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-rw-r--r--rules.js10
1 files changed, 5 insertions, 5 deletions
diff --git a/rules.js b/rules.js
index 99fe0c6..c5d8730 100644
--- a/rules.js
+++ b/rules.js
@@ -949,8 +949,8 @@ function check_instant_victory() {
}
function eliminate_block(who) {
- log(block_name(who) + " eliminated.");
- game.flash += " " + block_name(who) + " eliminated.";
+ log(block_name(who) + " was eliminated.");
+ game.flash += " " + block_name(who) + " was eliminated.";
if (who === "Exeter/Y") {
game.location[who] = null;
++game.killed_heirs[LANCASTER];
@@ -2102,13 +2102,13 @@ function pump_battle_round() {
if (count_attackers() === 0 || count_defenders() === 0) {
// Deploy reserves immediately if all blocks on one side are eliminated.
if (count_attackers() === 0) {
- log("Attacking main force eliminated.");
+ log("Attacking main force was eliminated.");
bring_on_reserves(game.attacker[game.where], true);
} else if (count_defenders() === 0) {
- log("Defending main force eliminated.");
+ log("Defending main force was eliminated.");
bring_on_reserves(ENEMY[game.attacker[game.where]], true);
if (game.battle_round === 1) {
- log("The attacker is now the defender.");
+ log("Battlefield control changed.");
game.attacker[game.where] = ENEMY[game.attacker[game.where]];
}
}