diff options
-rw-r--r-- | rules.js | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -4905,7 +4905,7 @@ function apply_battle_hit(who) { } states.battle_fire = { - inactive: "battle (fire)", + inactive: "battle fire", prompt() { if (game.active === game.phasing) view.prompt = `Battle: Offensive Fire!` @@ -4939,7 +4939,7 @@ states.battle_fire = { } states.battle_hits = { - inactive: "battle (hits)", + inactive: "battle hits", prompt() { if (game.active === game.phasing) view.prompt = `Battle: Allocate ${format_hits()} from Defensive Fire.` @@ -4972,7 +4972,7 @@ function end_battle_hits() { } states.probe_fire = { - inactive: "probe combat (fire)", + inactive: "probe combat fire", prompt() { if (game.active !== game.phasing) view.prompt = `Probe: Offensive Fire!` @@ -5004,7 +5004,7 @@ states.probe_fire = { } states.probe_hits = { - inactive: "probe combat (hits)", + inactive: "probe combat hits", prompt() { if (game.active !== game.phasing) view.prompt = `Probe: Allocate ${format_hits()} from Defensive Fire.` @@ -5222,7 +5222,7 @@ function roll_rout_fire(who, n) { } states.pursuit_fire = { - inactive: "pursuit fire (fire)", + inactive: "pursuit fire", prompt() { view.prompt = `Pursuit Fire.` let done = true @@ -5248,7 +5248,7 @@ states.pursuit_fire = { } states.rout_fire = { - inactive: "rout fire (fire)", + inactive: "rout fire", prompt() { view.prompt = `Pursuit Fire (Rout).` let done = true @@ -5299,7 +5299,7 @@ function gen_pursuit_hits(normal_steps, elite_steps, iterate) { } states.pursuit_hits = { - inactive: "pursuit fire (hits)", + inactive: "pursuit hits", prompt() { view.prompt = "Pursuit Fire: Allocate " + format_hits() + "." let normal_steps = count_normal_steps_in_pursuit() @@ -5317,7 +5317,7 @@ states.pursuit_hits = { } states.rout_hits = { - inactive: "rout fire (hits)", + inactive: "rout hits", prompt() { view.prompt = "Pursuit Fire: Allocate " + format_hits() + "." let normal_steps = count_normal_steps_in_rout() |