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-rw-r--r--about.html9
-rw-r--r--create.html8
2 files changed, 17 insertions, 0 deletions
diff --git a/about.html b/about.html
index 3e0bbb2..1769f2e 100644
--- a/about.html
+++ b/about.html
@@ -11,6 +11,14 @@ enemy MUST do so if they're able to. The result is a tense cat-and-mouse game
in which both players make feints and counterfeints, looking for an advantage
and acting decisively once it presents itself.
+<p style="color:green">
+<i>
+Tip: To learn the game, play the scenarios from the base game in order!
+They are built to show you the ropes of the system, and to get
+you used to pulling the levers, with each scenario in the base set being
+progressively more complex.
+</i>
+
<p> Game Design: Amabel Holland.
<br> Copyright &copy; 2017 <a href="https://hollandspiele.com/products/table-battles">Amabel Holland</a>.
<br> Programming &copy; 2024 by Tor Andersson.
@@ -19,3 +27,4 @@ and acting decisively once it presents itself.
<li><a href="/table-battles/info/rules.html">Rulebook</a>
<li><a href="/table-battles/info/scenarios.html">Scenarios</a>
</ul>
+
diff --git a/create.html b/create.html
index ce909e8..fedafea 100644
--- a/create.html
+++ b/create.html
@@ -1,3 +1,11 @@
+<p>
+<i>
+Tip: To learn the game, play the scenarios from the base
+game in order. They are built to show you the ropes of the system, and to get
+you used to pulling the levers, with each scenario in the base set being
+progressively more complex.
+</i>
+
<link rel="stylesheet" href="/table-battles/cards.css">
<style>
.card { box-shadow: var(--drop-shadow); background-size: 240px 336px; }