Age | Commit message (Collapse) | Author |
|
|
|
An option well as the hex.
|
|
|
|
|
|
... so don't skip calculating the withdrawal fortress supply lines
even if the fortress is not isolated anymore.
|
|
|
|
Don't show hexsides for out-of-play hexes.
Add west exit area for allied player.
Remove new edition marsh.
|
|
|
|
|
|
|
|
Show card commitment in player rows as commitment + hand size.
|
|
|
|
The pass turn option already has strict checks. Add similar disengagement
hexside checks when listing valid group and regroup moves.
|
|
Check that a hexside is passable before counting it as a retreat option.
|
|
|
|
|
|
|
|
|
|
|
|
Don't create an engagement when retreating.
Fix supply lines in co-exist hexes.
Fix supply lines in former co-exist hexes when one side recovers.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
During retreats from battle hexes, enemy units are all revealed.
|
|
|
|
|
|
|
|
Improve prompts.
|
|
|
|
|
|
|
|
|
|
And print move summary after retreats too.
|
|
|
|
|
|
And add .h4 subheading type so routs and refused battles don't stand
out as much.
|
|
|
|
Also ensure mandatory combat is respected during withdrawal regroups.
|
|
|
|
|
|
|
|
|
|
|
|
|