus
+
Cards 108B-113B
+
Morale: 3
+
+
+
+
Crossing the river with a small part of his army, Alexander was initially outnumbered, and the enemy's fearsome elephants threatened to break the phalanx. But daring and complicated maneuvers threw the Indian army into disarray, securing victory for Alexander in his last major battle.
+
21
+
+
+
+
Left Phalanx
+
3
+
+
(2)/(3)
+
+
Attack
+
+
Right Elephants, Right Infantry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Right Infantry
+
1 hit.
+
+
101B
+
+
+
+
Center Phalanx
+
4
+
+
(3)/(4)
+
+
Absorb
+
Voluntary
+
Left Phalanx, Right Phalanx
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
When either the Left or the Right Phalanx makes an Attack, if there are dice on this card, remove them and use them as part of that formation's Attack.
+
102B
+
+
+
+
Right Phalanx
+
3
+
+
(4)/(5)
+
+
Attack
+
+
Left Elephants, Left Infantry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Left Infantry
+
1 hit.
+
+
103B
+
+
+
+
Hypaspists
+
3
+
5/6
+
+
Attack
+
+
Left Elephants, Left Infantry
+
1 hit per die. 1 self per action.
+
+
+
Command
+
Two Pairs
+
Craterus out of reserve
+
+
104B
+
+
+
+
Companions
+
4
+
Doubles
+
+
Attack
+
Pair
+
Left Cavalry, Right Cavalry, Left Infantry
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Left Cavalry, Right Cavalry
+
1 hit.
+
+
105B
+
+
+
+
Coenus
+
3
+
Doubles
+
+
Attack
+
Pair
+
Right Cavalry
+
1 hit.
+
+
Yes, the below is correct: this Formation comes out of Reserve when the enemy player's Left Cavalry Routs.
+
IN RESERVE (Left Cavalry)
+
106B
+
+
+
+
Craterus
+
1
+
Triples
+
+
Attack
+
Triplet
+
Left Infantry, Right Infantry
+
5 hits.
+
+
This Formation can Attack its targets even when those targets are in Reserve.
+
IN RESERVE (Commanded)
+
107B
+
+
+
+
+
Left Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
Companions
+
1 hit per action. 1 self per action.
+
+
+
Screen
+
Pair
+
Companions
+
+
108B
+
+
+
+
Left Elephants
+
4
+
(6)
+
+
Attack
+
+
Right Phalanx
+
1 hit per die. 1 self per action.
+
+
This Formation ALWAYS suffers one less Hit when Attacked.
+
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
+
109B
+
+
+
+
Right Elephants
+
4
+
(5)
+
+
Attack
+
+
Left Phalanx
+
1 hit per die. 1 self per action.
+
+
This Formation ALWAYS suffers one less Hit when Attacked.
+
If playing with Mary Holland, this Formation suffers zero hits, because that would be mean, and you should be nice to elephants.
+
110B
+
+
+
+
Right Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
Companions
+
1 hit per action. 1 self per action.
+
+
IN RESERVE (Left Cavalry)
+
111B
+
+
+
+
Left Infantry
+
6
+
(5)
+
+
Attack
+
+
Right Phalanx
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Left Elephants)
+
112B
+
+
+
+
Right Infantry
+
6
+
(6)
+
+
Attack
+
+
Left Phalanx
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Right Elephants)
+
113B
+
+
\ No newline at end of file diff --git a/info/s_22.html b/info/s_22.html new file mode 100644 index 0000000..2920c42 --- /dev/null +++ b/info/s_22.html @@ -0,0 +1,216 @@ + + + + + +22 - Gabiene + + + + + +

22 - Gabiene

+
+
+
+
Gabiene
+
316 BCE
+
+
+
Eumenes
+
Cards 114B-119B
+
Morale: 2
+
+
+
+
Antigonus
+
Cards 120B-123B
+
Morale: 2
+
+
+
+
One of the many battles fought by Alexander's successors (the Diadochi), this one proved tactically inconclusive. But the capture of Eumenes's baggage was enough for his Silver Shields to turn him over to Antigonus for execution.
+
22
+
+
+
+
E. Heavy Cavalry
+
4
+
1-3
+
+
Attack
+
+
A. Heavy Cavalry, A. Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
A. Heavy Cavalry
+
+
114B
+
+
+
+
E. Elephants
+
4
+
5/6
+
+
Attack
+
+
A. Elephants
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
A. Elephants
+
1 hit. Additionally, this unit suffers one less hit.
+
+
PURSUIT
+
115B
+
+
+
+
E. Light Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
A. Light Cavalry
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
A. Light Cavalry, A. Phalanx
+
+
116B
+
+
+
+
Eumenes's Camp
+
1
+
While this card is in play, the Silver Shields suffer one less hit when Attacked and never more than one hit.
+
117B
+
+
+
+
The Silver Shields
+
2
+
+
(5)/(6)
+
+
Attack
+
Pair
+
A. Phalanx
+
1 hit per die (plus dice from E. Phalanx).
+
+
+
Counterattack
+
+
A. Phalanx
+
1 hit.
+
+
IN RESERVE (E. Elephants)
+
118B
+
+
+
+
E. Phalanx
+
4
+
4/5
+
+
Absorb
+
+
The Silver Shields
+
When target suffers Hits, this unit suffers them instead.
+
+
Whenever the Silver Shields make an Attack, remove the dice from this card and use them as part of the Attack.
+
IN RESERVE (E. Elephants)
+
119B
+
+
+
+
+
A. Light Cavalry
+
6
+
Doubles
+
+
Attack
+
Pair
+
Eumenes's Camp
+
1 hit.
+
+
+
Screen
+
Pair
+
E. Light Cavalry, The Silver Shields
+
+
PURSUIT
+
120B
+
+
+
+
A. Elephants
+
3
+
5/6
+
+
Attack
+
+
E. Elephants
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
E. Elephants
+
1 hit. Additionally, this unit suffers one less hit.
+
+
PURSUIT
+
121B
+
+
+
+
A. Heavy Cavalry
+
6
+
1-3
+
+
Attack
+
+
E. Heavy Cavalry, The Silver Shields
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
E. Heavy Cavalry
+
+
122B
+
+
+
+
A. Phalanx
+
8
+
+
(4)/(5)
+
+
Attack
+
+
The Silver Shields, E. Phalanx
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
The Silver Shields
+
1 hit.
+
+
IN RESERVE (A. Elephants)
+
123B
+
+
\ No newline at end of file diff --git a/info/s_23.html b/info/s_23.html new file mode 100644 index 0000000..5fe18d2 --- /dev/null +++ b/info/s_23.html @@ -0,0 +1,262 @@ + + + + + +23 - Ipsus + + + + + +

23 - Ipsus

+
+
+
+
Ipsus
+
301 BCE
+
+
+
Antigonus
+
Cards 124B-129B
+
Morale: 2
+
+
+
+
Seleucus
+
Cards 130B-135B
+
Morale: 2
+
+
+
+
Like Gabiene and many other battles from the Wars of the Diadochi, this battle saw two armies that were mostly identical in structure and tactics. And like many ancient battles, the death of a single man, the enemy commander (in this case Antigonus), was sufficient to secure victory.
+
23
+
+
+
+
A. Light Cavalry
+
4
+
1/2
+
+
Attack
+
+
S. Light Cavalry
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
S. Light Cavalry
+
+
124B
+
+
+
+
A. Elephants
+
4
+
5/6
+
+
Attack
+
+
S. Elephants, S. Light Cavalry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
S. Elephants
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
125B
+
+
+
+
Demetrius
+
6
+
5/6
+
+
Attack
+
+
Antiochus
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Antiochus
+
1 hit.
+
+
PURSUIT
+
126B
+
+
+
+
Antigonus
+
4
+
+
Doubles
+
+
Screen
+
Pair
+
S. Left Phalanx, S. Right Phalanx
+
+
127B
+
+
+
+
A. Left Phalanx
+
6
+
(2)/(3)
+
+
Attack
+
+
S. Right Phalanx, S. Left Phalanx
+
1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
+
+
+
Counterattack
+
Pair
+
S. Right Phalanx
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (A. Elephants)
+
128B
+
+
+
+
A. Right Phalanx
+
6
+
(3)/(4)
+
+
Attack
+
+
S. Left Phalanx, S. Right Phalanx
+
1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
+
+
+
Counterattack
+
Pair
+
S. Left Phalanx
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (A. Elephants)
+
129B
+
+
+
+
+
Antiochus
+
6
+
5/6
+
+
Attack
+
+
Demetrius
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Demetrius
+
1 hit.
+
+
PURSUIT
+
130B
+
+
+
+
S. Elephants
+
5
+
5/6
+
+
Attack
+
+
A. Elephants, A. Light Cavalry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
A. Elephants
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
131B
+
+
+
+
S. Light Cavalry
+
4
+
1/2
+
+
Attack
+
+
Antigonus
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
A. Light Cavalry
+
+
132B
+
+
+
+
Seleucus
+
1
+
Doubles
+
+
Screen
+
Pair
+
A. Left Phalanx, A. Right Phalanx
+
+
If Antiochus Routs or Pursues, remove this Formation from play (this removal does not constitute a Rout).
+
Historically Antiochus was chased off the field by Demetrius. Seleucus then moved his elephant reserve to block Demetrius from returning.
+
133B
+
+
+
+
S. Left Phalanx
+
6
+
(3)/(4)
+
+
Attack
+
+
A. Right Phalanx, A. Left Phalanx
+
1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
+
+
+
Counterattack
+
Pair
+
A. Right Phalanx
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (S. Elephants)
+
134B
+
+
+
+
S. Right Phalanx
+
6
+
(2)/(3)
+
+
Attack
+
+
A. Left Phalanx, A. Right Phalanx
+
1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
+
+
+
Counterattack
+
Pair
+
A. Left Phalanx
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (S. Elephants)
+
135B
+
+
\ No newline at end of file diff --git a/info/s_24.html b/info/s_24.html new file mode 100644 index 0000000..6288059 --- /dev/null +++ b/info/s_24.html @@ -0,0 +1,275 @@ + + + + + +24 - Little Round Top + + + + + +

24 - Little Round Top

+
+
+
+
Little Round Top
+
2 July 1863
+
+
+
Union
+
Cards 136A-143A
+
Morale: 1
+
+
+
+
Confederate
+
Cards 144A-149A
+
Morale: 2
+
+
+
+
One of the most famous actions of the day saw fewer than three thousand men mount a desperate, hard-fought, and ingenious defense of the Union left flank against the repeated assaults of nearly five thousand butternuts.
+
24
+
+
+
+
Sharpshooters
+
1
+
Doubles
+
+
Screen
+
Pair
+
15th Alabama
+
+
If there are dice on this card when the 20th Maine attacks, remove these dice and deal one additional hit.

When the 15th Alabama Routs, remove this card from play (this does not constitute a Rout).

+
136A
+
+
+
+
20th Maine
+
4
+
+
(5)/(6)
+
+
Attack
+
+
15th Alabama, 47th Alabama
+
1 hit per die. 1 self per action. (But see Sharpshooters.)
+
+
+
Counterattack
+
Pair
+
15th Alabama
+
1 hit. Additionally, this unit suffers one less hit.
+
+
137A
+
+
+
+
83rd Pennsylvania
+
4
+
+
(4)
+
+
Attack
+
+
47th Alabama, 4th Alabama, 15th Alabama
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
47th Alabama, 4th Alabama
+
1 hit.
+
+
138A
+
+
+
+
44th New York
+
4
+
+
(3)
+
+
Attack
+
+
5th Texas, 4th Texas, 4th Alabama
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
5th Texas
+
1 hit.
+
+
139A
+
+
+
+
16th Michigan
+
4
+
+
(2)
+
+
Attack
+
+
4th Texas, 5th Texas
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
4th Texas
+
1 hit.
+
+
Hurray, Michigan!
+
140A
+
+
+
+
Artillery
+
III
+
Straight 3
+
+
Screen
+
Voluntary
+
Any enemy formation
+
+
141A
+
+
+
+
Weed's Brigade
+
8
+
+
Any
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
142A
+
+
+
+
Devil's Den
+
4
+
When this Formation Routs, the Union does not lose a morale cube. (If the Confederate Formation that Routs this Formation also Routs simultaneously, they DO lose a morale cube.)
+
143A
+
+
+
+
+
48th Alabama
+
5
+
(6)
+
+
Attack
+
+
Devil's Den, Weed's Brigade
+
1 hit per die. 1 self per action.
+
+
144A
+
+
+
+
4th Texas
+
5
+
(1)/(2)
+
+
Attack
+
+
16th Michigan, 44th New York
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
16th Michigan
+
1 hit.
+
+
145A
+
+
+
+
5th Texas
+
5
+
(2)/(3)
+
+
Attack
+
+
44th New York, 16th Michigan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
44th New York
+
1 hit.
+
+
146A
+
+
+
+
4th Alabama
+
5
+
(3)/(4)
+
+
Attack
+
+
83rd Pennsylvania, 44th New York
+
1 hit per die. 1 self per action.
+
+
Whenever the 47th Alabama makes an Attack, you MAY remove the dice from this card and use them as part of the Attack.
+
147A
+
+
+
+
47th Alabama
+
5
+
(4)/(5)
+
+
Attack
+
+
83rd Pennsylvania, 20th Maine
+
1 hit per die. 1 self per action. (But see 4th Alabama.)
+
+
+
Counterattack
+
Pair
+
83rd Pennsylvania
+
1 hit.
+
+
148A
+
+
+
+
15th Alabama
+
5
+
(5)/(6)
+
+
Attack
+
+
20th Maine, 83rd Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
20th Maine
+
1 hit.
+
+
149A
+
+
\ No newline at end of file diff --git a/info/s_25.html b/info/s_25.html new file mode 100644 index 0000000..053fcfc --- /dev/null +++ b/info/s_25.html @@ -0,0 +1,357 @@ + + + + + +25 - The Wheatfield + + + + + +

25 - The Wheatfield

+
+
+
+
The Wheatfield
+
2 July 1863
+
+
+
Confederate
+
Cards 150A-156A
+
Morale: 3
+
+
+
+
Union
+
Cards 157A-167A
+
Morale: 3
+
+
+
+
Confederate assaults caused the Union to retreat, then Union assoults caused the rebs to fall back, and on and on, back and forth, possession of the Wheatfield changing hands repeatedly, neither side gaining any real advantage, with thousands of casualties
+
25
+
+
+
+
Semmes
+
6
+
(5)/(6)
+
+
Absorb
+
Voluntary
+
Kershaw
+
When target suffers Hits, this unit suffers them instead.
+
+
Whenever Kershaw makes an Attack, you MUST remove the dice from this card and use them as part of the Attack.

This Formation Routs automatically when Kershaw Routs.

+
150A
+
+
+
+
Kershaw
+
6
+
3/4
+
+
Attack
+
+
de Trobriand, Tilton, Kelly, Sweitzer
+
1 hit per die. 1 self per action. (But see Semmes.)
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Addtionally, this unit suffers one less hit.
+
+
151A
+
+
+
+
Anderson
+
5
+
4
+
+
Attack
+
+
Ward, de Trobriand, Zook, Burbank
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
152A
+
+
+
+
Benning
+
5
+
3
+
+
Attack
+
+
Ward, Cross, Day, Burbank
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
153A
+
+
+
+
Rebel Artillery
+
I
+
Straight 4
+
+
Screen
+
Voluntary
+
Any enemy formation
+
+
154A
+
+
+
+
McLaws
+
1
+
1/2
+
+
Command
+
Full House
+
Wofford out of reserve
+
+
IN RESERVE (de Trobriand)
+
155A
+
+
+
+
Wofford
+
5
+
4/5/6
+
+
Attack
+
+
Tilton, Sweitzer, Burbank, Day
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
When this card enters play, the Union Formations Zook and Kelly immediately Retire.

This Formation can Attack targets even when those targets are in Reserve.

+
IN RESERVE (Commanded)
+
156A
+
+
+
+
+
Ward
+
4
+
1/2
+
+
Attack
+
+
Benning, Anderson
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Benning, Anderson
+
+
RETIRE
+
157A
+
+
+
+
de Trobriand
+
4
+
(3)/(4)
+
+
Attack
+
+
Kershaw, Anderson
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
RETIRE
+
158A
+
+
+
+
Tilton
+
4
+
(5)/(6)
+
+
Attack
+
+
Kershaw
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Voluntary
+
de Trobriand
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
RETIRE
+
159A
+
+
+
+
Stony Hill
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
At the start of any Union turn in which there are no other Blue (not Dark Blue, but Blue) Formations remaining, this Formation immediately Routs. Yes, this does constitute a Rout and results in passing a morale cube.
+
160A
+
+
+
+
Cross
+
4
+
5/6
+
+
Attack
+
+
Benning, Anderson, Kershaw
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
RETIRE; RESERVE (Ward)
+
161A
+
+
+
+
Brooke
+
4
+
Doubles
+
+
Absorb
+
Voluntary
+
Cross, Zook, Kelly
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
IN RESERVE (Ward)
+
162A
+
+
+
+
Zook
+
4
+
(3)/(4)
+
+
Attack
+
+
Anderson, Kershaw
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
IN RESERVE (de Trobriand)
+
163A
+
+
+
+
Kelly
+
4
+
(1)/(2)
+
+
Attack
+
+
Kershaw
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
Fightin' Irish!
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
IN RESERVE (de Trobriand)
+
164A
+
+
+
+
Sweitzer
+
4
+
(5)/(6)
+
+
Attack
+
+
Kershaw, Wofford
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
IN RESERVE (Tilton)
+
165A
+
+
+
+
Day
+
4
+
4/5/6
+
+
Attack
+
+
Benning, Anderson, Kershaw, Wofford
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Cross)
+
166A
+
+
+
+
Burbank
+
4
+
1/2/3
+
+
Attack
+
+
Anderson, Kershaw, Wofford
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Cross)
+
167A
+
+
\ No newline at end of file diff --git a/info/s_26.html b/info/s_26.html new file mode 100644 index 0000000..471f4e7 --- /dev/null +++ b/info/s_26.html @@ -0,0 +1,328 @@ + + + + + +26 - The Peach Orchard + + + + + +

26 - The Peach Orchard

+
+
+
+
The Peach Orchard
+
2 July 1863
+
+
+
Confederate
+
Cards 168A-177A
+
Morale: 4
+
+
+
+
Union
+
Cards 136B-143B
+
Morale: 2
+
+
+
+
Sickle's line formed a salient at the Peach Orchard, which collapsed under pressure from the Confederates. Sickles himself was hit in the leg by a cannonball. To counter rumors that he had died, he sat up on his stretcher and puffed at a cigar to show that he was still breathing.
+
26
+
+
+
+
18th Mississippi
+
4
+
2
+
+
Attack
+
+
105th Pennsylvania, 57th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
168A
+
+
+
+
13th Mississippi
+
4
+
2
+
+
Attack
+
+
63rd Pennsylvania, 57th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
169A
+
+
+
+
17th Mississippi
+
4
+
3
+
+
Attack
+
+
63rd Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
170A
+
+
+
+
21st Mississippi
+
4
+
3
+
+
Attack
+
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
171A
+
+
+
+
Wofford
+
4
+
1
+
+
Absorb
+
Voluntary
+
Any Red formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
172A
+
+
+
+
Rebel Artillery
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
173A
+
+
+
+
8th South Carolina
+
4
+
4
+
+
Attack
+
+
68th Pennsylvania, 141st Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
174A
+
+
+
+
3rd South Carolina Battalion
+
3
+
5
+
+
Attack
+
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
175A
+
+
+
+
2nd South Carolina
+
4
+
6
+
+
Attack
+
+
141st Pennsylvania, 68th Pennsylvania, 114th Pennsylvania
+
1 hit per die. 1 self per action.
+
+
176A
+
+
+
+
Fatal Blunder
+
I
+
If after rolling you cannot or do not place any dice on a Pink Formation, remove the cube from this card, adding it to your Morale Cubes. This card is then removed from play and all remaining Pink Formations Rout immediately.
+
During the confusion of the battle, someone yelled out a false order, and the Carolina regiments wheeled to the right, exposing their flank to Union artillery. "Hundreds of the bravest and best men of Carolina fell, victims of this fatal blunder," Kershaw wrote later.
+
177A
+
+
+
+
+
141st Pennsylvania
+
4
+
2
+
+
Attack
+
+
2nd South Carolina, 3rd South Carolina Battalion
+
1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
136B
+
+
+
+
68th Pennsylvania
+
4
+
3
+
+
Attack
+
+
21st Mississippi, 8th South Carolina
+
1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
137B
+
+
+
+
Wheatfield Road Artillery
+
II
+
Straight 3
+
+
Screen
+
+
Any attack on 68th Pennsylvania or 141st Pennsylvania
+
+
If both the 68th and 141st Pennsylvania are Routed, this Formation immediately Routs as well. This DOES constitute a Rout and results in the exchange of a morale cube.
+
138B
+
+
+
+
114th Pennsylvania
+
4
+
4
+
+
Attack
+
+
21st Mississippi, 17th Mississippi
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (63rd Pennsylvania)
+
139B
+
+
+
+
63rd Pennsylvania
+
4
+
Doubles
+
+
Counterattack
+
Pair
+
Any Red formation
+
1 hit.
+
+
+
Screen
+
Pair, Voluntary
+
Any attack on 105th Pennsylvania
+
+
RETIRE
+
140B
+
+
+
+
57th Pennsylvania
+
4
+
5
+
+
Attack
+
+
13th Mississippi, 17th Mississippi
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (63rd Pennsylvania)
+
141B
+
+
+
+
105th Pennsylvania
+
4
+
6
+
+
Attack
+
+
18th Mississippi, 13th Mississippi
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit.
+
+
142B
+
+
+
+
Orchard Artillery
+
I
+
Straight 4
+
+
Screen
+
+
Any Red formation
+
+
143B
+
+
\ No newline at end of file diff --git a/info/s_27.html b/info/s_27.html new file mode 100644 index 0000000..e409b9c --- /dev/null +++ b/info/s_27.html @@ -0,0 +1,224 @@ + + + + + +27 - Cemetery Ridge + + + + + +

27 - Cemetery Ridge

+
+
+
+
Cemetery Ridge
+
2 July 1863
+
+
+
Confederate
+
Cards 144B-147B
+
Morale: 1
+
+
+
+
Union
+
Cards 148B-154B
+
Morale: 3
+
+
+
+
Anderson's attack on the Union center came close to breaking it, opening a gap in the line. The line – perhaps even the Union – was saved byt he 262 men of the First Minnesota Volunteer Infantry Regiment, which charged a brigade over five times its size, suffering 215 casualties.
+
27
+
+
+
+
Posey
+
5
+
(6)
+
+
Attack
+
Pair
+
Hays's Division
+
1 hit per die. 1 self per action.
+
+
Posey may Attack Hays's Division even while that Division is in Reserve.
+
144B
+
+
+
+
Wright
+
5
+
(4-6)
+
+
Attack
+
+
Carr, Hall, Webb
+
1 hit per die. 1 self per action. (But see Lang.)
+
+
+
Counterattack
+
Pair
+
Hall, Webb
+
1 hit.
+
+
145B
+
+
+
+
Lang
+
3
+
(1-3)
+
+
Absorb
+
Voluntary
+
Any attack on Wilcox or Wright
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
Whenever an Attack is made by Wilcox or Wright, you MUST remove the dice from this card and use them as part of the Attack.
+
146B
+
+
+
+
Wilcox
+
6
+
4/5/6
+
+
Attack
+
+
Carr, 1st Minnesota, Hall
+
1 hit per die. 1 self per action. (But see Lang.)
+
+
+
Counterattack
+
Pair
+
Carr
+
1 hit.
+
+
147B
+
+
+
+
+
Brewster
+
4
+
(1)/(2)
+
+
Absorb
+
Voluntary
+
Carr
+
When target suffers Hits, this unit suffers them instead.
+
+
When Carr Routs or Retires, Brewster Routs automatically.
+
148B
+
+
+
+
Carr
+
4
+
(3)/(4)
+
+
Attack
+
+
Wilcox, Wright
+
1 hit per die. 1 self per action.
+
+
RETIRE
+
149B
+
+
+
+
1st Minnesota
+
2
+
Doubles
+
+
Attack
+
+
Wilcox
+
2 hits.
+
+
+
Counterattack
+
Pair
+
Wilcox
+
1 hit. This unit suffers TWO less hits and never more than one.
+
+
IN RESERVE (Carr)
+
150B
+
+
+
+
Hall
+
4
+
(5)/(6)
+
+
Attack
+
+
Wright, Posey, Wilcox
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wright
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
151B
+
+
+
+
Webb
+
4
+
(6)
+
+
Attack
+
+
Wright, Posey, Wilcox
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wright
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Hall)
+
152B
+
+
+
+
Hays's Division
+
5
+
Doubles
+
+
Counterattack
+
Pair
+
Posey
+
1 hit.
+
+
+
Screen
+
Pair
+
Wright
+
+
IN RESERVE (Carr)
+
153B
+
+
+
+
Union Artillery
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
154B
+
+
\ No newline at end of file diff --git a/info/s_28.html b/info/s_28.html new file mode 100644 index 0000000..229df39 --- /dev/null +++ b/info/s_28.html @@ -0,0 +1,206 @@ + + + + + +28 - Culp's Hill + + + + + +

28 - Culp's Hill

+
+
+
+
Culp's Hill
+
2 July 1863
+
+
+
Union
+
Cards 155B-161B
+
Morale: 1
+
+
+
+
Confederate
+
Cards 162B-165B
+
Morale: 3
+
+
+
+
Impressive defensive works constructed on the initiative of Brig. Gen. Goerge Greene (a civil engineer) allowedh a desperately thin blue line of around two thousand men to beat back nearly five thousand rebs. (Before playing, be sure to read the "Geary" card and keep its effects in mind.)
+
28
+
+
+
+
Breastworks
+
8
+
When any Dark Blue Formation (including Reserves taking an Absorb Reaction) is to suffer only one hit in an attack, this Formation suffers the hit instead.

If the Formation would suffer more than one hit, this Formation suffers all hits but one, which the targeted/absorbing Formation suffers.

When this Formation Routs, it does not cause the loss of a morale cube.

Finally, while I've got your attention: as long as Greene's Right is in play, you can place dice on TWO Dark Blue cards each turn. Why is this note on this card, and not on Greene's Right? Because I didn't have room on that card. And folks wonder why the cards don't have art on them...

+
155B
+
+
+
+
Greene's Left
+
3
+
+
6
+
+
Attack
+
+
Jones
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Jones
+
1 hit. Additionally, this unit suffers one less hit.
+
+
156B
+
+
+
+
Greene's Center
+
3
+
+
5
+
+
Attack
+
+
Williams
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Williams
+
1 hit. Additionally, this unit suffers one less hit.
+
+
157B
+
+
+
+
Greene's Right
+
3
+
+
4
+
+
Attack
+
+
Steuart
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Steuart
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
158B
+
+
+
+
Reserves
+
4
+
+
Doubles
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers them instead.
+
+
159B
+
+
+
+
137th New York
+
2
+
Doubles
+
+
Attack
+
+
Steuart
+
1 hit.
+
+
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
IN RESERVE (Greene's Right)
+
160B
+
+
+
+
Geary
+
V
+
Straight 4/3
+
Unlike most Special Formations, this card begins the game with NO cubes on it.

If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or less dice, you need a three-die straight to earn a cube.

When there are FIVE cubes on this card, Geary's Division arrives, bringing the late hour battle to a close. The game ends immediately in a UNION VICTORY.

+
161B
+
+
+
+
+
Steuart
+
8
+
(5)/(6)
+
+
Attack
+
+
Greene's Right, 137th New York
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Greene's Right, 137th New York
+
+
162B
+
+
+
+
Williams
+
8
+
(4)
+
+
Attack
+
+
Greene's Center
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Greene's Center
+
+
163B
+
+
+
+
Jones
+
8
+
(3)
+
+
Attack
+
+
Greene's Left
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Greene's Left
+
+
164B
+
+
+
+
Johnson
+
1
+
(1)/(2)
+
If there are dice on this card when you Attack with any of your Formations, you MAY expend all the dice on this card, adding them to the Attack.

If you choose to do so, your attacking Formation suffers one extra self hit.

+
165B
+
+
\ No newline at end of file diff --git a/info/s_29.html b/info/s_29.html new file mode 100644 index 0000000..21ae6c3 --- /dev/null +++ b/info/s_29.html @@ -0,0 +1,240 @@ + + + + + +29 - 2nd Day of Gettysburg + + + + + +

29 - 2nd Day of Gettysburg

+
+
+
+
2nd Day of Gettysburg
+
2 July 1863
+
+
+
Union
+
Cards 166B-172B
+
Morale: 2
+
+
+
+
Confederate
+
Cards 173B-177B
+
Morale: 2
+
+
+
+
The Confederates attacked the Union line en echelon in a series of bloody assaults. Meade shuffled men from one part of the "fish hook" to the next, pushing back and plugging holes in his line. At the end of the day, the line held.
+
29
+
+
+
+
Little Round Top
+
2
+
6
+
+
Attack
+
+
Hood
+
1 hit per die.
+
+
+
Counterattack
+
+
Hood
+
1 hit.
+
+
166B
+
+
+
+
Sickles
+
6
+
+
(5)
+
+
Attack
+
+
McLaws
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
McLaws
+
1 hit. Additionally, this unit suffers one less hit.
+
+
167B
+
+
+
+
Hancock
+
8
+
+
(4)
+
+
Attack
+
+
Anderson
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Anderson
+
1 hit. Additionally, this unit suffers one less hit.
+
+
168B
+
+
+
+
Howard
+
6
+
+
(3)
+
+
Attack
+
+
Early
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Early
+
1 hit. Additionally, this unit suffers one less hit.
+
+
169B
+
+
+
+
Slocum
+
6
+
+
(2)
+
+
Attack
+
+
Johnson
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Johnson
+
1 hit. Additionally, this unit suffers one less hit.
+
+
170B
+
+
+
+
Sykes
+
4
+
+
Doubles
+
+
Absorb
+
Voluntary
+
Little Round Top
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
171B
+
+
+
+
Meade
+
1
+
Any
+
+
Absorb
+
Voluntary
+
Any friendly but Little Round Top
+
When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
+
+
The Meade Formation never suffers hits, and this Reaction can never be used to absorb hits for Little Round Top.
+
172B
+
+
+
+
+
Johnson
+
4
+
(3)/(4)
+
+
Attack
+
+
Slocum
+
1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
+
173B
+
+
+
+
Early
+
5
+
(1)/(2)
+
+
Attack
+
+
Howard
+
1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are dice on TWO Red cards. (This doesn't necessarily need to be the case when your turn begins, but does need to be the case the instant that you place dice on this card.)
+
174B
+
+
+
+
Anderson
+
5
+
5/6
+
+
Attack
+
+
Hancock
+
2 hits, PLUS 1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are already dice on McLaws.
+
175B
+
+
+
+
McLaws
+
5
+
5/6
+
+
Attack
+
+
Sickles, Hancock
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
Dice can only be placed on this card if there are already dice on Hood.
+
176B
+
+
+
+
Hood
+
4
+
Doubles
+
+
Attack
+
+
Little Round Top, Sickles
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Voluntary
+
Little Round Top
+
+
177B
+
+
\ No newline at end of file diff --git a/info/s_3.html b/info/s_3.html new file mode 100644 index 0000000..3baa4b0 --- /dev/null +++ b/info/s_3.html @@ -0,0 +1,179 @@ + + + + + +3 - The Plains of Abraham + + + + + +

3 - The Plains of Abraham

+
+
+
+
The Plains of Abraham
+
13 September 1759
+
+
+
British
+
Cards 25A-28A
+
Morale: 0 - see below
+
+
+
+
French
+
Cards 29A-32A
+
Morale: 3 - see below
+
+
+
To win, the British must Rout all 3 French cards without losing any of their own. If the French Rout a single card, they win (even if they lose their last card when doing so).
+
The battle that won Canada for the British. This battle introduces Counter-attack Reactions.
+
3
+
+
+
+
British Left
+
4
+
5/6
+
+
Attack
+
+
French Right
+
1 hit per die.
+
+
+
Counterattack
+
+
French Right
+
1 hit.
+
+
25A
+
+
+
+
British Center
+
8
+
3/4
+
+
Attack
+
+
French Center
+
1 hit per die.
+
+
+
Counterattack
+
+
French Center
+
1 hit. Additionally, this unit suffers one less hit.
+
+
26A
+
+
+
+
British Right
+
4
+
1/2
+
+
Attack
+
+
French Left
+
1 hit per die.
+
+
+
Counterattack
+
+
French Left
+
1 hit.
+
+
27A
+
+
+
+
Wolfe
+
I
+
+
Screen
+
Voluntary
+
Any enemy attack
+
+
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

+
Brilliant, moody, and thirty-one years old, James Wolfe was fatally wounded early in the battle. As he bled out, he heard of his victory, and said "Now, God be praised, I will die in peace."
+
28A
+
+
+
+
+
French Left
+
4
+
6
+
+
Attack
+
Pair
+
British Right
+
1 hit.
+
+
+
Counterattack
+
+
British Right
+
1 hit.
+
+
29A
+
+
+
+
French Center
+
6
+
5/6
+
+
Attack
+
+
British Center
+
1 hit per die.
+
+
+
Counterattack
+
+
British Center
+
1 hit.
+
+
30A
+
+
+
+
French Right
+
4
+
4
+
+
Attack
+
Pair
+
British Left
+
1 hit.
+
+
+
Counterattack
+
+
British Left
+
1 hit.
+
+
31A
+
+
+
+
Montcalm
+
I
+
+
Screen
+
Voluntary
+
Any enemy attack
+
+
While this card is in play, you may place dice on TWO cards per turn.

Once this card is used to SCREEN an Attack, the card is removed from play. This does not constitute a Rout.

+
A seasoned commander at the age of forty-seven, Montcalm tried his best with inferior troops. Wounded during the battle, he died the next day.
+
32A
+
+
\ No newline at end of file diff --git a/info/s_30.html b/info/s_30.html new file mode 100644 index 0000000..8e4461b --- /dev/null +++ b/info/s_30.html @@ -0,0 +1,309 @@ + + + + + +30 - Edgehill + + + + + +

30 - Edgehill

+
+
+
+
Edgehill
+
23 October 1642
+
+
+
Royalists
+
Cards 178A-185A
+
Morale: 2
+
Tactical Victory: 18
+
+
+
Parliamentarians
+
Cards 186A-193A
+
Morale: 3
+
+
+
+
Initial success on the wings and a stubborn infantry contest had all the makings of a decisive Royalist victory. But the cavalier cavalry pursued the main roundhead horse, and the unsupported infantry was scattered by Parliamentarian reservee cavalry.
+
30
+
+
+
+
Royalist Guns
+
I
+
Full House
+
+
Screen
+
+
Any enemy formation
+
+
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
+
178A
+
+
+
+
Wilmot
+
4
+
Doubles
+
+
Attack
+
Pair
+
Basil Fielding
+
2 hits.
+
+
+
Screen
+
Pair
+
Meldrum
+
+
PURSUIT
+
179A
+
+
+
+
Wentworth
+
4
+
1/2
+
+
Attack
+
+
Meldrum, Charles Essex
+
1 hit per die. 1 self per action. (But see William Fielding.)
+
+
+
Counterattack
+
Pair
+
Meldrum
+
1 hit.
+
+
RETIRE
+
180A
+
+
+
+
William Fielding
+
4
+
3/4
+
+
Absorb
+
Voluntary
+
Any other Pink formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
When either Wentworth or Gerard makes an Attack, if there are dice on this card, you may (but don't have to) remove them and use them as part of that formation's Attack.
+
This is the Royalist father of Basil Fielding, Parliamentary cavalry commander.
+
181A
+
+
+
+
Gerard
+
4
+
5/6
+
+
Attack
+
+
Charles Essex, Ballard
+
1 hit per die (1 extra vs Essex). 1 self per action. (See W. Fielding.)
+
+
+
Counterattack
+
Pair
+
Charles Essex, Ballard
+
1 hit.
+
+
RETIRE
+
182A
+
+
+
+
Rupert of the Rhine
+
4
+
Doubles
+
+
Attack
+
Pair
+
Ramsay
+
2 hits.
+
+
+
Screen
+
Pair
+
Charles Essex
+
+
PURSUIT
+
183A
+
+
+
+
Byron
+
4
+
5/6
+
+
Attack
+
+
Meldrum, Charles Essex, Ballard
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Wentworth)
+
184A
+
+
+
+
Belasyse
+
4
+
1/2
+
+
Attack
+
+
Charles Essex, Ballard
+
1 hit per die. 1 self per action.
+
+
IN RESERVE (Gerard)
+
185A
+
+
+
+
+
Roundhead Guns
+
I
+
Full House
+
+
Screen
+
+
Any enemy formation
+
+
To earn a cube for this card, you must have five dice comprising a Double and a Triple in a single roll.
+
186A
+
+
+
+
Ramsay
+
4
+
5/6
+
+
Attack
+
+
Rupert of the Rhine
+
1 hit.
+
+
+
Screen
+
Pair
+
Gerard, Belasyse
+
+
PURSUIT
+
187A
+
+
+
+
Charles Essex
+
6
+
(5)/(6)
+
+
Attack
+
+
Gerard, William Fielding, Belasyse
+
1 hit per die. 1 self per action.
+
+
Colonel Charles Essex was of no relation to, and should not be confused with, the Earl of Essex, who led the Parliamentarian army. The colonel was kind enough not to survive this battle, thus preventing any such potential confusion going forward.
+
RETIRE
+
188A
+
+
+
+
Meldrum
+
6
+
3/4
+
+
Attack
+
+
Wentworth, William Fielding, Byron
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Wentworth, Byron
+
1 hit.
+
+
189A
+
+
+
+
Basil Fielding
+
4
+
3/4
+
+
Attack
+
+
Wilmot
+
1 hit.
+
+
+
Screen
+
Pair
+
Wentworth, Byron
+
+
The son of Royalist William Fielding. His father would die in battle the following spring.
+
PURSUIT
+
190A
+
+
+
+
Ballard
+
6
+
5/6
+
+
Attack
+
+
Gerard, William Fielding, Belasyse
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Gerard, Belasyse
+
1 hit.
+
+
IN RESERVE (Charles Essex)
+
191A
+
+
+
+
Balfour
+
1
+
1-3
+
+
Attack
+
+
Gerard, William Fielding, Belasyse
+
1 hit per die.
+
+
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
+
IN RESERVE (See Above)
+
192A
+
+
+
+
Stapleton
+
1
+
4-6
+
+
Attack
+
+
Wentworth, William Fielding, Byron
+
1 hit per die.
+
+
When both Rupert of the Rhine and Wilmot have left play (either via Rout or Pursuit), this card comes out of reserve.
+
IN RESERVE (See Above)
+
193A
+
+
\ No newline at end of file diff --git a/info/s_31.html b/info/s_31.html new file mode 100644 index 0000000..3ce8e3c --- /dev/null +++ b/info/s_31.html @@ -0,0 +1,263 @@ + + + + + +31 - 1st Newbury + + + + + +

31 - 1st Newbury

+
+
+
+
1st Newbury
+
20 September 1643
+
+
+
Parliamentarians
+
Cards 194A-199A
+
Morale: 2
+
+
+
+
Royalists
+
Cards 200A-206A
+
Morale: 1
+
+
+
+
A surprise attack grabbed key terrain and threatened the Royalist flanks. Recovering from the chaos, a counterattack broke the roundhead center, splitting Essex's army. An attempt to envelop the two halves was thwarted by the London Trained Bands.
+
31
+
+
+
+
Round Hill
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy formation
+
+
When Skippon routs, this card is removed from play (this does not constitute a rout).
+
Parliamentarian artillery was concentrated atop Round Hill, the position that Skippon occupied. Surrounding terrain funneled the enemy into narrow lanes within the firing zone. Dislodging Skippon and taking Round Hill in turn neutered the artillery, making that a key Royalist objective.
+
194A
+
+
+
+
Fortescue
+
6
+
+
(3)/(4)
+
+
Attack
+
+
Vavasour
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Vavasour
+
1 hit.
+
+
195A
+
+
+
+
Skippon
+
6
+
1-3
+
+
Attack
+
+
Wentworth, Byron
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers one less Hit instead.
+
+
196A
+
+
+
+
Essex
+
6
+
+
(5)/(6)
+
+
Attack
+
+
Rupert, Wentworth
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Rupert
+
1 hit.
+
+
197A
+
+
+
+
Stapleton
+
4
+
+
Doubles
+
+
Attack
+
+
Rupert
+
1 hit.
+
+
+
Screen
+
Pair
+
Rupert
+
+
198A
+
+
+
+
London Trained Bands
+
4
+
+
3/4
+
+
Attack
+
+
Gerard
+
1 hit per die. 1 self per action.
+
+
This unit always suffers 1 less Hit when attacked.
+
IN RESERVE (Skippon)
+
199A
+
+
+
+
+
Royalist Guns
+
I
+
Straight 4/3
+
+
Screen
+
+
Any enemy formation
+
+
While Skippon is in play, a Straight 4 is needed to earn a cube for this card. After Skippon Routs, only a Straight 3 is needed.
+
200A
+
+
+
+
Gerard
+
4
+
3/4
+
+
Attack
+
+
London Trained Bands
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Stapleton
+
+
Once London Trained Bands enters play, this formation can no longer Screen Stapleton.
+
201A
+
+
+
+
Rupert of the Rhine
+
6
+
(5)/(6)
+
+
Attack
+
+
Essex OR Stapleton
+
1 hit per die. 1 self per action. You CHOOSE the target.
+
+
+
Screen
+
+
Essex
+
+
202A
+
+
+
+
Wentworth
+
6
+
(3)/(4)
+
+
Attack
+
+
Skippon, Essex
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Skippon, Essex
+
1 hit.
+
+
203A
+
+
+
+
Byron
+
4
+
Doubles
+
+
Attack
+
+
Skippon
+
1 hit.
+
+
If there are dice on this card and Skippon is in play, Wentworth inflicts one extra Hit when Attacking, and suffers one less Hit when Attacked.
+
204A
+
+
+
+
Vavasour
+
6
+
1/2
+
+
Attack
+
+
Fortescue
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Fortescue
+
1 hit.
+
+
205A
+
+
+
+
Infantry Reserve
+
4
+
1/2
+
+
Absorb
+
+
Vavasour or Wentworth
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
For example, if three Hits are to be inflicted and there are two dice on this card, this card suffers only one instead; if there are three dice, it suffers zero. Before you ask, no, it can't suffer less than zero or regain sticks or anything silly like that.
+
206A
+
+
\ No newline at end of file diff --git a/info/s_32.html b/info/s_32.html new file mode 100644 index 0000000..3875420 --- /dev/null +++ b/info/s_32.html @@ -0,0 +1,229 @@ + + + + + +32 - 2nd Newbury + + + + + +

32 - 2nd Newbury

+
+
+
+
2nd Newbury
+
27 October 1644
+
+
+
Parliamentarians
+
Cards 207A-211A
+
Morale: 1
+
Tactical Victory: 16
+
+
+
Royalists
+
Cards 212A-216A
+
Morale: 2
+
Tactical Victory: 16
+
+
+
Attacked from opposite directions and outnumbered more than two to one, the King appeared to be doomed. But the enemy just couldn't coordinate; stubborn Royalist resistance denied Essex anything more than a tactical victory.
+
32
+
+
+
+
Manchester
+
4
+
Doubles
+
+
Attack
+
+
Astley, Blagge
+
1 hit.
+
+
+
Screen
+
Pair
+
Astley
+
+
If there are dice on this card, all other friendly Formations inflict one extra Hit when attacking.
+
207A
+
+
+
+
Skippon
+
8
+
(5)/(6)
+
+
Attack
+
+
Cornish Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Cornish Foot
+
1 hit.
+
+
208A
+
+
+
+
Balfour
+
4
+
(3)/(4)
+
+
Attack
+
+
Maurice, Blagge
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Maurice
+
+
209A
+
+
+
+
Waller
+
6
+
3/4
+
+
Absorb
+
Pair, Voluntary
+
Skippon
+
When target suffers Hits, this card suffers them instead.
+
+
+
Command
+
Full House
+
Cromwell out of reserve
+
+
210A
+
+
+
+
Cromwell
+
6
+
1/2
+
+
Attack
+
+
Maurice, Goring
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Goring
+
+
An obscure back-bencher who no one ever heard of again.
+
IN RESERVE (Commanded)
+
211A
+
+
+
+
+
Cornish Foot
+
4
+
6
+
+
Attack
+
+
Skippon
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Skippon
+
1 hit. Additionally, this unit suffers one less hit.
+
+
212A
+
+
+
+
Maurice
+
4
+
Doubles
+
+
Attack
+
+
Balfour
+
1 hit.
+
+
+
Screen
+
+
Skippon
+
+
RETIRE
+
213A
+
+
+
+
Goring
+
4
+
5/6
+
+
Attack
+
+
Cromwell
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
214A
+
+
+
+
Blagge
+
4
+
3/4
+
+
Attack
+
+
Balfour
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Balfour
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Maurice or Astley)
+
215A
+
+
+
+
Astley
+
4
+
(5)/(6)
+
+
Attack
+
+
Manchester
+
1 hit.
+
+
+
Screen
+
Pair
+
Manchester
+
+
Never gonna give you up.
+
216A
+
+
\ No newline at end of file diff --git a/info/s_3201.html b/info/s_3201.html new file mode 100644 index 0000000..0450e16 --- /dev/null +++ b/info/s_3201.html @@ -0,0 +1,194 @@ + + + + + +3201 - Gaines's Mill + + + + + +

3201 - Gaines's Mill

+
+
+
+
Gaines's Mill
+
27 June 1862
+
+
+
Union
+
Cards 83A-87A
+
Morale: 2
+
+
+
+
Confederate
+
Cards 88A-91A
+
Morale: 2
+
+
+
+
From C3i #32
+
3201
+
+
+
+
Morell
+
4
+
5
+
+
Attack
+
+
A.P. Hill, Longstreet
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
A.P. Hill, Longstreet
+
1 hit. Additionally, this unit suffers one less hit.
+
+
RETIRE
+
83A
+
+
+
+
McCall
+
4
+
6
+
+
Attack
+
+
A.P. Hill, Longstreet
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
A.P. Hill, Longstreet
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Morell)
+
84A
+
+
+
+
Sykes
+
4
+
5/6
+
+
Attack
+
+
D.H. Hill, A.P. Hill
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
D.H. Hill, A.P. Hill
+
1 hit. Additionally, this unit suffers one less hit.
+
+
85A
+
+
+
+
Union Artillery
+
II
+
Straight 3
+
+
Screen
+
+
Any enemy formation
+
+
86A
+
+
+
+
Reinforcements
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
87A
+
+
+
+
+
A.P. Hill
+
6
+
(5)/(6)
+
+
Attack
+
+
Morell, McCall, Sykes
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Morell, McCall
+
1 hit.
+
+
88A
+
+
+
+
Longstreet
+
6
+
(4)/(5)
+
+
Attack
+
+
Morell, McCall, Sykes
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Morell, McCall
+
1 hit.
+
+
89A
+
+
+
+
D.H. Hill
+
6
+
(6)
+
+
Attack
+
+
Sykes, Morell, McCall
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Sykes
+
1 hit.
+
+
90A
+
+
+
+
Jackson
+
4
+
(5)/(6)
+
+
Attack
+
+
Sykes
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
This Formation may only place dice on its card if D.H. Hill has dice on its card. This Formation may only Attack if both D.H. Hill and at least one other Formation (i.e., A.P. Hill and/or Longstreet) have dice on their cards.
+
91A
+
+
\ No newline at end of file diff --git a/info/s_3202.html b/info/s_3202.html new file mode 100644 index 0000000..ffa5025 --- /dev/null +++ b/info/s_3202.html @@ -0,0 +1,204 @@ + + + + + +3202 - Bouvines + + + + + +

3202 - Bouvines

+
+
+
+
Bouvines
+
27 July 1214
+
+
+
French
+
Cards 83B-86B
+
Morale: 1
+
+
+
+
Coalition
+
Cards 87B-91B
+
Morale: 2
+
+
+
+
From C3i #32
+
3202
+
+
+
+
Ponthieu
+
4
+
+
5/6
+
+
Attack
+
+
Boulogne, German Infantry
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Boulogne
+
+
83B
+
+
+
+
Philip Augustus
+
6
+
+
3/4
+
+
Attack
+
+
German Infantry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
German Infantry
+
1 hit.
+
+
RETIRE
+
84B
+
+
+
+
Burgundy
+
4
+
+
5/6
+
+
Attack
+
+
Flanders, German Infantry
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Flanders
+
+
85B
+
+
+
+
French Knights
+
6
+
+
Doubles
+
+
Attack
+
Pair
+
German Infantry, German Knights
+
1 hit.
+
+
+
Screen
+
Pair
+
German Knights
+
+
IN RESERVE (Philip Augustus)
+
86B
+
+
+
+
+
Flanders
+
4
+
5/6
+
+
Attack
+
+
Burgundy
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Burgundy
+
1 hit.
+
+
87B
+
+
+
+
German Infantry
+
6
+
(4)
+
+
Attack
+
+
Philip Augustus, French Knights
+
1 hit per die (but see below). 1 self per action.
+
+
Whenever this Formation takes an Action, BEFORE resolving it, take all the dice from the Saxon Infantry card and place it on this one: these dice are also expended, and also score Hits. There must be at least one die on this card to take the action however.
+
88B
+
+
+
+
Saxon Infantry
+
6
+
(3)
+
+
Absorb
+
Pair
+
German Infantry
+
When target suffers Hits, this unit suffers them instead.
+
+
Note that any/all dice on this card are removed when German Infantry takes an Action.

When the German Infantry Formation Routs, this Formation also Routs.

+
89B
+
+
+
+
Boulogne
+
4
+
5/6
+
+
Attack
+
+
Ponthieu
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ponthieu
+
1 hit.
+
+
90B
+
+
+
+
German Knights
+
4
+
4
+
+
Attack
+
+
French Knights
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
French Knights
+
+
No, that's not a typo below; this Formation comes out of Reserve when the enemy Formation Philip Augustus Routs/Retires.
+
IN RESERVE (Philip Augustus)
+
91B
+
+
\ No newline at end of file diff --git a/info/s_33.html b/info/s_33.html new file mode 100644 index 0000000..846cdba --- /dev/null +++ b/info/s_33.html @@ -0,0 +1,278 @@ + + + + + +33 - Naseby + + + + + +

33 - Naseby

+
+
+
+
Naseby
+
14 June 1645
+
+
+
Royalists
+
Cards 178B-183B
+
Morale: 2
+
Tactical Victory: 20
+
+
+
Parliamentarians
+
Cards 184B-190B
+
Morale: 2
+
+
+
+
The New Model Army at last achieved decisive victory at Naseby, leaving Charles without a field army. It was also a political victory, as they captured (and published) letters in which the King plotted with foreign troops against his subjects.
+
33
+
+
+
+
Langdale
+
4
+
5/6
+
+
Attack
+
+
Cromwell
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Cromwell, Fairfax
+
+
PURSUIT
+
178B
+
+
+
+
Lisle
+
4
+
(1)/(2)
+
+
Attack
+
+
Fairfax, Montagu
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Fairfax
+
1 hit. Additionally, this unit suffers one less hit.
+
+
179B
+
+
+
+
Bard
+
6
+
(3)/(4)
+
+
Attack
+
+
Pickering
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Pickering
+
1 hit. Additionally, this unit suffers one less hit.
+
+
180B
+
+
+
+
Astley
+
4
+
(5)/(6)
+
+
Attack
+
+
Skippon, Waller
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Skippon
+
1 hit. Additionally, this unit suffers one less hit.
+
+
Never gonna let you down.
+
181B
+
+
+
+
Rupert of the Rhine
+
6
+
1-3
+
+
Attack
+
+
Ireton
+
1 hit per die (also take all dice from Astley). 1 self per action.
+
+
+
Screen
+
Pair
+
Ireton, Skippon
+
+
PURSUIT
+
182B
+
+
+
+
Bluecoats
+
4
+
+
5/6
+
+
Absorb
+
+
Any Pink formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
Yeah, I know the card is red.
+
183B
+
+
+
+
+
Ireton
+
5
+
5/6
+
+
Attack
+
+
Rupert of the Rhine, Astley
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Rupert of the Rhine, Astley
+
+
Cromwell's son-in-law and a regicide. He died in 1651, and would be executed ten years later.
+
184B
+
+
+
+
Skippon
+
5
+
(5)/(6)
+
+
Attack
+
+
Astley
+
1 hit per die (also take all dice from Waller). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Astley
+
1 hit. Additionally, this unit suffers one less hit.
+
+
185B
+
+
+
+
Waller
+
5
+
(5)/(6)
+
+
Absorb
+
+
Skippon or Pickering
+
When target suffers Hits, this unit suffers 1 less hit.
+
+
This is Hardresse Waller, cousin to the more famous Sir William. A regicide, he was condemned to death once Charles II was restored, but his life was spared due to the intervention of well-connected friends.
+
186B
+
+
+
+
Pickering
+
5
+
(3)/(4)
+
+
Attack
+
+
Bard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Bard
+
1 hit.
+
+
187B
+
+
+
+
Montagu
+
5
+
(1)/(2)
+
+
Absorb
+
+
Fairfax or Pickering
+
When target suffers Hits, this unit suffers 1 less hit.
+
+
Montagu was reliably Cromwell's man up until the future Lord Protector's death. Seeing the restoration as inevitable, he was instrumental in bringing Charles II to the throne, not only saving his own neck, but being created the first Earl of Sandwich. Decades later, his great-grandson decided to put stuff between two slices of bread.
+
188B
+
+
+
+
Fairfax
+
5
+
(1)/(2)
+
+
Attack
+
+
Lisle, Bluecoats
+
1 hit per die (also take all dice from Montagu). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Lisle
+
1 hit. Additionally, this unit suffers one less hit.
+
+
189B
+
+
+
+
Cromwell
+
5
+
1-3
+
+
Attack
+
+
Langdale, Lisle, Bluecoats
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Langdale, Lisle
+
+
190B
+
+
\ No newline at end of file diff --git a/info/s_34.html b/info/s_34.html new file mode 100644 index 0000000..993978c --- /dev/null +++ b/info/s_34.html @@ -0,0 +1,255 @@ + + + + + +34 - Tippermuir + + + + + +

34 - Tippermuir

+
+
+
+
Tippermuir
+
1 September 1644
+
+
+
Covenanters
+
Cards 191B-196B
+
Morale: 4
+
+
+
+
Royalists
+
Cards 197B-202B
+
Morale: 0 - see below
+
+
+
If any Royalist card Routs, the Covenanters win immediately.
+
Meanwhile, in Scotland, Montrose sought to block the intervention of the Solemn League and Covenant, and near Perth won a decisive victory – supposedly losing only one man to Elcho's two thousand dead. Yeah, sure.
+
34
+
+
+
+
Scott of Rossie
+
4
+
Doubles
+
+
Attack
+
Pair
+
Montrose
+
1 hit per pair.
+
+
+
Screen
+
Pair
+
Montrose, Macdonnell
+
+
191B
+
+
+
+
Tullibardine
+
6
+
3
+
+
Attack
+
+
Macdonnell
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Macdonnell
+
This unit suffers one less hit.
+
+
192B
+
+
+
+
Perth Trained Bands
+
6
+
4
+
+
Attack
+
+
O'Cahan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
O'Cahan
+
This unit suffers one less hit.
+
+
193B
+
+
+
+
Lord Elcho
+
6
+
5/6
+
+
Attack
+
+
Laghtnan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Laghtnan
+
This unit suffers one less hit.
+
+
194B
+
+
+
+
Drummond
+
4
+
Doubles
+
+
Attack
+
Pair
+
MacDonalds
+
1 hit per pair.
+
+
+
Screen
+
Pair
+
MacDonalds, Kilpont
+
+
195B
+
+
+
+
Levies
+
4
+
(1)/(2)
+
+
Absorb
+
+
Any Blue formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
196B
+
+
+
+
+
MacDonalds
+
4
+
(3)/(4)
+
+
Attack
+
+
Drummond
+
1 hit per die. 1 self per action.
+
+
Specifically, these are highlanders from Clan MacDonald of Keppoch.
+
197B
+
+
+
+
Kilpont
+
4
+
(5)/(6)
+
+
Attack
+
+
Elcho
+
1 hit.
+
+
+
Absorb
+
+
Laghtnan
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
These were raised by Elcho but immediately defected.
+
198B
+
+
+
+
Laghtnan
+
4
+
1/2
+
+
Attack
+
+
Elcho
+
1 hit per die (also take all dice from Kilpont). 1 self per action.
+
+
+
Counterattack
+
+
Elcho
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
199B
+
+
+
+
O'Cahan
+
4
+
3/4
+
+
Attack
+
+
Perth Trained Bands
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Perth Trained Bands
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
200B
+
+
+
+
Macdonnell
+
4
+
5/6
+
+
Attack
+
+
Tullibardine
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Tullibardine
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
201B
+
+
+
+
Montrose
+
4
+
5/6
+
+
Attack
+
+
Scott of Rossie, Tullibardine
+
1 hit per die (1 extra vs Tullibardine). 1 self per action.
+
+
+
Screen
+
+
Scott of Rossie
+
+
If there are dice on this card, all Pink Formations inflict one extra Hit when attacking.
+
202B
+
+
\ No newline at end of file diff --git a/info/s_35.html b/info/s_35.html new file mode 100644 index 0000000..d560f6f --- /dev/null +++ b/info/s_35.html @@ -0,0 +1,291 @@ + + + + + +35 - Auldearn + + + + + +

35 - Auldearn

+
+
+
+
Auldearn
+
9 May 1645
+
+
+
Covenanters
+
Cards 203B-208B
+
Morale: 5
+
+
+
+
Royalists
+
Cards 209B-216B
+
Morale: 0 - see below
+
+
+
If any Royalist card Routs, the Covenanters win immediately.
+
400 desperate men defend Auldearn from a Covenanter army nearly 2,000 strong. Their only hope is that Montrose will arrive in time to turn the tide. He better hurry it up!
+
35
+
+
+
+
Lawers's Horse
+
1
+
4
+
+
Screen
+
Pair
+
Garlic Hill, Irish Right
+
+
A single troop of about thirty men (and presumably the same number of horses) that would be easily routed by the arrival of two hundred cavalry under Gordon.
+
203B
+
+
+
+
Campbell of Lawers
+
6
+
(4-6)
+
+
Attack
+
+
Garlic Hill, MacColla's Lifeguard
+
1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
+
+
+
Counterattack
+
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
204B
+
+
+
+
Seaforth
+
4
+
Doubles
+
+
Absorb
+
Pair
+
Campbell of Lawers
+
When target suffers Hits, this unit suffers 1 hit ONLY instead.
+
+
If Campbell of Lawers Routs or Retires, Seaforth immediately Routs.
+
Rather than deploying in a battleline, the Covenanter regiments were secunded - one after the other. Once Lawers's men broke, they ran into and through the men behind them; the result was anarchy.
+
205B
+
+
+
+
Drummond
+
2
+
3/4
+
+
Attack
+
+
Aboyne
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Aboyne
+
+
206B
+
+
+
+
Lothian
+
4
+
3/4
+
+
Attack
+
+
Irish Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Irish Right
+
1 hit.
+
+
IN RESERVE (Campbell of Lawers)
+
207B
+
+
+
+
Lord Chancellor's
+
4
+
5/6
+
+
Attack
+
+
Irish Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Irish Left
+
1 hit.
+
+
IN RESERVE (Drummond)
+
208B
+
+
+
+
+
Garlic Hill
+
4
+
(5)/(6)
+
+
Attack
+
+
Campbell of Lawers
+
1 hit.
+
+
+
Counterattack
+
+
Campbell of Lawers
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
209B
+
+
+
+
Moneymore
+
1
+
3/4
+
+
Screen
+
Pair
+
Campbell of Lawers
+
+
When Garlic Hill Retires, so does this card; they are all falling back to the position represented by the MacColla's Lifeguard card, in Auldearn.
+
210B
+
+
+
+
MacColla's Lifeguard
+
3
+
(5)/(6)
+
+
Attack
+
+
Campbell of Lawers
+
1 hit, PLUS 1 hit per die.
+
+
This Formation ALWAYS suffers one less Hit when Attacked and NEVER suffers more than one Hit in any given Attack.
+
Forced to abandon his position on Garlic Hill, MacColla fell back to Auldearn itself. The fighting there was fierce, and Mungo Campbell of Lawers was killed in action.
+
IN RESERVE (Garlic Hill)
+
211B
+
+
+
+
Montrose
+
1
+
1-3
+
+
Command
+
Full House
+
Gordon and Aboyne out of reserve
+
+
Montrose may only perform the second action after having previously performed the first.
+
+
Command
+
Two Pairs
+
Irish Left and Irish Right out of reserve
+
+
Montrose's horse went around the village and smashed the enemy wings; then his foot came through the village to engage.
+
212B
+
+
+
+
Aboyne
+
4
+
4-6
+
+
Attack
+
+
Drummond, Lord Chancellor's
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Drummond, Lord Chancellor's
+
+
IN RESERVE (Commanded)
+
213B
+
+
+
+
Gordon
+
4
+
1-3
+
+
Attack
+
+
Lawers's Horse, Campbell of Lawers
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Campbell of Lawers, Lothian
+
+
IN RESERVE (Commanded)
+
214B
+
+
+
+
Irish Left
+
4
+
1-3
+
+
Attack
+
+
Campbell of Lawers, Drummond, Lord Chancellor's
+
1 hit, PLUS hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Lord Chancellor's
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Commanded)
+
215B
+
+
+
+
Irish Right
+
4
+
4-6
+
+
Attack
+
+
Campbell of Lawers, Lothian
+
1 hit, PLUS hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Lothian
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Commanded)
+
216B
+
+
\ No newline at end of file diff --git a/info/s_36.html b/info/s_36.html new file mode 100644 index 0000000..b280c90 --- /dev/null +++ b/info/s_36.html @@ -0,0 +1,209 @@ + + + + + +36 - Pharsalus + + + + + +

36 - Pharsalus

+
+
+
+
Pharsalus
+
9 August 48 BCE
+
+
+
Gnaeus Pompeius Magnus
+
Cards 217A-220A
+
Morale: 2
+
+
+
+
Gaius Iulius Caesar
+
Cards 221A-225A
+
Morale: 2
+
+
+
+
The decisive battle of Caesar's Civil War saw him square off against his old ally Pompey the Great. Knowing he would lose a straightforward clash of arms, Caesar gambled everything on a bold stratagem.
+
36
+
+
+
+
Labienus
+
4
+
Doubles
+
+
Attack
+
Pair
+
Caesar's Horse, Sulla
+
1 hit.
+
+
+
Screen
+
Pair
+
Sulla
+
+
Pompey's cavalry and auxilia, protecting his left flank. His right was anchored by the Enipeus River.
+
217A
+
+
+
+
Pompey
+
6
+
+
(5)/(6)
+
+
Attack
+
+
Sulla, Domitius
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Sulla
+
1 hit.
+
+
218A
+
+
+
+
Metellus Scipio
+
6
+
3/4
+
+
Attack
+
+
Domitius
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair
+
Cilicians or Pompey
+
When target suffers Hits, this card suffers them instead.
+
+
219A
+
+
+
+
Cilicians
+
6
+
1/2
+
+
Attack
+
+
Antony
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Antony
+
1 hit.
+
+
220A
+
+
+
+
+
Antony
+
4
+
+
5/6
+
+
Attack
+
+
Cilicians
+
1 hit, PLUS 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Cilicians
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
221A
+
+
+
+
Domitius
+
4
+
+
3/4
+
+
Attack
+
+
Metellus Scipio
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Metellus Scipio
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
222A
+
+
+
+
Sulla
+
4
+
+
(5)/(6)
+
+
Attack
+
+
Pompey
+
1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
+
+
+
Counterattack
+
+
Pompey
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
223A
+
+
+
+
Caesar's Horse
+
2
+
1-3
+
+
Screen
+
Pair
+
Pompey, Labienus
+
+
Caesar knew his outnumbered cavalry would be driven off the field by their counterparts under Labienus. Cleverly, he peeled off some of his infantry to form a fourth line hidden behind his horse. Once his horse was routed, the fourth line surprised Labienus, then turned into Pompey's undefended left flank, routing an army that outnumbered Caesar's nearly two to one.
+
RETIRE
+
224A
+
+
+
+
The Fourth Line
+
1
+
4-6
+
+
Attack
+
+
Labienus, Pompey
+
1 hit, PLUS 1 hit per die.
+
+
+
Screen
+
Pair
+
Labienus
+
+
IN RESERVE (Caesar's Horse)
+
225A
+
+
\ No newline at end of file diff --git a/info/s_37.html b/info/s_37.html new file mode 100644 index 0000000..2710c80 --- /dev/null +++ b/info/s_37.html @@ -0,0 +1,205 @@ + + + + + +37 - Inkerman + + + + + +

37 - Inkerman

+
+
+
+
Inkerman
+
5 November 1854
+
+
+
Russian Empire
+
Cards 217B-220B
+
Morale: 1
+
+
+
+
Anglo-French Alliance
+
Cards 221B-225B
+
Morale: 2
+
+
+
+
In a dense fog, a massive – but badly coordinated – Russian army launched a surprise attack. As the fog lifted and fresh Allied troops poured in, their desperate, doomed defense improbably turned into a lopsided victory.
+
37
+
+
+
+
Pauloff's Left
+
8
+
3/4
+
+
Attack
+
+
Sandbag Battery, French Troops
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Troops
+
1 hit. Additionally, this unit suffers one less hit.
+
+
IN RESERVE (Commanded)
+
217B
+
+
+
+
Shell Hill
+
III
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
218B
+
+
+
+
Pauloff's Right
+
6
+
(4)/(5)
+
+
Attack
+
+
Home Ridge, British Troops
+
1 hit per die. 1 self per action.
+
+
+
Command
+
Triplet
+
Pauloff's Left out of reserve
+
+
When this card Commands Pauloff's Left, add one new Morale Cube to the Russian side.
+
IN RESERVE (Commanded)
+
219B
+
+
+
+
Soimonoff
+
8
+
(5)/(6)
+
+
Attack
+
+
Home Ridge
+
1 hit per die. 1 self per action.
+
+
+
Command
+
Triplet
+
Pauloff's Right out of reserve
+
+
Until the first Fog Cube is lifted, this card suffers one less hit when it is Attacked.
+
220B
+
+
+
+
+
Home Ridge
+
4
+
+
5/6
+
+
Attack
+
+
Pauloff's Right, Soimonoff
+
1 hit per die.
+
+
*- Ignore first target until it comes out of Reserve.
+
+
Counterattack
+
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
221B
+
+
+
+
Sandbag Battery
+
4
+
3/4
+
+
Counterattack
+
Pair
+
Pauloff's Left
+
1 hit. Additionally, this unit suffers one less hit.
+
+
+
Screen
+
+
Pauloff's Right
+
+
Though it had little strategic significance, fighting over the Sandbag Battery was intense and it changed hands many times.
+
222B
+
+
+
+
British Troops
+
4
+
+
1/2
+
+
Attack
+
+
Soimonoff, Pauloff's Right
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
+
Home Ridge
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
IN RESERVE (Commanded)
+
223B
+
+
+
+
French Troops
+
6
+
+
4-6
+
+
Attack
+
+
Pauloff's Left
+
1 hit, PLUS one hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Pauloff's Left
+
1 hit per die.
+
+
IN RESERVE (Commanded)
+
224B
+
+
+
+
The Fog
+
?
+
Doubles
+
+
Command
+
Two Pairs
+
The Fog Lifts...
+
+
At the start of the battle, place three cubes below. When this Command action is used, remove the cubes in order from top to bottom, resolving the effect given.

[1] Soimonoff special text negated.

[2] British Troops out of reserve.

[3] French Troops out of reserve.

+
225B
+
+
\ No newline at end of file diff --git a/info/s_38.html b/info/s_38.html new file mode 100644 index 0000000..e518d68 --- /dev/null +++ b/info/s_38.html @@ -0,0 +1,293 @@ + + + + + +38 - Fleurus + + + + + +

38 - Fleurus

+
+
+
+
Fleurus
+
1 July 1690
+
+
+
French
+
Cards 226A-231A
+
Morale: 1
+
+
+
+
The Grand Alliance
+
Cards 232A-239A
+
Morale: 3
+
Tactical Victory: 22
+
+
+
Luxembourg split the French army in two, attempting a risky double envelopment of Waldeck's line. He succeeded, and the enemy only escaped total destruction by the skin of its teeth. Both players should read the "Retreat to Nivelles" card carefully before playing.
+
38
+
+
+
+
Gournay's Horse
+
4
+
+
5/6
+
+
Attack
+
+
Spanish Horse, Dutch Right Foot
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Spanish Horse, Dutch Right Foot
+
+
Jean Christophe, comte de Gournay, died leading a charge against the enemy horse, leaving his cavalry in disarray.
+
226A
+
+
+
+
French Left
+
6
+
+
3/4
+
+
Attack
+
+
Dutch Right Foot, Dutch Left Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
227A
+
+
+
+
French Guns
+
II
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
If Gournay's Horse is Routed, remove this Formation from play (this does not constitute a Rout).
+
Though the Dutch cavalry on Waldeck's left was swept by Luxembourg's attack, the Spanish horse under d'Huby protected his right, repulsed the French assaults, and even managed to make off with some of the French cannons.
+
228A
+
+
+
+
French Center
+
6
+
+
1-3
+
+
Attack
+
+
Dutch Right Foot, Van Aylva
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Luxembourg's Horse)
+
229A
+
+
+
+
French Right
+
6
+
+
3/4
+
+
Attack
+
+
Dutch Left Foot, Dutch Right Foot
+
1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
230A
+
+
+
+
Luxembourg's Horse
+
6
+
+
4-6
+
+
Attack
+
+
Dutch Horse, Dutch Left Foot
+
1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
+
+
+
Screen
+
Pair
+
Dutch Horse, Dutch Left Foot
+
+
If this card "retires", Gournay's Horse is reinforced: add any remaining unit sticks from this card to Gournay's.
+
RETIRE
+
231A
+
+
+
+
+
Dutch Horse
+
4
+
5/6
+
+
Attack
+
+
Luxembourg's Horse
+
1 hit.
+
+
+
Screen
+
Pair
+
French Right
+
+
These horsemen put up little resistance, fleeing the field and leaving the left flank utterly exposed.
+
232A
+
+
+
+
Dutch Left Foot
+
6
+ +
3/4
+
+
Attack
+
+
French Right, French Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Right
+
1 hit.
+
+
233A
+
+
+
+
Dutch Right Foot
+
6
+ +
1/2
+
+
Attack
+
+
French Left, French Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attacking it
+
1 hit.
+
+
234A
+
+
+
+
Spanish Horse
+
4
+
4-6
+
+
Attack
+
+
Gournay's Horse
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Gournay's Horse, French Left
+
+
235A
+
+
+
+
Waldeck
+
2
+
+
Doubles
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
+
Command
+
Two Pairs
+
Activate "Retreat to Nivelles"
+
+
236A
+
+
+
+
Retreat to Nivelles
+
?
+
[1] During set-up, place three cubes on this card in the spaces provided.

[2] Each time Waldeck activates this card, remove one of the cubes.

[3] When the third cube is removed, resolve the following:

All in-play Grand Alliance cards are removed from play: add their unit sticks to this card. Then, bring van Aylva & van Weibnom out of reserve.

A Tactical Draw is now possible: starting on your next turn, each Roll Phase remove 1 unit stick from this card, adding it to any Eliminated enemy unit sticks. If the total sticks in this pile equals 22, you have averted total disaster, securing a Draw.

+
237A
+
+
+
+
Van Aylva
+
6
+
(3)/(4)
+
+
Attack
+
+
French Center
+
1 hit per die. 1 self per action.
+
+
If this card Routs, the French win.
+
Nine battalions under van Aylva and three thousand horse under van Weibnom and Vaudemont arrived too late to reverse the French victory, but they were able to cover Waldeck's retreat to Nivelles.
+
IN RESERVE (Special Rule)
+
238A
+
+
+
+
Van Weibnom
+
4
+
5/6
+
+
Attack
+
+
French Center
+
1 hit.
+
+
+
Screen
+
Pair
+
French Center
+
+
IN RESERVE (Special Rule)
+
239A
+
+
\ No newline at end of file diff --git a/info/s_39.html b/info/s_39.html new file mode 100644 index 0000000..8c7d75d --- /dev/null +++ b/info/s_39.html @@ -0,0 +1,240 @@ + + + + + +39 - Marsaglia + + + + + +

39 - Marsaglia

+
+
+
+
Marsaglia
+
4 October 1693
+
+
+
The Grand Alliance
+
Cards 240A-245A
+
Morale: 2
+
+
+
+
French
+
Cards 246A-251A
+
Morale: 2
+
+
+
In this scenario, if a player loses both linked formations, they immediately lose (if it happens to both players at the same time, The Grand Alliance wins).
+
Catinat's superb generalship and innovative use of a mass bayonet charge turned nearly even odds into a smashing victory.
+
39
+
+
+
+
Schomberg
+
4
+
1/2
+
+
Attack
+
+
Vendome, Catinat
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Vendome, Catinat
+
+
A talented soldier who fell at Marsaglia. His father, the first Duke of Schomberg, died three years earlier at the Boyne.
+
240A
+
+
+
+
Eugene
+
6
+ +
(1)/(2)
+
+
Attack
+
+
Catinat, Hoguette
+
1 hit per die. 1 self per action (but see Cannons).
+
+
+
Counterattack
+
+
Catinat
+
1 hit.
+
+
241A
+
+
+
+
Duke of Savoy
+
6
+ +
(5)/(6)
+
+
Attack
+
+
Hoguette, Catinat
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Hoguette
+
1 hit.
+
+
242A
+
+
+
+
Capara
+
4
+
4-6
+
+
Attack
+
+
Vins, Hoguette
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Vins, Hoguette
+
+
243A
+
+
+
+
Rabutin
+
6
+
Doubles
+
+
Absorb
+
+
Any Red formation
+
When target suffers Hits, this card suffers them instead.
+
+
244A
+
+
+
+
Cannons
+
1
+
Doubles
+
+
Screen
+
Pair
+
Any enemy attack
+
+
If there are dice on this card when Eugene attacks, Eugene does not suffer self hits (but Eugene may still suffer hits from a Counterattack Reaction).
+
245A
+
+
+
+
+
Vins
+
4
+
1/2
+
+
Attack
+
+
Capara, Duke of Savoy
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Capara, Duke of Savoy
+
+
246A
+
+
+
+
Hoguette
+
6
+ +
(1)/(2)
+
+
Attack
+
+
Duke of Savoy, Eugene
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Duke of Savoy
+
1 hit.
+
+
247A
+
+
+
+
Catinat
+
6
+ +
(5)/(6)
+
+
Attack
+
+
Eugene, Duke of Savoy
+
1 hit per die. 1 self per action (but see Bayonets!).
+
+
+
Counterattack
+
+
Eugene
+
1 hit.
+
+
248A
+
+
+
+
Vendome
+
4
+
4-6
+
+
Attack
+
+
Schomberg, Eugene
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Schomberg, Eugene
+
+
249A
+
+
+
+
Usson
+
6
+
Doubles
+
+
Absorb
+
+
Any Blue formation
+
When target suffers Hits, this unit suffers 1 less hit.
+
+
250A
+
+
+
+
Bayonets!
+
1
+
(3)/(4)
+
When Catinat makes an attack, you may - but are not required to - add all dice from this card to the attack. This is the only way dice can be removed from this card. If you do so, the attack cannot be Countered, and Catinat suffers no self hits. After resolving this special attack, remove this card from play (this does not constitute a Rout).
+
Catinat's mass bayonet charge at Marsaglia is often regarded as the first of its kind, and was instrumental in securing a decisive victory that saw the Grand Alliance suffer five times as many casualties as the French.
+
251A
+
+
\ No newline at end of file diff --git a/info/s_4.html b/info/s_4.html new file mode 100644 index 0000000..9b36992 --- /dev/null +++ b/info/s_4.html @@ -0,0 +1,149 @@ + + + + + +4 - Bosworth Field + + + + + +

4 - Bosworth Field

+
+
+
+
Bosworth Field
+
22 August 1485
+
+
+
House of York
+
Cards 33A-35A
+
Morale: 2
+
+
+
+
House of Lancaster (Tudor)
+
Cards 36A-38A
+
Morale: 1
+
+
+
+
The battle that ended the Wars of the Roses, and saw the ascendancy of the Tudors. This small and curious scenario gives you a peek at the Absorb reaction and introduces Command actions, turning on the timely arrival of fresh troops.
+
4
+
+
+
+
King Richard III
+
4
+
4/5
+
+
Attack
+
+
Oxford, Richmond
+
1 hit per die. 1 self per action.
+
+
+
Command
+
Full House
+
Northumberland out of reserve
+
+
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
+
33A
+
+
+
+
Norfolk
+
4
+
5/6
+
+
Attack
+
+
Oxford, Richmond
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy attack
+
+
34A
+
+
+
+
Northumberland
+
6
+
4
+
+
Attack
+
+
Oxford, Richmond
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any enemy attack
+
+
IN RESERVE (Commanded)
+
35A
+
+
+
+
+
Oxford
+
8
+
5/6
+
+
Attack
+
+
Norfolk, King Richard III
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Any enemy attack
+
1 hit.
+
+
36A
+
+
+
+
Richmond
+
2
+
3/4
+
+
Attack
+
Pair
+
Norfolk, King Richard III
+
1 hit.
+
+
+
Command
+
Full House
+
The Stanleys out of reserve
+
+
The future Henry VII. Contrary to popular belief, he gained his kingdom by winning this battle, not by trading Richard a horse.
+
37A
+
+
+
+
The Stanleys
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Oxford, Richmond
+
When target suffers Hits, this card suffers them instead.
+
+
When this card comes out of Reserve, Northumberland immediately Routs.
+
The Stanleys were political intriguers who spent most of the battle on the sidelines, waiting to see who was likely to win before intervening decisively for Henry.
+
IN RESERVE (Commanded)
+
38A
+
+
\ No newline at end of file diff --git a/info/s_40.html b/info/s_40.html new file mode 100644 index 0000000..fede582 --- /dev/null +++ b/info/s_40.html @@ -0,0 +1,254 @@ + + + + + +40 - Chiari + + + + + +

40 - Chiari

+
+
+
+
Chiari
+
1 September 1701
+
+
+
French
+
Cards 252A-257A
+
Morale: 2
+
Tactical Victory: 15
+
+
+
Austrians
+
Cards 258A-263A
+
Morale: 2
+
Tactical Victory: 22
+
+
+
Eugene's careful defense and choice of terrain negated the French numerical advantage, resulting in a decisive victory that persuaded the English and Dutch to join Austria in its war against France, getting the Grand Alliance band back together.
+
40
+
+
+
+
Anjou
+
6
+
(5)/(6)
+
+
Attack
+
+
Cassines II, Guttenstein
+
1 hit per die. 1 self per action (but see Vaisseaux).
+
+
+
Counterattack
+
Pair
+
Guttenstein
+
1 hit.
+
+
252A
+
+
+
+
Royal Comtois
+
6
+
(3)/(4)
+
+
Attack
+
+
Cassines II, Mannsfeldt
+
1 hit per die. 1 self per action (but see Vaisseaux).
+
+
+
Counterattack
+
Pair
+
Mannsfeldt
+
1 hit.
+
+
253A
+
+
+
+
Vaisseaux
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any Dark Blue formation
+
When target suffers Hits, this card suffers them instead.
+
+
If there are dice on this card when either Anjou or Royal Comtois attacks, the attack inflicts one extra hit.
+
254A
+
+
+
+
Normandie
+
6
+
(3)/(4)
+
+
Attack
+
+
Cassines I, Kriechbaum
+
1 hit per die. 1 self per action (but see Auvergne).
+
+
+
Counterattack
+
Pair
+
Kriechbaum
+
1 hit.
+
+
255A
+
+
+
+
Bourgogne
+
6
+
(5)/(6)
+
+
Attack
+
+
Cassines I, Nigrelli
+
1 hit per die. 1 self per action (but see Auvergne).
+
+
+
Counterattack
+
Pair
+
Nigrelli
+
1 hit.
+
+
256A
+
+
+
+
Auvergne
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any Blue formation
+
When target suffers Hits, this card suffers them instead.
+
+
If there are dice on this card when either Normandie or Bourgogne attacks, the attack inflicts one extra hit.
+
257A
+
+
+
+
+
Cassines I
+
2
+ +
Doubles
+
+
Screen
+
+
Normandie, Bourgogne
+
+
As an Action, without expending any dice, you may move one red unit stick from either Nigrelli or Kriechbaum to this card, increasing its strength. This card may never have more than 3 sticks at one time.
+
A cassine is a small walled farmhouse, providing cover from which to harass the enemy.
+
RETIRE
+
258A
+
+
+
+
Cassines II
+
2
+ +
Doubles
+
+
Screen
+
+
Anjou, Royal Comtois
+
+
As an Action, without expending any dice, you may move one pink unit stick from either Mannsfeldt or Guttenstein to this card, increasing its strength. This card may never have more than 3 sticks at one time.
+
RETIRE
+
259A
+
+
+
+
Nigrelli
+
6
+ +
1/2
+
+
Attack
+
+
Bourgogne, Normandie
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Bourgogne
+
1 hit.
+
+
260A
+
+
+
+
Kriechbaum
+
6
+ +
3/4
+
+
Attack
+
+
Normandie, Bourgogne
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Normandie
+
1 hit.
+
+
261A
+
+
+
+
Mannsfeldt
+
6
+ +
3/4
+
+
Attack
+
+
Royal Comtois, Anjou
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Royal Comtois
+
1 hit.
+
+
262A
+
+
+
+
Guttenstein
+
6
+ +
5/6
+
+
Attack
+
+
Anjou, Royal Comtois
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Anjou
+
1 hit.
+
+
263A
+
+
\ No newline at end of file diff --git a/info/s_41.html b/info/s_41.html new file mode 100644 index 0000000..dc13486 --- /dev/null +++ b/info/s_41.html @@ -0,0 +1,360 @@ + + + + + +41 - Blenheim + + + + + +

41 - Blenheim

+
+
+
+
Blenheim
+
13 August 1704
+
+
+
The Grand Alliance
+
Cards 226B-233B
+
Morale: 2
+
+
+
+
French & Bavarians
+
Cards 234B-242B
+
Morale: 3
+
+
+
+
The towns of Blenheim, Oberglauheim, and Lutzingen anchored hte Franco-Bavarian army, and they did not expect the enemy to dare an attack. At first, it seemed a folly, but a French blunder created the opening Marlborough needed for a breakthrough and a decisive victory.
+
41
+
+
+
+
Cutt's Column
+
6
+
(5)/(6)
+
+
Attack
+
+
Clerambault, Blenheim
+
1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
+
+
+
Screen
+
Pair
+
Clerambault
+
+
226B
+
+
+
+
Ingoldsby
+
5
+ +
(3)/(4)
+
+
Attack
+
+
St. Pierre, Oberglauheim
+
1 hit per die (also take all dice from Horn). 1 self per action.
+
+
+
Absorb
+
+
Horn
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
227B
+
+
+
+
Horn
+
5
+ +
+
(1)/(2)
+
+
Attack
+
+
Oberglauheim, St. Pierre
+
1 hit per die (also take all dice from Ingoldsby). 1 self per action.
+
+
+
Counterattack
+
Pair
+
Oberglauheim, St. Pierre
+
1 hit.
+
+
228B
+
+
+
+
Shock Cavalry
+
4
+
5/6
+
+
Attack
+
+
d'Humieres
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Any Dark Blue formation
+
+
French cavalry fought with pistols at a distance, while Marlborough's horsemen charged home with flashes of hot steel.
+
229B
+
+
+
+
Alliance Guns
+
I
+
Straight 4
+
+
Screen
+
+
Any enemy attack
+
+
230B
+
+
+
+
Eugene's Horse
+
4
+
Doubles
+
+
Attack
+
+
De Bourg
+
1 hit.
+
+
+
Screen
+
Pair
+
Any Blue formation
+
+
231B
+
+
+
+
Anhalt-Dessau
+
6
+
+
5/6
+
+
Attack
+
+
Lutzingen, d'Arco
+
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
+
+
Counterattack
+
Pair
+
Lutzingen, d'Arco
+
1 hit.
+
+
232B
+
+
+
+
Prince Eugene
+
8
+
3/4
+
+
Absorb
+
Pair, Voluntary
+
Any Pink formation
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
As an Action, you can remove all dice on this card to "redeploy" up to one unit stick per die from this card to any Red card, increasing its strength accordingly.
+
When Marlborough requested troops, Eugene complied without a second thought, even as it left his line vulnerable.
+
233B
+
+
+
+
+
De Bourg
+
4
+
Doubles
+
+
Attack
+
+
Eugene's Horse
+
1 hit.
+
+
+
Screen
+
Pair
+
Any Pink formation
+
+
234B
+
+
+
+
Lutzingen
+
4
+ +
+
(5)/(6)
+
+
Attack
+
+
Anhalt-Dessau, Prince Eugene
+
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
+
+
Counterattack
+
Pair
+
Anhalt-Dessau
+
1 hit.
+
+
235B
+
+
+
+
d'Arco
+
4
+ + +
3/4
+
+
Attack
+
+
Anhalt-Dessau, Prince Eugene
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
Pair, Voluntary
+
Lutzingen
+
When target suffers Hits, this card suffers them instead.
+
+
236B
+
+
+
+
Oberglauheim
+
4
+ + +
+
1/2
+
+
Attack
+
+
Horn
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Horn
+
1 hit. Additionally, this unit only suffers one hit.
+
+
237B
+
+
+
+
St. Pierre
+
6
+ + +
4
+
+
Attack
+
+
Ingoldsby
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ingoldsby
+
1 hit.
+
+
238B
+
+
+
+
Clerambault
+
6
+ + +
5
+
+
Attack
+
+
Cutt's Column
+
1 hit per die. 1 self per action.
+
+
At the end of your roll phase, if you do not place any dice on a Dark Blue card, this card Routs. Any unit sticks it has remaining are added to Blenheim.
+
When the enemy advanced, Clerambault lost his nerve and crammed his troops into Blenheim, where they were slaughtered. As the French retreated in defeat, feeling the weight of his blunder, he drowned himself.
+
239B
+
+
+
+
Blenheim
+
4
+ +
+
6
+
+
Absorb
+
Voluntary
+
Clerambault
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
+
Counterattack
+
Pair
+
Cutt's Column
+
1 hit.
+
+
Dice cannot be removed from this card except as a Reaction.
+
240B
+
+
+
+
d'Humieres
+
4
+
Doubles
+
+
Attack
+
+
Shock Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Any Red formation
+
+
241B
+
+
+
+
French Artillery
+
II
+
Straight 4
+
+
Bombard
+
Two Cubes
+
+
+
+
Screen
+
+
Any enemy attack
+
+
The French had ninety cannon compared to their enemy's sixty, subjecting the Grand Alliance to murderous fire as they slowly marched across the marshy Nebel.
+
242B
+
+
\ No newline at end of file diff --git a/info/s_42.html b/info/s_42.html new file mode 100644 index 0000000..5cce3cc --- /dev/null +++ b/info/s_42.html @@ -0,0 +1,246 @@ + + + + + +42 - Ramillies + + + + + +

42 - Ramillies

+
+
+
+
Ramillies
+
23 May 1706
+
+
+
The Grand Alliance
+
Cards 243B-247B
+
Morale: 1
+
+
+
+
French
+
Cards 248B-254B
+
Morale: 4
+
Tactical Victory: 16
+
+
+
Villeroy stretched his army to secure his flanks. Seeing an opportunity, Marlborough risked envelopment with a much shorter line that allowed for a greater concentration of force against weakpoints in the enemy's line. Marlborough's gamble paid off in a lopsided victory.
+
42
+
+
+
+
Dutch Guards
+
4
+
5/6
+
+
Attack
+
+
Taviers, Guiscard
+
1 hit per die. 1 self per action.
+
+
The famous "Blue Guards" served with distinction at Ramillies. They pushed a Swiss garrison out of Franquenee and then followed them to Taviers, which anchored the French right flank. In cramped alleys, brutal close-quarters fighting ensued, with the Dutch eventually emerging victorious.
+
243B
+
+
+
+
Overkirk
+
6
+
3/4
+
+
Attack
+
+
Guiscard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Guiscard
+
1 hit.
+
+
244B
+
+
+
+
Orkney's Left
+
6
+ +
(5)/(6)
+
+
Attack
+
+
French Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Right
+
1 hit.
+
+
245B
+
+
+
+
Orkney's Right
+
6
+ +
(3)/(4)
+
+
Attack
+
+
French Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
French Left
+
1 hit.
+
+
246B
+
+
+
+
Marlborough
+
8
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
As an Action, you can remove all dice on this card to Redeploy 4 Unit sticks, adding them to any red or pink card except the Dutch Guards. After the second Redeploy action, remove this card from play (this is not a Rout).
+
Marlborough's timely shifting of units from his right to his left allowed him to break the weakened French line south of Ramillies, winning the day.
+
247B
+
+
+
+
+
Autre-Eglise
+
1
+
Doubles
+
+
Screen
+
+
Orkney's Right
+
+
If the French Left Routs, this card Routs immediately.
+
This village was the first of four that anchored the French line, but also stretched it dangerously thin.
+
248B
+
+
+
+
French Left
+
4
+
5/6
+
+
Attack
+
+
Orkney's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Orkney's Right
+
1 hit.
+
+
249B
+
+
+
+
Offuz
+
4
+
Doubles
+
+
Absorb
+
Voluntary
+
Any Blue formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
The second of four villages that anchored Villeroy's army.
+
250B
+
+
+
+
French Right
+
4
+
3/4
+
+
Attack
+
+
Orkney's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Orkney's Left
+
1 hit.
+
+
251B
+
+
+
+
Ramillies
+
4
+
5/6
+
+
Absorb
+
Voluntary
+
Guiscard
+
When target suffers Hits, this unit suffers 1 less hit per die.
+
+
If Guiscard Routs, this card immediately Routs.
+
Ramillies secured the center of the French line, provided a good view of the plain below, and is a word I constantly need to look up the spelling of.
+
252B
+
+
+
+
Guiscard
+
6
+
+
3/4
+
+
Attack
+
+
Overkirk
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Overkirk, Dutch Guards
+
1 hit.
+
+
253B
+
+
+
+
Taviers
+
4
+
Doubles
+
+
Counterattack
+
+
Dutch Guards
+
1 hit. Additionally, this unit suffers one less hit.
+
+
+
Screen
+
Pair
+
Overkirk
+
+
"The fighting [at Taviers] was almost as murderous as the rest of the battle put together." - Colonel de la Colonie
+
254B
+
+
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43 - Denain

+
+
+
+
Denain
+
24 July 1712
+
+
+
The Grand Alliance
+
Cards 255B-259B
+
Morale: 2
+
+
+
+
French
+
Cards 260B-263B
+
Morale: 2
+
+
+
+
As Eugene marched toward Paris and final victory, his supply line was overextended. It crossed the Scheldt at Denain, a fortress held by only 10,000. A cunning night march allowed Villars to bring 24,000 to bear against the doomed defenders. His victory at Denain ended Eugene's advance.
+
43
+
+
+
+
Dutch Garrison
+
6
+
+
5/6
+
+
Attack
+
+
Villars's Right, Villars's Left
+
1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+
+
+
Counterattack
+
Pair
+
Any enemy attack
+
1 hit. Additionally, this unit suffers one less hit.
+
+
255B
+
+
+
+
Dutch Horse
+
6
+
3/4
+
+
Attack
+
+
Broglie, Villars's Left
+
1 hit per die (two per die vs. Villars's Left). 1 self per action.
+
+
+
Screen
+
Pair
+
Broglie, Villars's Left*
+
+
* - May only Screen Villars's Left if Broglie has Routed.
+
RETIRE
+
256B
+
+
+
+
Fortress Guns
+
1
+
Doubles
+
+
Screen
+
+
Villars's Left, Villars's Right
+
+
When the Dutch Garrison Routs, this card Routs immediately.
+
While sheer numbers made the French victory over the small garrison perhaps inevitable, Dutch artillery ensured they paid for their victory in blood. Eventually a grisly bayonet charge breached the walls, forcing the doomed garrison to retreat across a mill bridge. It collapsed from underneath them; hundreds drowned.
+
257B
+
+
+
+
Albemarle
+
4
+
5/6
+
+
Command
+
Two Pairs
+
Eugene out of reserve
+
+
+
Absorb
+
Pair, Voluntary
+
Dutch Garrison
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
The Earl of Albemarle held out as long as he could against overwhelming odds. He and the survivors were taken prisoner.
+
258B
+
+
+
+
Eugene
+
6
+
+
3/4
+
+
Attack
+
+
Prince de Tingry
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Prince de Tingry
+
1 hit.
+
+
IN RESERVE (Commanded)
+
259B
+
+
+
+
+
Prince de Tingry
+
6
+
Doubles
+
+
Attack
+
+
Eugene
+
1 hit.
+
+
If this card Routs, Eugene is able to cross and the Grand Alliance wins the game.
+
Eugene attempted to cross the Scheldt at Prouvy so as to rescue Denain. But Villars anticipated this, posting a blocking force at the bridge under the Prince de Tingry, preventing the Austrians from crossing.
+
260B
+
+
+
+
Broglie
+
6
+
5/6
+
+
Attack
+
+
Dutch Horse
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dutch Horse
+
1 hit.
+
+
261B
+
+
+
+
Villars's Left
+
8
+ +
(5)/(6)
+
+
Attack
+
+
Dutch Garrison
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dutch Garrison
+
1 hit.
+
+
262B
+
+
+
+
Villars's Right
+
8
+ +
(3)/(4)
+
+
Attack
+
+
Dutch Garrison
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Dutch Garrison
+
1 hit.
+
+
263B
+
+
\ No newline at end of file diff --git a/info/s_44.html b/info/s_44.html new file mode 100644 index 0000000..92cd08a --- /dev/null +++ b/info/s_44.html @@ -0,0 +1,344 @@ + + + + + +44 - Hohenfriedberg + + + + + +

44 - Hohenfriedberg

+
+
+
+
Hohenfriedberg
+
4 June 1745
+
+
+
Prussia
+
Cards 264A-266A,272A-267A
+
Morale: 2
+
+
+
+
Austria
+
Cards 273A-278A
+
Morale: 3
+
Tactical Victory: 24
+
+
+
After a daring night march, the Prussians planned to overwhel the Saxons with a surprise attack, then roll up the Austrian flank. But a staggered river crossing gave Charles time to hastily form up, forcing Frederick to improvise. The Austrians were obstinate but were ultimately routed.
+
44
+
+
+
+
The Striegau River
+
III
+
Doubles
+
+
Command
+
Three Cubes
+
Frederick II out of reserve
+
+
The bridge at the Striegau River created a bottleneck for Frederick's columns.
+
264A
+
+
+
+
Frederick II
+
1
+
4-6
+
+
Command
+
+
See Below
+
+
Each Command action brings into play the next card in this sequence: Leopold's Right, Leopold's Center, Leopold's Left, Nassau, Zieten, Bayreuth Dragoons.

If at the start of your turn you have no Infantry or Cavalry cards in play, you lose.

Note that the cards are numbered in their order of arrival, and are thus given in a right-to-left rather than the usual left-to-right order.

+
IN RESERVE (Commanded)
+
265A
+
+
+
+
Du Moulin
+
+
6
+
6
+
+
Attack
+
+
Saxon Horse
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Saxon Horse (Voluntary), Weissenfels
+
+
266A
+
+
+
+
Bayreuth Dragoons
+
+
1
+
1-3
+
+
Attack
+
+
Lorraine's Left or Lorraine's Right
+
Two hits per die.
+
+
After making its first and only attack, this card is removed from play (this does not count as a Rout).
+
The justly famous charge of the Bayreuth Dragoons decisively broke the enemy line, securing for Frederick a major victory.
+
IN RESERVE (Commanded)
+
272A
+
+
+
+
Zieten
+
+
4
+ +
4-6
+
+
Attack
+
+
Austrian Horse
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Austrian Horse
+
+
IN RESERVE (Commanded)
+
271A
+
+
+
+
Nassau
+
+
6
+ +
3/4
+
+
Attack
+
+
Austrian Horse
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Austrian Horse
+
1 hit.
+
+
IN RESERVE (Commanded)
+
270A
+
+
+
+
Leopold's Left
+
+
6
+ +
5/6
+
+
Attack
+
+
Lorraine's Right, Lorraine's Left
+
1 hit per die. 1 self per action.
+
+
If neither target is in play, may attack Charles and suffers no self hits.
+
+
Counterattack
+
Pair
+
Lorraine's Right, Lorraine's Left
+
1 hit.
+
+
IN RESERVE (Commanded)
+
269A
+
+
+
+
Leopold's Center
+
+
6
+ + +
3/4
+
+
Attack
+
+
Lorraine's Left, Lorraine's Right
+
1 hit per die. 1 self per action.
+
+
If neither target is in play, may attack Charles and suffers no self hits.
+
+
Counterattack
+
Pair
+
Lorraine's Left, Lorraine's Right
+
1 hit.
+
+
IN RESERVE (Commanded)
+
268A
+
+
+
+
Leopold's Right
+
+
6
+ +
1/2
+
+
Attack
+
+
Weissenfels, Lorraine's Left
+
1 hit per die. 1 self per action.
+
+
If neither target is in play, may attack Charles and suffers no self hits.
+
+
Counterattack
+
Pair
+
Weissenfels
+
1 hit.
+
+
IN RESERVE (Commanded)
+
267A
+
+
+
+
+
Saxon Horse
+
+
6
+
Doubles
+
+
Attack
+
+
Du Moulin
+
1 hit.
+
+
+
Screen
+
Pair
+
Leopold's Right
+
+
273A
+
+
+
+
Charles
+
5
+
+
5/6
+
+
Command
+
Three Dice
+
See Below
+
+
Each Command action brings into play the in-reserve card of your choice.
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
274A
+
+
+
+
Weissenfels
+
+
6
+ +
3/4
+
+
Attack
+
+
Leopold's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Leopold's Right
+
1 hit.
+
+
IN RESERVE (Commanded)
+
275A
+
+
+
+
Lorraine's Left
+
+
6
+ + +
1/2
+
+
Attack
+
+
Leopold's Center, Leopold's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Leopold's Center, Leopold's Left
+
1 hit.
+
+
IN RESERVE (Commanded)
+
276A
+
+
+
+
Lorraine's Right
+
+
6
+ + +
3/4
+
+
Attack
+
+
Leopold's Left, Leopold's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Leopold's Left, Leopold's Center
+
1 hit.
+
+
IN RESERVE (Commanded)
+
277A
+
+
+
+
Austrian Horse
+
+
6
+ +
5/6
+
+
Attack
+
+
Nassau, Leopold's Left
+
1 hit per die.
+
+
+
Counterattack
+
+
Nassau or Zieten
+
1 hit.
+
+
IN RESERVE (Commanded)
+
278A
+
+
\ No newline at end of file diff --git a/info/s_45.html b/info/s_45.html new file mode 100644 index 0000000..ef11204 --- /dev/null +++ b/info/s_45.html @@ -0,0 +1,298 @@ + + + + + +45 - Soor + + + + + +

45 - Soor

+
+
+
+
Soor
+
30 September 1745
+
+
+
Austria
+
Cards 279A-285A
+
Morale: 4
+
Tactical Victory: 24
+
+
+
Prussia
+
Cards 286A-291A
+
Morale: 2
+
+
+
+
Here Charles had overwhelming numbers, devastating artillery, favorable terrain, and the element of surprise. Which makes his lopsided defeat all the more humiliating. But he came close. "At Hohenfriedberg I fought for Silesia," Frederick recalled later, "but at Soor, I fought for my life."
+
45
+
+
+
+
Cuirassiers
+
+
6
+
5/6
+
+
Attack
+
+
Buddenbrock
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Buddenbrock, Grenadiers, Frederick
+
+
RETIRE
+
279A
+
+
+
+
Austrian Guns
+
6
+
+
(3)/(4)
+
+
Attack
+
+
Buddenbrock
+
1 hit plus 1 hit per die.
+
+
May only attack Buddenbrock if the card Cuirassiers is still in play.
+
+
Attack
+
+
Grenadiers, Frederick
+
1 hit per die.
+
+
280A
+
+
+
+
Graner-Koppe
+
+
8
+
+
5/6
+
+
Attack
+
+
Grenadiers, Frederick
+
1 hit per die. 1 self per action.
+
+
+
Absorb
+
+
Austrian Guns
+
When target suffers Hits, this card suffers them instead.
+
+
281A
+
+
+
+
Austrian Center
+
+
5
+ +
1/2
+
+
Attack
+
+
Prussian Center, Prussian Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Prussian Center, Prussian Left
+
1 hit.
+
+
282A
+
+
+
+
Austrian Right
+
+
5
+ +
3/4
+
+
Attack
+
+
Prussian Left, Prussian Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Prussian Left, Prussian Center
+
1 hit.
+
+
283A
+
+
+
+
Second Line
+
+
6
+
5/6
+
+
Absorb
+
Pair, Voluntary
+
Any Pink formation
+
When target suffers Hits, this card suffers them instead.
+
+
284A
+
+
+
+
Dragoons
+
+
4
+
Doubles
+
+
Screen
+
Pair
+
Prussian Left
+
+
+
Counterattack
+
Two Pairs
+
Left Horse
+
1 hit.
+
+
Historically, these horsemen did very little to oppose the enemy, allowing them to capture Austrian infantry with impugnity.
+
RETIRE
+
285A
+
+
+
+
+
Left Horse
+
+
6
+
5/6
+
+
Attack
+
+
Dragoons
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Austrian Right
+
+
286A
+
+
+
+
Prussian Left
+
+
4
+ +
3/4
+
+
Attack
+
+
Austrian Right, Austrian Center
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Austrian Right, Austrian Center
+
1 hit.
+
+
287A
+
+
+
+
Prussian Center
+
+
4
+ +
1/2
+
+
Attack
+
+
Austrian Center, Austrian Right
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Austrian Center, Austrian Right
+
1 hit. Additionally, this unit suffers one less hit.
+
+
288A
+
+
+
+
Grenadiers
+
+
6
+
1-3
+
+
Attack
+
+
Austrian Guns, Graner-Koppe
+
1 hit plus 1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Graner-Koppe
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
289A
+
+
+
+
Buddenbrock
+
+
6
+
4-6
+
+
Attack
+
+
Cuirassiers, Austrian Guns
+
1 hit per die.
+
+
The Austrian guns were positioned atop the Graner-Koppe. These horsemen wheeled around to the right of the mound to avoid the enemy arc of fire, but this left their own infantry vulnerable to the enemy foot. Casualties among the elite Grenadiers who made up the first line of advance were appalling. Included among their number was the Queen's brother Albrecht, aged twenty.
+
290A
+
+
+
+
Frederick
+
+
6
+
+
1/2
+
+
Attack
+
+
Austrian Guns, Graner-Koppe
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Graner-Koppe
+
1 hit.
+
+
The final push depended on troops which Frederick held in low regard. "You are pigs. You stink to high heaven. You must spend your whole day eating and shitting."
+
IN RESERVE (Grenadiers)
+
291A
+
+
\ No newline at end of file diff --git a/info/s_46.html b/info/s_46.html new file mode 100644 index 0000000..7c8b331 --- /dev/null +++ b/info/s_46.html @@ -0,0 +1,270 @@ + + + + + +46 - Rocoux + + + + + +

46 - Rocoux

+
+
+
+
Rocoux
+
11 October 1746
+
+
+
Pragmatic Alliance
+
Cards 292A-297A
+
Morale: 3
+
Tactical Victory: 28
+
+
+
French
+
Cards 298A-303A
+
Morale: 1
+
+
+
+
Meanwhile, in the Austrian Netherlands, the dynamic Maurice de Saxe had the Pragmatic Army of Maria Theresa's allies on the ropes. Charles marched to their rescue, took command, and then... the Austrians sat on their hands and watched while they got the tar beat out of them at Rocoux. Huh.
+
46
+
+
+
+
Waldeck's Left
+
+
4
+ +
2/3
+
+
Attack
+
+
Right, Right Center
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Right
+
1 hit.
+
+
292A
+
+
+
+
Waldeck's Right
+
+
4
+ +
3/4
+
+
Attack
+
+
Right Center, Right
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Right Center
+
1 hit.
+
+
293A
+
+
+
+
Ligonier's Left
+
+
4
+ +
4/5
+
+
Attack
+
+
Left Center, Left
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Left Center
+
1 hit.
+
+
If Ligonier's Right Routs or Retires, this card Routs immediately.
+
RETIRE
+
294A
+
+
+
+
Ligonier's Right
+
+
4
+ +
5/6
+
+
Attack
+
+
Left, Left Center
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Left, Left Center
+
1 hit.
+
+
If Ligonier's Left Routs or Retires, this card Routs immediately.
+
RETIRE
+
295A
+
+
+
+
Austrians
+
+
8
+
If you want, you can Shift sticks from this card like you would any other. It is at the very least more than our boy Chuckles did. You may not however Shift sticks to this card.

Sticks on this card count toward Tactical Victory. That is, at the start of the game, you already have 8! Of course, Shifting will reduce that number.

+
George II blamed the defeat on Charles's inaction. If you had asked Charles, though, he'd have said that holding their position near the Jeker kept the line of retreat open, and is what saved the Pragmatic Army. In any case, the Austrians don't have much to do in this scenario, but here they are just the same.
+
296A
+
+
+
+
Rearguard
+
+
4
+
4-6
+
+
Attack
+
+
Left, Left Center
+
1 hit plus 1 hit per die.
+
+
+
Counterattack
+
Pair
+
Any enemy attack
+
1 hit. This unit suffers ONE less hit and never more than one.
+
+
IN RESERVE (Ligonier's Left)
+
297A
+
+
+
+
+
Left
+
+
6
+
(3)/(4)
+
+
Attack
+
+
Ligonier's Right, Ligonier's Left, Rearguard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ligonier's Right, Rearguard
+
1 hit. Additionally, this unit suffers one less hit.
+
+
298A
+
+
+
+
Left Center
+
+
6
+
(5)/(6)
+
+
Attack
+
+
Ligonier's Left, Ligonier's Right, Rearguard
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Ligonier's Left, Rearguard
+
1 hit. Additionally, this unit suffers one less hit.
+
+
299A
+
+
+
+
The Mouth of Hell
+
II
+
Straight 4
+
+
Bombard
+
Two Cubes
+
+
+
+
Screen
+
One Cube*
+
Any enemy attack
+
+
* If there are two cubes on this card when a Screen is triggered, expend both of them.
+
A Dutch officer dubbed the fire from the French batteries as "one of the most terrible ever seen, and it looked as if hell had opened her mouth to swallow us up."
+
300A
+
+
+
+
Right Center
+
+
6
+
(5)/(6)
+
+
Attack
+
+
Waldeck's Right, Waldeck's Left
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Waldeck's Right, Waldeck's Left
+
1 hit. Additionally, this unit suffers one less hit.
+
+
301A
+
+
+
+
Right
+
+
6
+
(3)/(4)
+
+
Attack
+
+
Waldeck's Left, Waldeck's Right
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Waldeck's Left, Waldeck's Right
+
1 hit. Additionally, this unit suffers one less hit.
+
+
302A
+
+
+
+
Deep Ranks
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
De Saxe attacked in eight columns, each much deeper than the thin allied line.

And yes, I know those should be French and not Prussian uniforms on the other blue cards. Look, you're lucky you're getting art at all. Don't push it.

+
303A
+
+
\ No newline at end of file diff --git a/info/s_47.html b/info/s_47.html new file mode 100644 index 0000000..2d032df --- /dev/null +++ b/info/s_47.html @@ -0,0 +1,355 @@ + + + + + +47 - Prague + + + + + +

47 - Prague

+
+
+
+
Prague
+
6 May 1757
+
+
+
Prussia
+
Cards 264B-270B
+
Morale: 2
+
+
+
+
Austria
+
Cards 271B-279B
+
Morale: 3
+
Tactical Victory: 28
+
+
+
Urged to attack, Charles declined, confident his formidable defenses would throw back any frontal assault. So imagine his surprise when the Prussians made a play for his rear. Charles sent Browne to fight them off. The battle went poorly for the Austrians, but did inflict heavy losses on the Prussians.
+
47
+
+
+
+
Schönaich
+
+
6
+
4-6
+
+
Attack
+
+
Spada, Althann
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Spada, Althann
+
+
264B
+
+
+
+
Left Foot
+
+
6
+
+
3/4
+
+
Attack
+
+
Stolberg, Campitelli
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Stolberg, Campitelli
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
265B
+
+
+
+
Right Foot
+
+
6
+
+
5/6
+
+
Attack
+
+
d'Ursel, Breysach
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
d'Ursel, Breysach
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
266B
+
+
+
+
Mannstein
+
+
6
+
1/2
+
+
Attack
+
+
Charles Lorraine
+
1 hit per die. 1 self per action.
+
+
When a wide gap opened up in the Austrian line, von Mannstein on his own initiative marched in with four grenadier battalions, forcing the Austrians to abandon their earthworks. This threatened the main part of the army under Charles's command, leading him to withdraw toward Prague.
+
IN RESERVE (Breysach)
+
267B
+
+
+
+
Zeiten
+
+
6
+
Doubles
+
+
Attack
+
+
Hadik*, Spada, Althann
+
1 hit per Pair.
+
+
*- If not yet in play, skip this target.
+
+
Counterattack
+
+
Hadik
+
1 hit.
+
+
IN RESERVE (Commanded)
+
268B
+
+
+
+
Second Line
+
+
8
+
Doubles
+
+
Command
+
Two Pairs
+
Zeiten out of reserve
+
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
269B
+
+
+
+
Schwerin
+
I
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
+
The 72-year-old Schwerin commanded the army for an ill Frederick. When he saw his own regiment in retreat, Schwerin grabbed the colors and rode into battle. "Let all brave Prussians follow me!" After just a few paces, a blast of grapeshot removed half of his head, killing him instantly.
+
270B
+
+
+
+
+
Charles Lorraine
+
+
6
+
+
5/6
+
+
Command
+
Two Pairs
+
Hadik out of reserve
+
+
+
Counterattack
+
Pair
+
Mannstein
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
Sticks on this card count toward your Tactical Victory.
+
271B
+
+
+
+
d'Ursel
+
+
6
+
3/4
+
+
Attack
+
+
Right Foot, Left Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Right Foot, Left Foot
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
272B
+
+
+
+
Stolberg
+
+
4
+
5/6
+
+
Attack
+
+
Left Foot, Right Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Left Foot, Right Foot
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
RETIRE
+
273B
+
+
+
+
Spada
+
+
6
+
3/4
+
+
Attack
+
+
Schönaich, Zeiten
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Schönaich
+
+
When it became clear the day was lost, only the "almost suicidal" attacks of the Austrian horse prevented envelopment and destruction, allowing the main part of the army to retreat behind the city walls.
+
RETIRE
+
274B
+
+
+
+
Breysach
+
+
6
+
+
5/6
+
+
Attack
+
+
Right Foot, Left Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Right Foot, Left Foot
+
1 hit.
+
+
IN RESERVE (d'Ursel)
+
275B
+
+
+
+
Campitelli
+
+
4
+
3/4
+
+
Attack
+
+
Left Foot, Right Foot
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Left Foot, Right Foot
+
1 hit.
+
+
IN RESERVE (Stolberg)
+
276B
+
+
+
+
Althann
+
+
4
+
+
5/6
+
+
Attack
+
+
Schönaich, Zeiten
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Schönaich
+
+
IN RESERVE (Spada)
+
277B
+
+
+
+
Hadik
+
+
4
+
Doubles
+
+
Attack
+
+
Zeiten*, Schönaich
+
1 hit.
+
+
*- If not yet in play, skip this target.
+
+
Counterattack
+
Pair
+
Zeiten
+
1 hit.
+
+
IN RESERVE (Commanded)
+
278B
+
+
+
+
Browne
+
I
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
If during your Roll Phase you do not place any dice, remove this card from play (this does not count as a Rout).
+
The 51-year-old Browne commanded the defense of the Austrian right, throwing off the Prussians with great success. While planning a general counterattack, his leg was hit by a cannonball. His removal left the Austrian line rudderless. Browne would die from his wounds 52 days later.
+
279B
+
+
\ No newline at end of file diff --git a/info/s_48.html b/info/s_48.html new file mode 100644 index 0000000..6cfad58 --- /dev/null +++ b/info/s_48.html @@ -0,0 +1,238 @@ + + + + + +48 - Breslau + + + + + +

48 - Breslau

+
+
+
+
Breslau
+
22 November 1757
+
+
+
Austria
+
Cards 280B-284B
+
Morale: 2
+
+
+
+
Prussia
+
Cards 285B-290B
+
Morale: 3
+
Tactical Victory: 20
+
+
+
Charles's only major victory was at Breslau against the Duke of Brunswick-Bevern. But before you go patting him on the back, bear in mind that to pull that off, he had to throw 84,000 men against the Duke's 28,000. It took all day, and until the final hour, the outcome remained in doubt.
+
48
+
+
+
+
Grenzers
+
1
+
Doubles
+
+
Attack
+
+
Brandes
+
1 hit. Ignores Link.
+
+
Grenzers were light troops originating in the Austrian borderlands, specializing in skirmish tactics. At Breslau, a number of these troops suddenly emerged from the woods on Brandes's right flank, intent on attacking his rear. In this they were bitterly opposed by the flank guard under Rohr.
+
280B
+
+
+
+
Nadasdy
+
+
8
+
+
1/2
+
+
Attack
+
+
Brandes, Lestwitz
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Brandes
+
1 hit.
+
+
281B
+
+
+
+
Kheul
+
+
8
+
+
3/4
+
+
Attack
+
+
Lestwitz, Schultze
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Lestwitz
+
1 hit.
+
+
282B
+
+
+
+
Esterhazy
+
+
8
+
+
5/6
+
+
Attack
+
+
Zieten, Schultze
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Zieten
+
1 hit.
+
+
283B
+
+
+
+
Austrian Guns
+
II
+
Straight 4/3
+
+
Screen
+
+
Any enemy attack
+
+
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Prussian Guns card has two cubes, remove this card from play. This does not count as a Rout.

+
284B
+
+
+
+
+
Zieten
+
+
4
+ +
1/2
+
+
Attack
+
+
Esterhazy, Kheul
+
1 hit per die.
+
+
+
Counterattack
+
+
Esterhazy
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
285B
+
+
+
+
Schultze
+
+
4
+ + +
3/4
+
+
Absorb
+
+
Lestwitz or Zieten
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
286B
+
+
+
+
Lestwitz
+
+
4
+ + +
3/4
+
+
Attack
+
+
Kheul
+
1 hit per die.
+
+
+
Counterattack
+
Pair
+
Kheul
+
1 hit.
+
+
287B
+
+
+
+
Brandes
+
+
4
+ +
5/6
+
+
Attack
+
+
Nadasdy, Kheul
+
1 hit per die.
+
+
+
Counterattack
+
+
Any enemy attack
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
288B
+
+
+
+
Bevern
+
+
4
+
4-6
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
When there are dice on this card, friendly Counterattacks inflict one extra hit.
+
Though his defeat was perhaps inevitable, Bevern held out against impossible odds for twelve hours, and the Austrians paid for their victory, suffering nearly as many casaulties as the Prussians.
+
289B
+
+
+
+
Prussian Guns
+
II
+
Straight 4/3
+
+
Screen
+
+
Any enemy attack
+
+
If rolling five or more dice during your Roll Phase, you need a four-die straight to earn a cube. If rolling four or fewer, you need a three-die straight to earn a cube.

Artillery Duel: If at the end of your turn there are no cubes on this card, but the Austrian Guns card has two cubes, remove this card from play. This does not count as a Rout.

+
290B
+
+
\ No newline at end of file diff --git a/info/s_49.html b/info/s_49.html new file mode 100644 index 0000000..b1547cf --- /dev/null +++ b/info/s_49.html @@ -0,0 +1,292 @@ + + + + + +49 - Leuthen + + + + + +

49 - Leuthen

+
+
+
+
Leuthen
+
5 December 1757
+
+
+
Prussia
+
Cards 291B-296B
+
Morale: 2
+
+
+
+
Austria
+
Cards 297B-303B
+
Morale: 3
+
Tactical Victory: 13
+
+
+
Frederick brought 33,000 against the flank of Charles's 66,000 in a textbook example of an oblique attack. It was Old Fritz's most complete and brilliant victory, suffering a mere six thousand casualties, while the dumbfounded Charles lost twenty-two thousand – a third of his army.
+
49
+
+
+
+
Feint
+
1
+
1/2
+
+
Counterattack
+
+
Borne
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
While dice are on this card, Charles cannot Command and Austrians cannot Shift.
+
This small vanguard convinced Charles his right flank was in danger, and so he shifted troops from his left, little realizing this left Nadasdy to stand alone against the entire enemy army.
+
RETIRE, PURSUIT
+
291B
+
+
+
+
Driesen
+
+
4
+
3/4
+
+
Attack
+
+
Lucchesi
+
1 hit per die.
+
+
+
Screen
+
Pair
+
Lucchesi, Kheul
+
+
The Bayreuth Dragoons opened the attack, and suffered heavy casaulties. Rather than intervene immediately, jealous cuirassiers in the second line decided to "let the king's favorite dragoons stew a little first!"
+
292B
+
+
+
+
Retzow
+
+
6
+
1/2
+
+
Attack
+
+
Kheul*, Colloredo*, Nadasdy
+
1 hit per die. 1 self per action.
+
+
* - Skip targets if not yet in play.
+
+
Counterattack
+
+
Kheul
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
293B
+
+
+
+
Ferdinand
+
+
6
+
3/4
+
+
Attack
+
+
Nadasdy, Colloredo
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Nadasdy
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
294B
+
+
+
+
Zieten
+
+
6
+
5/6
+
+
Attack
+
+
O'Donell
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
O'Donell, Nadasdy
+
+
295B
+
+
+
+
The Leuthen Chorale
+
1
+
(5)/(6)
+
+
Absorb
+
Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 less hit per die.
+
+
Once during the game, you may remove all the dice from this card and add them to any attack, then remove this card from play.
+
At a pivotal moment, the entire Prussian army sang the hymn Nun danket alle Gott, rallying morale. It probably didn't actually happen, but I was short a card for the scenario, and so here we are.
+
296B
+
+
+
+
+
O'Donell
+
+
6
+
3/4
+
+
Attack
+
+
Zieten
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Zieten, Ferdinand
+
+
297B
+
+
+
+
Nadasdy
+
+
8
+ +
+
5/6
+
+
Attack
+
+
Ferdinand
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Ferdinand
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
If this Routs before Colloredo enters play, you lose the game immediately.
+
298B
+
+
+
+
Colloredo
+
+
6
+ + +
Doubles
+
+
Absorb
+
+
Nadasdy or Kheul
+
When target suffers Hits, this card suffers 1 less hit instead.
+
+
+
Command
+
Pair
+
Kheul, Lucchesi out of reserve
+
+
IN RESERVE (Commanded)
+
299B
+
+
+
+
Kheul
+
+
6
+ + +
1/2
+
+
Attack
+
+
Retzow, Ferdinand
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Retzow
+
1 hit. Additionally, this unit suffers one less hit per die.
+
+
IN RESERVE (Commanded)
+
300B
+
+
+
+
Lucchesi
+
+
4
+
3/4
+
+
Attack
+
+
Driesen, Retzow
+
1 hit per die versus Driesen. Two hits per die versus Retzow.
+
+
+
Screen
+
Pair
+
Driesen, Retzow
+
+
Once the Austrian line had repositioned, these cavalry swooped down, aimed at the exposed Prussian left flank. This was thwarted, narrowly, by Driesen.
+
IN RESERVE (Commanded)
+
301B
+
+
+
+
Borne
+
4
+
5/6
+
+
Attack
+
+
Feint
+
1 hit per die. 1 self per action.
+
+
When the Feint card Routs or Retires, remove this card from play. Any remaining sticks on this card count toward your Tactical Victory.
+
The garrison at Borne was the object of the Prussian feint. As this garrison was pushed out, the Prussians continued their advance, convincing Charles that this was to be the main thrust of Frederick's attack.
+
302B
+
+
+
+
Poor Charles :-(
+
4
+
Doubles
+
+
Command
+
Two Pairs
+
Colloredo out of reserve
+
+
+
Absorb
+
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
This was the worst defeat of our hero's career, and it was enough at long last to get him sacked.
+
303B
+
+
\ No newline at end of file diff --git a/info/s_5.html b/info/s_5.html new file mode 100644 index 0000000..2144b36 --- /dev/null +++ b/info/s_5.html @@ -0,0 +1,208 @@ + + + + + +5 - Malplaquet + + + + + +

5 - Malplaquet

+
+
+
+
Malplaquet
+
11 September 1709
+
+
+
French
+
Cards 39A-42A
+
Morale: 2
+
+
+
+
The Grand Alliance
+
Cards 1B-6B
+
Morale: 3
+
+
+
+
The Grand Alliance broke the French line – but paid for it with heavy losses. French commander Villars wrote to the king after the battle: "If it pleases God to give your majesty's enemies another such victory, they are ruined."
+
5
+
+
+
+
Villars
+
6
+
+
5/6
+
+
Attack
+
+
Schulenburg, Lottum, Orkney
+
1 hit.
+
+
+
Screen
+
Pair
+
Schulenburg, Lottum, Orkney
+
+
While this card is in play, you may place dice on TWO Blue cards each turn, and on ONE Dark Blue card.
+
39A
+
+
+
+
Center
+
6
+
4
+
+
Attack
+
+
Lottum, Orkney, Marlborough
+
1 hit per die. 1 self per action.
+
+
40A
+
+
+
+
Boufflers
+
6
+
5/6
+
+
Attack
+
+
Orange, Marlborough
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Orange, Marlborough
+
+
41A
+
+
+
+
French Reserves
+
6
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
+
Counterattack
+
Pair
+
Withers
+
1 hit.
+
+
42A
+
+
+
+
+
Orange
+
8
+
(6)
+
+
Attack
+
+
Boufflers, Center
+
1 hit per die. 1 self per action.
+
+
1B
+
+
+
+
Marlborough
+
6
+
+
(5)/(6)
+
+
Attack
+
Pair
+
Boufflers, Center
+
1 hit.
+
+
+
Screen
+
Pair
+
Boufflers, Center
+
+
2B
+
+
+
+
Schulenburg
+
8
+
(5)
+
+
Attack
+
+
Villars, Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Villars, Center
+
1 hit per die.
+
+
3B
+
+
+
+
Lottum
+
4
+
(4)
+
+
Attack
+
+
Villars, Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Villars, Center
+
1 hit.
+
+
RETIRE
+
4B
+
+
+
+
Orkney
+
4
+
Doubles
+
+
Attack
+
Pair
+
Villars, Center
+
1 hit.
+
+
IN RESERVE (Lottum)
+
5B
+
+
+
+
Withers
+
4
+
Straight 4
+
+
Attack
+
+
French Reserves
+
1 hit.
+
+
A detachment under Henry Withers advanced against the French flank, forcing Villars to divert much-needed forces from his center. This weakened the French line, and in a final push Marlborough and Prince Eugene of Savoy broke it.
+
6B
+
+
\ No newline at end of file diff --git a/info/s_6.html b/info/s_6.html new file mode 100644 index 0000000..761158e --- /dev/null +++ b/info/s_6.html @@ -0,0 +1,288 @@ + + + + + +6 - Ivry + + + + + +

6 - Ivry

+
+
+
+
Ivry
+
14 March 1590
+
+
+
Royalists
+
Cards 7B-13B
+
Morale: 4
+
+
+
+
The Catholic (Holy) League
+
Cards 14B-20B
+
Morale: 4
+
+
+
+
Henri IV defeated his Catholic opposition, thanks in part to enemy mercenaries who were sympathetic to his cause. It wasn't enough to win over Paris; his rule would not be accepted until he converted. This is a tricky scenario – a dance of screens.
+
6
+
+
+
+
D'Aumont
+
4
+
6
+
+
Attack
+
+
Light Horse, Nemours
+
1 hit.
+
+
+
Screen
+
Pair
+
Light Horse
+
+
7B
+
+
+
+
Montepensier
+
4
+
5
+
+
Attack
+
+
Nemours, Egmont
+
1 hit.
+
+
+
Screen
+
Pair
+
Nemours
+
+
8B
+
+
+
+
Royalist Cannons
+
II
+
Straight 4
+
+
Screen
+
+
Light Horse, Nemours, Egmont
+
+
+
Bombard
+
+
+
+
9B
+
+
+
+
Baron de Biron
+
6
+
Doubles
+
+
Attack
+
Pair
+
Egmont, Mercenaries, Mayenne
+
1 hit. 1 self per action.
+
+
+
Screen
+
Pair
+
Egmont
+
+
10B
+
+
+
+
Henri IV
+
6
+
+
5/6
+
+
Attack
+
+
Mercenaries, Mayenne
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
+
Mercenaries, Mayenne
+
+
11B
+
+
+
+
Schomberg
+
3
+
4
+
+
Attack
+
+
Aumale, Mayenne
+
1 hit.
+
+
+
Screen
+
Pair
+
Aumale
+
+
12B
+
+
+
+
Marshal de Biron
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers them instead.
+
+
13B
+
+
+
+
+
Aumale
+
4
+
4
+
+
Attack
+
+
Schomberg
+
1 hit.
+
+
+
Screen
+
Pair
+
Schomberg
+
+
14B
+
+
+
+
Mayenne
+
6
+
+
5/6
+
+
Attack
+
+
Henri IV
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Henri IV
+
+
15B
+
+
+
+
Mercenaries
+
6
+
+
Triples
+
+
Attack
+
Triplet
+
Henri IV
+
1 hit.
+
+
+
Counterattack
+
Triplet
+
Henri IV
+
1 hit.
+
+
16B
+
+
+
+
League Cannons
+
I
+
Straight 4
+
+
Screen
+
+
D'Aumont, Montepensier, Baron de Biron
+
+
+
Bombard
+
+
+
+
17B
+
+
+
+
Egmont
+
4
+
(6)
+
+
Attack
+
+
Montepensier, Baron de Biron
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Baron de Biron
+
+
18B
+
+
+
+
Nemours
+
4
+
(5)
+
+
Attack
+
+
Montepensier
+
1 hit per die. 1 self per action.
+
+
+
Screen
+
Pair
+
Montepensier
+
+
19B
+
+
+
+
Light Horse
+
4
+
6
+
+
Attack
+
+
D'Aumont
+
1 hit.
+
+
+
Screen
+
Pair
+
D'Aumont
+
+
20B
+
+
\ No newline at end of file diff --git a/info/s_7.html b/info/s_7.html new file mode 100644 index 0000000..9232d4c --- /dev/null +++ b/info/s_7.html @@ -0,0 +1,284 @@ + + + + + +7 - The Dunes + + + + + +

7 - The Dunes

+
+
+
+
The Dunes
+
14 June 1658
+
+
+
French & English
+
Cards 21B-28B
+
Morale: 2
+
+
+
+
Spanish, French & English
+
Cards 29B-35B
+
Morale: 3
+
+
+
+
Complicated politics saw French and English troops on both sides of this battlefield, widely admired as Turenne's masterpiece. You will need to master all three Reaction types to triumph here.
+
7
+
+
+
+
The English Fleet
+
II
+
Triples
+
+
Screen
+
+
Don Juan Jose, Spanish Right Cavalry
+
+
If there are one or more cubes on this card, Don Juan Jose cannot Counterattack, and the Spanish Right Cavalry cannot Screen. Both of these enemy Formations may still Attack (though said Attacks will of course be subject to being Screened).
+
21B
+
+
+
+
French Cannon
+
II
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
+
Bombard
+
+
+
+
22B
+
+
+
+
De Castelnau
+
4
+
Doubles
+
+
Attack
+
Pair
+
Spanish Right Cavalry
+
1 hit.
+
+
May only take this action if target is not in Reserve.
+
+
Screen
+
Pair
+
Don Juan Jose
+
+
23B
+
+
+
+
Lockhart
+
6
+
(5)/(6)
+
+
Attack
+
+
Don Juan Jose, Duke of York
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Don Juan Jose
+
1 hit. Additionally, this unit suffers one less hit.
+
+
24B
+
+
+
+
Turenne's Center
+
4
+
(6)
+
+
Attack
+
+
Duke of York, Don Juan Jose
+
1 hit per die. 1 self per action.
+
+
25B
+
+
+
+
Swiss Guard
+
2
+
(5)/(6)
+
+
Attack
+
+
Walloons, Duke of York
+
1 hit per die.
+
+
+
Counterattack
+
+
Walloons
+
1 hit. Additionally, this unit suffers one less hit.
+
+
26B
+
+
+
+
De Crequi
+
4
+
Doubles
+
+
Attack
+
Pair
+
Conde, Spanish Left Cavalry
+
1 hit.
+
+
+
Screen
+
Pair
+
Conde, Spanish Left Cavalry
+
+
27B
+
+
+
+
French Reserves
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
28B
+
+
+
+
+
Conde
+
2
+
Triples
+
+
Attack
+
Triplet
+
De Crequi
+
1 hit.
+
+
29B
+
+
+
+
Walloons
+
4
+
(5)/(6)
+
+
Attack
+
+
Swiss Guard, Turenne's Center
+
1 hit per die.
+
+
+
Screen
+
+
Swiss Guard
+
+
30B
+
+
+
+
Duke of York
+
4
+
5
+
+
Attack
+
+
Turenne's Center, Lockhart
+
1 hit per die. 1 self per action.
+
+
31B
+
+
+
+
Don Juan Jose
+
6
+
6
+
+
Attack
+
+
Lockhart, Turenne's Center
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
+
Lockhart
+
1 hit. Additionally, this unit suffers one less hit.
+
+
32B
+
+
+
+
Spanish Reserve
+
4
+
Doubles
+
+
Absorb
+
Pair, Voluntary
+
Any friendly formation
+
When target suffers Hits, this card suffers 1 hit ONLY instead.
+
+
33B
+
+
+
+
Spanish Left Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
De Crequi, Swiss Guard
+
1 hit.
+
+
+
Screen
+
Pair
+
De Crequi, Swiss Guard
+
+
IN RESERVE (Conde)
+
34B
+
+
+
+
Spanish Right Cavalry
+
4
+
Doubles
+
+
Attack
+
Pair
+
Lockhart, De Castelnau
+
1 hit.
+
+
+
Screen
+
Pair
+
Lockhart, De Castelnau
+
+
IN RESERVE (Don Juan Jose)
+
35B
+
+
\ No newline at end of file diff --git a/info/s_8.html b/info/s_8.html new file mode 100644 index 0000000..c264a89 --- /dev/null +++ b/info/s_8.html @@ -0,0 +1,151 @@ + + + + + +8 - Brooklyn Heights + + + + + +

8 - Brooklyn Heights

+
+
+
+
Brooklyn Heights
+
27 August 1776
+
+
+
Colonials
+
Cards 39B-42B
+
Morale: 1
+
+
+
+
British & Their Vile Hessians
+
Cards 36B-38B
+
Morale: 1
+
+
+
+
A diversionary attack by Grant disguised Clinton's advance on the Patriot flank. Outgunned, outmanned, outnumbered and outplanned, they've gotta make an all-out stand – at least until the main body of the army can escape. For experienced players.
+
8
+
+
+
+
Grant
+
8
+
(5)/(6)
+
+
Attack
+
+
Stirling, The Maryland 400
+
1 hit.
+
+
+
Counterattack
+
Pair
+
Stirling
+
1 hit. Additionally, this unit suffers one less hit.
+
+
36B
+
+
+
+
Hessians
+
5
+
Doubles
+
+
Attack
+
+
Sullivan
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Sullivan
+
1 hit. Additionally, this unit suffers one less hit.
+
+
37B
+
+
+
+
Clinton
+
8
+
(5)/(6)
+
+
Attack
+
+
Sullivan
+
1 hit per die. 1 self per action.
+
+
This card may ONLY attack IF the cards for both Grant and the Hessians have dice on them. Otherwise, this card may not Attack but may use an Action to remove dice placed here previously. If Grant or the Hessians Rout, no further dice may be placed on this card.
+
38B
+
+
+
+
+
Sullivan
+
6
+
(5)
+
+
Attack
+
+
Hessians
+
1 hit per die.
+
+
+
Attack
+
Triplet
+
Clinton
+
1 hit.
+
+
39B
+
+
+
+
Stirling
+
6
+
(6)
+
+
Attack
+
+
Grant
+
1 hit per die.
+
+
40B
+
+
+
+
Knox's Artillery
+
1
+
Doubles
+
+
Screen
+
+
Grant, Hessians
+
+
41B
+
+
+
+
The Maryland 400
+
2
+
Doubles
+
+
Attack
+
Pair
+
Grant
+
1 hit.
+
+
This card ALWAYS suffers one less Hit when Attacked, and NEVER suffers more than one Hit in any given Attack.
+
This small group, actually numbering about 260, saved the Continental Army with a rearguard action against two thousand. Less than a dozen made it out.
+
IN RESERVE (Stirling)
+
42B
+
+
\ No newline at end of file diff --git a/info/s_9.html b/info/s_9.html new file mode 100644 index 0000000..0ea1fcd --- /dev/null +++ b/info/s_9.html @@ -0,0 +1,155 @@ + + + + + +9 - St. Albans + + + + + +

9 - St. Albans

+
+
+
+
St. Albans
+
22 May 1455
+
+
+
House of York
+
Cards 43A-46A
+
Morale: 1
+
+
+
+
House of Lancaster
+
Cards 47A-49A
+
Morale: 2
+
+
+
+
+
9
+
+
+
+
Salisbury
+
5
+
(6)
+
+
Attack
+
+
Sopwell Lane
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Sopwell Lane
+
1 hit.
+
+
43A
+
+
+
+
Warwick
+
5
+
(5)/(6)
+
+
Attack
+
+
Shropshire Lane
+
1 hit per die. 1 self per action.
+
+
+
Attack
+
Two Pairs
+
Henry VI
+
1 hit. Warwick Retires upon completing this Attack Action.
+
+
44A
+
+
+
+
York
+
5
+
(5)/(6)
+
+
Attack
+
+
Shropshire Lane, Sopwell Lane
+
1 hit per die. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Shropshire Lane
+
1 hit.
+
+
45A
+
+
+
+
Archers
+
I
+
Doubles
+
+
Screen
+
+
Any enemy attack
+
+
If there is a cube on this card when you make an Attack, disregard the "Defensive Works" special ability on the Henry VI card.
+
46A
+
+
+
+
+
Shropshire Lane
+
6
+
Doubles
+
+
Attack
+
Pair
+
York, Warwick
+
1 hit per pair.
+
+
+
Counterattack
+
Pair
+
York, Warwick
+
1 hit.
+
+
47A
+
+
+
+
Sopwell Lane
+
6
+
Doubles
+
+
Attack
+
Pair
+
Salisbury, Warwick, York
+
1 hit per pair. 1 self per action.
+
+
+
Counterattack
+
Pair
+
Salisbury
+
1 hit.
+
+
48A
+
+
+
+
Henry VI
+
1
+
Defensive Works: While this Formation remains in play, the Shropshire Lane and Sopwell Lane Formations do not suffer more than one hit when Attacked.

Note that this ability is negated whenever the Yorkists' Archers Special Formation has a cube on its card.

When this Formation is Routed, the Defensive Works ability is permanently lost.

+
I know, I know - you want some historical commentary. Warwick snuck around the formidable enemy front-line defenses to capture the King in their rear. Warwick squeezed from his end, Salisbury and York from theirs, with the other guys stuck in the middle, thus negating the enemy's positional advantage.
+
49A
+
+
\ No newline at end of file diff --git a/info/scenarios.html b/info/scenarios.html index e2404c5..8a2bb27 100644 --- a/info/scenarios.html +++ b/info/scenarios.html @@ -1,1195 +1,1198 @@ + + Table Battle Scenarios

Base Game

- -
-
-
White Mountain
-
8 November 1620
-
-
-
The Bohemian Revolt
-
Cards 7A-10A
-
Morale: 4
-
-
-
-
Imperials & Catholic League
-
Cards 1A-6A
-
Morale: 2
-
-
-
-
A strong defensive position is squandered by the hapless rebel leadership, effectively ending the Bohemian Revolt. Incredibly, the war it ignited would continue on, engulfing most of Europe for three decades. A simple battle to get your feet wet.
-
1
-
- - -
-
-
Marston Moor
-
2 July 1644
-
-
-
Royalists
-
Cards 11A-17A
-
Morale: 2
-
-
-
-
Parliament & Covenanters
-
Cards 18A-24A
-
Morale: 3
-
-
-
-
A letter from King Charles convinced Prince Rupert of the Rhine that he ought to fight a much larger army. Parliament won a lopsided victory. Only the stubborn stand of the Whitecoats prevented total disaster. This has more moving parts than the White Mountain scenario.
-
2
-
- - -
-
-
The Plains of Abraham
-
13 September 1759
-
-
-
British
-
Cards 25A-28A
-
Morale: 0 - see below
-
-
-
-
French
-
Cards 29A-32A
-
Morale: 3 - see below
-
-
-
To win, the British must Rout all 3 French cards without losing any of their own. If the French Rout a single card, they win (even if they lose their last card when doing so).
-
The battle that won Canada for the British. This battle introduces Counter-attack Reactions.
-
3
-
- - -
-
-
Bosworth Field
-
22 August 1485
-
-
-
House of York
-
Cards 33A-35A
-
Morale: 2
-
-
-
-
House of Lancaster (Tudor)
-
Cards 36A-38A
-
Morale: 1
-
-
-
-
The battle that ended the Wars of the Roses, and saw the ascendancy of the Tudors. This small and curious scenario gives you a peek at the Absorb reaction and introduces Command actions, turning on the timely arrival of fresh troops.
-
4
-
- - -
-
-
Malplaquet
-
11 September 1709
-
-
-
French
-
Cards 39A-42A
-
Morale: 2
-
-
-
-
The Grand Alliance
-
Cards 1B-6B
-
Morale: 3
-
-
-
-
The Grand Alliance broke the French line – but paid for it with heavy losses. French commander Villars wrote to the king after the battle: "If it pleases God to give your majesty's enemies another such victory, they are ruined."
-
5
-
- - -
-
-
Ivry
-
14 March 1590
-
-
-
Royalists
-
Cards 7B-13B
-
Morale: 4
-
-
-
-
The Catholic (Holy) League
-
Cards 14B-20B
-
Morale: 4
-
-
-
-
Henri IV defeated his Catholic opposition, thanks in part to enemy mercenaries who were sympathetic to his cause. It wasn't enough to win over Paris; his rule would not be accepted until he converted. This is a tricky scenario – a dance of screens.
-
6
-
- - -
-
-
The Dunes
-
14 June 1658
-
-
-
French & English
-
Cards 21B-28B
-
Morale: 2
-
-
-
-
Spanish, French & English
-
Cards 29B-35B
-
Morale: 3
-
-
-
-
Complicated politics saw French and English troops on both sides of this battlefield, widely admired as Turenne's masterpiece. You will need to master all three Reaction types to triumph here.
-
7
-
- - -
-
-
Brooklyn Heights
-
27 August 1776
-
-
-
Colonials
-
Cards 39B-42B
-
Morale: 1
-
-
-
-
British & Their Vile Hessians
-
Cards 36B-38B
-
Morale: 1
-
-
-
-
A diversionary attack by Grant disguised Clinton's advance on the Patriot flank. Outgunned, outmanned, outnumbered and outplanned, they've gotta make an all-out stand – at least until the main body of the army can escape. For experienced players.
-
8
-
- + +
+
+
White Mountain
+
8 November 1620
+
+
+
The Bohemian Revolt
+
Cards 7A-10A
+
Morale: 4
+
+
+
+
Imperials & Catholic League
+
Cards 1A-6A
+
Morale: 2
+
+
+
+
A strong defensive position is squandered by the hapless rebel leadership, effectively ending the Bohemian Revolt. Incredibly, the war it ignited would continue on, engulfing most of Europe for three decades. A simple battle to get your feet wet.
+
1
+
+
+ +
+
+
Marston Moor
+
2 July 1644
+
+
+
Royalists
+
Cards 11A-17A
+
Morale: 2
+
+
+
+
Parliament & Covenanters
+
Cards 18A-24A
+
Morale: 3
+
+
+
+
A letter from King Charles convinced Prince Rupert of the Rhine that he ought to fight a much larger army. Parliament won a lopsided victory. Only the stubborn stand of the Whitecoats prevented total disaster. This has more moving parts than the White Mountain scenario.
+
2
+
+
+ +
+
+
The Plains of Abraham
+
13 September 1759
+
+
+
British
+
Cards 25A-28A
+
Morale: 0 - see below
+
+
+
+
French
+
Cards 29A-32A
+
Morale: 3 - see below
+
+
+
To win, the British must Rout all 3 French cards without losing any of their own. If the French Rout a single card, they win (even if they lose their last card when doing so).
+
The battle that won Canada for the British. This battle introduces Counter-attack Reactions.
+
3
+
+
+ +
+
+
Bosworth Field
+
22 August 1485
+
+
+
House of York
+
Cards 33A-35A
+
Morale: 2
+
+
+
+
House of Lancaster (Tudor)
+
Cards 36A-38A
+
Morale: 1
+
+
+
+
The battle that ended the Wars of the Roses, and saw the ascendancy of the Tudors. This small and curious scenario gives you a peek at the Absorb reaction and introduces Command actions, turning on the timely arrival of fresh troops.
+
4
+
+
+ +
+
+
Malplaquet
+
11 September 1709
+
+
+
French
+
Cards 39A-42A
+
Morale: 2
+
+
+
+
The Grand Alliance
+
Cards 1B-6B
+
Morale: 3
+
+
+
+
The Grand Alliance broke the French line – but paid for it with heavy losses. French commander Villars wrote to the king after the battle: "If it pleases God to give your majesty's enemies another such victory, they are ruined."
+
5
+
+
+ +
+
+
Ivry
+
14 March 1590
+
+
+
Royalists
+
Cards 7B-13B
+
Morale: 4
+
+
+
+
The Catholic (Holy) League
+
Cards 14B-20B
+
Morale: 4
+
+
+
+
Henri IV defeated his Catholic opposition, thanks in part to enemy mercenaries who were sympathetic to his cause. It wasn't enough to win over Paris; his rule would not be accepted until he converted. This is a tricky scenario – a dance of screens.
+
6
+
+
+ +
+
+
The Dunes
+
14 June 1658
+
+
+
French & English
+
Cards 21B-28B
+
Morale: 2
+
+
+
+
Spanish, French & English
+
Cards 29B-35B
+
Morale: 3
+
+
+
+
Complicated politics saw French and English troops on both sides of this battlefield, widely admired as Turenne's masterpiece. You will need to master all three Reaction types to triumph here.
+
7
+
+
+ +
+
+
Brooklyn Heights
+
27 August 1776
+
+
+
Colonials
+
Cards 39B-42B
+
Morale: 1
+
+
+
+
British & Their Vile Hessians
+
Cards 36B-38B
+
Morale: 1
+
+
+
+
A diversionary attack by Grant disguised Clinton's advance on the Patriot flank. Outgunned, outmanned, outnumbered and outplanned, they've gotta make an all-out stand – at least until the main body of the army can escape. For experienced players.
+
8
+
+

Wars of the Roses

- -
-
-
St. Albans
-
22 May 1455
-
-
-
House of York
-
Cards 43A-46A
-
Morale: 1
-
-
-
-
House of Lancaster
-
Cards 47A-49A
-
Morale: 2
-
-
-
-
-
9
-
- - -
-
-
Blore Heath
-
22 September 1459
-
-
-
House of Lancaster
-
Cards 50A-55A
-
Morale: 3
-
-
-
-
House of York
-
Cards 56A-60A
-
Morale: 1
-
-
-
-
-
10
-
- - -
-
-
Mortimer's Cross
-
3 February 1461
-
-
-
House of Lancaster
-
Cards 61A-63A
-
Morale: 2
-
-
-
-
House of York
-
Cards 64A-67A
-
Morale: 2
-
-
-
-
-
11
-
- - -
-
-
Towton
-
29 March 1461
-
-
-
House of Lancaster
-
Cards 68A-75A
-
Morale: 4
-
-
-
-
House of York
-
Cards 76A-82A
-
Morale: 2
-
-
-
Only 8 Morale cubes (the 6 listed above, and the 2 that start on Special Formations) are used for this scenario. Place the other two back in the box.
-
-
12
-
- - -
-
-
Edgecote Moor
-
26 July 1469
-
-
-
House of York
-
Cards 43B-47B
-
Morale: 1
-
-
-
-
"Robin" of Redesdale
-
Cards 48B-51B
-
Morale: 1
-
-
-
The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.
-
-
13
-
- - -
-
-
Barnet
-
14 April 1471
-
-
-
House of Lancaster
-
Cards 52B-56B
-
Morale: 1
-
-
-
-
House of York
-
Cards 57B-62B
-
Morale: 2
-
-
-
-
-
14
-
- - -
-
-
Tewkesbury
-
4 May 1471
-
-
-
House of York
-
Cards 63B-67B
-
Morale: 2
-
-
-
-
House of Lancaster
-
Cards 68B-71B
-
Morale: 3
-
-
-
-
-
15
-
- - -
-
-
Stoke Field
-
16 June 1487
-
-
-
An Imposter, Lambert Simnel
-
Cards 72B-75B
-
Morale: 3
-
-
-
-
House of Tudor
-
Cards 76B-82B
-
Morale: 1
-
-
-
-
-
16
-
- + +
+
+
St. Albans
+
22 May 1455
+
+
+
House of York
+
Cards 43A-46A
+
Morale: 1
+
+
+
+
House of Lancaster
+
Cards 47A-49A
+
Morale: 2
+
+
+
+
+
9
+
+
+ +
+
+
Blore Heath
+
22 September 1459
+
+
+
House of Lancaster
+
Cards 50A-55A
+
Morale: 3
+
+
+
+
House of York
+
Cards 56A-60A
+
Morale: 1
+
+
+
+
+
10
+
+
+ +
+
+
Mortimer's Cross
+
3 February 1461
+
+
+
House of Lancaster
+
Cards 61A-63A
+
Morale: 2
+
+
+
+
House of York
+
Cards 64A-67A
+
Morale: 2
+
+
+
+
+
11
+
+
+ +
+
+
Towton
+
29 March 1461
+
+
+
House of Lancaster
+
Cards 68A-75A
+
Morale: 4
+
+
+
+
House of York
+
Cards 76A-82A
+
Morale: 2
+
+
+
Only 8 Morale cubes (the 6 listed above, and the 2 that start on Special Formations) are used for this scenario. Place the other two back in the box.
+
+
12
+
+
+ +
+
+
Edgecote Moor
+
26 July 1469
+
+
+
House of York
+
Cards 43B-47B
+
Morale: 1
+
+
+
+
"Robin" of Redesdale
+
Cards 48B-51B
+
Morale: 1
+
+
+
The first player to bring in their Formation(s) from Reserve gains a second Morale Cube.
+
+
13
+
+
+ +
+
+
Barnet
+
14 April 1471
+
+
+
House of Lancaster
+
Cards 52B-56B
+
Morale: 1
+
+
+
+
House of York
+
Cards 57B-62B
+
Morale: 2
+
+
+
+
+
14
+
+
+ +
+
+
Tewkesbury
+
4 May 1471
+
+
+
House of York
+
Cards 63B-67B
+
Morale: 2
+
+
+
+
House of Lancaster
+
Cards 68B-71B
+
Morale: 3
+
+
+
+
+
15
+
+
+ +
+
+
Stoke Field
+
16 June 1487
+
+
+
An Imposter, Lambert Simnel
+
Cards 72B-75B
+
Morale: 3
+
+
+
+
House of Tudor
+
Cards 76B-82B
+
Morale: 1
+
+
+
+
+
16
+
+

Base Game

- -
-
-
Gaines's Mill
-
27 June 1862
-
-
-
Union
-
Cards 83A-87A
-
Morale: 2
-
-
-
-
Confederate
-
Cards 88A-91A
-
Morale: 2
-
-
-
-
From C3i #32
-
3201
-
- - -
-
-
Bouvines
-
27 July 1214
-
-
-
French
-
Cards 83B-86B
-
Morale: 1
-
-
-
-
Coalition
-
Cards 87B-91B
-
Morale: 2
-
-
-
-
From C3i #32
-
3202
-
- + +
+
+
Gaines's Mill
+
27 June 1862
+
+
+
Union
+
Cards 83A-87A
+
Morale: 2
+
+
+
+
Confederate
+
Cards 88A-91A
+
Morale: 2
+
+
+
+
From C3i #32
+
3201
+
+
+ +
+
+
Bouvines
+
27 July 1214
+
+
+
French
+
Cards 83B-86B
+
Morale: 1
+
+
+
+
Coalition
+
Cards 87B-91B
+
Morale: 2
+
+
+
+
From C3i #32
+
3202
+
+

Age of Alexander

- -
-
-
Chaeronea
-
2 August 338 BCE
-
-
-
Philip II
-
Cards 92A-96A
-
Morale: 1
-
-
-
-
Greek Alliance
-
Cards 97A-101A
-
Morale: 3
-
-
-
-
If Polyaenus is to be believed (a big if!), Philip isolated the Greek left with a faked retreat, while the teenaged Alexander destroyed the famous Sacred Band of Thebes and smashed the Greek right.
-
17
-
- - -
-
-
The Granicus
-
May 334 BCE
-
-
-
Various Squabbling Satraps
-
Cards 102A-108A
-
Morale: 3
-
-
-
-
Alexander III
-
Cards 109A-114A
-
Morale: 1
-
-
-
-
Persia's light cavalry is no match for our boy's infantry and Companions, and it doesn't help the Persian cause that no one is really in charge. About the only thing they have going for them is they're on the other side of a river. Will it be enough?
-
18
-
- - -
-
-
Issus
-
5 November 333 BCE
-
-
-
Darius III
-
Cards 115A-121A
-
Morale: 3
-
-
-
-
Alexander III
-
Cards 122A-129A
-
Morale: 1
-
-
-
-
Darius had a numerical advantage – how much exactly is impossible to say – but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.
-
19
-
- - -
-
-
Gaugamela
-
1 October 331 BCE
-
-
-
Alexander III
-
Cards 130A-135A
-
Morale: 1
-
-
-
-
Darius III
-
Cards 92B-100B
-
Morale: 4
-
-
-
-
Numbering somewhere between 100,000 and one million (!), Darius's army vastly outnumbered Alexander's. But he was still trying to fight the Macedonians with Persian methods, and after some hard fighting, Alexander broke the Persian left.
-
20
-
- - -
-
-
The Hydaspes
-
May 326 BCE
-
-
-
Alexander III
-
Cards 101B-107B
-
Morale: 1
-
-
-
-
Porus
-
Cards 108B-113B
-
Morale: 3
-
-
-
-
Crossing the river with a small part of his army, Alexander was initially outnumbered, and the enemy's fearsome elephants threatened to break the phalanx. But daring and complicated maneuvers threw the Indian army into disarray, securing victory for Alexander in his last major battle.
-
21
-
- - -
-
-
Gabiene
-
316 BCE
-
-
-
Eumenes
-
Cards 114B-119B
-
Morale: 2
-
-
-
-
Antigonus
-
Cards 120B-123B
-
Morale: 2
-
-
-
-
One of the many battles fought by Alexander's successors (the Diadochi), this one proved tactically inconclusive. But the capture of Eumenes's baggage was enough for his Silver Shields to turn him over to Antigonus for execution.
-
22
-
- - -
-
-
Ipsus
-
301 BCE
-
-
-
Antigonus
-
Cards 124B-129B
-
Morale: 2
-
-
-
-
Seleucus
-
Cards 130B-135B
-
Morale: 2
-
-
-
-
Like Gabiene and many other battles from the Wars of the Diadochi, this battle saw two armies that were mostly identical in structure and tactics. And like many ancient battles, the death of a single man, the enemy commander (in this case Antigonus), was sufficient to secure victory.
-
23
-
- + +
+
+
Chaeronea
+
2 August 338 BCE
+
+
+
Philip II
+
Cards 92A-96A
+
Morale: 1
+
+
+
+
Greek Alliance
+
Cards 97A-101A
+
Morale: 3
+
+
+
+
If Polyaenus is to be believed (a big if!), Philip isolated the Greek left with a faked retreat, while the teenaged Alexander destroyed the famous Sacred Band of Thebes and smashed the Greek right.
+
17
+
+
+ +
+
+
The Granicus
+
May 334 BCE
+
+
+
Various Squabbling Satraps
+
Cards 102A-108A
+
Morale: 3
+
+
+
+
Alexander III
+
Cards 109A-114A
+
Morale: 1
+
+
+
+
Persia's light cavalry is no match for our boy's infantry and Companions, and it doesn't help the Persian cause that no one is really in charge. About the only thing they have going for them is they're on the other side of a river. Will it be enough?
+
18
+
+
+ +
+
+
Issus
+
5 November 333 BCE
+
+
+
Darius III
+
Cards 115A-121A
+
Morale: 3
+
+
+
+
Alexander III
+
Cards 122A-129A
+
Morale: 1
+
+
+
+
Darius had a numerical advantage – how much exactly is impossible to say – but most of his troops were ineffectual light infantry that weren't actually engaged. Both sides concentrated their strength on their right, and it was a race to see which side's left would collapse first.
+
19
+
+
+ +
+
+
Gaugamela
+
1 October 331 BCE
+
+
+
Alexander III
+
Cards 130A-135A
+
Morale: 1
+
+
+
+
Darius III
+
Cards 92B-100B
+
Morale: 4
+
+
+
+
Numbering somewhere between 100,000 and one million (!), Darius's army vastly outnumbered Alexander's. But he was still trying to fight the Macedonians with Persian methods, and after some hard fighting, Alexander broke the Persian left.
+
20
+
+
+ +
+
+
The Hydaspes
+
May 326 BCE
+
+
+
Alexander III
+
Cards 101B-107B
+
Morale: 1
+
+
+
+
Porus
+
Cards 108B-113B
+
Morale: 3
+
+
+
+
Crossing the river with a small part of his army, Alexander was initially outnumbered, and the enemy's fearsome elephants threatened to break the phalanx. But daring and complicated maneuvers threw the Indian army into disarray, securing victory for Alexander in his last major battle.
+
21
+
+
+ +
+
+
Gabiene
+
316 BCE
+
+
+
Eumenes
+
Cards 114B-119B
+
Morale: 2
+
+
+
+
Antigonus
+
Cards 120B-123B
+
Morale: 2
+
+
+
+
One of the many battles fought by Alexander's successors (the Diadochi), this one proved tactically inconclusive. But the capture of Eumenes's baggage was enough for his Silver Shields to turn him over to Antigonus for execution.
+
22
+
+
+ +
+
+
Ipsus
+
301 BCE
+
+
+
Antigonus
+
Cards 124B-129B
+
Morale: 2
+
+
+
+
Seleucus
+
Cards 130B-135B
+
Morale: 2
+
+
+
+
Like Gabiene and many other battles from the Wars of the Diadochi, this battle saw two armies that were mostly identical in structure and tactics. And like many ancient battles, the death of a single man, the enemy commander (in this case Antigonus), was sufficient to secure victory.
+
23
+
+

Gettysburg

- -
-
-
Little Round Top
-
2 July 1863
-
-
-
Union
-
Cards 136A-143A
-
Morale: 1
-
-
-
-
Confederate
-
Cards 144A-149A
-
Morale: 2
-
-
-
-
One of the most famous actions of the day saw fewer than three thousand men mount a desperate, hard-fought, and ingenious defense of the Union left flank against the repeated assaults of nearly five thousand butternuts.
-
24
-
- - -
-
-
The Wheatfield
-
2 July 1863
-
-
-
Confederate
-
Cards 150A-156A
-
Morale: 3
-
-
-
-
Union
-
Cards 157A-167A
-
Morale: 3
-
-
-
-
Confederate assaults caused the Union to retreat, then Union assoults caused the rebs to fall back, and on and on, back and forth, possession of the Wheatfield changing hands repeatedly, neither side gaining any real advantage, with thousands of casualties
-
25
-
- - -
-
-
The Peach Orchard
-
2 July 1863
-
-
-
Confederate
-
Cards 168A-177A
-
Morale: 4
-
-
-
-
Union
-
Cards 136B-143B
-
Morale: 2
-
-
-
-
Sickle's line formed a salient at the Peach Orchard, which collapsed under pressure from the Confederates. Sickles himself was hit in the leg by a cannonball. To counter rumors that he had died, he sat up on his stretcher and puffed at a cigar to show that he was still breathing.
-
26
-
- - -
-
-
Cemetery Ridge
-
2 July 1863
-
-
-
Confederate
-
Cards 144B-147B
-
Morale: 1
-
-
-
-
Union
-
Cards 148B-154B
-
Morale: 3
-
-
-
-
Anderson's attack on the Union center came close to breaking it, opening a gap in the line. The line – perhaps even the Union – was saved byt he 262 men of the First Minnesota Volunteer Infantry Regiment, which charged a brigade over five times its size, suffering 215 casualties.
-
27
-
- - -
-
-
Culp's Hill
-
2 July 1863
-
-
-
Union
-
Cards 155B-161B
-
Morale: 1
-
-
-
-
Confederate
-
Cards 162B-165B
-
Morale: 3
-
-
-
-
Impressive defensive works constructed on the initiative of Brig. Gen. Goerge Greene (a civil engineer) allowedh a desperately thin blue line of around two thousand men to beat back nearly five thousand rebs. (Before playing, be sure to read the "Geary" card and keep its effects in mind.)
-
28
-
- - -
-
-
2nd Day of Gettysburg
-
2 July 1863
-
-
-
Union
-
Cards 166B-172B
-
Morale: 2
-
-
-
-
Confederate
-
Cards 173B-177B
-
Morale: 2
-
-
-
-
The Confederates attacked the Union line en echelon in a series of bloody assaults. Meade shuffled men from one part of the "fish hook" to the next, pushing back and plugging holes in his line. At the end of the day, the line held.
-
29
-
- + +
+
+
Little Round Top
+
2 July 1863
+
+
+
Union
+
Cards 136A-143A
+
Morale: 1
+
+
+
+
Confederate
+
Cards 144A-149A
+
Morale: 2
+
+
+
+
One of the most famous actions of the day saw fewer than three thousand men mount a desperate, hard-fought, and ingenious defense of the Union left flank against the repeated assaults of nearly five thousand butternuts.
+
24
+
+
+ +
+
+
The Wheatfield
+
2 July 1863
+
+
+
Confederate
+
Cards 150A-156A
+
Morale: 3
+
+
+
+
Union
+
Cards 157A-167A
+
Morale: 3
+
+
+
+
Confederate assaults caused the Union to retreat, then Union assoults caused the rebs to fall back, and on and on, back and forth, possession of the Wheatfield changing hands repeatedly, neither side gaining any real advantage, with thousands of casualties
+
25
+
+
+ +
+
+
The Peach Orchard
+
2 July 1863
+
+
+
Confederate
+
Cards 168A-177A
+
Morale: 4
+
+
+
+
Union
+
Cards 136B-143B
+
Morale: 2
+
+
+
+
Sickle's line formed a salient at the Peach Orchard, which collapsed under pressure from the Confederates. Sickles himself was hit in the leg by a cannonball. To counter rumors that he had died, he sat up on his stretcher and puffed at a cigar to show that he was still breathing.
+
26
+
+
+ +
+
+
Cemetery Ridge
+
2 July 1863
+
+
+
Confederate
+
Cards 144B-147B
+
Morale: 1
+
+
+
+
Union
+
Cards 148B-154B
+
Morale: 3
+
+
+
+
Anderson's attack on the Union center came close to breaking it, opening a gap in the line. The line – perhaps even the Union – was saved byt he 262 men of the First Minnesota Volunteer Infantry Regiment, which charged a brigade over five times its size, suffering 215 casualties.
+
27
+
+
+ +
+
+
Culp's Hill
+
2 July 1863
+
+
+
Union
+
Cards 155B-161B
+
Morale: 1
+
+
+
+
Confederate
+
Cards 162B-165B
+
Morale: 3
+
+
+
+
Impressive defensive works constructed on the initiative of Brig. Gen. Goerge Greene (a civil engineer) allowedh a desperately thin blue line of around two thousand men to beat back nearly five thousand rebs. (Before playing, be sure to read the "Geary" card and keep its effects in mind.)
+
28
+
+
+ +
+
+
2nd Day of Gettysburg
+
2 July 1863
+
+
+
Union
+
Cards 166B-172B
+
Morale: 2
+
+
+
+
Confederate
+
Cards 173B-177B
+
Morale: 2
+
+
+
+
The Confederates attacked the Union line en echelon in a series of bloody assaults. Meade shuffled men from one part of the "fish hook" to the next, pushing back and plugging holes in his line. At the end of the day, the line held.
+
29
+
+

English Civil War

- -
-
-
Edgehill
-
23 October 1642
-
-
-
Royalists
-
Cards 178A-185A
-
Morale: 2
-
Tactical Victory: 18
-
-
-
Parliamentarians
-
Cards 186A-193A
-
Morale: 3
-
-
-
-
Initial success on the wings and a stubborn infantry contest had all the makings of a decisive Royalist victory. But the cavalier cavalry pursued the main roundhead horse, and the unsupported infantry was scattered by Parliamentarian reservee cavalry.
-
30
-
- - -
-
-
1st Newbury
-
20 September 1643
-
-
-
Parliamentarians
-
Cards 194A-199A
-
Morale: 2
-
-
-
-
Royalists
-
Cards 200A-206A
-
Morale: 1
-
-
-
-
A surprise attack grabbed key terrain and threatened the Royalist flanks. Recovering from the chaos, a counterattack broke the roundhead center, splitting Essex's army. An attempt to envelop the two halves was thwarted by the London Trained Bands.
-
31
-
- - -
-
-
2nd Newbury
-
27 October 1644
-
-
-
Parliamentarians
-
Cards 207A-211A
-
Morale: 1
-
Tactical Victory: 16
-
-
-
Royalists
-
Cards 212A-216A
-
Morale: 2
-
Tactical Victory: 16
-
-
-
Attacked from opposite directions and outnumbered more than two to one, the King appeared to be doomed. But the enemy just couldn't coordinate; stubborn Royalist resistance denied Essex anything more than a tactical victory.
-
32
-
- - -
-
-
Naseby
-
14 June 1645
-
-
-
Royalists
-
Cards 178B-183B
-
Morale: 2
-
Tactical Victory: 20
-
-
-
Parliamentarians
-
Cards 184B-190B
-
Morale: 2
-
-
-
-
The New Model Army at last achieved decisive victory at Naseby, leaving Charles without a field army. It was also a political victory, as they captured (and published) letters in which the King plotted with foreign troops against his subjects.
-
33
-
- - -
-
-
Tippermuir
-
1 September 1644
-
-
-
Covenanters
-
Cards 191B-196B
-
Morale: 4
-
-
-
-
Royalists
-
Cards 197B-202B
-
Morale: 0 - see below
-
-
-
If any Royalist card Routs, the Covenanters win immediately.
-
Meanwhile, in Scotland, Montrose sought to block the intervention of the Solemn League and Covenant, and near Perth won a decisive victory – supposedly losing only one man to Elcho's two thousand dead. Yeah, sure.
-
34
-
- - -
-
-
Auldearn
-
9 May 1645
-
-
-
Covenanters
-
Cards 203B-208B
-
Morale: 5
-
-
-
-
Royalists
-
Cards 209B-216B
-
Morale: 0 - see below
-
-
-
If any Royalist card Routs, the Covenanters win immediately.
-
400 desperate men defend Auldearn from a Covenanter army nearly 2,000 strong. Their only hope is that Montrose will arrive in time to turn the tide. He better hurry it up!
-
35
-
- + +
+
+
Edgehill
+
23 October 1642
+
+
+
Royalists
+
Cards 178A-185A
+
Morale: 2
+
Tactical Victory: 18
+
+
+
Parliamentarians
+
Cards 186A-193A
+
Morale: 3
+
+
+
+
Initial success on the wings and a stubborn infantry contest had all the makings of a decisive Royalist victory. But the cavalier cavalry pursued the main roundhead horse, and the unsupported infantry was scattered by Parliamentarian reservee cavalry.
+
30
+
+
+ +
+
+
1st Newbury
+
20 September 1643
+
+
+
Parliamentarians
+
Cards 194A-199A
+
Morale: 2
+
+
+
+
Royalists
+
Cards 200A-206A
+
Morale: 1
+
+
+
+
A surprise attack grabbed key terrain and threatened the Royalist flanks. Recovering from the chaos, a counterattack broke the roundhead center, splitting Essex's army. An attempt to envelop the two halves was thwarted by the London Trained Bands.
+
31
+
+
+ +
+
+
2nd Newbury
+
27 October 1644
+
+
+
Parliamentarians
+
Cards 207A-211A
+
Morale: 1
+
Tactical Victory: 16
+
+
+
Royalists
+
Cards 212A-216A
+
Morale: 2
+
Tactical Victory: 16
+
+
+
Attacked from opposite directions and outnumbered more than two to one, the King appeared to be doomed. But the enemy just couldn't coordinate; stubborn Royalist resistance denied Essex anything more than a tactical victory.
+
32
+
+
+ +
+
+
Naseby
+
14 June 1645
+
+
+
Royalists
+
Cards 178B-183B
+
Morale: 2
+
Tactical Victory: 20
+
+
+
Parliamentarians
+
Cards 184B-190B
+
Morale: 2
+
+
+
+
The New Model Army at last achieved decisive victory at Naseby, leaving Charles without a field army. It was also a political victory, as they captured (and published) letters in which the King plotted with foreign troops against his subjects.
+
33
+
+
+ +
+
+
Tippermuir
+
1 September 1644
+
+
+
Covenanters
+
Cards 191B-196B
+
Morale: 4
+
+
+
+
Royalists
+
Cards 197B-202B
+
Morale: 0 - see below
+
+
+
If any Royalist card Routs, the Covenanters win immediately.
+
Meanwhile, in Scotland, Montrose sought to block the intervention of the Solemn League and Covenant, and near Perth won a decisive victory – supposedly losing only one man to Elcho's two thousand dead. Yeah, sure.
+
34
+
+
+ +
+
+
Auldearn
+
9 May 1645
+
+
+
Covenanters
+
Cards 203B-208B
+
Morale: 5
+
+
+
+
Royalists
+
Cards 209B-216B
+
Morale: 0 - see below
+
+
+
If any Royalist card Routs, the Covenanters win immediately.
+
400 desperate men defend Auldearn from a Covenanter army nearly 2,000 strong. Their only hope is that Montrose will arrive in time to turn the tide. He better hurry it up!
+
35
+
+

Base Game

- -
-
-
Pharsalus
-
9 August 48 BCE
-
-
-
Gnaeus Pompeius Magnus
-
Cards 217A-220A
-
Morale: 2
-
-
-
-
Gaius Iulius Caesar
-
Cards 221A-225A
-
Morale: 2
-
-
-
-
The decisive battle of Caesar's Civil War saw him square off against his old ally Pompey the Great. Knowing he would lose a straightforward clash of arms, Caesar gambled everything on a bold stratagem.
-
36
-
- - -
-
-
Inkerman
-
5 November 1854
-
-
-
Russian Empire
-
Cards 217B-220B
-
Morale: 1
-
-
-
-
Anglo-French Alliance
-
Cards 221B-225B
-
Morale: 2
-
-
-
-
In a dense fog, a massive – but badly coordinated – Russian army launched a surprise attack. As the fog lifted and fresh Allied troops poured in, their desperate, doomed defense improbably turned into a lopsided victory.
-
37
-
- + +
+
+
Pharsalus
+
9 August 48 BCE
+
+
+
Gnaeus Pompeius Magnus
+
Cards 217A-220A
+
Morale: 2
+
+
+
+
Gaius Iulius Caesar
+
Cards 221A-225A
+
Morale: 2
+
+
+
+
The decisive battle of Caesar's Civil War saw him square off against his old ally Pompey the Great. Knowing he would lose a straightforward clash of arms, Caesar gambled everything on a bold stratagem.
+
36
+
+
+ +
+
+
Inkerman
+
5 November 1854
+
+
+
Russian Empire
+
Cards 217B-220B
+
Morale: 1
+
+
+
+
Anglo-French Alliance
+
Cards 221B-225B
+
Morale: 2
+
+
+
+
In a dense fog, a massive – but badly coordinated – Russian army launched a surprise attack. As the fog lifted and fresh Allied troops poured in, their desperate, doomed defense improbably turned into a lopsided victory.
+
37
+
+

The Grand Alliance

- -
-
-
Fleurus
-
1 July 1690
-
-
-
French
-
Cards 226A-231A
-
Morale: 1
-
-
-
-
The Grand Alliance
-
Cards 232A-239A
-
Morale: 3
-
Tactical Victory: 22
-
-
-
Luxembourg split the French army in two, attempting a risky double envelopment of Waldeck's line. He succeeded, and the enemy only escaped total destruction by the skin of its teeth. Both players should read the "Retreat to Nivelles" card carefully before playing.
-
38
-
- - -
-
-
Marsaglia
-
4 October 1693
-
-
-
The Grand Alliance
-
Cards 240A-245A
-
Morale: 2
-
-
-
-
French
-
Cards 246A-251A
-
Morale: 2
-
-
-
In this scenario, if a player loses both linked formations, they immediately lose (if it happens to both players at the same time, The Grand Alliance wins).
-
Catinat's superb generalship and innovative use of a mass bayonet charge turned nearly even odds into a smashing victory.
-
39
-
- - -
-
-
Chiari
-
1 September 1701
-
-
-
French
-
Cards 252A-257A
-
Morale: 2
-
Tactical Victory: 15
-
-
-
Austrians
-
Cards 258A-263A
-
Morale: 2
-
Tactical Victory: 22
-
-
-
Eugene's careful defense and choice of terrain negated the French numerical advantage, resulting in a decisive victory that persuaded the English and Dutch to join Austria in its war against France, getting the Grand Alliance band back together.
-
40
-
- - -
-
-
Blenheim
-
13 August 1704
-
-
-
The Grand Alliance
-
Cards 226B-233B
-
Morale: 2
-
-
-
-
French & Bavarians
-
Cards 234B-242B
-
Morale: 3
-
-
-
-
The towns of Blenheim, Oberglauheim, and Lutzingen anchored hte Franco-Bavarian army, and they did not expect the enemy to dare an attack. At first, it seemed a folly, but a French blunder created the opening Marlborough needed for a breakthrough and a decisive victory.
-
41
-
- - -
-
-
Ramillies
-
23 May 1706
-
-
-
The Grand Alliance
-
Cards 243B-247B
-
Morale: 1
-
-
-
-
French
-
Cards 248B-254B
-
Morale: 4
-
Tactical Victory: 16
-
-
-
Villeroy stretched his army to secure his flanks. Seeing an opportunity, Marlborough risked envelopment with a much shorter line that allowed for a greater concentration of force against weakpoints in the enemy's line. Marlborough's gamble paid off in a lopsided victory.
-
42
-
- - -
-
-
Denain
-
24 July 1712
-
-
-
The Grand Alliance
-
Cards 255B-259B
-
Morale: 2
-
-
-
-
French
-
Cards 260B-263B
-
Morale: 2
-
-
-
-
As Eugene marched toward Paris and final victory, his supply line was overextended. It crossed the Scheldt at Denain, a fortress held by only 10,000. A cunning night march allowed Villars to bring 24,000 to bear against the doomed defenders. His victory at Denain ended Eugene's advance.
-
43
-
- + +
+
+
Fleurus
+
1 July 1690
+
+
+
French
+
Cards 226A-231A
+
Morale: 1
+
+
+
+
The Grand Alliance
+
Cards 232A-239A
+
Morale: 3
+
Tactical Victory: 22
+
+
+
Luxembourg split the French army in two, attempting a risky double envelopment of Waldeck's line. He succeeded, and the enemy only escaped total destruction by the skin of its teeth. Both players should read the "Retreat to Nivelles" card carefully before playing.
+
38
+
+
+ +
+
+
Marsaglia
+
4 October 1693
+
+
+
The Grand Alliance
+
Cards 240A-245A
+
Morale: 2
+
+
+
+
French
+
Cards 246A-251A
+
Morale: 2
+
+
+
In this scenario, if a player loses both linked formations, they immediately lose (if it happens to both players at the same time, The Grand Alliance wins).
+
Catinat's superb generalship and innovative use of a mass bayonet charge turned nearly even odds into a smashing victory.
+
39
+
+
+ +
+
+
Chiari
+
1 September 1701
+
+
+
French
+
Cards 252A-257A
+
Morale: 2
+
Tactical Victory: 15
+
+
+
Austrians
+
Cards 258A-263A
+
Morale: 2
+
Tactical Victory: 22
+
+
+
Eugene's careful defense and choice of terrain negated the French numerical advantage, resulting in a decisive victory that persuaded the English and Dutch to join Austria in its war against France, getting the Grand Alliance band back together.
+
40
+
+
+ +
+
+
Blenheim
+
13 August 1704
+
+
+
The Grand Alliance
+
Cards 226B-233B
+
Morale: 2
+
+
+
+
French & Bavarians
+
Cards 234B-242B
+
Morale: 3
+
+
+
+
The towns of Blenheim, Oberglauheim, and Lutzingen anchored hte Franco-Bavarian army, and they did not expect the enemy to dare an attack. At first, it seemed a folly, but a French blunder created the opening Marlborough needed for a breakthrough and a decisive victory.
+
41
+
+
+ +
+
+
Ramillies
+
23 May 1706
+
+
+
The Grand Alliance
+
Cards 243B-247B
+
Morale: 1
+
+
+
+
French
+
Cards 248B-254B
+
Morale: 4
+
Tactical Victory: 16
+
+
+
Villeroy stretched his army to secure his flanks. Seeing an opportunity, Marlborough risked envelopment with a much shorter line that allowed for a greater concentration of force against weakpoints in the enemy's line. Marlborough's gamble paid off in a lopsided victory.
+
42
+
+
+ +
+
+
Denain
+
24 July 1712
+
+
+
The Grand Alliance
+
Cards 255B-259B
+
Morale: 2
+
+
+
+
French
+
Cards 260B-263B
+
Morale: 2
+
+
+
+
As Eugene marched toward Paris and final victory, his supply line was overextended. It crossed the Scheldt at Denain, a fortress held by only 10,000. A cunning night march allowed Villars to bring 24,000 to bear against the doomed defenders. His victory at Denain ended Eugene's advance.
+
43
+
+

Charles Alexander of Lorraine

- -
-
-
Hohenfriedberg
-
4 June 1745
-
-
-
Prussia
-
Cards 264A-266A,272A-267A
-
Morale: 2
-
-
-
-
Austria
-
Cards 273A-278A
-
Morale: 3
-
Tactical Victory: 24
-
-
-
After a daring night march, the Prussians planned to overwhel the Saxons with a surprise attack, then roll up the Austrian flank. But a staggered river crossing gave Charles time to hastily form up, forcing Frederick to improvise. The Austrians were obstinate but were ultimately routed.
-
44
-
- - -
-
-
Soor
-
30 September 1745
-
-
-
Austria
-
Cards 279A-285A
-
Morale: 4
-
Tactical Victory: 24
-
-
-
Prussia
-
Cards 286A-291A
-
Morale: 2
-
-
-
-
Here Charles had overwhelming numbers, devastating artillery, favorable terrain, and the element of surprise. Which makes his lopsided defeat all the more humiliating. But he came close. "At Hohenfriedberg I fought for Silesia," Frederick recalled later, "but at Soor, I fought for my life."
-
45
-
- - -
-
-
Rocoux
-
11 October 1746
-
-
-
Pragmatic Alliance
-
Cards 292A-297A
-
Morale: 3
-
Tactical Victory: 28
-
-
-
French
-
Cards 298A-303A
-
Morale: 1
-
-
-
-
Meanwhile, in the Austrian Netherlands, the dynamic Maurice de Saxe had the Pragmatic Army of Maria Theresa's allies on the ropes. Charles marched to their rescue, took command, and then... the Austrians sat on their hands and watched while they got the tar beat out of them at Rocoux. Huh.
-
46
-
- - -
-
-
Prague
-
6 May 1757
-
-
-
Prussia
-
Cards 264B-270B
-
Morale: 2
-
-
-
-
Austria
-
Cards 271B-279B
-
Morale: 3
-
Tactical Victory: 28
-
-
-
Urged to attack, Charles declined, confident his formidable defenses would throw back any frontal assault. So imagine his surprise when the Prussians made a play for his rear. Charles sent Browne to fight them off. The battle went poorly for the Austrians, but did inflict heavy losses on the Prussians.
-
47
-
- - -
-
-
Breslau
-
22 November 1757
-
-
-
Austria
-
Cards 280B-284B
-
Morale: 2
-
-
-
-
Prussia
-
Cards 285B-290B
-
Morale: 3
-
Tactical Victory: 20
-
-
-
Charles's only major victory was at Breslau against the Duke of Brunswick-Bevern. But before you go patting him on the back, bear in mind that to pull that off, he had to throw 84,000 men against the Duke's 28,000. It took all day, and until the final hour, the outcome remained in doubt.
-
48
-
- - -
-
-
Leuthen
-
5 December 1757
-
-
-
Prussia
-
Cards 291B-296B
-
Morale: 2
-
-
-
-
Austria
-
Cards 297B-303B
-
Morale: 3
-
Tactical Victory: 13
-
-
-
Frederick brought 33,000 against the flank of Charles's 66,000 in a textbook example of an oblique attack. It was Old Fritz's most complete and brilliant victory, suffering a mere six thousand casualties, while the dumbfounded Charles lost twenty-two thousand – a third of his army.
-
49
-
- \ No newline at end of file + +
+
+
Hohenfriedberg
+
4 June 1745
+
+
+
Prussia
+
Cards 264A-266A,272A-267A
+
Morale: 2
+
+
+
+
Austria
+
Cards 273A-278A
+
Morale: 3
+
Tactical Victory: 24
+
+
+
After a daring night march, the Prussians planned to overwhel the Saxons with a surprise attack, then roll up the Austrian flank. But a staggered river crossing gave Charles time to hastily form up, forcing Frederick to improvise. The Austrians were obstinate but were ultimately routed.
+
44
+
+
+ +
+
+
Soor
+
30 September 1745
+
+
+
Austria
+
Cards 279A-285A
+
Morale: 4
+
Tactical Victory: 24
+
+
+
Prussia
+
Cards 286A-291A
+
Morale: 2
+
+
+
+
Here Charles had overwhelming numbers, devastating artillery, favorable terrain, and the element of surprise. Which makes his lopsided defeat all the more humiliating. But he came close. "At Hohenfriedberg I fought for Silesia," Frederick recalled later, "but at Soor, I fought for my life."
+
45
+
+
+ +
+
+
Rocoux
+
11 October 1746
+
+
+
Pragmatic Alliance
+
Cards 292A-297A
+
Morale: 3
+
Tactical Victory: 28
+
+
+
French
+
Cards 298A-303A
+
Morale: 1
+
+
+
+
Meanwhile, in the Austrian Netherlands, the dynamic Maurice de Saxe had the Pragmatic Army of Maria Theresa's allies on the ropes. Charles marched to their rescue, took command, and then... the Austrians sat on their hands and watched while they got the tar beat out of them at Rocoux. Huh.
+
46
+
+
+ +
+
+
Prague
+
6 May 1757
+
+
+
Prussia
+
Cards 264B-270B
+
Morale: 2
+
+
+
+
Austria
+
Cards 271B-279B
+
Morale: 3
+
Tactical Victory: 28
+
+
+
Urged to attack, Charles declined, confident his formidable defenses would throw back any frontal assault. So imagine his surprise when the Prussians made a play for his rear. Charles sent Browne to fight them off. The battle went poorly for the Austrians, but did inflict heavy losses on the Prussians.
+
47
+
+
+ +
+
+
Breslau
+
22 November 1757
+
+
+
Austria
+
Cards 280B-284B
+
Morale: 2
+
+
+
+
Prussia
+
Cards 285B-290B
+
Morale: 3
+
Tactical Victory: 20
+
+
+
Charles's only major victory was at Breslau against the Duke of Brunswick-Bevern. But before you go patting him on the back, bear in mind that to pull that off, he had to throw 84,000 men against the Duke's 28,000. It took all day, and until the final hour, the outcome remained in doubt.
+
48
+
+
+ +
+
+
Leuthen
+
5 December 1757
+
+
+
Prussia
+
Cards 291B-296B
+
Morale: 2
+
+
+
+
Austria
+
Cards 297B-303B
+
Morale: 3
+
Tactical Victory: 13
+
+
+
Frederick brought 33,000 against the flank of Charles's 66,000 in a textbook example of an oblique attack. It was Old Fritz's most complete and brilliant victory, suffering a mere six thousand casualties, while the dumbfounded Charles lost twenty-two thousand – a third of his army.
+
49
+
+
\ No newline at end of file diff --git a/play.html b/play.html index 225f3b3..61fb214 100644 --- a/play.html +++ b/play.html @@ -72,6 +72,9 @@ main { pointer-events: auto; } +.number { display: none; } +body.shift .number { display: block; } + .player_pool { width: 500px; margin: 24px auto; diff --git a/tools/gendata.js b/tools/gendata.js index 07c4f47..ff38695 100644 --- a/tools/gendata.js +++ b/tools/gendata.js @@ -4,26 +4,7 @@ const { parse } = require("csv-parse/sync") var card_records = parse(fs.readFileSync("tools/cards.csv", "utf-8"), { columns: true, records_with_empty_values: true }) var scenario_records = parse(fs.readFileSync("tools/scenarios.csv", "utf-8"), { columns: true, skip_records_with_empty_values: true }) -var result = [ -` - - - -Table Battle Cards - - - - - -
` -] +var result = [] const WING = { red: 0, pink: 1, blue: 2, dkblue: 3 } const WING_ICON = [ "\u2666", "\u2665", "\u2663", "\u2660" ] @@ -51,13 +32,26 @@ function remap(x) { let last_wing = null +var last_scen = null +var result = [ ] + +var scenario_html = {} + +function flush_scenario_html() { + scenario_html[last_scen] = result + result = [] +} + for (let c of card_records) { if (!c.number) { - result.push(`

${c.scenario}

`) + if (result.length > 2) + flush_scenario_html() last_wing = null continue } + last_scen = c.scenario + if ((c.wing === "blue" || c.wing === "dkblue") && (last_wing === "red" || last_wing === "pink")) result.push(`
`) if ((last_wing === "blue" || last_wing === "dkblue") && (c.wing === "red" || c.wing === "pink")) @@ -275,12 +269,16 @@ for (let c of card_records) { result.push(`
`) + /* if (c.number.endsWith("A")) result.push(``) else result.push(``) + */ } +flush_scenario_html() + function find_card(scenario, name) { name = name.replace("*", "") name = name.replace(" (Voluntary)", "") @@ -398,13 +396,16 @@ fs.writeFileSync("info/all-cards.html", result.join("\n")) result = [ ` + + Table Battle Scenarios @@ -448,29 +449,51 @@ for (let s of scenario_records) { rule_text: s.rule_text || undefined, lore_text: s.lore_text || undefined, }) - result.push(` -
-
-
${s.name}
-
${s.date}
-
-
-
${s.player1}
-
Cards ${s.cards1}
-
Morale: ${s.morale1}
-
${s.tactical1 ? "Tactical Victory: " + s.tactical1 : ""}
-
-
-
${s.player2}
-
Cards ${s.cards2}
-
Morale: ${s.morale2}
-
${s.tactical2 ? "Tactical Victory: " + s.tactical2 : ""}
-
-
${s.rule_text}
-
${s.lore_text}
-
${s.number}
-
- `) + var html = +`
+
+
${s.name}
+
${s.date}
+
+
+
${s.player1}
+
Cards ${s.cards1}
+
Morale: ${s.morale1}
+
${s.tactical1 ? "Tactical Victory: " + s.tactical1 : ""}
+
+
+
${s.player2}
+
Cards ${s.cards2}
+
Morale: ${s.morale2}
+
${s.tactical2 ? "Tactical Victory: " + s.tactical2 : ""}
+
+
${s.rule_text}
+
${s.lore_text}
+
${s.number}
+
` + + scenario_html[s.number].unshift(`
`) + scenario_html[s.number].unshift(html) + scenario_html[s.number].unshift( +` + + + + +${s.number} - ${s.name} + + + + + +

${s.number} - ${s.name}

+
`) + + fs.writeFileSync(`info/s_${s.number}.html`, scenario_html[s.number].join("\n")) + result.push(``, html, '') } catch (err) { console.log(err) } -- cgit v1.2.3