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-rw-r--r--events.txt4
-rw-r--r--play.html1
-rw-r--r--play.js106
-rw-r--r--rules.js67
4 files changed, 106 insertions, 72 deletions
diff --git a/events.txt b/events.txt
index 77f03a6..22260fc 100644
--- a/events.txt
+++ b/events.txt
@@ -5,8 +5,12 @@
CARD 1 - Jules Ducatel
asm clear_undo()
if (game.round < 4)
+ asm log("Commune Objective:")
+ asm logi("C" + game.red_objective)
goto "reveal_commune_objective"
else
+ asm log("Commune hand:")
+ asm { for (let c of game.red_hand) logi("C" + c) }
goto "reveal_commune_hand"
endif
ops 1 MILITARY
diff --git a/play.html b/play.html
index 2c451cc..cf44eb9 100644
--- a/play.html
+++ b/play.html
@@ -53,6 +53,7 @@ body.Versailles header.your_turn { background-color: skyblue; }
}
#hand { min-width: 1060px }
+#hand.censorship { min-width: 1330px }
#commune_cards { min-width: 790px }
#versailles_cards { min-width: 790px }
#set_aside { min-width: 790px }
diff --git a/play.js b/play.js
index 0c8c5fc..62566fc 100644
--- a/play.js
+++ b/play.js
@@ -230,60 +230,64 @@ function on_click_disc(evt) {
}
}
+function create(t, p, ...c) {
+ let e = document.createElement(t)
+ Object.assign(e, p)
+ e.append(c)
+ return e
+}
+
function build_user_interface() {
let elt
document.getElementById("red_momentum").addEventListener("mousedown", on_click_red_momentum)
document.getElementById("blue_momentum").addEventListener("mousedown", on_click_blue_momentum)
- ui.red_objective_back = document.createElement("div")
- ui.red_objective_back.className = "card card_objective_back"
- ui.blue_objective_back = document.createElement("div")
- ui.blue_objective_back.className = "card card_objective_back"
+ ui.objective_back = [
+ create("div", { className: "card card_objective_back" }),
+ create("div", { className: "card card_objective_back" }),
+ create("div", { className: "card card_objective_back" }),
+ create("div", { className: "card card_objective_back" }),
+ ]
for (let c = 1; c <= 41 + 12; ++c) {
- elt = ui.cards[c] = document.createElement("div")
- elt.className = `card card_${c}`
- elt.my_card = c
- elt.addEventListener("click", on_click_card)
+ elt = ui.cards[c] = create("div", {
+ className: `card card_${c}`,
+ my_card: c,
+ onmousedown: on_click_card
+ })
}
for (let i = 0; i < 36; ++i) {
- elt = ui.cubes[i] = document.createElement("div")
- if (i < 18)
- elt.className = "piece cube red"
- else
- elt.className = "piece cube blue"
- elt.my_cube = i
- elt.addEventListener("mousedown", on_click_cube)
+ elt = ui.cubes[i] = create("div", {
+ className: (i < 18) ? "piece cube red" : "piece cube blue",
+ my_cube: i,
+ onmousedown: on_click_cube,
+ })
document.getElementById("pieces").appendChild(elt)
}
for (let i = 0; i < 4; ++i) {
- elt = ui.discs[i] = document.createElement("div")
- if (i < 2)
- elt.className = "piece disc red"
- else
- elt.className = "piece disc blue"
- elt.my_disc = i + 36
- elt.addEventListener("mousedown", on_click_disc)
+ elt = ui.discs[i] = create("div", {
+ className: (i<2) ? "piece disc red" : "piece disc blue",
+ my_disc: i + 36,
+ onmousedown: on_click_disc
+ })
document.getElementById("pieces").appendChild(elt)
}
for (let i = 0; i < space_count; ++i) {
let name = space_names[i]
let [x, y, w, h] = boxes[name]
- elt = ui.spaces[i] = document.createElement("div")
- elt.className = "space"
- elt.my_space = i
- elt.my_name = name
- elt.addEventListener("mousedown", on_click_space)
- elt.addEventListener("mouseenter", on_focus_space)
- elt.addEventListener("mouseleave", on_blur)
- elt.style.top = (y-1) + "px"
- elt.style.left = (x-1) + "px"
- elt.style.width = (w+2) + "px"
- elt.style.height = (h+2) + "px"
+ elt = ui.spaces[i] = create("div", {
+ className: "space",
+ my_space: i,
+ my_name: name,
+ onmousedown: on_click_space,
+ onmouseenter: on_focus_space,
+ onmouseleave: on_blur,
+ style: `top: ${y-1}px;left:${x-1}px;width:${w+2}px;height:${h+2}px`
+ })
space_layout_cube[i] = { x: x + Math.round(w/2), y: y + Math.round(h*1/2) }
space_layout_disc[i] = { x: x + w, y: y + h }
document.getElementById("spaces").appendChild(elt)
@@ -380,6 +384,20 @@ function on_log(text) {
return p
}
+function on_update_objective(parent, objective) {
+ if (typeof objective === "object") {
+ for (let c of objective)
+ parent.appendChild(ui.cards[c])
+ } else if (objective === 1) {
+ parent.appendChild(ui.objective_back[0])
+ } else if (objective === 2) {
+ parent.appendChild(ui.objective_back[0])
+ parent.appendChild(ui.objective_back[1])
+ } else if (objective > 2) {
+ parent.appendChild(ui.cards[objective])
+ }
+}
+
function on_update() {
if (view.initiative === "Commune")
document.getElementById("commune_info").textContent = "\u2756"
@@ -402,35 +420,25 @@ function on_update() {
ui.military_vp.className = `piece cylinder purple vp${5+view.military_vp}`
ui.political_vp.className = `piece cylinder orange vp${5+view.political_vp}`
+ document.querySelector("body").classList.toggle("censorship", view.censorship === 1)
+
document.getElementById("hand").replaceChildren()
document.getElementById("discard").replaceChildren()
document.getElementById("set_aside").replaceChildren()
-
- // document.getElementById("final").replaceChildren()
- // document.getElementById("objective").replaceChildren()
-
document.getElementById("commune_cards").replaceChildren()
document.getElementById("versailles_cards").replaceChildren()
if (view.red_final)
document.getElementById("commune_cards").appendChild(ui.cards[view.red_final])
+ on_update_objective(document.getElementById("commune_cards"), view.red_objective)
+
if (view.blue_final)
document.getElementById("versailles_cards").appendChild(ui.cards[view.blue_final])
-
- if (view.red_objective === 0)
- document.getElementById("commune_cards").appendChild(ui.red_objective_back)
- else
- for (let c of view.red_objective)
- document.getElementById("commune_cards").appendChild(ui.cards[c])
-
- if (view.blue_objective === 0)
- document.getElementById("versailles_cards").appendChild(ui.blue_objective_back)
- else
- for (let c of view.blue_objective)
- document.getElementById("versailles_cards").appendChild(ui.cards[c])
+ on_update_objective(document.getElementById("versailles_cards"), view.blue_objective)
if (view.discard)
document.getElementById("discard").appendChild(ui.cards[view.discard])
+
if (view.hand)
for (let c of view.hand)
document.getElementById("hand").appendChild(ui.cards[c])
diff --git a/rules.js b/rules.js
index 729e2a8..9b7f42d 100644
--- a/rules.js
+++ b/rules.js
@@ -321,11 +321,11 @@ function objective_card_space(c) {
}
function commune_objective_card() {
- return game.red_objective[0]
+ return game.red_objective
}
function versailles_objective_card() {
- return game.blue_objective[0]
+ return game.blue_objective
}
function commune_objective_space() {
@@ -908,7 +908,7 @@ function start_round() {
log_h1("Round " + game.round)
let n = 4
- if (game.scenario === "Censorship")
+ if (game.censorship)
n = 5
for (let i = 0; i < n; ++i) {
@@ -916,10 +916,8 @@ function start_round() {
game.blue_hand.push(draw_strategy_card())
}
- for (let i = 0; i < 2; ++i) {
- game.red_objective.push(game.objective_deck.pop())
- game.blue_objective.push(game.objective_deck.pop())
- }
+ game.red_objective = [ game.objective_deck.pop(), game.objective_deck.pop() ]
+ game.blue_objective = [ game.objective_deck.pop(), game.objective_deck.pop() ]
game.active = "Both"
game.state = "choose_objective_card"
@@ -941,14 +939,14 @@ states.choose_objective_card = {
},
card(c, player) {
if (player === COMMUNE)
- game.red_objective = [ c ]
+ game.red_objective = c
else
- game.blue_objective = [ c ]
- if (game.red_objective.length === 1 && game.blue_objective.length === 1)
+ game.blue_objective = c
+ if (typeof game.red_objective === "number" && typeof game.blue_objective === "number")
end_choose_objective_card()
- else if (game.red_objective.length === 1)
+ else if (typeof game.red_objective === "number")
game.active = VERSAILLES
- else if (game.blue_objective.length === 1)
+ else if (typeof game.blue_objective === "number")
game.active = COMMUNE
else
game.active = "Both"
@@ -994,7 +992,7 @@ function end_initiative_phase() {
game.active = game.initiative
if (game.round === 4)
goto_final_crisis_events()
- else if (game.scenario === "Censorship")
+ else if (game.censorship)
goto_censorship_phase()
else
goto_strategy_phase()
@@ -1123,7 +1121,7 @@ states.play_card = {
},
momentum() {
push_undo()
- if (game.scenario === "Censorship")
+ if (game.censorship)
recycle_card(game.what)
else
discard_card(game.what)
@@ -1517,6 +1515,7 @@ states.operations_place = {
game.count -= 2
else
game.count -= 1
+ log("Placed in S" + s + ".")
place_cube(s)
resume_operations_place()
},
@@ -1835,11 +1834,11 @@ states.objective_card_scoring = {
function goto_objective_card_events() {
if (!is_commune_control(commune_objective_space())) {
log("Removed C" + commune_objective_card())
- game.red_objective = []
+ game.red_objective = 0
}
if (!is_versailles_control(versailles_objective_space())) {
log("Removed C" + versailles_objective_card())
- game.blue_objective = []
+ game.blue_objective = 0
}
resume_objective_card_events()
}
@@ -1871,7 +1870,7 @@ states.objective_card_events = {
},
card(c) {
if (c === commune_objective_card()) {
- game.red_objective = []
+ game.red_objective = 0
game.red_fulfilled += 1
game.active = COMMUNE
log_h2(COMMUNE)
@@ -1879,7 +1878,7 @@ states.objective_card_events = {
goto_play_event(c)
}
if (c === versailles_objective_card()) {
- game.blue_objective = []
+ game.blue_objective = 0
game.blue_fulfilled += 1
game.active = VERSAILLES
log_h2(VERSAILLES)
@@ -2698,7 +2697,7 @@ states.vm_move = {
states.reveal_commune_objective = {
prompt() {
- view.prompt = "Revealing Commune player's Objective Card."
+ event_prompt("Revealing Commune player's Objective Card.")
view.red_objective = game.red_objective
view.actions.done = 1
},
@@ -2709,7 +2708,7 @@ states.reveal_commune_objective = {
states.reveal_commune_hand = {
prompt() {
- view.prompt = "Revealing Commune player's hand."
+ event_prompt("Revealing Commune player's hand.")
view.hand = game.red_hand
view.actions.done = 1
},
@@ -2720,7 +2719,7 @@ states.reveal_commune_hand = {
states.general_louis_valentin = {
prompt() {
- event_prompt("Remove a red cube from up to 2 different Paris spaces where you are present.")
+ event_prompt("Remove 1 from up to 2 different Paris spaces where present.")
view.actions.skip = 1
for (let s of game.vm.spaces)
if (can_remove_cube(s))
@@ -2741,7 +2740,8 @@ states.general_louis_valentin = {
}
function init_karl_marx() {
- // clear_undo()
+ clear_undo()
+ // Draw cards into hand in case a reshuffle is triggered.
game.red_hand.push(draw_strategy_card())
game.red_hand.push(draw_strategy_card())
game.red_hand.push(draw_strategy_card())
@@ -2819,7 +2819,6 @@ states.freemason_parade = {
exports.setup = function (seed, scenario, options) {
game = {
seed: seed,
- scenario: scenario,
log: [],
undo: [],
active: null,
@@ -2905,6 +2904,11 @@ exports.setup = function (seed, scenario, options) {
log_h1("Red Flag Over Paris")
+ if (scenario === "Censorship") {
+ log_h2("Censorship")
+ game.censorship = 1
+ }
+
for (let c = 1; c <= 41; ++c)
if (c !== 17 && c !== 34)
game.strategy_deck.push(c)
@@ -2974,6 +2978,19 @@ exports.view = function(state, player) {
set_aside: 0,
}
+ if (game.censorship)
+ view.censorship = 1
+
+ if (typeof game.red_objective === "object")
+ view.red_objective = 2
+ else if (game.red_objective > 0)
+ view.red_objective = 1
+
+ if (typeof game.blue_objective === "object")
+ view.blue_objective = 2
+ else if (game.blue_objective > 0)
+ view.blue_objective = 1
+
if (player === COMMUNE) {
view.hand = game.red_hand
view.set_aside = game.red_set_aside
@@ -3211,8 +3228,12 @@ const CODE = []
CODE[1] = [ // Jules Ducatel
[ vm_asm, ()=>clear_undo() ],
[ vm_if, ()=>(game.round < 4) ],
+ [ vm_asm, ()=>log("Commune Objective:") ],
+ [ vm_asm, ()=>logi("C" + game.red_objective) ],
[ vm_goto, "reveal_commune_objective" ],
[ vm_else ],
+ [ vm_asm, ()=>log("Commune hand:") ],
+ [ vm_asm, ()=>{ for (let c of game.red_hand) logi("C" + c) } ],
[ vm_goto, "reveal_commune_hand" ],
[ vm_endif ],
[ vm_ops, 1, MILITARY ],