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+1 hit per die.
+ 1 hit per die.
+1 hit per die. 1 self per action.
+ 1 hit per die. 1 self.
+1 hit per die. 1 self per action. If reduced to one stick, no self hits.
+ 1 hit per die. 1 self. If reduced to one stick, no self hits.
+1 hit per die. 1 self per action. You CHOOSE the target.
+ 1 hit per die. 1 self. You CHOOSE the target.
+1 hit per pair.
+ 1 hit per pair.
+1 hit per pair. 1 self per action.
+ 1 hit per pair. 1 self.
+1 hit plus 1 hit per die.
+1 hit, PLUS 1 hit per die.
+ 1 hit plus 1 hit per die.
+
+1 hit plus 1 hit per die. 1 self per action.
+1 hit, PLUS 1 hit per die. 1 self per action.
+1 hit, PLUS hit per die. 1 self per action.
+1 hit, PLUS one hit per die. 1 self per action.
+ 1 hit plus 1 hit per die. 1 self.
+1 hit.
+ 1 hit.
+ 1 hit only.
+1 hit. 1 self per action.
+ 1 hit. 1 self.
+
+1 hit. Additionally, this unit only suffers one hit.
+ 1 hit. Suffers 1 hit only.
+1 hit. Additionally, this unit suffers one less hit per die.
+ 1 hit. Suffers 1 less hit per die.
+1 hit. Additionally, this unit suffers one less hit.
+ 1 hit. Suffers 1 less hit.
+
+1 hit. This unit suffers ONE less hit and never more than one.
+ 1 hit. Suffers 1 less hit and never more than 1.
+1 hit. This unit suffers TWO less hits and never more than one.
+ 1 hit. Suffers 2 less hits and never more than 1.
+
+2 hits, PLUS 1 hit per die. 1 self per action.
+ 2 hits plus 1 hit per die. 1 self.
+2 hits.
+ 2 hits.
+5 hits.
+ 5 hits.
+
+This unit suffers one less hit.
+ Suffers 1 less hit.
+
+When target suffers Hits, this card suffers 1 hit ONLY instead.
+When target suffers Hits, this unit suffers 1 hit ONLY instead.
+ Suffers 1 hit only.
+
+When target suffers Hits, this card suffers one less Hit instead.
+When target suffers Hits, this card suffers 1 less hit instead.
+When target suffers Hits, this unit suffers 1 less hit.
+ Suffers 1 less hit.
+
+When target suffers Hits, this unit suffers 1 less hit per die.
+When target suffers Hits, this card suffers 1 less hit per die.
+ Suffers 1 less hit per die.
+ Suffers hits (reduced by dice).
+
+When target suffers Hits, this card suffers them instead.
+When target suffers Hits, this unit suffers them instead.
+ Suffers hits.
+ Suffers hits normally.
+
+1 hit per die versus Driesen. 2 hits per die versus Retzow.
+ 1 hit per die versus Driesen.<br>2 hits per die versus Retzow.
+
+1 hit per die (but see below). 1 self per action.
+ 1 hit per die (plus dice from Saxon Infantry). 1 self.
+
+1 hit per die (1 extra versus Essex). 1 self per action. (See W. Fielding.)
+ 1 hit per die (1 extra versus Essex, and see W. Fielding). 1 self.
+ 1 hit per die (1 extra versus Essex, plus optionally dice from W. Fielding). 1 self.
+ 1 hit per die (1 extra versus Essex). 1 self.<br>May take dice from W. Fielding.
+1 hit per die. 1 self per action. (But see William Fielding.)
+ 1 hit per die (but see W. Fielding). 1 self.
+ 1 hit per die (plus optionally dice from W. Fielding). 1 self.
+ 1 hit per die. 1 self.<br>May take dice from W. Fielding.
+
+1 hit per die. 1 self per action. Does 1 extra hit if Dutch Horse Routed.
+ 1 hit per die (1 extra if Dutch Horse routed). 1 self.
+1 hit per die. 1 self per action. Does 1 extra hit versus Dutch Left Foot.
+ 1 hit per die (1 extra versus Dutch Left Foot). 1 self.
+
+1 hit per die. Inflicts 1 extra hit if Fourth Line is in play.
+ 1 hit per die (1 extra if The Fourth Line is in play).
+
+1 hit per die (1 extra versus Tullibardine). 1 self per action.
+1 hit per die (2 hits per die vs. Blenheim). 1 self per action.
+1 hit per die (2 hits per die vs. Villars's Left). 1 self per action.
+1 hit per die (also take all dice from Astley). 1 self per action.
+1 hit per die (also take all dice from Horn). 1 self per action.
+1 hit per die (also take all dice from Ingoldsby). 1 self per action.
+1 hit per die (also take all dice from Kilpont). 1 self per action.
+1 hit per die (also take all dice from Lawers's Horse). 1 self per action.
+1 hit per die (also take all dice from Montagu). 1 self per action.
+1 hit per die (also take all dice from Waller). 1 self per action.
+1 hit per die (also take dice from 141st Pennsylvania). 1 self per action.
+1 hit per die (also take dice from 68th Pennsylvania). 1 self per action.
+1 hit per die (plus dice from A. Left Phalanx). 1 self per action.
+1 hit per die (plus dice from A. Right Phalanx). 1 self per action.
+1 hit per die (plus dice from E. Phalanx).
+1 hit per die (plus dice from S. Left Phalanx). 1 self per action.
+1 hit per die (plus dice from S. Right Phalanx). 1 self per action.
+1 hit per die. 1 self per action (but see Auvergne).
+1 hit per die. 1 self per action (but see Bayonets!).
+1 hit per die. 1 self per action (but see Cannons).
+1 hit per die. 1 self per action (but see Vaisseaux).
+1 hit per die. 1 self per action. (But see 4th Alabama.)
+1 hit per die. 1 self per action. (But see Lang.)
+1 hit per die. 1 self per action. (But see Semmes.)
+1 hit per die. 1 self per action. (But see Sharpshooters.)
+1 hit. Ignores Link.
+1 hit. Warwick Retires upon completing this Attack Action.
+1 hit. You CHOOSE the target.
+If either Chariot formation is screened, it suffers one Hit!
+Oxford immediately Routs. This cannot be Screened.
+When this Reaction is used, choose any friendly Formation except Little Round Top; that Formation suffers the hits instead.
+