diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 15 |
1 files changed, 14 insertions, 1 deletions
@@ -10,6 +10,7 @@ const { SPACES, PIECES } = require('./data'); exports.scenarios = [ "Standard", + "Fortress Tripoli" ]; function get_piece_id(name) { @@ -1207,6 +1208,7 @@ function end_naval_bombardment() { function goto_naval_battle(space) { game.save_active = game.active; game.where = space; + game.round = 0; log("Naval battle in " + SPACES[game.where] + "."); goto_naval_battle_american_card(); } @@ -1273,6 +1275,7 @@ states.naval_battle_tripolitan_card = { function goto_naval_battle_round() { game.active = game.save_active; + game.round ++; let n_us_frigates = count_american_frigates(game.where); let n_us_gunboats = count_american_gunboats(game.where); @@ -1290,6 +1293,8 @@ function goto_naval_battle_round() { game.n_us_hits = 0; if (game.the_guns_of_tripoli) game.n_us_hits += roll_many_dice("The Guns of Tripoli:\n", 12, 6); + if (game.fortress && game.where === TRIPOLI && game.round === 1) + game.n_us_hits += roll_many_dice("Fortress Tripoli:\n", 6, 6); game.n_us_hits += roll_many_dice("Tripolitan frigates:\n", n_tr_frigates * 2, 6); game.n_us_hits += roll_many_dice("Tripolitan corsairs:\n", n_tr_corsairs, 6); game.n_us_hits += roll_many_dice("Allied corsairs:\n", n_al_corsairs, 6); @@ -1559,6 +1564,7 @@ states.land_battle_bombardment_results = { } function goto_land_battle() { + game.round = 0; move_all_pieces(US_FRIGATES, game.where, MALTA); move_all_pieces(US_GUNBOATS, game.where, MALTA); goto_land_battle_american_card(); @@ -1665,6 +1671,7 @@ states.mercenaries_desert_results = { function goto_land_battle_round() { delete game.flash; game.active = US; + game.round ++; let n_us_mar = count_american_marines(game.where); let n_ar_inf = count_arab_infantry(game.where); @@ -1706,6 +1713,9 @@ function goto_land_battle_round() { let n_us_hits = roll_many_dice("Tripolitan infantry: ", n_tr_inf); + if (game.fortress && game.where === TRIPOLI && game.round === 1) + n_us_hits += roll_many_dice("Fortress Tripoli: ", 6, 6); + game.flash = apply_tr_hits(n_tr_hits) + apply_us_hits(n_us_hits); log("Losses: " + game.flash + "."); game.state = 'land_battle_results'; @@ -2802,6 +2812,9 @@ exports.setup = function (seed, scenario, options) { undo: [], }; + if (scenario === "Fortress Tripoli") + game.fortress = 1; + if (typeof scenario === 'number') game.year = scenario; @@ -2923,7 +2936,7 @@ exports.view = function(state, current) { draw: game.us.draw.length, discard: game.us.discard.length + (game.us.queue ? game.us.queue.length : 0), hand: game.us.hand.length, - score: 30 - tr_score, + score: 25 - tr_score, }, card: game.active_card, where: game.where, |