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-rw-r--r--rules.js62
1 files changed, 33 insertions, 29 deletions
diff --git a/rules.js b/rules.js
index d9e0d52..7af9c7e 100644
--- a/rules.js
+++ b/rules.js
@@ -5800,16 +5800,13 @@ function gen_spending_bps() {
let from = unit_hex(who)
// Receive replacement in base
- if (from === base) {
- if (unit_lost_steps(who) > 0 && bps >= replacement_cost(who))
+ if (from === base && unit_lost_steps(who) > 0) {
+ if (bps >= replacement_cost(who))
view.actions.replacement = 1
else
view.actions.replacement = 0
}
- // Quick deselect
- gen_action_hex(from)
-
if (can_redeploy_from(from)) {
search_redeploy(from)
@@ -5854,20 +5851,19 @@ states.spending_bps = {
inactive: "buildup",
prompt() {
view.prompt = `Buildup: Spend buildup points (${available_bps()} remain).`
+ let bps = available_bps()
+ for_each_friendly_unit_on_map(u => {
+ if (is_unit_undisrupted(u))
+ gen_action_unit(u)
+ })
if (game.selected < 0) {
- let bps = available_bps()
+ if (game.month >= 11 && has_friendly_unit_in_raw_hex(MALTA))
+ gen_action_hex(MALTA)
if (count_secret_minefields() >= 2 || bps >= 15)
gen_action('minefield')
if (bps >= 10)
gen_action('extra_supply_card')
- for_each_friendly_unit_on_map(u => {
- if (is_unit_undisrupted(u))
- gen_action_unit(u)
- })
- if (game.month >= 11 && has_friendly_unit_in_raw_hex(MALTA))
- gen_action_hex(MALTA)
} else {
- gen_action_unit(game.selected)
gen_spending_bps()
}
gen_action('end_buildup')
@@ -5878,10 +5874,18 @@ states.spending_bps = {
game.selected = who
game.buildup.changed = 0
} else {
- if (!game.buildup.changed)
- pop_undo()
- else
+ if (who === game.selected) {
+ if (!game.buildup.changed)
+ pop_undo()
+ else
+ game.selected = -1
+ } else {
game.selected = -1
+ if (game.buildup.changed)
+ push_undo()
+ game.selected = who
+ game.buildup.changed = 0
+ }
}
},
extra_supply_card() {
@@ -5956,24 +5960,24 @@ states.spending_bps = {
}
},
end_buildup() {
- game.selected = -1
- clear_undo()
-
- print_buildup_summary()
-
- let n = available_bps()
- if (n > 20) {
- log(`Lost ${n - 20} unspent BPs.`)
- pay_bps(n - 20)
- }
-
- log(`Saved ${available_bps()} BPs.`)
-
end_buildup_spending()
}
}
function end_buildup_spending() {
+ game.selected = -1
+ clear_undo()
+
+ print_buildup_summary()
+
+ let n = available_bps()
+ if (n > 20) {
+ log(`Lost ${n - 20} unspent BPs.`)
+ pay_bps(n - 20)
+ }
+
+ log(`Saved ${available_bps()} BPs.`)
+
if (is_active_player()) {
set_enemy_player()
goto_buildup_discard()