diff options
Diffstat (limited to 'play.js')
-rw-r--r-- | play.js | 25 |
1 files changed, 21 insertions, 4 deletions
@@ -8,6 +8,13 @@ const svgNS = "http://www.w3.org/2000/svg" const round = Math.round const sqrt = Math.sqrt +const class_name = [ "armor", "infantry", "anti-tank", "artillery" ] + +const ARMOR = 0 +const INFANTRY = 1 +const ANTITANK = 2 +const ARTILLERY = 3 + function set_has(set, item) { let a = 0 let b = set.length - 1 @@ -48,6 +55,8 @@ let ui = { battle_message: document.getElementById("battle_message"), battle_line_1: document.getElementById("battle_line_1"), battle_line_2: document.getElementById("battle_line_2"), + battle_line_3: document.getElementById("battle_line_3"), + battle_line_4: document.getElementById("battle_line_4"), onmap: document.getElementById("units"), focus: null, } @@ -87,6 +96,10 @@ function is_unit_selected(unit) { return !!(view.selected && view.selected.includes(unit)) } +function is_artillery_unit(u) { + return units[u].class === ARTILLERY +} + function is_allied_unit(u) { return units[u].nationality === 'allied' } @@ -462,11 +475,15 @@ function update_battle() { ui.battle_header.textContent = hex_name[view.battle] ui.battle_message.textContent = view.flash if (player === ALLIED) { - update_battle_line(ui.battle_line_1, is_axis_unit) - update_battle_line(ui.battle_line_2, is_allied_unit) + update_battle_line(ui.battle_line_1, u => is_axis_unit(u) && is_artillery_unit(u)) + update_battle_line(ui.battle_line_2, u => is_axis_unit(u) && !is_artillery_unit(u)) + update_battle_line(ui.battle_line_3, u => is_allied_unit(u) && !is_artillery_unit(u)) + update_battle_line(ui.battle_line_4, u => is_allied_unit(u) && is_artillery_unit(u)) } else { - update_battle_line(ui.battle_line_1, is_allied_unit) - update_battle_line(ui.battle_line_2, is_axis_unit) + update_battle_line(ui.battle_line_1, u => is_allied_unit(u) && is_artillery_unit(u)) + update_battle_line(ui.battle_line_2, u => is_allied_unit(u) && !is_artillery_unit(u)) + update_battle_line(ui.battle_line_3, u => is_axis_unit(u) && !is_artillery_unit(u)) + update_battle_line(ui.battle_line_4, u => is_axis_unit(u) && is_artillery_unit(u)) } target_button("armor") target_button("infantry") |