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-rw-r--r--play.js16
-rw-r--r--rules.js152
2 files changed, 87 insertions, 81 deletions
diff --git a/play.js b/play.js
index 92bab6e..d359eb9 100644
--- a/play.js
+++ b/play.js
@@ -69,18 +69,22 @@ function on_log(text) {
text = text.replace(/^([A-Z]):/, '<span class="$1"> $1 </span>');
- if (text.match(/^Scenario: /))
+ if (text.match(/^Scenario: /)) {
p.className = 'st', text = text.substring(10);
- else if (text.match(/^~ .* ~$/))
+ } else if (text.match(/^~ .* ~$/)) {
p.className = 'br', text = text.substring(2, text.length-2);
- else if (text.match(/^Start Lancaster turn/))
+ } else if (text.match(/^Start Lancaster turn/)) {
+ text = "Lancaster";
p.className = 'L';
- else if (text.match(/^Start York turn/))
+ } else if (text.match(/^Start York turn/)) {
+ text = "York";
p.className = 'Y';
- else if (text.match(/^Start /))
+ } else if (text.match(/^Start /)) {
p.className = 'st', text = text.replace(/\.$/, "");
- else if (text.match(/^Battle in/))
+ } else if (text.match(/^Battle in/)) {
+ text = text.substring(0,text.length-1);
p.className = 'bs';
+ }
if (text.match(/^Start /))
text = text.substring(6);
diff --git a/rules.js b/rules.js
index 06fcf20..99fe0c6 100644
--- a/rules.js
+++ b/rules.js
@@ -44,18 +44,20 @@ function random(n) {
return Math.floor(((game.seed = game.seed * 48271 % 0x7fffffff) / 0x7fffffff) * n);
}
-function log(...args) {
- let s = Array.from(args).join("");
- game.log.push(s);
+function logbr() {
+ if (game.log.length > 0 && game.log[game.log.length-1] !== "")
+ game.log.push("");
}
-function log_battle(...args) {
- let s = Array.from(args).join("");
+function log_battle(s) {
game.log.push(game.active[0] + ": " + s);
}
-function logp(...args) {
- let s = game.active + " " + Array.from(args).join("");
+function logp(s) {
+ game.log.push(game.active + " " + s);
+}
+
+function log(s) {
game.log.push(s);
}
@@ -935,20 +937,20 @@ function disband(who) {
function check_instant_victory() {
// Check Clarence/Y and Exeter/L specifically (they're not heirs if converted)
if (is_dead("York") && is_dead("March") && is_dead("Rutland") && is_dead("Clarence/Y") && is_dead("Gloucester")) {
- log("All York heirs are dead!");
- game.victory = "Lancaster wins by eliminating all enemy heirs!";
+ log("All York heirs were eliminated!");
+ game.victory = "Lancaster won by eliminating all enemy heirs!";
game.result = LANCASTER;
}
if (is_dead("Henry VI") && is_dead("Prince Edward") && is_dead("Exeter/L") && is_dead("Somerset") && is_dead("Richmond")) {
- log("All Lancaster heirs are dead!");
- game.victory = "York wins by eliminating all enemy heirs!";
+ log("All Lancaster heirs were eliminated!");
+ game.victory = "York won by eliminating all enemy heirs!";
game.result = YORK;
}
}
function eliminate_block(who) {
- log(block_name(who) + " is eliminated.");
- game.flash += " " + block_name(who) + " is eliminated.";
+ log(block_name(who) + " eliminated.");
+ game.flash += " " + block_name(who) + " eliminated.";
if (who === "Exeter/Y") {
game.location[who] = null;
++game.killed_heirs[LANCASTER];
@@ -1311,7 +1313,7 @@ function free_henry_vi() {
if (game.dead["Henry VI"]) {
if ((game.active === LANCASTER && is_friendly_area("Middlesex")) ||
(game.active === YORK && is_enemy_area("Middlesex"))) {
- log("Henry VI is rescued!");
+ log("Henry VI rescued!");
delete game.dead["Henry VI"];
}
}
@@ -1320,7 +1322,7 @@ function free_henry_vi() {
// GAME TURN
function start_campaign() {
- log("");
+ logbr();
log("Start Campaign " + game.campaign + ".");
// TODO: Use board game mulligan rules instead of automatically redealing?
@@ -1336,7 +1338,7 @@ function start_campaign() {
function start_game_turn() {
game.turn = 8 - game.l_hand.length;
- log("");
+ logbr();
log("Start Turn " + game.turn + " of campaign " + game.campaign + ".");
// Reset movement and attack tracking state
@@ -1433,9 +1435,9 @@ states.play_card = {
}
function reveal_cards() {
- log("");
- log("Lancaster plays " + CARDS[game.l_card].name + ".");
- log("York plays " + CARDS[game.y_card].name + ".");
+ logbr();
+ log("Lancaster played " + CARDS[game.l_card].name + ".");
+ log("York played " + CARDS[game.y_card].name + ".");
game.show_cards = true;
let pretender = block_owner(game.pretender);
@@ -1459,7 +1461,7 @@ function reveal_cards() {
}
function start_player_turn() {
- log("");
+ logbr();
log("Start " + game.active + " turn.");
reset_border_limits();
let lc = CARDS[game.l_card];
@@ -1532,7 +1534,7 @@ states.plague_event = {
gen_action(view, 'area', where);
},
area: function (where) {
- log("Plague ravages " + has_city(where) + "!");
+ log("Plague ravaged " + has_city(where) + "!");
game.where = where;
game.plague = [];
for (let b in BLOCKS)
@@ -1591,7 +1593,7 @@ states.muster_event = {
},
end_action_phase: function () {
clear_undo();
- print_turn_log(game.active + " musters:");
+ print_turn_log(game.active + " mustered:");
end_player_turn();
},
undo: pop_undo,
@@ -1616,7 +1618,7 @@ states.muster_who = {
end_action_phase: function () {
game.where = null;
clear_undo();
- print_turn_log(game.active + " musters:");
+ print_turn_log(game.active + " mustered:");
end_player_turn();
},
undo: pop_undo,
@@ -1776,13 +1778,13 @@ states.action_phase = {
},
end_action_phase: function () {
if (game.moves > 0 && game.turn_log.length === 0 && game.recruit_log.length === 0)
- logp("does nothing.");
+ logp("did nothing.");
if (game.turn_log.length > 0)
- print_turn_log(game.active + " moves:");
+ print_turn_log(game.active + " moved:");
game.turn_log = game.recruit_log;
if (game.turn_log.length > 0)
- print_turn_log(game.active + " recruits:");
+ print_turn_log(game.active + " recruited:");
game.turn_log = null;
game.recruit_log = null;
@@ -1914,7 +1916,7 @@ states.sea_move_to = {
game.is_pirate[game.who] = true;
if (!game.attacker[to])
game.attacker[to] = game.active;
- logp("sea moves.");
+ logp("sea moved.");
--game.moves;
} else {
// Can sea move two blocks between same major ports for 1 AP.
@@ -1922,7 +1924,7 @@ states.sea_move_to = {
if (game.move_port[game.origin] === to) {
delete game.move_port[game.origin];
} else {
- logp("sea moves.");
+ logp("sea moved.");
--game.moves;
if (is_major_port(game.origin) && is_major_port(to))
game.move_port[game.origin] = to;
@@ -1939,7 +1941,7 @@ function end_move() {
if (game.distance > 0) {
log_move_end();
if (!game.activated.includes(game.origin)) {
- logp("activates " + game.origin + ".");
+ logp("activated " + game.origin + ".");
game.activated.push(game.origin);
game.moves --;
}
@@ -1984,7 +1986,7 @@ states.battle_phase = {
function start_battle(where) {
game.flash = "";
- log("");
+ logbr();
log("Battle in " + where + ".");
game.where = where;
game.battle_round = 0;
@@ -2010,7 +2012,7 @@ function resume_battle() {
function end_battle() {
if (game.turn_log && game.turn_log.length > 0)
- print_turn_log("Retreats from " + game.where + ":");
+ print_turn_log("Retreated from " + game.where + ":");
free_henry_vi();
game.flash = "";
game.battle_round = 0;
@@ -2072,7 +2074,7 @@ function bring_on_reserves(owner, moved) {
function start_battle_round() {
if (++game.battle_round <= 4) {
if (game.turn_log && game.turn_log.length > 0)
- print_turn_log("Retreats from " + game.where + ":");
+ print_turn_log("Retreated from " + game.where + ":");
game.turn_log = [];
log("~ Battle Round " + game.battle_round + " ~");
@@ -2103,7 +2105,7 @@ function pump_battle_round() {
log("Attacking main force eliminated.");
bring_on_reserves(game.attacker[game.where], true);
} else if (count_defenders() === 0) {
- log("Defending main force was eliminated.");
+ log("Defending main force eliminated.");
bring_on_reserves(ENEMY[game.attacker[game.where]], true);
if (game.battle_round === 1) {
log("The attacker is now the defender.");
@@ -2151,7 +2153,7 @@ function pump_battle_round() {
}
function pass_with_block(b) {
- game.flash = block_name(b) + " passes.";
+ game.flash = block_name(b) + " passed.";
log_battle(game.flash);
game.moved[b] = true;
resume_battle();
@@ -2210,18 +2212,18 @@ function roll_attack(active, b, verb) {
game.flash = name + " " + verb + " " + rolls.join(" ") + " ";
if (game.hits === 0)
- game.flash += "and misses.";
+ game.flash += "and missed.";
else if (game.hits === 1)
- game.flash += "and scores 1 hit.";
+ game.flash += "and scored 1 hit.";
else
- game.flash += "and scores " + game.hits + " hits.";
+ game.flash += "and scored " + game.hits + " hits.";
log(active[0] + ": " + name + " " + verb + " " + rolls.join("") + ".");
}
function fire_with_block(b) {
game.moved[b] = true;
- roll_attack(game.active, b, "fires");
+ roll_attack(game.active, b, "fired");
if (game.hits > 0) {
game.active = ENEMY[game.active];
goto_battle_hits();
@@ -2253,12 +2255,12 @@ function attempt_treachery(source, target) {
else
game.flash = "Treason event " + rolls.join(" ");
if (result) {
- game.flash += " converts " + block_name(target) + "!";
+ game.flash += " converted " + block_name(target) + "!";
target = swap_blocks(target);
game.defected[target] = true;
game.reserves.push(target);
} else {
- game.flash += " fails to convert " + block_name(target) + ".";
+ game.flash += " failed to convert " + block_name(target) + ".";
}
log_battle(game.flash);
}
@@ -2266,7 +2268,7 @@ function attempt_treachery(source, target) {
function charge_with_block(heir, target) {
let n;
game.moved[heir] = true;
- roll_attack(game.active, heir, "charges " + block_name(target));
+ roll_attack(game.active, heir, "charged " + block_name(target));
n = Math.min(game.hits, game.steps[target]);
if (n === game.steps[target]) {
eliminate_block(target);
@@ -2274,7 +2276,7 @@ function charge_with_block(heir, target) {
while (n-- > 0)
reduce_block(target);
let charge_flash = game.flash;
- roll_attack(ENEMY[game.active], target, "counter-attacks");
+ roll_attack(ENEMY[game.active], target, "counter-attacked");
n = Math.min(game.hits, game.steps[heir]);
while (n-- > 0)
reduce_block(heir);
@@ -2495,9 +2497,9 @@ function goto_battle_hits() {
function apply_hit(who) {
let n = Math.min(game.hits, game.steps[who]);
if (n === 1)
- game.flash = block_name(who) + " takes " + n + " hit.";
+ game.flash = block_name(who) + " took " + n + " hit.";
else
- game.flash = block_name(who) + " takes " + n + " hits.";
+ game.flash = block_name(who) + " took " + n + " hits.";
log_battle(game.flash);
while (n-- > 0) {
reduce_block(who);
@@ -2571,7 +2573,7 @@ states.retreat_in_battle = {
game.location[game.who] = to;
game.state = 'sea_retreat_to';
} else {
- game.flash = block_name(game.who) + " retreats.";
+ game.flash = block_name(game.who) + " retreated.";
log_battle(game.flash);
game.turn_log.push([game.active, to]);
use_border(game.where, to);
@@ -2607,7 +2609,7 @@ states.sea_retreat_to = {
area: function (to) {
let sea = game.location[game.who];
game.turn_log.push([game.active, sea, to]);
- game.flash = block_name(game.who) + " retreats.";
+ game.flash = block_name(game.who) + " retreated.";
log_battle(game.flash);
game.location[game.who] = to;
resume_battle();
@@ -2627,7 +2629,7 @@ function goto_regroup() {
game.active = game.attacker[game.where];
if (is_enemy_area(game.where))
game.active = ENEMY[game.active];
- log(game.active + " wins the battle in " + game.where + "!");
+ log(game.active + " won the battle in " + game.where + "!");
game.state = 'regroup';
game.turn_log = [];
clear_undo();
@@ -2660,7 +2662,7 @@ states.regroup = {
end_regroup: function () {
game.where = null;
clear_undo();
- print_turn_log(game.active + " regroups:");
+ print_turn_log(game.active + " regrouped:");
goto_battle_phase();
},
undo: pop_undo,
@@ -2762,7 +2764,7 @@ states.execute_clarence = {
gen_action(view, 'pass');
},
execute_clarence: function () {
- logp("executes Clarence.");
+ logp("executed Clarence.");
eliminate_block("Clarence/L");
game.who = null;
if (game.result)
@@ -2794,7 +2796,7 @@ states.execute_exeter = {
gen_action(view, 'pass');
},
execute_exeter: function () {
- logp("executes Exeter.");
+ logp("executed Exeter.");
eliminate_block("Exeter/Y");
game.who = null;
if (game.result)
@@ -2831,8 +2833,8 @@ states.enter_pretender_heir = {
game.who = null;
},
area: function (to) {
- log("");
- log(block_name(game.who) + " comes of age in " + to + ".");
+ logbr();
+ log(block_name(game.who) + " came of age in " + to + ".");
--game.killed_heirs[game.active];
game.location[game.who] = to;
game.who = null;
@@ -2876,7 +2878,7 @@ states.supply_limits_pretender = {
delete game.supply;
delete game.reduced;
clear_undo();
- print_turn_log(game.active + " reduces:");
+ print_turn_log(game.active + " reduced:");
if (game.result)
return goto_game_over();
goto_enter_royal_heir();
@@ -2914,8 +2916,8 @@ states.enter_royal_heir = {
game.who = null;
},
area: function (to) {
- log("");
- log(block_name(game.who) + " comes of age in " + to + ".");
+ logbr();
+ log(block_name(game.who) + " came of age in " + to + ".");
--game.killed_heirs[game.active];
game.location[game.who] = to;
game.who = null;
@@ -2963,7 +2965,7 @@ states.supply_limits_king = {
delete game.supply;
delete game.reduced;
clear_undo();
- print_turn_log(game.active + " reduces:");
+ print_turn_log(game.active + " reduced:");
if (game.result)
return goto_game_over();
end_game_turn();
@@ -2974,9 +2976,9 @@ states.supply_limits_king = {
// POLITICAL TURN
function goto_political_turn() {
- log("");
+ logbr();
log("Start Political Turn.");
- log("");
+ logbr();
game.turn_log = [];
@@ -3027,31 +3029,31 @@ function goto_political_turn() {
}
}
- print_turn_log("Levies disband:");
+ print_turn_log("Levies disbanded:");
// Usurpation
let l_count = count_lancaster_nobles_and_heirs();
let y_count = count_york_nobles_and_heirs();
- log("");
- log("Lancaster controls " + l_count + " nobles.");
- log("York controls " + y_count + " nobles.");
+ logbr();
+ log("Lancaster controlled " + l_count + " nobles.");
+ log("York controlled " + y_count + " nobles.");
if (l_count > y_count && block_owner(game.king) === YORK) {
game.king = find_senior_heir(LANCASTER);
game.pretender = find_senior_heir(YORK);
- log(game.king + " usurps the throne!");
+ log(game.king + " usurped the throne!");
} else if (y_count > l_count && block_owner(game.king) === LANCASTER) {
game.king = find_senior_heir(YORK);
game.pretender = find_senior_heir(LANCASTER);
- log(game.king + " usurps the throne!");
+ log(game.king + " usurped the throne!");
} else {
- log(game.king + " remains king.");
+ log(game.king + " remained king.");
}
// Game ends after last Usurpation check
if (game.campaign === game.end_campaign)
return goto_game_over();
- log("");
+ logbr();
goto_pretender_goes_home();
}
@@ -3067,7 +3069,7 @@ function goto_pretender_goes_home() {
if (go_home_if_possible(b))
choices = true;
if (!choices) {
- print_turn_log_no_count("Pretender goes home:");
+ print_turn_log_no_count("Pretender went home:");
goto_exile_limits_pretender();
} else {
clear_undo();
@@ -3120,7 +3122,7 @@ states.pretender_goes_home = {
},
end_political_turn: function () {
clear_undo();
- print_turn_log_no_count("Pretender goes home:");
+ print_turn_log_no_count("Pretender went home:");
goto_exile_limits_pretender();
},
undo: pop_undo,
@@ -3185,7 +3187,7 @@ states.exile_limits_pretender = {
block: function (who) {
push_undo();
let where = game.location[who];
- logp("disbands in " + where + ".");
+ logp("disbanded in " + where + ".");
game.exiles = game.exiles.filter(b => game.location[b] !== where);
disband(who);
},
@@ -3207,7 +3209,7 @@ function goto_king_goes_home() {
if (go_home_if_possible(b))
choices = true;
if (!choices) {
- print_turn_log_no_count("King goes home:");
+ print_turn_log_no_count("King went home:");
goto_exile_limits_king();
} else {
clear_undo();
@@ -3257,7 +3259,7 @@ states.king_goes_home = {
},
end_political_turn: function () {
clear_undo();
- print_turn_log_no_count("King goes home:");
+ print_turn_log_no_count("King went home:");
goto_exile_limits_king();
},
undo: pop_undo,
@@ -3310,7 +3312,7 @@ states.exile_limits_king = {
block: function (who) {
push_undo();
let where = game.location[who];
- logp("disbands in " + where + ".");
+ logp("disbanded in " + where + ".");
game.exiles = game.exiles.filter(b => game.location[b] !== where);
disband(who);
},
@@ -3337,9 +3339,9 @@ function goto_game_over() {
game.state = 'game_over';
if (!game.result) {
game.result = block_owner(game.king);
- game.victory = game.result + " wins!";
+ game.victory = game.result + " won!";
}
- log("");
+ logbr();
log(game.victory);
}
@@ -3424,7 +3426,7 @@ exports.action = function (state, current, action, arg) {
exports.resign = function (state, current) {
game = state;
if (game.state !== 'game_over') {
- log("");
+ logbr();
log(current + " resigned.");
game.active = "None";
game.state = 'game_over';