Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-30 | Restore mapwrap and simple labels when zoomed out. | Tor Andersson | |
2023-10-27 | Mobile friendly info pages. | Tor Andersson | |
2023-10-22 | Add title bar icon to battle boxes. | Tor Andersson | |
2023-10-22 | Place battle and pursuit boxes next to the hexes. | Tor Andersson | |
2023-10-21 | Only scroll to battle dialog if screen is small. | Tor Andersson | |
2023-10-21 | Use raster image for map instead of SVG. | Tor Andersson | |
Chrome is too slow with the SVG map for a good experience. | |||
2023-10-20 | Mobile layout. | Tor Andersson | |
2023-09-21 | Add match making setups. | Tor Andersson | |
2023-09-09 | Add end game supply check to eliminate unsupplied units after last month. | Tor Andersson | |
2023-08-12 | Allow dismantling a single minefield without placing a new one. | Tor Andersson | |
2023-08-11 | Allow dismantling revealed minefields. | Tor Andersson | |
2023-07-19 | Fix typo in combat matrix Inf vs AT. | Tor Andersson | |
2023-07-13 | Optimize own supply line search. | Tor Andersson | |
2023-07-05 | Check withdrawal using own supply lines only! | Tor Andersson | |
... and more burned CPU cycles. | |||
2023-07-05 | Zap is_checkpoint. | Tor Andersson | |
2023-07-05 | Update cover JPEG files. | Tor Andersson | |
2023-03-09 | Allow backtracking from supply chains! | Tor Andersson | |
A supply chain can backtrack over another supply chain. Example: Axis Unit A is in supply in Skeleidima. It can trace supply via Ghemines. It can also trace supply via Msus/Antelat/Agedabia. Axis Unit B in Mechili SW can trace a line to A in Skeleidima. This line overlaps with the Skeleidima/Msus/Antelat line, and our "don't backtrack" code would either prevent one of these lines from forming. Track the "visit depth" instead of a boolean, and increase the depth every time we start a new supply line. Allow re-visits of a hex unless it's been visited before during this depth, or unless it is the head of a supply line. | |||
2023-03-03 | Withdraw moves must follow own supply lines. | Tor Andersson | |
Search through supply net for own lines when doing withdrawal moves. | |||
2023-03-03 | Fix 1942 setup. | Tor Andersson | |
2023-03-03 | Add explicit button for Return for Refit. | Tor Andersson | |
An option well as the hex. | |||
2023-02-05 | Handle new debug mode in is_checkpoint. | Tor Andersson | |
2023-01-31 | Split stylesheet into separate file. | Tor Andersson | |
2023-01-03 | Fix victory! | Tor Andersson | |
2022-12-31 | Units assigned fortress supply MUST withdraw using fortress supply. | Tor Andersson | |
... so don't skip calculating the withdrawal fortress supply lines even if the fortress is not isolated anymore. | |||
2022-12-26 | Forbid entering own map edge hexes. | Tor Andersson | |
2022-12-26 | Follow 2004 edition map layout more strictly. | Tor Andersson | |
Don't show hexsides for out-of-play hexes. Add west exit area for allied player. Remove new edition marsh. | |||
2022-12-14 | Revert error in rulebook 2.0. | Tor Andersson | |
2022-11-27 | Check validity of mandatory pass group moves. | Tor Andersson | |
2022-11-17 | Remove stray debugging lines. | Tor Andersson | |
2022-11-17 | Drop "alpha testing" warning. | Tor Andersson | |
2022-11-17 | Fix "1942" setup. | Tor Andersson | |
2022-11-17 | Use correct port capacity during redeployment. | Tor Andersson | |
2022-11-17 | Main menu links. | Tor Andersson | |
2022-11-17 | Drop the turn info row in the sidebar. | Tor Andersson | |
Show card commitment in player rows as commitment + hand size. | |||
2022-11-17 | Bump fortress text size one notch. | Tor Andersson | |
2022-11-17 | Check available money for building minefields. | Tor Andersson | |
2022-11-17 | Verify group and regroup options as valid retreat hexes. | Tor Andersson | |
The pass turn option already has strict checks. Add similar disengagement hexside checks when listing valid group and regroup moves. | |||
2022-11-17 | Fix hexside disengagement checks. | Tor Andersson | |
Check that a hexside is passable before counting it as a retreat option. | |||
2022-11-17 | Don't allow "end turn" during pass moves if there are mandatory battles. | Tor Andersson | |
2022-11-17 | Fix bug with selecting units for Regroup Move 2. | Tor Andersson | |
2022-11-17 | Show control in hex tooltips. | Tor Andersson | |
2022-11-17 | Exception: Fortress battles are not mandatory during blitz combat. | Tor Andersson | |
2022-11-17 | Update unit gallery to list by order of appearance. | Tor Andersson | |
2022-11-17 | Keep next month's reinforcements hidden to not reveal early arrivals. | Tor Andersson | |
2022-11-17 | Slim down reinforcement track. | Tor Andersson | |
2022-11-17 | Skip pursuit fire during rout if possible. | Tor Andersson | |
2022-11-17 | Allow disrupted units to co-exist without creating a battle hex. | Tor Andersson | |
Don't create an engagement when retreating. Fix supply lines in co-exist hexes. Fix supply lines in former co-exist hexes when one side recovers. | |||
2022-11-17 | Track fortress recapture and cancel bonus supply. | Tor Andersson | |
2022-11-17 | Don't skip mandatory combat rout check when ending turn early! | Tor Andersson | |
2022-11-17 | Simplify checkpointing logic. | Tor Andersson | |