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-rw-r--r--rules.js16
1 files changed, 8 insertions, 8 deletions
diff --git a/rules.js b/rules.js
index 3224e37..9672184 100644
--- a/rules.js
+++ b/rules.js
@@ -4905,7 +4905,7 @@ function apply_battle_hit(who) {
}
states.battle_fire = {
- inactive: "battle (fire)",
+ inactive: "battle fire",
prompt() {
if (game.active === game.phasing)
view.prompt = `Battle: Offensive Fire!`
@@ -4939,7 +4939,7 @@ states.battle_fire = {
}
states.battle_hits = {
- inactive: "battle (hits)",
+ inactive: "battle hits",
prompt() {
if (game.active === game.phasing)
view.prompt = `Battle: Allocate ${format_hits()} from Defensive Fire.`
@@ -4972,7 +4972,7 @@ function end_battle_hits() {
}
states.probe_fire = {
- inactive: "probe combat (fire)",
+ inactive: "probe combat fire",
prompt() {
if (game.active !== game.phasing)
view.prompt = `Probe: Offensive Fire!`
@@ -5004,7 +5004,7 @@ states.probe_fire = {
}
states.probe_hits = {
- inactive: "probe combat (hits)",
+ inactive: "probe combat hits",
prompt() {
if (game.active !== game.phasing)
view.prompt = `Probe: Allocate ${format_hits()} from Defensive Fire.`
@@ -5222,7 +5222,7 @@ function roll_rout_fire(who, n) {
}
states.pursuit_fire = {
- inactive: "pursuit fire (fire)",
+ inactive: "pursuit fire",
prompt() {
view.prompt = `Pursuit Fire.`
let done = true
@@ -5248,7 +5248,7 @@ states.pursuit_fire = {
}
states.rout_fire = {
- inactive: "rout fire (fire)",
+ inactive: "rout fire",
prompt() {
view.prompt = `Pursuit Fire (Rout).`
let done = true
@@ -5299,7 +5299,7 @@ function gen_pursuit_hits(normal_steps, elite_steps, iterate) {
}
states.pursuit_hits = {
- inactive: "pursuit fire (hits)",
+ inactive: "pursuit hits",
prompt() {
view.prompt = "Pursuit Fire: Allocate " + format_hits() + "."
let normal_steps = count_normal_steps_in_pursuit()
@@ -5317,7 +5317,7 @@ states.pursuit_hits = {
}
states.rout_hits = {
- inactive: "rout fire (hits)",
+ inactive: "rout hits",
prompt() {
view.prompt = "Pursuit Fire: Allocate " + format_hits() + "."
let normal_steps = count_normal_steps_in_rout()