From 10004ffdc0aa21309f1d65bc1da89d4e641827ac Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 19 Jul 2022 16:49:43 +0200 Subject: Recover. --- rules.js | 53 ++++++++++++++++++++++++++++++++++++++++++++++------- 1 file changed, 46 insertions(+), 7 deletions(-) diff --git a/rules.js b/rules.js index bd86bee..2d75589 100644 --- a/rules.js +++ b/rules.js @@ -5,6 +5,8 @@ // RULES: can refuse battle from hex with mixed undisrupted and disrupted units? // assume yes, followed by rout +// RULES: disrupted units routed again in second enemy turn, will they still recover? +// assume yes, easy to change (remove from game.recover set if routed) // unit state: location (8 bits), supply source (3 bits), steps (2 bits), disrupted (1 bit) @@ -513,6 +515,20 @@ function for_each_hex_and_adjacent_hex(here, fn) { } } +function for_each_friendly_unit(fn) { + // TODO: first/last_enemy_unit + for (let u = 0; u < units.length; ++u) + if (is_friendly_unit(u)) + fn(u) +} + +function for_each_enemy_unit(fn) { + // TODO: first/last_enemy_unit + for (let u = 0; u < units.length; ++u) + if (is_enemy_unit(u)) + fn(u) +} + function for_each_friendly_unit_in_hex(x, fn) { // TODO: first/last_enemy_unit for (let u = 0; u < units.length; ++u) @@ -1213,10 +1229,32 @@ function goto_player_turn() { game.from1 = game.from2 = 0 game.to1 = game.to2 = 0 - goto_supply_check() + goto_initial_supply_check() } -function goto_supply_check() { +function goto_initial_supply_check() { + update_supply_networks() + let snet = game.phasing === AXIS ? game.axis_supply : game.allied_supply + let ssrc = game.phasing === AXIS ? EL_AGHEILA : ALEXANDRIA + + for_each_friendly_unit(u => { + let x = unit_hex(u) + if (snet[x]) { + set_unit_supply(u, ssrc) + if (is_unit_disrupted(u) && set_has(game.recover, u) && !is_battle_hex(x)) { + log(`${unit_name(u)} recovered in ${hex_name[x]}`) + set_delete(game.recover, u) + clear_unit_disrupted(u) + } + } + }) + + set_clear(game.recover) + for_each_enemy_unit(u => { + if (is_unit_disrupted(u)) + set_add(game.recover, u) + }) + goto_turn_option() } @@ -1270,7 +1308,7 @@ states.turn_option = { function goto_move_phase() { game.state = 'select_moves' - if (game.active === AXIS) { + if (game.phasing === AXIS) { // Automatically select Rommel Move for 1-move turn options if (game.turn_option !== 'offensive' && game.turn_option !== 'blitz' && game.scenario !== "1940") game.rommel = 1 @@ -1308,7 +1346,7 @@ states.select_moves = { } function gen_rommel_move() { - if (game.active === AXIS && game.scenario !== "1940") + if (game.phasing === AXIS && game.scenario !== "1940") view.actions.rommel = game.rommel ? 0 : 1 } @@ -1779,7 +1817,7 @@ states.refuse_battle_who = { clear_undo() release_hex_control(game.from1) game.from1 = 0 - game.state = 'refuse_battle' + goto_refuse_battle() } } @@ -2782,6 +2820,9 @@ exports.setup = function (seed, scenario, options) { allied_hand: [ 0, 0 ], units: new Array(units.length).fill(0), + moved: [], + fired: [], + recover: [], axis_minefields: [], allied_minefields: [], @@ -2807,7 +2848,6 @@ exports.setup = function (seed, scenario, options) { // current turn option and selected moves turn_option: null, - moved: [], side_limit: {}, rommel: 0, from1: 0, @@ -2826,7 +2866,6 @@ exports.setup = function (seed, scenario, options) { assault_battles: [], pursuit: 0, battle: 0, - fired: [], hits: null, flash: null, } -- cgit v1.2.3