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-rw-r--r--rules.js79
1 files changed, 51 insertions, 28 deletions
diff --git a/rules.js b/rules.js
index 7af9c7e..d85ea43 100644
--- a/rules.js
+++ b/rules.js
@@ -1125,18 +1125,22 @@ function deal_axis_supply_cards(n) {
let cur = game.axis_hand[REAL] + game.axis_hand[DUMMY]
if (cur + n > 16)
n = 16 - cur
- log(`Axis drew ${n} cards.`)
- for (let i = 0; i < n; ++i)
- game.axis_hand[draw_supply_card(game.draw_pile)]++
+ if (n > 0) {
+ log(`Axis drew ${n} cards.`)
+ for (let i = 0; i < n; ++i)
+ game.axis_hand[draw_supply_card(game.draw_pile)]++
+ }
}
function deal_allied_supply_cards(n) {
let cur = game.allied_hand[REAL] + game.allied_hand[DUMMY]
if (cur + n > 16)
n = 16 - cur
- log(`Allied drew ${n} cards.`)
- for (let i = 0; i < n; ++i)
- game.allied_hand[draw_supply_card(game.draw_pile)]++
+ if (n > 0) {
+ log(`Allied drew ${n} cards.`)
+ for (let i = 0; i < n; ++i)
+ game.allied_hand[draw_supply_card(game.draw_pile)]++
+ }
}
function shuffle_cards() {
@@ -5486,6 +5490,19 @@ states.buildup_eliminate_unsupplied = {
// === BUILDUP - POINT DETERMINATION ===
+function is_pregame_buildup() {
+ return game.scenario === "Gazala" && game.month === 14
+}
+
+function goto_pregame_buildup() {
+ game.phasing = ALLIED
+ init_buildup()
+ game.axis_bps = 30
+ game.allied_bps = 30
+ set_active_player()
+ goto_buildup_discard()
+}
+
function init_buildup() {
game.buildup = {
// redeployment network
@@ -5982,7 +5999,10 @@ function end_buildup_spending() {
set_enemy_player()
goto_buildup_discard()
} else {
- goto_buildup_resupply()
+ if (is_pregame_buildup())
+ end_pregame_buildup()
+ else
+ goto_buildup_resupply()
}
}
@@ -6072,16 +6092,25 @@ states.dismantle3 = {
},
}
-function goto_buildup_resupply() {
- log_h2("Resupply")
- log(`Shuffled supply cards.`)
-
- shuffle_cards()
+function end_pregame_buildup() {
+ if (game.buildup.axis_cards > 0 || game.buildup.allied_cards > 0) {
+ log_h2("Resupply")
+ deal_axis_supply_cards(game.buildup.axis_cards)
+ deal_allied_supply_cards(game.buildup.allied_cards)
+ }
+ game.buildup = null
+ goto_initial_supply_cards()
+}
+function goto_buildup_resupply() {
// Per-scenario allotment
let axis_resupply = (game.month <= 10 || game.malta) ? 2 : 3
let allied_resupply = 3
+ log_h2("Resupply")
+ log(`Shuffled supply cards.`)
+ shuffle_cards()
+
// Extra cards purchased during buildup
axis_resupply += game.buildup.axis_cards
allied_resupply += game.buildup.allied_cards
@@ -6104,6 +6133,7 @@ function goto_buildup_resupply() {
// === INITIATIVE ===
function goto_player_initiative() {
+ log_h2("Initiative")
game.phasing = AXIS
set_passive_player()
game.state = 'allied_player_initiative'
@@ -6121,7 +6151,7 @@ states.allied_player_initiative = {
gen_action('pass')
},
real_card() {
- log(`Allied challenged for the initiative.`)
+ log(`Allied player challenged for the initiative.`)
player_hand()[0]--
game.phasing = ALLIED
set_passive_player()
@@ -6129,11 +6159,12 @@ states.allied_player_initiative = {
},
dummy_card() {
player_hand()[1]--
- log(`Allied challenged for the initiative.`)
+ log(`Allied player challenged for the initiative.`)
set_active_player()
game.state = 'axis_player_initiative'
},
pass() {
+ log(`Allied player did not challenge for the initiative.`)
goto_player_turn()
}
}
@@ -6329,7 +6360,10 @@ function end_free_deployment() {
} else {
game.selected = -1
game.summary = null
- goto_initial_supply_cards()
+ if (is_pregame_buildup())
+ goto_pregame_buildup()
+ else
+ goto_initial_supply_cards()
}
}
@@ -6357,14 +6391,14 @@ states.initial_supply_cards = {
},
discard() {
if (is_axis_player()) {
- let n = current_scenario().axis_initial_supply
+ let n = game.axis_hand[REAL] + game.axis_hand[DUMMY]
log(`Axis discarded ${n} cards.`)
game.axis_hand[REAL] = 0
game.axis_hand[DUMMY] = 0
deal_axis_supply_cards(n)
set_enemy_player()
} else {
- let n = current_scenario().allied_initial_supply
+ let n = game.allied_hand[REAL] + game.allied_hand[DUMMY]
log(`Allied discarded ${n} cards.`)
game.allied_hand[REAL] = 0
game.allied_hand[DUMMY] = 0
@@ -6388,17 +6422,6 @@ function begin_game() {
set_add(game.minefields[MF_VISIBLE], TOBRUK)
}
- if (game.scenario === "Gazala") {
- // PreGame Buildup
- game.phasing = ALLIED
- init_buildup()
- game.axis_bps = 30
- game.allied_bps = 30
- set_active_player()
- goto_buildup_discard()
- return
- }
-
// No buildup first month
// No initiative first month