Age | Commit message (Collapse) | Author |
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Saves one unnecessary control change.
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End battle properly when routing.
Forced march into battle.
Skip combat phase during pass turns.
Clear moved flags before buildup.
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Merge supply check and elimination steps.
Merge discard and reinforcements and spending steps.
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Inactive prompts.
Hide units after rout.
Don't allow wasting supply by picking lesser turn options.
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Auto-target non-artillery.
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Supply lines can't loop around through itself. We added extra supply
sources when we found a highway or head of chain hex in supply, which
could (incorrectly) be used as a supply source for a loop further ahead.
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