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-rw-r--r--rules.js214
1 files changed, 107 insertions, 107 deletions
diff --git a/rules.js b/rules.js
index 4caccf5..a449555 100644
--- a/rules.js
+++ b/rules.js
@@ -643,7 +643,7 @@ function format_discard(n) {
}
states.hand_size = {
- prompt: function (view, current) {
+ prompt(view, current) {
if (current === TR) {
if (game.tr.queue) {
view.actions = {};
@@ -678,7 +678,7 @@ states.hand_size = {
}
view.prompt = "Hand Limit.";
},
- discard: function (card, current) {
+ discard(card, current) {
if (current === TR) {
remove_from_array(game.tr.hand, card);
game.tr.queue.push(card);
@@ -688,7 +688,7 @@ states.hand_size = {
game.us.queue.push(card);
}
},
- next: function (_, current) {
+ next(_, current) {
if (current === TR) {
let n = game.tr.queue.length;
if (n > 1)
@@ -718,7 +718,7 @@ states.hand_size = {
else
goto_american_play();
},
- undo: function (_, current) {
+ undo(_, current) {
if (current === TR && game.tr.queue.length > 0) {
let card = game.tr.queue.pop();
game.tr.hand.push(card);
@@ -771,10 +771,10 @@ function end_of_year() {
}
states.american_play = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Play an event, move two frigates, or build a gunboat.";
if (is_inactive_player(current))
- return view.prompt;
+ return;
let build = can_build_gunboat_in_malta();
for (let c of game.us.core) {
if (can_play_american_event(c))
@@ -790,27 +790,27 @@ states.american_play = {
if (game.us.hand.length === 0)
gen_action(view, 'pass');
},
- card_build_gunboat: function (c) {
+ card_build_gunboat(c) {
discard_card(game.us, c, " to build a gunboat in Malta");
move_one_piece(US_GUNBOATS, UNITED_STATES_SUPPLY, MALTA);
end_american_play();
},
- card_move_frigates: function (c) {
+ card_move_frigates(c) {
discard_card(game.us, c, " to move up to two frigates");
goto_move_up_to_n_american_frigates(2);
},
card_event: play_american_event,
- pass: function () {
+ pass() {
log(game.active + " passes.");
end_american_play();
}
}
states.tripolitan_play = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: Play an event, pirate raid, or build a corsair.";
if (is_inactive_player(current))
- return view.prompt;
+ return;
let build = can_build_corsair_in_tripoli();
let raid = can_pirate_raid_from_tripoli();
for (let c of game.tr.core) {
@@ -828,17 +828,17 @@ states.tripolitan_play = {
if (game.tr.hand.length === 0)
gen_action(view, 'pass');
},
- card_build_corsair: function (c) {
+ card_build_corsair(c) {
discard_card(game.tr, c, " to build a corsair in Tripoli");
move_one_piece(TR_CORSAIRS, TRIPOLITAN_SUPPLY, TRIPOLI);
end_tripolitan_play();
},
- card_pirate_raid: function (c) {
+ card_pirate_raid(c) {
discard_card(game.tr, c, " to Pirate Raid from Tripoli");
goto_pirate_raid(TRIPOLI);
},
card_event: play_tripolitan_event,
- pass: function () {
+ pass() {
log(game.active + " passes.");
end_tripolitan_play();
}
@@ -869,21 +869,21 @@ function goto_pirate_raid(from) {
}
states.raid_before_intercept = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Pirate Raid from " + SPACES[game.where];
view.prompt += you_may_play(current, LIEUTENANT_STERETT_IN_PURSUIT);
if (is_inactive_player(current))
- return view.prompt;
+ return;
if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT))
gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.us, card);
game.active = TR;
goto_pirate_raid_intercept(3);
},
- next: function () {
+ next() {
game.active = TR;
goto_pirate_raid_intercept(2);
},
@@ -899,7 +899,7 @@ function goto_pirate_raid_intercept(us_dice) {
}
states.raid_before_hunt = {
- prompt: function (view, current) {
+ prompt(view, current) {
let list = [];
if (can_play_happy_hunting())
list.push(HAPPY_HUNTING);
@@ -908,13 +908,13 @@ states.raid_before_hunt = {
view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where];
view.prompt += you_may_play(current, list);
if (is_inactive_player(current))
- return view.prompt;
+ return;
for (let card of list)
if (game.tr.hand.includes(card))
gen_action(view, 'card_event', card);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.tr, card);
if (card === US_SIGNAL_BOOKS_OVERBOARD) {
let c = discard_random_card(game.us.hand, game.us.discard);
@@ -926,7 +926,7 @@ states.raid_before_hunt = {
if (!can_play_happy_hunting() && !can_play_us_signal_books_overboard())
goto_pirate_raid_hunt();
},
- next: function () {
+ next() {
goto_pirate_raid_hunt();
},
}
@@ -949,21 +949,21 @@ function goto_pirate_raid_hunt() {
}
states.raid_after_hunt = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: Pirate Raid from " + SPACES[game.where];
view.prompt += you_may_play(current, MERCHANT_SHIP_CONVERTED);
if (is_inactive_player(current))
- return view.prompt;
+ return;
if (game.tr.hand.includes(MERCHANT_SHIP_CONVERTED))
gen_action(view, 'card_event', MERCHANT_SHIP_CONVERTED);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.tr, card);
move_one_piece(TR_CORSAIRS, TRIPOLITAN_SUPPLY, TRIPOLI);
end_pirate_raid();
},
- next: function () {
+ next() {
end_pirate_raid();
},
}
@@ -1013,7 +1013,7 @@ function format_moves_left() {
}
states.move_us_frigate_from = {
- prompt: function (view, current) {
+ prompt(view, current) {
if (is_inactive_player(current))
return view.prompt = "United States: Naval Movement.";
view.prompt = "United States: Naval Movement" + format_moves_left();
@@ -1026,12 +1026,12 @@ states.move_us_frigate_from = {
gen_action(view, 'next');
gen_action_undo(view);
},
- space: function (space) {
+ space(space) {
push_undo();
game.where = space;
game.state = 'move_us_frigate_to'
},
- next: function () {
+ next() {
flush_summary("Frigates moved:");
let n = count_naval_battle_or_bombardment_locations();
if (n === 1)
@@ -1045,7 +1045,7 @@ states.move_us_frigate_from = {
}
states.move_us_frigate_to = {
- prompt: function (view, current) {
+ prompt(view, current) {
if (is_inactive_player(current))
return view.prompt = "United States: Naval Movement.";
view.prompt = "United States: Naval Movement" + format_moves_left();
@@ -1058,7 +1058,7 @@ states.move_us_frigate_to = {
gen_action(view, 'next');
gen_action_undo(view);
},
- space: function (space) {
+ space(space) {
push_undo();
if (space !== game.where) {
game.summary.push(SPACES[game.where] + " to " + SPACES[space]);
@@ -1070,7 +1070,7 @@ states.move_us_frigate_to = {
game.where = null;
game.state = 'move_us_frigate_from'
},
- next: function () {
+ next() {
flush_summary("Frigates moved:");
let n = count_naval_battle_or_bombardment_locations();
if (n === 1)
@@ -1105,10 +1105,10 @@ function goto_allocate_gunboats() {
}
states.allocate_gunboats = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Allocate gunboats to battle locations.";
if (is_inactive_player(current))
- return view.prompt;
+ return;
if (count_american_gunboats(MALTA) > 0) {
for (let space of BATTLE_SPACES)
if (is_naval_battle_or_bombardment_location(space))
@@ -1117,12 +1117,12 @@ states.allocate_gunboats = {
gen_action(view, 'next');
gen_action_undo(view);
},
- space: function (space) {
+ space(space) {
push_undo();
game.summary.push(SPACES[space]);
move_one_piece(US_GUNBOATS, MALTA, space);
},
- next: function () {
+ next() {
flush_summary("Gunboats allocated:");
game.where = null;
goto_select_battle();
@@ -1141,15 +1141,15 @@ function goto_select_battle() {
}
states.select_battle = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Pick the next naval battle or bombardment."
if (is_inactive_player(current))
- return view.prompt;
+ return;
for (let space of BATTLE_SPACES)
if (is_naval_battle_or_bombardment_location(space))
gen_action(view, 'space', space);
},
- space: function (space) {
+ space(space) {
if (is_naval_battle_location(space))
goto_naval_battle(space);
else
@@ -1184,13 +1184,13 @@ function naval_bombardment_round() {
}
states.naval_bombardment_results = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Naval Bombardment in " + SPACES[game.where] + " \u2014 " + game.flash;
if (is_inactive_player(current))
return;
gen_action(view, 'next');
},
- next: function () {
+ next() {
delete game.flash;
end_naval_bombardment();
},
@@ -1222,7 +1222,7 @@ function goto_naval_battle_american_card() {
}
states.naval_battle_american_card = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Naval Battle in " + SPACES[game.where];
view.prompt += you_may_play(current, PREBLES_BOYS_TAKE_AIM);
if (is_inactive_player(current))
@@ -1231,12 +1231,12 @@ states.naval_battle_american_card = {
gen_action(view, 'card_event', PREBLES_BOYS_TAKE_AIM);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.us, card);
game.prebles_boys_take_aim = true;
goto_naval_battle_tripolitan_card();
},
- next: function () {
+ next() {
goto_naval_battle_tripolitan_card();
},
}
@@ -1252,7 +1252,7 @@ function goto_naval_battle_tripolitan_card() {
}
states.naval_battle_tripolitan_card = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: Naval Battle in " + SPACES[game.where];
view.prompt += you_may_play(current, THE_GUNS_OF_TRIPOLI);
if (is_inactive_player(current))
@@ -1261,12 +1261,12 @@ states.naval_battle_tripolitan_card = {
gen_action(view, 'card_event', THE_GUNS_OF_TRIPOLI);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.tr, card);
game.the_guns_of_tripoli = true;
goto_naval_battle_round();
},
- next: function () {
+ next() {
goto_naval_battle_round();
},
}
@@ -1321,7 +1321,7 @@ function format_allocate_hits(n) {
}
states.allocate_us_hits = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: " + format_allocate_hits(game.n_us_hits);
if (is_inactive_player(current))
return;
@@ -1339,7 +1339,7 @@ states.allocate_us_hits = {
gen_action(view, 'next');
}
},
- piece: function (p) {
+ piece(p) {
push_undo();
--game.n_us_hits;
if (US_FRIGATES.includes(p)) {
@@ -1356,7 +1356,7 @@ states.allocate_us_hits = {
move_one_piece(US_GUNBOATS, game.where, UNITED_STATES_SUPPLY);
}
},
- next: function () {
+ next() {
clear_undo();
if (check_frigate_victory())
return;
@@ -1369,7 +1369,7 @@ states.allocate_us_hits = {
}
states.allocate_tr_hits = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: " + format_allocate_hits(game.n_tr_hits);
if (is_inactive_player(current))
return;
@@ -1390,7 +1390,7 @@ states.allocate_tr_hits = {
gen_action(view, 'next');
}
},
- piece: function (p) {
+ piece(p) {
push_undo();
--game.n_tr_hits;
if (TR_FRIGATES.includes(p)) {
@@ -1411,7 +1411,7 @@ states.allocate_tr_hits = {
move_one_piece(AL_CORSAIRS, game.where, TRIPOLITAN_SUPPLY);
}
},
- next: function () {
+ next() {
clear_undo();
if (game.save_active === TR)
goto_allocate_american_hits();
@@ -1509,10 +1509,10 @@ function resume_naval_battle() {
// LAND BATTLE
states.land_battle_move_frigates = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: " + CARD_NAMES[game.active_card] + ".";
if (is_inactive_player(current))
- return view.prompt;
+ return;
view.prompt += " Move frigates to " + SPACES[game.where] + format_moves_left();
gen_action_undo(view);
gen_action(view, 'next');
@@ -1523,12 +1523,12 @@ states.land_battle_move_frigates = {
gen_action(view, 'space', space);
}
},
- space: function (space) {
+ space(space) {
push_undo();
--game.moves;
move_one_piece(US_FRIGATES, space, game.where);
},
- next: function () {
+ next() {
let n = count_american_frigates(game.where);
log(n + " American frigates move to " + SPACES[game.where] + ".");
if (is_naval_bombardment_location(game.where)) {
@@ -1543,13 +1543,13 @@ states.land_battle_move_frigates = {
}
states.land_battle_bombardment_results = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Naval Bombardment in " + SPACES[game.where] + " \u2014 " + game.flash;
if (is_inactive_player(current))
return;
gen_action(view, 'next');
},
- next: function () {
+ next() {
delete game.flash;
log("Land Battle in " + SPACES[game.where] + ".");
@@ -1576,7 +1576,7 @@ function goto_land_battle_american_card() {
}
states.land_battle_american_card = {
- prompt: function (view, current) {
+ prompt(view, current) {
let list = [];
if (can_play_send_in_the_marines())
list.push(SEND_IN_THE_MARINES);
@@ -1587,13 +1587,13 @@ states.land_battle_american_card = {
view.prompt = "United States: Land Battle in " + SPACES[game.where];
view.prompt += you_may_play(current, list);
if (is_inactive_player(current))
- return view.prompt;
+ return;
for (let card of list)
if (game.us.hand.includes(card))
gen_action(view, 'card_event', card);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.us, card);
switch (card) {
case SEND_IN_THE_MARINES:
@@ -1611,7 +1611,7 @@ states.land_battle_american_card = {
if (!can_play_american_land_battle_card())
goto_land_battle_tripolitan_card();
},
- next: function () {
+ next() {
goto_land_battle_tripolitan_card();
},
}
@@ -1626,7 +1626,7 @@ function goto_land_battle_tripolitan_card() {
}
states.land_battle_tripolitan_card = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: Land Battle in " + SPACES[game.where];
view.prompt += you_may_play(current, MERCENARIES_DESERT);
if (is_inactive_player(current))
@@ -1635,7 +1635,7 @@ states.land_battle_tripolitan_card = {
gen_action(view, 'card_event', MERCENARIES_DESERT);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.tr, card);
let n = roll_many_dice("Mercenaries Desert:\n", count_arab_infantry(game.where), 6);
for (let i = 0; i < n; ++i)
@@ -1644,19 +1644,19 @@ states.land_battle_tripolitan_card = {
game.flash = n + " Arab infantry deserted.";
game.state = 'mercenaries_desert_results';
},
- next: function () {
+ next() {
goto_land_battle_round();
},
}
states.mercenaries_desert_results = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Mercenaries Desert in " + SPACES[game.where] + " \u2014 " + game.flash;
if (is_inactive_player(current))
return;
gen_action(view, 'next');
},
- next: function () {
+ next() {
delete game.flash;
goto_land_battle_round();
},
@@ -1712,13 +1712,13 @@ function goto_land_battle_round() {
}
states.land_battle_results = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Land Battle in " + SPACES[game.where] + " \u2014 " + game.flash + " lost.";
if (is_inactive_player(current))
return;
gen_action(view, 'next');
},
- next: function () {
+ next() {
goto_land_battle_round();
},
}
@@ -1836,15 +1836,15 @@ function resume_yusuf_qaramanli() {
}
states.yusuf_qaramanli = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: Yusuf Qaramanli.";
if (is_inactive_player(current))
- return view.prompt;
+ return;
view.prompt += " Select a harbor with corsairs to pirate raid from."
for (let space of game.raids)
gen_action(view, 'space', space);
},
- space: function (space) {
+ space(space) {
log("");
log("Pirate Raid from " + SPACES[space] + ".");
remove_from_array(game.raids, space);
@@ -1872,21 +1872,21 @@ function play_murad_reis_breaks_out() {
}
states.murad_reis_breaks_out = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Murad Reis Breaks Out";
view.prompt += you_may_play(current, LIEUTENANT_STERETT_IN_PURSUIT);
if (is_inactive_player(current))
- return view.prompt;
+ return;
if (game.us.hand.includes(LIEUTENANT_STERETT_IN_PURSUIT))
gen_action(view, 'card_event', LIEUTENANT_STERETT_IN_PURSUIT);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.us, card);
game.active = TR;
end_murad_reis_breaks_out(3);
},
- next: function () {
+ next() {
game.active = TR;
end_murad_reis_breaks_out(2);
},
@@ -1923,16 +1923,16 @@ function play_us_supplies_run_low() {
}
states.us_supplies_run_low = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: US Supplies Run Low.";
if (is_inactive_player(current))
- return view.prompt;
+ return;
view.prompt += " Move one American frigate to the harbor of Malta.";
for (let space of PATROL_ZONES)
if (count_american_frigates(space) > 0)
gen_action(view, 'space', space);
},
- space: function (space) {
+ space(space) {
log("Frigate from " + SPACES[space] + " moved to Malta.");
move_one_piece(US_FRIGATES, space, MALTA);
end_tripolitan_play();
@@ -2005,16 +2005,16 @@ function play_storms() {
}
states.storms = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: Storms.";
if (is_inactive_player(current))
- return view.prompt;
+ return;
view.prompt += " Select a naval patrol zone.";
for (let space of PATROL_ZONES)
if (count_american_frigates(space) > 0)
gen_action(view, 'space', space);
},
- space: function (space) {
+ space(space) {
let n = roll_many_dice("Storms: ", count_american_frigates(space), 6);
if (n === 0) {
log("No effect.");
@@ -2087,7 +2087,7 @@ function play_the_philadelphia_runs_aground() {
}
states.the_philadelphia_runs_aground = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "Tripolitania: The Philadelphia Runs Aground";
view.prompt += you_may_play(current, UNCHARTED_WATERS);
if (is_inactive_player(current))
@@ -2096,11 +2096,11 @@ states.the_philadelphia_runs_aground = {
gen_action(view, 'card_event', UNCHARTED_WATERS);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.tr, card);
end_the_philadelphia_runs_aground(true);
},
- next: function () {
+ next() {
end_the_philadelphia_runs_aground(false);
},
}
@@ -2302,14 +2302,14 @@ function play_early_deployment() {
}
states.early_deployment = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Early Deployment.";
if (is_inactive_player(current))
return;
for (let space of PATROL_ZONES)
gen_action(view, 'space', space);
},
- space: function (space) {
+ space(space) {
log("Frigate placed in " + SPACES[space] + ".");
move_one_piece(US_FRIGATES, YEAR_TURN_TRACK[game.year+1], space);
end_american_play();
@@ -2331,7 +2331,7 @@ function play_a_show_of_force() {
}
states.a_show_of_force_where = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: A Show of Force.";
if (is_inactive_player(current))
return;
@@ -2343,7 +2343,7 @@ states.a_show_of_force_where = {
if (count_allied_corsairs(TUNIS) > 0)
gen_action(view, 'space', TUNIS);
},
- space: function (space) {
+ space(space) {
push_undo();
game.where = space;
game.state = 'a_show_of_force_who';
@@ -2352,7 +2352,7 @@ states.a_show_of_force_where = {
}
states.a_show_of_force_who = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: A Show of Force.";
if (is_inactive_player(current))
return;
@@ -2367,13 +2367,13 @@ states.a_show_of_force_who = {
gen_action(view, 'space', space);
}
},
- space: function (space) {
+ space(space) {
push_undo();
game.summary.push("from " + SPACES[space]);
move_one_piece(US_FRIGATES, space, game.where);
--game.moves;
},
- next: function () {
+ next() {
flush_summary("Frigates moved to " + SPACES[game.where] + ":");
clear_undo();
move_all_pieces(AL_CORSAIRS, game.where, TRIPOLITAN_SUPPLY);
@@ -2395,7 +2395,7 @@ function play_tribute_paid() {
}
states.tribute_paid_where = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Tribute Paid.";
if (is_inactive_player(current))
return;
@@ -2407,7 +2407,7 @@ states.tribute_paid_where = {
if (count_allied_corsairs(TUNIS) > 0)
gen_action(view, 'space', TUNIS);
},
- space: function (space) {
+ space(space) {
push_undo();
game.where = space;
game.state = 'tribute_paid_who';
@@ -2415,7 +2415,7 @@ states.tribute_paid_where = {
}
states.tribute_paid_who = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Tribute Paid.";
if (is_inactive_player(current))
return;
@@ -2430,12 +2430,12 @@ states.tribute_paid_who = {
gen_action(view, 'space', space);
}
},
- space: function (space) {
+ space(space) {
push_undo();
log("Frigate moved to " + SPACES[game.where] + " from " + SPACES[space] + ".");
move_one_piece(US_FRIGATES, space, game.where);
},
- next: function () {
+ next() {
clear_undo();
move_all_pieces(AL_CORSAIRS, game.where, TRIPOLITAN_SUPPLY);
give_gold(2);
@@ -2475,7 +2475,7 @@ function play_bainbridge_supplies_intel() {
}
states.bainbridge_supplies_intel = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Bainbridge Supplies Intel.";
if (is_inactive_player(current))
return;
@@ -2489,7 +2489,7 @@ states.bainbridge_supplies_intel = {
}
},
card_event: play_american_event,
- card_take: function (card) {
+ card_take(card) {
log("Card placed in hand.");
remove_from_array(game.us.discard, card);
game.us.hand.push(card);
@@ -2529,7 +2529,7 @@ function play_burn_the_philadelphia() {
}
states.burn_the_philadelphia = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Burn the Philadelphia";
view.prompt += you_may_play(current, THE_DARING_STEPHEN_DECATUR);
if (is_inactive_player(current))
@@ -2538,11 +2538,11 @@ states.burn_the_philadelphia = {
gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.us, card);
end_burn_the_philadelphia(true);
},
- next: function () {
+ next() {
end_burn_the_philadelphia(false);
},
}
@@ -2589,7 +2589,7 @@ function play_launch_the_intrepid() {
}
states.launch_the_intrepid = {
- prompt: function (view, current) {
+ prompt(view, current) {
view.prompt = "United States: Launch the Intrepid";
view.prompt += you_may_play(current, THE_DARING_STEPHEN_DECATUR);
if (is_inactive_player(current))
@@ -2598,11 +2598,11 @@ states.launch_the_intrepid = {
gen_action(view, 'card_event', THE_DARING_STEPHEN_DECATUR);
gen_action(view, 'next');
},
- card_event: function (card) {
+ card_event(card) {
play_battle_card(game.us, card);
end_launch_the_intrepid(true);
},
- next: function () {
+ next() {
end_launch_the_intrepid(false);
},
}
@@ -2765,7 +2765,7 @@ function goto_game_over(result, message) {
}
states.game_over = {
- prompt: function (view) {
+ prompt(view) {
return view.prompt = game.victory;
}
}