diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -1729,6 +1729,7 @@ function end_roll_phase() { } states.s26_fatal_blunder = { + inactive: "remove cards", prompt() { view.prompt = "Fatal Blunder!" if (is_card_in_play(S26_FATAL_BLUNDER)) { @@ -1764,6 +1765,7 @@ states.s26_fatal_blunder = { } states.s41_clerambault = { + inactive: "rout cards", prompt() { view.prompt = "Rout Clerambault and add his sticks to Blenheim!" if (is_card_in_play(S41_BLENHEIM_CARD) && get_sticks(S41_CLERAMBAULT)) { @@ -1788,6 +1790,7 @@ states.s41_clerambault = { } states.s47_browne_and_schwerin = { + inactive: "remove cards", prompt() { view.prompt = "Remove " + card_name(game.target2) + "." gen_action_card(game.target2) @@ -1800,6 +1803,7 @@ states.s47_browne_and_schwerin = { } states.s48_artillery_duel = { + inactive: "remove cards", prompt() { view.prompt = "Artillery Duel: Remove " + card_name(game.target2) + "." gen_action_card(game.target2) @@ -2155,6 +2159,7 @@ function goto_start_turn() { } states.s25_stony_hill = { + inactive: "rout cards", prompt() { view.prompt = "Rout Stony Hill!" gen_action_card(S25_STONY_HILL) @@ -2422,6 +2427,7 @@ states.shift_to = { } states.s40_cassines = { + inactive: "move sticks", prompt() { view.prompt = "Cassines: Move one unit stick to this card." if (game.selected === S40_CASSINES_I) { @@ -2445,6 +2451,7 @@ states.s40_cassines = { } states.s41_prince_eugene = { + inactive: "move sticks", prompt() { if (game.target2 < 0) { view.prompt = `Prince Eugene: Move up to ${game.self} unit sticks to any Red card.` @@ -2473,6 +2480,7 @@ states.s41_prince_eugene = { } states.s42_marlborough = { + inactive: "move sticks", prompt() { view.prompt = "Marlborough: Move 4 sticks to any red or pink card except the Dutch Guards." for (let c of game.front[0]) @@ -3169,6 +3177,7 @@ states.command = { } states.s38_retreat_to_nivelles_1 = { + inactive: "remove cards", prompt() { view.prompt = "Retreat to Nivelles: Remove all in-play Grand Alliance cards!" for (let c of game.front[1]) @@ -3184,6 +3193,7 @@ states.s38_retreat_to_nivelles_1 = { } states.s38_retreat_to_nivelles_2 = { + inactive: "enter reserves", prompt() { view.prompt = "Retreat to Nivelles: Bring van Aylva & van Weibnom out of reserve." for (let c of game.reserve[1]) @@ -3488,6 +3498,7 @@ function goto_absorb(c, a) { } states.s29_meade = { + inactive: "absorb", prompt() { view.prompt = "Choose any friendly Formation except Little Round Top to absorb the hits instead." let p = player_index() @@ -3681,6 +3692,7 @@ function goto_routing() { } states.s2_ruperts_lifeguard = { + inactive: "remove cards", prompt() { view.prompt = "Rupert's Lifeguard: Add the Lifeguard's Unit to " + card_name(game.selected) gen_action_card(S2_RUPERTS_LIFEGUARD) |