From 457cb00679edcdbcf1c94d3c0bf964996983f033 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Tue, 5 Oct 2021 12:37:18 +0200 Subject: Add confirmation when clicking PASS in a battle dialog. --- ui.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/ui.js b/ui.js index 9c83c2e..5dc0c97 100644 --- a/ui.js +++ b/ui.js @@ -219,10 +219,14 @@ function on_blur_battle_button(evt) { function on_click_battle_hit(evt) { send_action('battle_hit', evt.target.block); } function on_click_battle_fire(evt) { send_action('battle_fire', evt.target.block); } function on_click_battle_retreat(evt) { send_action('battle_retreat', evt.target.block); } -function on_click_battle_pass(evt) { send_action('battle_pass', evt.target.block); } function on_click_battle_charge(evt) { send_action('battle_charge', evt.target.block); } function on_click_battle_treachery(evt) { send_action('battle_treachery', evt.target.block); } +function on_click_battle_pass(evt) { + if (window.confirm("Are you sure that you want to PASS with " + block_name(evt.target.block) + "?")) + send_action('battle_pass', evt.target.block); +} + function on_click_card(evt) { let c = evt.target.id.split("+")[1] | 0; send_action('play', c); -- cgit v1.2.3