From fef3c9c68c31b612e260aab0cd7c34c2698bf6d6 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Fri, 21 May 2021 13:14:20 +0200 Subject: Shorten combat log messages. Put the full message in the flash and keep an abbreviated message in the game log. --- rules.js | 41 +++++++++++++++++++++-------------------- 1 file changed, 21 insertions(+), 20 deletions(-) diff --git a/rules.js b/rules.js index a93b5ce..403ca04 100644 --- a/rules.js +++ b/rules.js @@ -38,6 +38,11 @@ function log(...args) { game.log.push(s); } +function log_battle(...args) { + let s = Array.from(args).join(""); + game.log.push(game.active[0] + ": " + s); +} + function logp(...args) { let s = game.active + " " + Array.from(args).join(""); game.log.push(s); @@ -2027,7 +2032,7 @@ function bring_on_reserves(owner, moved) { function start_battle_round() { if (++game.battle_round <= 4) { - log("~ Battle round " + game.battle_round + " ~"); + log("~ Battle Round " + game.battle_round + " ~"); reset_border_limits(); game.moved = {}; @@ -2104,7 +2109,7 @@ function pump_battle_round() { function pass_with_block(b) { game.flash = block_name(b) + " passes."; - log(game.flash); + log_battle(game.flash); game.moved[b] = true; resume_battle(); } @@ -2141,12 +2146,15 @@ function retreat_with_block(who) { } } -function roll_attack(b, verb) { +function roll_attack(active, b, verb) { game.hits = 0; let fire = block_fire_power(b, game.where); let printed_fire = block_printed_fire_power(b); let rolls = []; let steps = game.steps[b]; + let name = block_name(b) + " " + BLOCKS[b].combat; + if (fire > printed_fire) + name += "+" + (fire - printed_fire); for (let i = 0; i < steps; ++i) { let die = roll_d6(); if (die <= fire) { @@ -2157,23 +2165,20 @@ function roll_attack(b, verb) { } } - game.flash += block_name(b) + " " + BLOCKS[b].combat; - if (fire > printed_fire) - game.flash += "+" + (fire - printed_fire); - game.flash += "\n" + verb + " " + rolls.join(" ") + "\n"; + game.flash = name + " " + verb + " " + rolls.join(" ") + " "; if (game.hits == 0) game.flash += "and misses."; else if (game.hits == 1) game.flash += "and scores 1 hit."; else game.flash += "and scores " + game.hits + " hits."; + + log(active[0] + ": " + name + " " + verb + " " + rolls.join("") + "."); } function fire_with_block(b) { game.moved[b] = true; - game.flash = ""; - roll_attack(b, "fires"); - log(game.flash); + roll_attack(game.active, b, "fires"); if (game.hits > 0) { game.active = ENEMY[game.active]; goto_battle_hits(); @@ -2212,15 +2217,13 @@ function attempt_treachery(source, target) { } else { game.flash += " fails to convert " + block_name(target) + "."; } - log(game.flash); + log_battle(game.flash); } function charge_with_block(heir, target) { let n; game.moved[heir] = true; - game.flash = ""; - roll_attack(heir, "charges " + block_name(target)); - log(game.flash); + roll_attack(game.active, heir, "charges " + block_name(target)); n = Math.min(game.hits, game.steps[target]); if (n == game.steps[target]) { eliminate_block(target); @@ -2228,13 +2231,11 @@ function charge_with_block(heir, target) { while (n-- > 0) reduce_block(target); let charge_flash = game.flash; - game.flash = ""; - roll_attack(target, "counter-attacks"); - log(game.flash); + roll_attack(ENEMY[game.active], target, "counter-attacks"); n = Math.min(game.hits, game.steps[heir]); while (n-- > 0) reduce_block(heir); - game.flash = charge_flash + "\n" + game.flash; + game.flash = charge_flash + " " + game.flash; } resume_battle(); } @@ -2532,7 +2533,7 @@ states.retreat_in_battle = { game.location[game.who] = to; game.state = 'sea_retreat_to'; } else { - game.flash = block_name(game.who) + " retreats."; + game.flash = block_name(game.who) + " retreats to " + to + "."; logp("retreats to " + to + "."); use_border(game.where, to); game.location[game.who] = to; @@ -2585,7 +2586,7 @@ function goto_regroup() { game.active = game.attacker[game.where]; if (is_enemy_area(game.where)) game.active = ENEMY[game.active]; - log("~ " + game.active + " wins the battle ~"); + log(game.active + " wins the battle in " + game.where + "!"); game.state = 'regroup'; game.turn_log = []; clear_undo(); -- cgit v1.2.3