diff options
-rw-r--r-- | play.html | 7 | ||||
-rw-r--r-- | rules.js | 9 | ||||
-rw-r--r-- | ui.js | 13 |
3 files changed, 28 insertions, 1 deletions
@@ -1586,6 +1586,13 @@ c20 -20 41 -80 41 -116 0 -27 -18 -45 -46 -45 -40 0 -54 25 -54 99 0 37 3 71 <div id="card+23" class="card card_2"></div> <div id="card+24" class="card card_2"></div> <div id="card+25" class="card card_2"></div> +<div id="back+1" class="card card_back"></div> +<div id="back+2" class="card card_back"></div> +<div id="back+3" class="card card_back"></div> +<div id="back+4" class="card card_back"></div> +<div id="back+5" class="card card_back"></div> +<div id="back+6" class="card card_back"></div> +<div id="back+7" class="card card_back"></div> </div> </div> @@ -3413,6 +3413,13 @@ exports.resign = function (state, current) { return state; } +function observer_hand() { + let hand = []; + hand.length = Math.max(game.l_hand.length, game.y_hand.length); + hand.fill(0); + return hand; +} + exports.view = function(state, current) { game = state; @@ -3424,7 +3431,7 @@ exports.view = function(state, current) { pretender: game.pretender, l_card: (game.show_cards || current === LANCASTER) ? game.l_card : 0, y_card: (game.show_cards || current === YORK) ? game.y_card : 0, - hand: (current === LANCASTER) ? game.l_hand : (current === YORK) ? game.y_hand : [], + hand: (current === LANCASTER) ? game.l_hand : (current === YORK) ? game.y_hand : observer_hand(), who: (game.active === current) ? game.who : null, where: game.where, known: {}, @@ -50,6 +50,7 @@ function toggle_blocks() { let ui = { cards: {}, + card_backs: {}, areas: {}, known: {}, secret: { Lancaster: {}, York: {}, Rebel: {} }, @@ -406,6 +407,9 @@ function build_map() { ui.cards[c].addEventListener("click", on_click_card); } + for (let c = 1; c <= 7; ++c) + ui.card_backs[c] = document.getElementById("back+"+c); + for (let name in AREAS) { let area = AREAS[name]; element = document.getElementById("svgmap").getElementById("area_"+name.replace(/ /g, "_")); @@ -663,6 +667,15 @@ function update_cards() { ui.cards[c].classList.remove('show'); } + if (player === 'Observer') { + let n = game.hand.length; + for (let c = 1; c <= 7; ++c) + if (c <= n) + ui.card_backs[c].classList.add("show"); + else + ui.card_backs[c].classList.remove("show"); + } + if (game.actions && game.actions.play) { for (let c of game.actions.play) ui.cards[c].classList.add('enabled'); |