Age | Commit message (Collapse) | Author |
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An option well as the hex.
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... so don't skip calculating the withdrawal fortress supply lines
even if the fortress is not isolated anymore.
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Don't show hexsides for out-of-play hexes.
Add west exit area for allied player.
Remove new edition marsh.
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Show card commitment in player rows as commitment + hand size.
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The pass turn option already has strict checks. Add similar disengagement
hexside checks when listing valid group and regroup moves.
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Check that a hexside is passable before counting it as a retreat option.
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Don't create an engagement when retreating.
Fix supply lines in co-exist hexes.
Fix supply lines in former co-exist hexes when one side recovers.
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During retreats from battle hexes, enemy units are all revealed.
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Improve prompts.
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And print move summary after retreats too.
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And add .h4 subheading type so routs and refused battles don't stand
out as much.
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Also ensure mandatory combat is respected during withdrawal regroups.
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