diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 149 |
1 files changed, 85 insertions, 64 deletions
@@ -593,88 +593,109 @@ function start_of_year() { draw_cards(game.tr.hand, game.tr.draw, game.tr.draw.length); } - goto_american_discard(); + goto_hand_size(); } -function goto_american_discard() { - if (game.us.hand.length > 8) { - game.active = US; - game.state = 'american_discard'; - } else { - goto_tripolitan_discard(); - } -} - -function goto_tripolitan_discard() { - if (game.tr.hand.length > 8) { - game.active = TR; - game.state = 'tripolitan_discard'; +function goto_hand_size() { + if (game.us.hand.length > 8 || game.tr.hand.length > 8) { + game.active = "Both"; + game.state = 'hand_size'; + if (game.tr.hand.length > 8) + game.tr.queue = []; + if (game.us.hand.length > 8) + game.us.queue = []; } else { goto_american_play(); } } -function goto_american_play() { - game.active = US; - game.state = 'american_play'; -} - function format_discard(n) { if (n == 0) return " \u2014 done."; if (n == 1) return " \u2014 discard 1 card."; return " \u2014 discard " + n + " cards."; } -states.american_discard = { +states.hand_size = { prompt: function (view, current) { - if (is_inactive_player(current)) - return view.prompt = "United States: Hand Limit."; - let n = game.us.hand.length - 8; - view.prompt = "United States: Hand Limit" + format_discard(n); - gen_action_undo(view); - if (game.us.hand.length > 8) { - for (let c of game.us.hand) - gen_action(view, 'discard', c); - } else { - gen_action(view, 'next'); + if (current == TR) { + if (game.tr.queue) { + view.actions = {}; + view.actions.undo = (game.tr.queue.length > 0); + if (game.tr.hand.length > 8) { + for (let c of game.tr.hand) + gen_action(view, 'discard', c); + } else { + gen_action(view, 'next'); + } + let n = game.tr.hand.length - 8; + return view.prompt = "Tripolitania: Hand Limit" + format_discard(n); + } else { + return view.prompt = "United States: Hand Limit."; + } + } + if (current == US) { + if (game.us.queue) { + view.actions = {}; + view.actions.undo = (game.us.queue.length > 0); + if (game.us.hand.length > 8) { + for (let c of game.us.hand) + gen_action(view, 'discard', c); + } else { + gen_action(view, 'next'); + } + let n = game.us.hand.length - 8; + return view.prompt = "United States: Hand Limit" + format_discard(n); + } else { + return view.prompt = "Tripolitania: Hand Limit."; + } } + view.prompt = "Hand Limit."; }, - discard: function (card) { - push_undo(); - remove_from_array(game.us.hand, card); - game.us.discard.push(card); + discard: function (card, current) { + if (current == TR) { + remove_from_array(game.tr.hand, card); + game.tr.queue.push(card); + } + if (current == US) { + remove_from_array(game.us.hand, card); + game.us.queue.push(card); + } }, - next: function () { - clear_undo(); - goto_tripolitan_discard(); + next: function (_, current) { + if (current == TR) { + for (let card of game.tr.queue) + game.tr.discard.push(card); + delete game.tr.queue; + } + if (current == US) { + for (let card of game.us.queue) + game.us.discard.push(card); + delete game.us.queue; + } + if (game.tr.queue && game.us.queue) + game.active = "Both"; + else if (game.tr.queue) + game.active = TR; + else if (game.us.queue) + game.active = US; + else + goto_american_play(); }, - undo: pop_undo + undo: function (_, current) { + if (current == TR && game.tr.queue.length > 0) { + let card = game.tr.queue.pop(); + game.tr.hand.push(card); + } + if (current == US && game.us.queue.length > 0) { + let card = game.us.queue.pop(); + game.us.hand.push(card); + } + } } -states.tripolitan_discard = { - prompt: function (view, current) { - if (is_inactive_player(current)) - return view.prompt = "Tripolitania: Hand Limit."; - let n = game.tr.hand.length - 8; - view.prompt = "Tripolitania: Hand Limit" + format_discard(n); - gen_action_undo(view); - if (game.tr.hand.length > 8) { - for (let c of game.tr.hand) - gen_action(view, 'discard', c); - } else { - gen_action(view, 'next'); - } - }, - discard: function (card) { - push_undo(); - remove_from_array(game.tr.hand, card); - game.tr.discard.push(card); - }, - next: function () { - clear_undo(); - goto_american_play(); - }, - undo: pop_undo +function goto_american_play() { + game.active = US; + game.state = 'american_play'; } function end_american_play() { @@ -2773,14 +2794,14 @@ exports.view = function(state, current) { tr: { core: game.tr.core, draw: game.tr.draw.length, - discard: game.tr.discard.length, + discard: game.tr.discard.length + (game.tr.queue ? game.tr.queue.length : 0), hand: game.tr.hand.length, gold: game.tr.gold, }, us: { core: game.us.core, draw: game.us.draw.length, - discard: game.us.discard.length, + discard: game.us.discard.length + (game.us.queue ? game.us.queue.length : 0), hand: game.us.hand.length, }, card: game.active_card, |