Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-01-03 | Fix supply search optimization. | Tor Andersson | |
2023-12-24 | Automatic resign menu. | Tor Andersson | |
2023-12-06 | Rewrite supply tracing code. | Tor Andersson | |
Two passes. First a quick breadth first forward scan to find hexes that can be reached from the supply source at all. Second an exhaustive recursive search from each unit to find the actual used supply lines and hexes. This uses the results from the first search to quickly prune impossible paths. This also fixes a bug where some supply chains from highways via mixed highway, track, and trail to another bit of highway were missed. | |||
2023-12-06 | Add timeout so as not to hang other games when supply calculations overrun. | Tor Andersson | |
2023-09-09 | Add end game supply check to eliminate unsupplied units after last month. | Tor Andersson | |
2023-08-12 | Allow dismantling a single minefield without placing a new one. | Tor Andersson | |
2023-08-11 | Allow dismantling revealed minefields. | Tor Andersson | |
2023-07-19 | Fix typo in combat matrix Inf vs AT. | Tor Andersson | |
2023-07-13 | Optimize own supply line search. | Tor Andersson | |
2023-07-05 | Check withdrawal using own supply lines only! | Tor Andersson | |
... and more burned CPU cycles. | |||
2023-07-05 | Zap is_checkpoint. | Tor Andersson | |
2023-03-09 | Allow backtracking from supply chains! | Tor Andersson | |
A supply chain can backtrack over another supply chain. Example: Axis Unit A is in supply in Skeleidima. It can trace supply via Ghemines. It can also trace supply via Msus/Antelat/Agedabia. Axis Unit B in Mechili SW can trace a line to A in Skeleidima. This line overlaps with the Skeleidima/Msus/Antelat line, and our "don't backtrack" code would either prevent one of these lines from forming. Track the "visit depth" instead of a boolean, and increase the depth every time we start a new supply line. Allow re-visits of a hex unless it's been visited before during this depth, or unless it is the head of a supply line. | |||
2023-03-03 | Withdraw moves must follow own supply lines. | Tor Andersson | |
Search through supply net for own lines when doing withdrawal moves. | |||
2023-03-03 | Fix 1942 setup. | Tor Andersson | |
2023-03-03 | Add explicit button for Return for Refit. | Tor Andersson | |
An option well as the hex. | |||
2023-02-05 | Handle new debug mode in is_checkpoint. | Tor Andersson | |
2023-01-03 | Fix victory! | Tor Andersson | |
2022-12-31 | Units assigned fortress supply MUST withdraw using fortress supply. | Tor Andersson | |
... so don't skip calculating the withdrawal fortress supply lines even if the fortress is not isolated anymore. | |||
2022-12-26 | Forbid entering own map edge hexes. | Tor Andersson | |
2022-12-26 | Follow 2004 edition map layout more strictly. | Tor Andersson | |
Don't show hexsides for out-of-play hexes. Add west exit area for allied player. Remove new edition marsh. | |||
2022-11-27 | Check validity of mandatory pass group moves. | Tor Andersson | |
2022-11-17 | Fix "1942" setup. | Tor Andersson | |
2022-11-17 | Use correct port capacity during redeployment. | Tor Andersson | |
2022-11-17 | Drop the turn info row in the sidebar. | Tor Andersson | |
Show card commitment in player rows as commitment + hand size. | |||
2022-11-17 | Check available money for building minefields. | Tor Andersson | |
2022-11-17 | Verify group and regroup options as valid retreat hexes. | Tor Andersson | |
The pass turn option already has strict checks. Add similar disengagement hexside checks when listing valid group and regroup moves. | |||
2022-11-17 | Fix hexside disengagement checks. | Tor Andersson | |
Check that a hexside is passable before counting it as a retreat option. | |||
2022-11-17 | Don't allow "end turn" during pass moves if there are mandatory battles. | Tor Andersson | |
2022-11-17 | Fix bug with selecting units for Regroup Move 2. | Tor Andersson | |
2022-11-17 | Show control in hex tooltips. | Tor Andersson | |
2022-11-17 | Exception: Fortress battles are not mandatory during blitz combat. | Tor Andersson | |
2022-11-17 | Skip pursuit fire during rout if possible. | Tor Andersson | |
2022-11-17 | Allow disrupted units to co-exist without creating a battle hex. | Tor Andersson | |
Don't create an engagement when retreating. Fix supply lines in co-exist hexes. Fix supply lines in former co-exist hexes when one side recovers. | |||
2022-11-17 | Track fortress recapture and cancel bonus supply. | Tor Andersson | |
2022-11-17 | Don't skip mandatory combat rout check when ending turn early! | Tor Andersson | |
2022-11-17 | Simplify checkpointing logic. | Tor Andersson | |
2022-11-17 | Update common functions from utility library. | Tor Andersson | |
2022-11-17 | Confirm before ending movement phase if unused moves remain. | Tor Andersson | |
2022-11-17 | Remove some debug tracing. | Tor Andersson | |
2022-11-17 | Fix state collision in end_oasis_supply. | Tor Andersson | |
2022-11-17 | Merge engage_via and forced_march_via states. | Tor Andersson | |
2022-11-17 | Fix fortress supply tracing. | Tor Andersson | |
2022-11-17 | Don't pursuit fire from retreat if all are slower. | Tor Andersson | |
During retreats from battle hexes, enemy units are all revealed. | |||
2022-11-17 | Fix retreat forced march and engaging state change back to retreat move. | Tor Andersson | |
2022-11-17 | Log step losses and elimination during rout attrition. | Tor Andersson | |
2022-11-17 | Tweak Refuse Battle prompts. | Tor Andersson | |
2022-11-17 | Add confirmation steps to refuse battle and pass turn retreats. | Tor Andersson | |
Improve prompts. | |||
2022-11-17 | Group dice when firing double/quadruple during assault/fortress defense. | Tor Andersson | |
2022-11-17 | Show eliminated units off to the side of the Qattara depression. | Tor Andersson | |
2022-11-17 | Fix movement summary flushing and reinitializing between overruns. | Tor Andersson | |