From bcfe205056fb1024197207cc3e47c0a061ef46f5 Mon Sep 17 00:00:00 2001 From: Tor Andersson Date: Sun, 14 May 2023 16:11:10 +0200 Subject: Inactive prompts. --- rules.js | 80 ++++++++++++++++++++++++++++++++++++++++++++++++++++------------ 1 file changed, 65 insertions(+), 15 deletions(-) diff --git a/rules.js b/rules.js index 312885a..ffb1d19 100644 --- a/rules.js +++ b/rules.js @@ -995,7 +995,7 @@ function goto_initiative_phase() { states.initiative_phase = { inactive: "decide initiative", prompt() { - view.prompt = "Decide who will have the initiative." + view.prompt = "Initiative Phase: Decide first player." view.actions.commune = 1 view.actions.versailles = 1 }, @@ -1028,14 +1028,16 @@ function goto_censorship_phase() { } states.censorship_phase = { - inactive: "censorship phase", + inactive: "discard a card", prompt() { - view.prompt = "Discard a card from your hand." + view.prompt = "Censorship Phase: Discard a card from your hand." for (let c of player_hand()) gen_action("card", c) }, card(c) { - log(game.active + " discarded C" + c + ".") + log_br() + log(game.active + " - Censorship") + logi("C" + c) discard_card(c) if (game.active === game.initiative) game.active = enemy_player() @@ -1083,7 +1085,7 @@ function player_final_crisis_card() { states.strategy_phase = { inactive: "play a card", prompt() { - view.prompt = "Play a card." + view.prompt = "Strategy Phase: Play a card." for (let c of player_hand()) gen_action_card(c) @@ -1113,6 +1115,7 @@ states.strategy_phase = { } states.play_card = { + inactive: "play a card", prompt() { let c = game.what @@ -1168,6 +1171,7 @@ states.play_card = { } states.advance_revolutionary_momentum = { + inactive: "advance Revolutionary Momentum", prompt() { view.prompt = "Advance Revolutionary Momentum." view.actions.red_momentum = 1 @@ -1178,8 +1182,9 @@ states.advance_revolutionary_momentum = { } states.advance_prussian_collaboration = { + inactive: "advance Prussian Collaboration", prompt() { - view.prompt = "Advance Prussian Collaboration" + view.prompt = "Advance Prussian Collaboration." view.actions.blue_momentum = 1 }, blue_momentum() { @@ -1188,6 +1193,7 @@ states.advance_prussian_collaboration = { } states.play_discard = { + inactive: "play a card", prompt() { view.prompt = card_names[game.what] + ": Discard a card." for (let c of player_hand()) @@ -1205,6 +1211,7 @@ states.play_discard = { } states.play_final_discard = { + inactive: "play a card", prompt() { view.prompt = card_names[game.what] + ": Discard a card." for (let c of player_hand()) @@ -1223,6 +1230,7 @@ states.play_final_discard = { } states.play_final_ops = { + inactive: "play a card", prompt() { view.prompt = card_names[game.what] + ": Use up to 4 Ops." view.selected_card = game.what @@ -1324,6 +1332,7 @@ function end_decrease_momentum() { } states.decrease_revolutionary_momentum_remove = { + inactive: "remove cubes from Pool", prompt() { view.prompt = "Revolutionary Momentum: Remove cubes from Pool." for (let i = game.red_momentum; i < 3; ++i) @@ -1337,6 +1346,7 @@ states.decrease_revolutionary_momentum_remove = { } states.increase_prussian_collaboration_add = { + inactive: "add cubes to Pool", prompt() { view.prompt = "Prussian Collaboration: Add cubes to Pool." for (let i = 0; i < game.blue_momentum; ++i) @@ -1350,6 +1360,7 @@ states.increase_prussian_collaboration_add = { } states.increase_revolutionary_momentum_trigger = { + inactive: "place a cube", prompt() { view.prompt = "Revolutionary Momentum: Place a cube in an Institutional space." for (let s of INSTITUTIONAL) @@ -1368,6 +1379,7 @@ states.increase_revolutionary_momentum_trigger = { } states.increase_prussian_collaboration_trigger = { + inactive: "place a cube", prompt() { view.prompt = "Prussian Collaboration: Place a cube in a Public Opinion space." for (let s of PUBLIC_OPINION) @@ -1482,6 +1494,7 @@ function end_versailles_crisis_breach() { } states.commune_crisis_breach = { + inactive: "add cubes to Pool", prompt() { view.prompt = "Crisis Breach: Add cubes to Pool." if (count_commune_cubes(RED_CRISIS_TRACK[1]) < 2) @@ -1507,6 +1520,7 @@ states.commune_crisis_breach = { } states.versailles_crisis_breach = { + inactive: "add cubes to Pool", prompt() { view.prompt = "Crisis Breach: Add cubes to Pool." if (count_versailles_cubes(BLUE_CRISIS_TRACK[1]) < 2) @@ -1587,6 +1601,7 @@ function piece_abbr(p) { } states.operations_remove = { + inactive: "use Operations Points", prompt() { let prompt = "Use " + game.count + " OP in " + space_list_name(game.spaces) + " to remove." if (game.vm) @@ -1637,6 +1652,7 @@ states.operations_remove = { } states.operations_remove_spend = { + inactive: "use Operations Points", prompt() { let p = game.who let s = game.pieces[p] @@ -1660,8 +1676,9 @@ states.operations_remove_spend = { } states.operations_remove_draw = { + inactive: "use Operations Points", prompt() { - view.prompt = "Operations: Draw card for Military removal." + view.prompt = "Operations: Draw card for removal in Military." view.actions.draw = 1 }, draw() { @@ -1726,6 +1743,7 @@ function can_operations_place_space(s) { } states.operations_place = { + inactive: "use Operations Points", prompt() { let prompt = "Use " + game.count + " OP in " + space_list_name(game.spaces) + " to place." if (game.vm) @@ -1768,6 +1786,7 @@ function goto_operations_done() { } states.operations_done = { + inactive: "use Operations Points", prompt() { view.prompt = "Operations: All done." view.actions.done = 1 @@ -1821,8 +1840,9 @@ function end_crisis_breach_pivotal() { } states.pivotal_space_bonus_actions = { + inactive: "choose a Pivotal Space", prompt() { - view.prompt = "Perform Pivotal Space bonus actions." + view.prompt = "Pivotal Space Bonus Actions: Choose a Pivotal Space." for (let s of game.spaces) gen_action_space(s) }, @@ -1843,9 +1863,10 @@ function goto_bonus_action(s) { } states.bonus_action = { + inactive: "choose a Bonus Action", prompt() { let dimension = DIMENSION_SPACES[game.where] - view.prompt = "Bonus Action in " + DIMENSION_NAME[game.where] + "." + view.prompt = "Pivotal Space Bonus Action in " + DIMENSION_NAME[game.where] + "." view.where = game.where view.actions.pass = 1 view.actions.de_escalate = 1 @@ -1879,6 +1900,7 @@ states.bonus_action = { } states.de_escalate_1 = { + inactive: "de-escalate", prompt() { let dimension = DIMENSION_SPACES[game.where] view.prompt = "De-escalate in " + DIMENSION_NAME[game.where] + ": Remove your own cube." @@ -1895,6 +1917,7 @@ states.de_escalate_1 = { } states.de_escalate_2 = { + inactive: "de-escalate", prompt() { let dimension = DIMENSION_SPACES[game.where] view.prompt = "De-escalate in " + DIMENSION_NAME[game.where] + ": Remove your own or opponent's cube." @@ -1913,6 +1936,7 @@ states.de_escalate_2 = { } states.spread_influence = { + inactive: "spread influence", prompt() { let dimension = DIMENSION_SPACES[game.where] view.prompt = "Spread Influence in " + DIMENSION_NAME[game.where] + "." @@ -1946,6 +1970,7 @@ states.spread_influence = { } states.turncoat = { + inactive: "replace a cube", prompt() { let dimension = DIMENSION_SPACES[game.where] view.prompt = "Turncoat in " + DIMENSION_NAME[game.where] + ": Replace an opponent's cube." @@ -2029,8 +2054,9 @@ function goto_crisis_dimension_scoring() { } states.crisis_dimension_scoring = { + inactive: "score Crisis Dimensions", prompt() { - view.prompt = "Crisis Dimension Scoring!" + view.prompt = "Crisis Dimension Scoring: Choose a Dimension." for (let s of game.spaces) gen_action_space(s) }, @@ -2062,6 +2088,7 @@ function goto_objective_card_scoring() { } states.objective_card_scoring = { + inactive: "score Objective Cards", prompt() { view.prompt = "Objective Card Scoring: Score each Objective Card space." if (game.count & 1) @@ -2095,8 +2122,9 @@ function goto_objective_card_remove() { } states.objective_card_remove = { + inactive: "remove unfulfilled Objective Cards", prompt() { - view.prompt = "Objective Card Scoring: Remove failed Objective Cards." + view.prompt = "Objective Card Scoring: Remove each unfulfilled Objective Card." if (!is_commune_control(commune_objective_space())) gen_action_card(commune_objective_card()) if (!is_versailles_control(versailles_objective_space())) @@ -2104,12 +2132,12 @@ states.objective_card_remove = { }, card(c) { if (c === commune_objective_card()) { - log_h3("Commune - Failed") + log_h3("Commune - Unfulfilled") logi("C" + commune_objective_card()) game.red_objective = 0 } if (c === versailles_objective_card()) { - log_h3("Versailles - Failed") + log_h3("Versailles - Unfulfilled") logi("C" + versailles_objective_card()) game.blue_objective = 0 } @@ -2129,8 +2157,9 @@ function goto_objective_card_play() { } states.objective_card_play = { + inactive: "play fulfilled Objective Cards", prompt() { - view.prompt = "Objective Card Scoring: Play successful Objective Cards." + view.prompt = "Objective Card Scoring: Play each fulfilled Objective Card." let c = commune_objective_card() if (c) @@ -2197,6 +2226,7 @@ function resume_final_crisis_discard() { } states.final_crisis_discard = { + inactive: "discard a card", prompt(player) { view.prompt = "Discard down to " + game.round + " cards." if (player === COMMUNE) { @@ -2447,6 +2477,7 @@ function vm_return() { } states.vm_return = { + inactive: "finish playing the event", prompt() { event_prompt("All done.") // TODO: or end_event ? @@ -2652,6 +2683,7 @@ function vm_move_up_to() { // === EVENT STATES === states.vm_switch = { + inactive: "choose an event option", prompt() { event_prompt() for (let choice of vm_operand(1)) @@ -2705,6 +2737,7 @@ states.vm_switch = { } states.vm_increase_revolutionary_momentum = { + inactive: "increase Revolutionary Momentum", prompt() { event_prompt("Increase Revolutionary Momentum.") view.actions.red_momentum = 1 @@ -2716,6 +2749,7 @@ states.vm_increase_revolutionary_momentum = { } states.vm_increase_prussian_collaboration = { + inactive: "increase Prussian Collaboration", prompt() { event_prompt("Increase Prussian Collaboration.") view.actions.blue_momentum = 1 @@ -2727,6 +2761,7 @@ states.vm_increase_prussian_collaboration = { } states.vm_decrease_revolutionary_momentum = { + inactive: "decrease Revolutionary Momentum", prompt() { event_prompt("Decrease Revolutionary Momentum.") view.actions.red_momentum = 1 @@ -2738,6 +2773,7 @@ states.vm_decrease_revolutionary_momentum = { } states.vm_decrease_prussian_collaboration = { + inactive: "decrease Prussian Collaboration", prompt() { event_prompt("Decrease Prussian Collaboration.") view.actions.blue_momentum = 1 @@ -2763,6 +2799,7 @@ function goto_vm_place() { } states.vm_place = { + inactive: "place a cube", prompt() { event_prompt() if (game.vm.upto) @@ -2806,6 +2843,7 @@ function goto_vm_place_disc() { } states.vm_move_disc = { + inactive: "place a disc", prompt() { event_prompt("Remove a disc to place it elsewhere.") if (game.vm.upto) @@ -2833,6 +2871,7 @@ states.vm_move_disc = { } states.vm_place_disc = { + inactive: "place a disc", prompt() { event_prompt() if (game.vm.upto) @@ -2871,6 +2910,7 @@ function goto_vm_replace() { } states.vm_replace = { + inactive: "replace a cube", prompt() { event_prompt() if (game.vm.upto) @@ -2908,6 +2948,7 @@ function goto_vm_remove() { } states.vm_remove = { + inactive: "remove a cube", prompt() { event_prompt() if (game.vm.upto) @@ -2934,6 +2975,7 @@ states.vm_remove = { } states.vm_remove_own = { + inactive: "remove a cube", prompt() { event_prompt() for (let s of game.vm.spaces) @@ -2972,6 +3014,7 @@ function goto_vm_move() { } states.vm_move = { + inactive: "move a cube", prompt() { event_prompt() view.actions.skip = 1 @@ -3007,6 +3050,7 @@ states.vm_move = { // === COMPLICATED EVENT STATES === states.reveal_commune_objective = { + inactive: "look at Commune player's Objective Card", prompt() { event_prompt("Revealing Commune player's Objective Card.") view.red_objective = game.red_objective @@ -3018,6 +3062,7 @@ states.reveal_commune_objective = { } states.reveal_commune_hand = { + inactive: "look at Commune player's hand", prompt() { event_prompt("Revealing Commune player's hand.") view.hand = game.red_hand @@ -3029,6 +3074,7 @@ states.reveal_commune_hand = { } states.general_louis_valentin = { + inactive: "remove a cube", prompt() { event_prompt("Remove 1 from up to 2 different Paris spaces where present.") view.actions.skip = 1 @@ -3051,6 +3097,7 @@ states.general_louis_valentin = { } states.pius_ix = { + inactive: "replace a cube", prompt() { event_prompt("Replace 1 in 2 different Political spaces.") for (let s of game.vm.spaces) @@ -3082,6 +3129,7 @@ function init_karl_marx() { } states.karl_marx_discard = { + inactive: "discard a card", prompt() { event_prompt("Discard 2 cards, then play or discard the last card.") view.hand = game.vm.cards @@ -3099,6 +3147,7 @@ states.karl_marx_discard = { } states.karl_marx_play = { + inactive: "play or discard a card", prompt() { event_prompt("Play or discard the last card.") view.hand = game.vm.cards @@ -3131,6 +3180,7 @@ function can_play_freemason_parade() { } states.freemason_parade = { + inactive: "remove a cube", prompt() { event_prompt("Remove a cube from both factions in a single Military space.") for (let s of MILITARY) @@ -3341,7 +3391,7 @@ exports.view = function (state, player) { view.prompt = game.victory } else if (player === "Observer" || (game.active !== player && game.active !== "Both")) { if (states[game.state]) { - let inactive = states[game.state].inactive || game.state + let inactive = states[game.state].inactive view.prompt = `Waiting for ${game.active} to ${inactive}...` } else { view.prompt = "Unknown state: " + game.state -- cgit v1.2.3