From be19735002ca0a9b488acad6cbc3e6391cb9347d Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 7 May 2023 19:59:46 +0200 Subject: Remove dead code. --- rules.js | 276 ++------------------------------------------------------------- 1 file changed, 7 insertions(+), 269 deletions(-) (limited to 'rules.js') diff --git a/rules.js b/rules.js index 1c58754..93a3c6e 100644 --- a/rules.js +++ b/rules.js @@ -1254,32 +1254,6 @@ function goto_operations(count, spaces) { goto_operations_remove() } -function goto_final_crisis_discard(c, spaces) { - log("Played C" + c + ".") - game.state = "discard_final_crisis" - game.count = 4 - game.spaces = spaces -} - -states.discard_final_crisis = { - inactive: "discard a card to play final crisis", - prompt() { - view.prompt = "Discard a card to play Final Crisis card for ops." - let hand = player_hand() - for (let c of hand) - gen_action("card", c) - }, - card(c) { - push_undo() - log(`Discarded C${c} to play Final Crisis card for ops.`) - array_remove_item(player_hand(), c) - game.discard = c - goto_operations_remove() - }, -} - -// OPERATIONS: REMOVE - function goto_operations_remove() { update_presence_and_control() if (can_operations_remove()) @@ -1418,8 +1392,6 @@ function resume_operations_remove() { goto_operations_place() } -// OPERATIONS: PLACE - function goto_operations_place() { update_presence_and_control() if (can_operations_place()) @@ -1475,8 +1447,6 @@ function resume_operations_place() { goto_operations_done() } -// OPERATIONS: DONE - function goto_operations_done() { game.state = "operations_done" } @@ -2208,28 +2178,20 @@ function vm_may_place_disc() { game.vm.count = 1 game.vm.spaces = vm_operand_spaces(1) game.state = "vm_place_disc" + goto_vm_place_disc() } function vm_place_disc() { game.vm.count = 1 game.vm.spaces = vm_operand_spaces(1) - game.state = "vm_place_disc" + goto_vm_place_disc() } function vm_move_up_to() { game.vm.count = vm_operand(1) game.vm.a = vm_operand_spaces(2) game.vm.b = vm_operand_spaces(3) - game.who = -1 - game.state = "vm_move" -} - -function vm_move_between_up_to() { - game.vm.count = vm_operand(1) - game.vm.a = vm_operand_spaces(2) - game.vm.b = vm_operand_spaces(3) - game.who = -1 - game.state = "vm_move_between" + goto_vm_move() } // === EVENT STATES === @@ -2402,7 +2364,7 @@ states.vm_move_disc = { }, piece(p) { push_undo() - remove_disc(p) + remove_piece(p) game.state = "vm_place_disc" }, skip() { @@ -2514,6 +2476,7 @@ function can_vm_move() { } function goto_vm_move() { + game.who = -1 if (can_vm_move()) game.state = "vm_move" else @@ -2551,45 +2514,6 @@ states.vm_move = { }, } -states.vm_move_between = { - prompt() { - event_prompt("Move up to " + game.vm.count + " cubes between spaces.") - view.actions.skip = 1 - if (game.who < 0) { - for (let s of game.vm.a) - for_each_friendly_cube(s, gen_action_piece) - for (let s of game.vm.b) - for_each_friendly_cube(s, gen_action_piece) - } else { - game.selected_cube = game.who - let from = game.pieces[game.who] - if (game.vm.a.includes(from)) { - for (let s of game.vm.b) - if (count_friendly_cubes(s) < 4) - gen_action_space(s) - } else { - for (let s of game.vm.a) - if (count_friendly_cubes(s) < 4) - gen_action_space(s) - } - } - }, - piece(p) { - push_undo() - game.who = p - }, - space(s) { - move_piece(game.who, s) - game.who = -1 - if (--game.vm.count === 0 || !can_vm_move()) - vm_next() - }, - skip() { - push_undo() - vm_next() - }, -} - // === COMPLICATED EVENT STATES === function can_play_freemason_parade() { @@ -2798,7 +2722,7 @@ exports.resign = function (state, player) { if (player === COMMUNE) goto_game_over(VERSAILLES, "Commune resigned."); if (player === VERSAILLES) - goto_game_over(COMMON, "Versailles resigned."); + goto_game_over(COMMUNE, "Versailles resigned."); } return game } @@ -2826,7 +2750,7 @@ states.game_over = { function gen_action(action, argument) { if (!(action in view.actions)) view.actions[action] = [] - set_add(view.actions[action], argument) + view.actions[action].push(argument) } function gen_action_card(c) { @@ -2906,14 +2830,6 @@ function random(range) { return (game.seed = game.seed * 200105 % 34359738337) % range } -function random_bigint(range) { - // Largest MLCG that will fit its state in a double. - // Uses BigInt for arithmetic, so is an order of magnitude slower. - // https://www.ams.org/journals/mcom/1999-68-225/S0025-5718-99-00996-5/S0025-5718-99-00996-5.pdf - // m = 2**53 - 111 - return (game.seed = Number(BigInt(game.seed) * 5667072534355537n % 9007199254740881n)) % range -} - function shuffle(list) { // Fisher-Yates shuffle for (let i = list.length - 1; i > 0; --i) { @@ -2924,16 +2840,6 @@ function shuffle(list) { } } -function shuffle_bigint(list) { - // Fisher-Yates shuffle - for (let i = list.length - 1; i > 0; --i) { - let j = random_bigint(i + 1) - let tmp = list[j] - list[j] = list[i] - list[i] = tmp - } -} - // Fast deep copy for objects without cycles function object_copy(original) { if (Array.isArray(original)) { @@ -2976,174 +2882,6 @@ function array_remove(array, index) { array.length = n - 1 } -function array_insert(array, index, item) { - for (let i = array.length; i > index; --i) - array[i] = array[i - 1] - array[index] = item -} - -function array_remove_pair(array, index) { - let n = array.length - for (let i = index + 2; i < n; ++i) - array[i - 2] = array[i] - array.length = n - 2 -} - -function array_insert_pair(array, index, key, value) { - for (let i = array.length; i > index; i -= 2) { - array[i] = array[i-2] - array[i+1] = array[i-1] - } - array[index] = key - array[index+1] = value -} - -// Set as plain sorted array - -function set_clear(set) { - set.length = 0 -} - -function set_has(set, item) { - let a = 0 - let b = set.length - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = set[m] - if (item < x) - b = m - 1 - else if (item > x) - a = m + 1 - else - return true - } - return false -} - -function set_add(set, item) { - let a = 0 - let b = set.length - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = set[m] - if (item < x) - b = m - 1 - else if (item > x) - a = m + 1 - else - return - } - array_insert(set, a, item) -} - -function set_delete(set, item) { - let a = 0 - let b = set.length - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = set[m] - if (item < x) - b = m - 1 - else if (item > x) - a = m + 1 - else { - array_remove(set, m) - return - } - } -} - -function set_toggle(set, item) { - let a = 0 - let b = set.length - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = set[m] - if (item < x) - b = m - 1 - else if (item > x) - a = m + 1 - else { - array_remove(set, m) - return - } - } - array_insert(set, a, item) -} - -// Map as plain sorted array of key/value pairs - -function map_clear(map) { - map.length = 0 -} - -function map_has(map, key) { - let a = 0 - let b = (map.length >> 1) - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = map[m<<1] - if (key < x) - b = m - 1 - else if (key > x) - a = m + 1 - else - return true - } - return false -} - -function map_get(map, key, missing) { - let a = 0 - let b = (map.length >> 1) - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = map[m<<1] - if (key < x) - b = m - 1 - else if (key > x) - a = m + 1 - else - return map[(m<<1)+1] - } - return missing -} - -function map_set(map, key, value) { - let a = 0 - let b = (map.length >> 1) - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = map[m<<1] - if (key < x) - b = m - 1 - else if (key > x) - a = m + 1 - else { - map[(m<<1)+1] = value - return - } - } - array_insert_pair(map, a<<1, key, value) -} - -function map_delete(map, item) { - let a = 0 - let b = (map.length >> 1) - 1 - while (a <= b) { - let m = (a + b) >> 1 - let x = map[m<<1] - if (item < x) - b = m - 1 - else if (item > x) - a = m + 1 - else { - array_remove_pair(map, m<<1) - return - } - } -} - // === GENERATED EVENT CODE === const CODE = [] -- cgit v1.2.3