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-rw-r--r--play.html30
-rw-r--r--play.js36
-rw-r--r--rules.js29
3 files changed, 67 insertions, 28 deletions
diff --git a/play.html b/play.html
index c918959..2c451cc 100644
--- a/play.html
+++ b/play.html
@@ -48,16 +48,24 @@ body.Versailles header.your_turn { background-color: skyblue; }
gap: 20px;
}
-#hand, #final, #discard, #objective, #set_aside {
+#hand, #discard, #set_aside, #commune_cards, #versailles_cards {
min-height: 350px;
}
#hand { min-width: 1060px }
-#final { min-width: 250px }
-#objective { min-width: 520px }
+#commune_cards { min-width: 790px }
+#versailles_cards { min-width: 790px }
#set_aside { min-width: 790px }
#discard { min-width: 250px }
+#commune_cards_header {
+ background-color: #633;
+}
+
+#versailles_cards_header {
+ background-color: #345;
+}
+
#hand, #set_aside {
flex-grow: 1
}
@@ -447,19 +455,19 @@ body.Observer #set_aside_panel { display: none }
<div id="hand" class="panel_body"></div>
</div>
-<div id="final_panel" class="panel">
-<div id="final_header" class="panel_header">Final</div>
-<div id="final" class="panel_body"></div>
-</div>
-
<div id="discard_panel" class="panel">
<div id="discard_header" class="panel_header">Discard</div>
<div id="discard" class="panel_body"></div>
</div>
-<div id="objective_panel" class="panel">
-<div id="objective_header" class="panel_header">Objective</div>
-<div id="objective" class="panel_body"></div>
+<div id="versailles_cards_panel" class="panel">
+<div id="versailles_cards_header" class="panel_header">Versailles</div>
+<div id="versailles_cards" class="panel_body"></div>
+</div>
+
+<div id="commune_cards_panel" class="panel">
+<div id="commune_cards_header" class="panel_header">Commune</div>
+<div id="commune_cards" class="panel_body"></div>
</div>
<div id="set_aside_panel" class="panel">
diff --git a/play.js b/play.js
index 069daac..0c8c5fc 100644
--- a/play.js
+++ b/play.js
@@ -236,6 +236,11 @@ function build_user_interface() {
document.getElementById("red_momentum").addEventListener("mousedown", on_click_red_momentum)
document.getElementById("blue_momentum").addEventListener("mousedown", on_click_blue_momentum)
+ ui.red_objective_back = document.createElement("div")
+ ui.red_objective_back.className = "card card_objective_back"
+ ui.blue_objective_back = document.createElement("div")
+ ui.blue_objective_back.className = "card card_objective_back"
+
for (let c = 1; c <= 41 + 12; ++c) {
elt = ui.cards[c] = document.createElement("div")
elt.className = `card card_${c}`
@@ -398,12 +403,32 @@ function on_update() {
ui.political_vp.className = `piece cylinder orange vp${5+view.political_vp}`
document.getElementById("hand").replaceChildren()
- document.getElementById("final").replaceChildren()
document.getElementById("discard").replaceChildren()
document.getElementById("set_aside").replaceChildren()
- document.getElementById("objective").replaceChildren()
- if (view.final)
- document.getElementById("final").appendChild(ui.cards[view.final])
+
+ // document.getElementById("final").replaceChildren()
+ // document.getElementById("objective").replaceChildren()
+
+ document.getElementById("commune_cards").replaceChildren()
+ document.getElementById("versailles_cards").replaceChildren()
+
+ if (view.red_final)
+ document.getElementById("commune_cards").appendChild(ui.cards[view.red_final])
+ if (view.blue_final)
+ document.getElementById("versailles_cards").appendChild(ui.cards[view.blue_final])
+
+ if (view.red_objective === 0)
+ document.getElementById("commune_cards").appendChild(ui.red_objective_back)
+ else
+ for (let c of view.red_objective)
+ document.getElementById("commune_cards").appendChild(ui.cards[c])
+
+ if (view.blue_objective === 0)
+ document.getElementById("versailles_cards").appendChild(ui.blue_objective_back)
+ else
+ for (let c of view.blue_objective)
+ document.getElementById("versailles_cards").appendChild(ui.cards[c])
+
if (view.discard)
document.getElementById("discard").appendChild(ui.cards[view.discard])
if (view.hand)
@@ -412,9 +437,6 @@ function on_update() {
if (view.set_aside)
for (let c of view.set_aside)
document.getElementById("set_aside").appendChild(ui.cards[c])
- if (view.objective)
- for (let c of view.objective)
- document.getElementById("objective").appendChild(ui.cards[c])
for (let i = 0; i < space_names.length; ++i)
layout[i] = []
diff --git a/rules.js b/rules.js
index cccf046..0a3e661 100644
--- a/rules.js
+++ b/rules.js
@@ -1802,6 +1802,7 @@ function end_crisis_dimension_scoring() {
function goto_objective_card_scoring() {
log_h2("Objective Card Scoring")
update_presence_and_control()
+ game.reveal_objectives = 1
game.active = game.initiative
game.count = 3
game.state = "objective_card_scoring"
@@ -1815,10 +1816,6 @@ function goto_objective_card_scoring() {
states.objective_card_scoring = {
prompt() {
view.prompt = "Objective Card Scoring!"
- if (game.active === COMMUNE)
- view.objective = [ commune_objective_card(), versailles_objective_card() ]
- else
- view.objective = [ versailles_objective_card(), commune_objective_card() ]
if (game.count & 1)
gen_action_space(commune_objective_space())
if (game.count & 2)
@@ -1852,10 +1849,12 @@ function resume_objective_card_events() {
log_br()
let c = commune_objective_card()
let v = versailles_objective_card()
- if (c || v)
+ if (c || v) {
game.state = "objective_card_events"
- else
+ } else {
+ delete game.reveal_objectives
start_round()
+ }
}
states.objective_card_events = {
@@ -1909,11 +1908,13 @@ function goto_final_crisis() {
game.red_hand = game.red_set_aside
if (game.red_final)
game.red_hand.push(game.red_final)
+ game.red_final = 0
game.red_set_aside = []
game.blue_hand = game.blue_set_aside
if (game.blue_final)
game.blue_hand.push(game.blue_final)
+ game.blue_final = 0
game.blue_set_aside = []
game.active = "Both"
@@ -2969,6 +2970,10 @@ exports.view = function(state, player) {
blue_hand: game.blue_hand.length,
red_momentum: game.red_momentum,
blue_momentum: game.blue_momentum,
+ red_final: game.red_final,
+ blue_final: game.blue_final,
+ red_objective: 0,
+ blue_objective: 0,
pieces: game.pieces,
@@ -2981,15 +2986,19 @@ exports.view = function(state, player) {
if (player === COMMUNE) {
view.hand = game.red_hand
- view.final = game.red_final
view.set_aside = game.red_set_aside
- view.objective = game.red_objective
+ view.red_objective = game.red_objective
}
+
if (player === VERSAILLES) {
view.hand = game.blue_hand
- view.final = game.blue_final
view.set_aside = game.blue_set_aside
- view.objective = game.blue_objective
+ view.blue_objective = game.blue_objective
+ }
+
+ if (game.reveal_objectives) {
+ view.red_objective = game.red_objective
+ view.blue_objective = game.blue_objective
}
if (game.state === "game_over") {