"use strict" function toggle_pieces() { document.getElementById("pieces").classList.toggle("hide") } // === COMMON LIBRARY === function set_has(set, item) { let a = 0 let b = set.length - 1 while (a <= b) { let m = (a + b) >> 1 let x = set[m] if (item < x) b = m - 1 else if (item > x) a = m + 1 else return true } return false } function pack1_get(word, n) { return (word >>> n) & 1 } function pack2_get(word, n) { n = n << 1 return (word >>> n) & 3 } function pack4_get(word, n) { n = n << 2 return (word >>> n) & 15 } function pack8_get(word, n) { n = n << 3 return (word >>> n) & 255 } // === CONSTANTS (matching those in rules.js) === function find_lord(name) { return data.lords.findIndex((x) => x.name === name) } function find_card(name) { return data.cards.findIndex((x) => x.name === name) } const LORD_YORK = find_lord("York") const LORD_MARCH = find_lord("March") const LORD_EDWARD_IV = find_lord("Edward IV") const LORD_SALISBURY = find_lord("Salisbury") const LORD_RUTLAND = find_lord("Rutland") const LORD_PEMBROKE = find_lord("Pembroke") const LORD_DEVON = find_lord("Devon") const LORD_NORTHUMBERLAND_Y1 = find_lord("Northumberland Y1") const LORD_NORTHUMBERLAND_Y2 = find_lord("Northumberland Y2") const LORD_GLOUCESTER_1 = find_lord("Gloucester 1") const LORD_GLOUCESTER_2 = find_lord("Gloucester 2") const LORD_RICHARD_III = find_lord("Richard III") const LORD_NORFOLK = find_lord("Norfolk") const LORD_WARWICK_Y = find_lord("Warwick Y") const LORD_HENRY_VI = find_lord("Henry VI") const LORD_MARGARET = find_lord("Margaret") const LORD_SOMERSET_1 = find_lord("Somerset 1") const LORD_SOMERSET_2 = find_lord("Somerset 2") const LORD_EXETER_1 = find_lord("Exeter 1") const LORD_EXETER_2 = find_lord("Exeter 2") const LORD_BUCKINGHAM = find_lord("Buckingham") const LORD_CLARENCE = find_lord("Clarence") const LORD_NORTHUMBERLAND_L = find_lord("Northumberland L") const LORD_JASPER_TUDOR_1 = find_lord("Jasper Tudor 1") const LORD_JASPER_TUDOR_2 = find_lord("Jasper Tudor 2") const LORD_HENRY_TUDOR = find_lord("Henry Tudor") const LORD_OXFORD = find_lord("Oxford") const LORD_WARWICK_L = find_lord("Warwick L") const first_york_lord = 0 const last_york_lord = 13 const first_lancaster_lord = 14 const last_lancaster_lord = 27 const first_york_card = 0 const last_york_card = 36 const first_lancaster_card = 37 const last_lancaster_card = 73 const last_aow_card = last_lancaster_card const first_locale = 0 const last_locale = data.locales.length - 1 const first_vassal = 0 const last_vassal = data.vassals.length - 1 const Y1 = find_card("Y1") const Y2 = find_card("Y2") const Y3 = find_card("Y3") const Y4 = find_card("Y4") const Y5 = find_card("Y5") const Y6 = find_card("Y6") const Y7 = find_card("Y7") const Y8 = find_card("Y8") const Y9 = find_card("Y9") const Y10 = find_card("Y10") const Y11 = find_card("Y11") const Y12 = find_card("Y12") const Y13 = find_card("Y13") const Y14 = find_card("Y14") const Y15 = find_card("Y15") const Y16 = find_card("Y16") const Y17 = find_card("Y17") const Y18 = find_card("Y18") const Y19 = find_card("Y19") const Y20 = find_card("Y20") const Y21 = find_card("Y21") const Y22 = find_card("Y22") const Y23 = find_card("Y23") const Y24 = find_card("Y24") const Y25 = find_card("Y25") const Y26 = find_card("Y26") const Y27 = find_card("Y27") const Y28 = find_card("Y28") const Y29 = find_card("Y29") const Y30 = find_card("Y30") const Y31 = find_card("Y31") const Y32 = find_card("Y32") const Y33 = find_card("Y33") const Y34 = find_card("Y34") const Y35 = find_card("Y35") const Y36 = find_card("Y36") const Y37 = find_card("Y37") const L1 = find_card("L1") const L2 = find_card("L2") const L3 = find_card("L3") const L4 = find_card("L4") const L5 = find_card("L5") const L6 = find_card("L6") const L7 = find_card("L7") const L8 = find_card("L8") const L9 = find_card("L9") const L10 = find_card("L10") const L11 = find_card("L11") const L12 = find_card("L12") const L13 = find_card("L13") const L14 = find_card("L14") const L15 = find_card("L15") const L16 = find_card("L16") const L17 = find_card("L17") const L18 = find_card("L18") const L19 = find_card("L19") const L20 = find_card("L20") const L21 = find_card("L21") const L22 = find_card("L22") const L23 = find_card("L23") const L24 = find_card("L24") const L25 = find_card("L25") const L26 = find_card("L26") const L27 = find_card("L27") const L28 = find_card("L28") const L29 = find_card("L29") const L30 = find_card("L30") const L31 = find_card("L31") const L32 = find_card("L32") const L33 = find_card("L33") const L34 = find_card("L34") const L35 = find_card("L35") const L36 = find_card("L36") const L37 = find_card("L37") const A1 = 0, A2 = 1, A3 = 2, D1 = 3, D2 = 4, D3 = 5 const RETINUE = 0 const VASSAL = 1 const MEN_AT_ARMS = 2 const LONGBOWMEN = 3 const MILITIA = 4 const BURGUNDIANS = 5 const MERCENARIES = 6 const force_type_count = 7 const force_action_name = [ "retinue", "vassal", "men_at_arms", "longbowmen", "militia", "burgundians", "mercenary" ] const routed_force_action_name = [ "routed_retinue", "routed_vassal", "routed_men_at_arms", "routed_longbowmen", "routed_militia", "routed_burgundians", "routed_mercenary" ] const COIN = 1 const asset_type_count = 4 const asset_action_name = [ "prov", "coin", "cart", "ship" ] const asset_type_x34 = [ 1, 1, 1, 0] const VASSAL_UNAVAILABLE = 201 const VASSAL_READY = 200 const NOWHERE = -1 const CALENDAR = 100 const TOWN = "town" const CITY = "city" const FORTRESS = "fortress" const SUMMER = 0 const SPRING = 1 const WINTER = 2 const AUTUMN = 3 const SEASONS = [ null, WINTER, SPRING, SUMMER, AUTUMN, WINTER, WINTER, SPRING, SUMMER, AUTUMN, WINTER, WINTER, SPRING, SUMMER, AUTUMN, WINTER, null ] // === ACTIONS === function is_action(action, arg) { if (arg === undefined) return !!(view.actions && view.actions[action] === 1) return !!(view.actions && view.actions[action] && set_has(view.actions[action], arg)) } function on_action(evt) { if (evt.button === 0) { if (evt.target.my_id === undefined) { send_action(evt.target.my_action) if (evt.target.my_action_2) send_action(evt.target.my_action_2) } else { send_action(evt.target.my_action, evt.target.my_id) if (evt.target.my_action_2) send_action(evt.target.my_action_2, evt.target.my_id) } } } function register_action(elt, action, id, action_2) { elt.my_id = id elt.my_action = action elt.my_action_2 = action_2 elt.onmousedown = on_action } // === TOOLTIPS === function register_tooltip(elt, focus, blur) { if (typeof focus === "function") elt.onmouseenter = focus else elt.onmouseenter = () => on_focus(focus) if (blur) elt.onmouseleave = blur else elt.onmouseleave = on_blur } function on_focus(text) { document.getElementById("status").textContent = text } function on_blur() { document.getElementById("status").textContent = "" } function get_locale_tip(id) { let loc = data.locales[id] let tip = loc.name if (data.seaports.includes(id)) tip += " - Seaport" let list = [] for (let lord = 0; lord < data.lords.length; ++lord) { if (data.lords[lord].seats.includes(id)) list.push(data.lords[lord].name) } if (list.length > 0) tip += " - " + list.join(", ") return tip } function on_focus_cylinder(evt) { let lord = evt.target.my_id let info = data.lords[lord] let loc = view.pieces.locale[lord] let tip = info.name on_focus(tip) } // === GAME STATE === function current_season() { return SEASONS[view.turn >> 1] } function max_plan_length() { switch (current_season()) { case SUMMER: return 7 case WINTER: return 4 case SPRING: return 6 case AUTUMN: return 6 } } function is_york_lord(lord) { return lord >= first_york_lord && lord <= last_york_lord } function is_lancaster_lord(lord) { return lord >= first_lancaster_lord && lord <= last_lancaster_lord } function is_lord_on_left_or_right(lord) { if (view.battle.array[A1] === lord) return true if (view.battle.array[A3] === lord) return true if (view.battle.array[D1] === lord) return true if (view.battle.array[D3] === lord) return true return false } function is_lord_ambushed(lord) { if (view.battle) { // ambush & 2 = attacker played ambush // ambush & 1 = defender played ambush if (view.battle.attacker === "York") { if ((view.battle.ambush & 1) && is_york_lord(lord)) return is_lord_on_left_or_right(lord) if ((view.battle.ambush & 2) && is_lancaster_lord(lord)) return is_lord_on_left_or_right(lord) } else { if ((view.battle.ambush & 1) && is_lancaster_lord(lord)) return is_lord_on_left_or_right(lord) if ((view.battle.ambush & 2) && is_york_lord(lord)) return is_lord_on_left_or_right(lord) } } return false } function get_lord_moved(lord) { return pack2_get(view.pieces.moved, lord) } function get_lord_forces(lord, n) { return pack4_get(view.pieces.forces[lord], n) } function count_lord_all_forces(lord) { return ( get_lord_forces(lord, MERCENARIES) + get_lord_forces(lord, BURGUNDIANS) + get_lord_forces(lord, MEN_AT_ARMS) + get_lord_forces(lord, MILITIA) + get_lord_forces(lord, LONGBOWMEN) ) } function count_favour(type) { let n = 0 for (let x = first_locale; x < last_locale; x++) { if (data.locales[x].type !== type) continue if (view.pieces.favourl.includes(x)) n += 1 if (view.pieces.favoury.includes(x)) n -= 1 } return n; } function is_vassal_ready(vassal) { return pack8_get(view.pieces.vassals[vassal], 0) === VASSAL_READY } function is_vassal_unavailable(vassal) { return pack8_get(view.pieces.vassals[vassal], 0) === VASSAL_UNAVAILABLE } function get_vassal_locale(vassal) { return pack8_get(view.pieces.vassals[vassal], 1) } function get_vassals_with_lord(lord) { let results = [] for (let x = first_vassal; x < last_vassal; x++) { if (pack8_get(view.pieces.vassals[x], 0) === lord) { results.push(x) } } return results } function is_york_locale(loc) { return loc >= first_york_locale && loc <= last_york_locale } function is_lancaster_locale(loc) { return loc >= first_lancaster_locale && loc <= last_lancaster_locale } function get_lord_locale(lord) { return view.pieces.locale[lord] } function is_lord_on_map(lord) { let loc = get_lord_locale(lord) return loc !== NOWHERE && loc < CALENDAR } function is_lord_in_game(lord) { return get_lord_locale(lord) !== NOWHERE } function is_lord_on_calendar(lord) { let loc = get_lord_locale(lord) return loc >= CALENDAR } function is_levy_phase() { return (view.turn & 1) === 0 } function is_lord_in_battle(lord) { if (view.battle && view.battle.array) { for (let i = 0; i < 6; ++i) if (view.battle.array[i] === lord) return true if (view.battle.reserves.includes(lord)) return true } return false } function is_lord_command(ix) { return view.command === ix } function is_lord_selected(ix) { if (view.group) return view.group.includes(ix) if (view.who >= 0) return ix === view.who return false } function is_lord_in_exile(ix) { return pack1_get(view.pieces.in_exile, ix) } function get_lord_capability(lord, n) { return view.pieces.capabilities[(lord << 1) + n] } function lord_has_capability_card(lord, c) { let name = data.cards[c].capability let c1 = get_lord_capability(lord, 0) if (c1 >= 0 && data.cards[c1].capability === name) return true let c2 = get_lord_capability(lord, 1) if (c2 >= 0 && data.cards[c2].capability === name) return true return false } function lord_has_capability(lord, card_or_list) { if (Array.isArray(card_or_list)) { for (let card of card_or_list) if (lord_has_capability_card(lord, card)) return true return false } return lord_has_capability_card(lord, card_or_list) } // === BUILD UI === const calendar_boxes = { "box1": [204,38,100,162], "box2": [306,38,100,162], "box3": [408,38,100,162], "box4": [510,38,100,162], "box5": [612,38,100,162], "box6": [734,38,100,162], "box7": [836,38,100,162], "box8": [938,38,100,162], "box9": [1040,38,100,162], "box10": [1142,38,100,162], "box11": [734,260,100,162], "box12": [836,260,100,162], "box13": [938,260,100,162], "box14": [1040,260,100,162], "box15": [1142,260,100,162], "box16": [938,423,310,52], } const track_boxes = { "track0": [22,1575,48,48], "track1": [71,1575,47,48], "track2": [118,1575,46,48], "track3": [165,1575,46,48], "track4": [211,1575,48,48], "track5": [259,1575,47,48], "track6": [306,1575,48,48], "track7": [354,1575,47,48], "track8": [401,1575,46,48], "track9": [447,1575,47,48], "track10": [494,1575,49,49], "track11": [543,1575,47,49], "track12": [590,1575,47,49], "track13": [637,1575,48,49], "track14": [685,1575,46,48], "track15": [731,1575,48,48], "track16": [779,1575,47,48], "track17": [826,1575,48,48], "track18": [873,1575,46,48], "track19": [920,1575,48,48], "track20": [968,1575,46,49], "track21": [1014,1575,48,49], "track22": [1062,1575,47,49], "track23": [1109,1575,48,49], "track24": [1157,1575,46,49], "track25": [1203,1577,49,47], "track26": [1203,1530,49,47], "track27": [1203,1488,49,46], "track28": [1203,1434,49,47], "track29": [1203,1388,49,46], "track30": [1203,1340,49,48], "track31": [1203,1292,49,48], "track32": [1203,1244,49,48], "track33": [1203,1198,49,46], "track34": [1203,1151,49,47], "track35": [1203,1104,49,47], "track36": [1203,1057,49,46], "track37": [1203,1010,49,47], "track38": [1203,960,49,50], "track39": [1203,914,47,46], "track40": [1203,865,47,48], "track41": [1203,819,47,46], "track42": [1203,774,51,45], "track43": [1203,724,51,50], "track44": [1203,676,51,48], "track45": [1203,630,47,46], } const track_xy = [] const calendar_xy = [] const locale_xy = [] let expand_calendar = -1 let expand_track = -1 const ui = { locale: [], locale_name: [], locale_markers: [], locale_markers_rose: [], lord_cylinder: [], lord_mat: [], lord_buttons: [], map_vassals: [], forces: [], routed: [], assets: [], lord_capabilities: [], lord_events: [], lord_moved1: [], lord_moved2: [], lord_fled: [], lord_valour: [], lord_feed: [], cards: [], calendar: [], track: [], seat: [], vassalbox:[], plan_panel: document.getElementById("plan_panel"), plan: document.getElementById("plan"), plan_actions: document.getElementById("plan_actions"), plan_cards: [], plan_action_cards: [], arts_of_war_panel: document.getElementById("arts_of_war_panel"), arts_of_war: document.getElementById("arts_of_war"), reserves_panel: document.getElementById("reserves_panel"), reserves: document.getElementById("reserves"), events_panel: document.getElementById("events_panel"), events: document.getElementById("events"), hand_panel: document.getElementById("hand_panel"), hand: document.getElementById("hand"), held_york: document.querySelector("#role_York .role_held"), held_lancaster: document.querySelector("#role_Lancaster .role_held"), command: document.getElementById("command"), turn: document.getElementById("turn"), end: document.getElementById("end"), victory_check: document.getElementById("victory_check"), fortress: document.getElementById("fortresses"), town: document.getElementById("towns"), cities: document.getElementById("cities"), influence: document.getElementById("ip"), court1_header: document.getElementById("court1_header"), court2_header: document.getElementById("court2_header"), court1: document.getElementById("court1"), court2: document.getElementById("court2"), battle_panel: document.getElementById("battle_panel"), battle_header: document.getElementById("battle_header"), battle_grid: document.getElementById("battle_grid"), battle_grid_array: [ document.getElementById("grid_a1"), document.getElementById("grid_a2"), document.getElementById("grid_a3"), document.getElementById("grid_d1"), document.getElementById("grid_d2"), document.getElementById("grid_d3"), ], } let locale_layout = [] let calendar_layout_vassal = [] let calendar_layout_cylinder = [] function clean_name(name) { return name.toLowerCase().replaceAll("&", "and").replaceAll(" ", "_") } function build_div(parent, className) { let e = document.createElement("div") e.className = className if (parent) parent.appendChild(e) return e } function build_lord_mat(lord, ix, side, name) { let mat = build_div(null, `mat ${side} ${name}`) let bg = build_div(mat, "background") ui.forces[ix] = build_div(bg, "forces") ui.routed[ix] = build_div(bg, "routed") ui.assets[ix] = build_div(bg, "assets") ui.lord_buttons[ix] = build_div(bg, "card lord " + side + " " + name) ui.lord_capabilities[ix] = build_div(mat, "capabilities") ui.lord_events[ix] = build_div(mat, "events") ui.lord_moved1[ix] = build_div(mat, "marker square moved_fought one hide") ui.lord_moved2[ix] = build_div(mat, "marker square moved_fought two hide") ui.lord_fled[ix] = build_div(mat, "marker square fled hide") ui.lord_valour[ix] = build_div(mat, "valour_area") ui.lord_feed[ix] = build_div(mat, "marker small feed x2") ui.lord_mat[ix] = mat register_action(ui.lord_buttons[ix], "lord", ix) } function build_card(side, c) { let card = ui.cards[c] = document.createElement("div") card.className = `card aow ${side} c${c}` register_action(card, "card", c) } function build_plan() { let elt for (let i = 0; i < 7; ++i) { elt = document.createElement("div") elt.className = "hide" ui.plan_cards.push(elt) ui.plan.appendChild(elt) } for (let lord = 0; lord < 28; ++lord) { let side = lord < 14 ? "york" : "lancaster" elt = document.createElement("div") elt.className = `card cc ${side} ${data.lords[lord].id}` register_action(elt, "plan", lord) ui.plan_action_cards.push(elt) ui.plan_actions.appendChild(elt) } ui.plan_action_pass_york = elt = document.createElement("div") elt.className = `card cc york pass` register_action(elt, "plan", -1) ui.plan_actions.appendChild(elt) ui.plan_action_pass_lancaster = elt = document.createElement("div") elt.className = `card cc lancaster pass` register_action(elt, "plan", -1) ui.plan_actions.appendChild(elt) } const locale_size = { town: [ 100, 100 ], city: [ 100, 100 ], fortress: [ 100, 100 ], harlech: [ 100, 100 ], calais: [ 100, 100 ], london: [ 150, 150 ], exile: [ 150, 200 ], sea: [ 100, 100 ], } function build_map() { for (let i = 0; i < data.locales.length; ++i) locale_layout[i] = [] data.locales.forEach((locale, ix) => { let region = clean_name(locale.region) let { x, y, w, h } = locale.box let xc = Math.round(x + w / 2) let yc = Math.round(y + h / 2) let e let small = 40 let offsetdeplete = 10 locale_xy[ix] = [ xc, yc ] // Main Area e = ui.locale[ix] = document.createElement("div") e.className = "locale " + locale.type + " " + region e.style.left = x + "px" e.style.top = y + "px" e.style.width = w + "px" e.style.height = h + "px" e.style.zIndex = "-10" register_action(e, "locale", ix, "laden_march") register_tooltip(e, get_locale_tip(ix)) document.getElementById("locales").appendChild(e) // Locale Markers e = ui.locale_markers_rose[ix] = document.createElement("div") e.className = "locale marker rose favour " + locale.name // York/Lancaster to add favour e.style.top = y+h-small + "px" e.style.left = x+ (w-small)/2 + "px" e.style.width = small + "px" e.style.height = small + "px" e.style.zIndex = "-20" // e.style.border = "2px solid aqua" // to be changed depending on the favour marker e.style.backgroundSize = small + "px" document.getElementById("pieces").appendChild(e) // Depleted markers e = ui.locale_markers[ix] = document.createElement("div") e.className = "locale marker " + locale.name // depleted or exhausted to add markers e.style.top = y+h-small-offsetdeplete + "px" e.style.left = offsetdeplete+x+ (w-small)/2 + "px" e.style.width = small + "px" e.style.height = small + "px" e.style.zIndex = "-15" // e.style.border = "2px solid aqua" e.style.backgroundSize = small + "px" document.getElementById("pieces").appendChild(e) }) // Lord seats data.seat.forEach((seat, ix) => { let e = ui.seat[ix] = document.createElement("div") let { x, y, w, h } = seat.box let xc = Math.round(x + w / 2) let yc = Math.round(y + h / 2) let small = 46 e.className = "hide marker " + seat.name e.style.position = "absolute" e.style.top = y + "px" e.style.left = x + "px" e.style.width = 46 + "px" e.style.height = 46 + "px" e.style.backgroundSize = small + "px" e.style.transform = "rotate(315deg)" e.style.zIndex = "-50" register_tooltip(e, data.seat[ix].name) document.getElementById("pieces").appendChild(e) }) data.lords.forEach((lord, ix) => { let e = ui.lord_cylinder[ix] = document.createElement("div") let side = lord.side.toLowerCase() e.className = "cylinder " + side + " " + lord.id + " hide" register_action(e, "lord", ix) register_tooltip(e, on_focus_cylinder) document.getElementById("pieces").appendChild(e) let exile = document.createElement("div") exile.className = "exile hide" e.appendChild(exile) build_lord_mat(lord, ix, side, lord.id) }) data.vassalbox.forEach((vassal, ix) => { let e = ui.vassalbox[ix] = document.createElement("div") let { x, y, w, h } = vassal.box let xc = Math.round(x + w / 2) let yc = Math.round(y + h / 2) let small = 46 e.className = "hide unit " + vassal.name e.style.position = "absolute" e.style.top = y + "px" e.style.left = x + "px" e.style.width = 46 + "px" e.style.height = 46 + "px" e.style.backgroundSize = small + "px" register_action(e, "vassal", ix) register_tooltip(e, data.vassalbox[ix].name) document.getElementById("pieces").appendChild(e) }) data.vassals.forEach((vassal, ix) => { let e = ui.map_vassals[ix] = document.createElement("div") e.className = "hide marker square vassal vassal_" + clean_name(vassal.name) e.style.position = "absolute" e.style.width = 46 + "px" e.style.height = 46 + "px" e.style.backgroundSize = 46 + "px" register_action(e, "vassal", ix) register_tooltip(e, data.vassals[ix].name) document.getElementById("pieces").appendChild(e) }) for (let i = 1; i <= 16; ++i) { let name = "box" + i let x = calendar_boxes[name][0] let y = calendar_boxes[name][1] let w = calendar_boxes[name][2] let h = calendar_boxes[name][3] calendar_xy[i] = [ x, y ] let e = ui.calendar[i] = document.createElement("div") e.className = "calendar box " + name e.style.left = x + "px" e.style.top = y + "px" e.style.width = w + "px" e.style.height = h + "px" document.getElementById("boxes").appendChild(e) } for (let i = 1; i <= 16; ++i) register_action(ui.calendar[i], "calendar", i) for (let i = 0; i <= 45; ++i) { let name = "track" + i let x = track_boxes[name][0] let y = track_boxes[name][1] let w = track_boxes[name][2] let h = track_boxes[name][3] track_xy[i] = [ x, y ] let e = ui.track[i] = document.createElement("div") e.className = "track box " + name e.style.left = x + "px" e.style.top = y + "px" e.style.width = w + "px" e.style.height = h + "px" document.getElementById("boxes").appendChild(e) } for (let i = 0; i <= 45; ++i) register_action(ui.track[i], "track", i) build_plan() for (let i = 0; i < 6; ++i) register_action(ui.battle_grid_array[i], "array", i) for (let c = first_york_card; c <= last_york_card; ++c) build_card("york", c) for (let c = first_lancaster_card; c <= last_lancaster_card; ++c) build_card("lancaster", c) } // === UPDATE UI === let used_cache = {} let unused_cache = {} function get_cached_element(className, action, id) { let key = className if (action !== undefined) key += "/" + action + "/" + id if (!(key in unused_cache)) { unused_cache[key] = [] used_cache[key] = [] } if (unused_cache[key].length > 0) { let elt = unused_cache[key].pop() used_cache[key].push(elt) return elt } let elt = document.createElement("div") elt.className = className used_cache[key].push(elt) if (action !== undefined) register_action(elt, action, id) return elt } function restart_cache() { for (let k in used_cache) { let u = used_cache[k] let uu = unused_cache[k] while (u.length > 0) uu.push(u.pop()) } } function update_current_card_display() { if (typeof view.what === "number" && view.what >= 0) { if (view.what <= first_york_card) ui.command.className = `card aow york c${view.what}` else ui.command.className = `card aow lancaster c${view.what}` } else if ((view.turn & 1) === 0) { if (player === "Lancaster") ui.command.className = `card aow lancaster back` else ui.command.className = `card aow york back` } else if (view.command < 0) { if (player === "Lancaster") ui.command.className = `card cc lancaster back` else ui.command.className = `card cc york back` } else { if (view.command < 14) ui.command.className = `card cc york ${data.lords[view.command].id}` else ui.command.className = `card cc lancaster ${data.lords[view.command].id}` } } function layout_locale_item(loc, e, is_upper) { locale_layout[loc].push([e, is_upper]) } function layout_locale_cylinders(loc) { let [xc, yc] = locale_xy[loc] let n = 0 for (let [e,is_upper] of locale_layout[loc]) if (!is_upper) ++n let wrap = 2 switch (data.locales[loc].type) { case "london": wrap = 3; break } let m = Math.floor((n-1) / wrap) let i = 0 let k = 0 for (let [e,is_upper] of locale_layout[loc]) { let nn = n if (nn > wrap) nn = wrap let x = xc + (i - (nn-1)/2) * 44 + k * 22 let y = yc + (k * 32) - m * 32 let z = 1 if (is_upper) { y -= 18 z = 2 } if (e === ui.legate) { y -= 16 z = 3 } e.style.top = (y - 23) + "px" e.style.left = (x - 23) + "px" e.style.zIndex = z if (!is_upper) ++i if (i >= wrap) { i = 0 ++k } } } function layout_calendar() { for (let loc = 1; loc <= 16; ++loc) { let [cx, cy] = calendar_xy[loc] let list = calendar_layout_vassal[loc] for (let i = 0; i < list.length; ++i) { let e = list[i] let x = cx, y = cy, z = 60 - i let d = 46 - 24 if (loc === expand_calendar) { d = 46 z += 100 } x += 10 y += i * d e.style.top = y + "px" e.style.left = x + "px" e.style.zIndex = z } list = calendar_layout_cylinder[loc] for (let i = 0; i < list.length; ++i) { let e = list[i] let x = cx, y = cy, z = 61 + i x += 10 y += i * 32 - 3 e.style.top = y + "px" e.style.left = x + "px" e.style.zIndex = z } } } function layout_track() { for (let loc = 0; loc <= 45; ++loc) { let [cx, cy] = track_xy[loc] let list = track_layout[loc] for (let i = 0; i < list.length; ++i) { let e = list[i] let x = cx, y = cy, z = 60 - i let d = 46 - 24 if (loc === expand_track) { d = 46 z += 100 } x += 10 y += i * d e.style.top = y + "px" e.style.left = x + "px" e.style.zIndex = z } } } function add_vassal(parent, vassal, lord, routed) { let elt if (routed) { if (is_action(routed_force_action_name[VASSAL], vassal)) elt = get_cached_element("action unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), routed_force_action_name[VASSAL], vassal) else elt = get_cached_element("unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), routed_force_action_name[VASSAL], vassal) } else { if (is_action(force_action_name[VASSAL], vassal)) elt = get_cached_element("action unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), force_action_name[VASSAL], vassal) else elt = get_cached_element("unit " + force_action_name[VASSAL] + " vassal_" + clean_name(data.vassals[vassal].name), force_action_name[VASSAL], vassal) } parent.appendChild(elt) } function add_force(parent, type, lord, routed) { let elt if (routed) { if (is_action(routed_force_action_name[type], lord)) elt = get_cached_element("action unit " + force_action_name[type], routed_force_action_name[type], lord) else elt = get_cached_element("unit " + force_action_name[type], routed_force_action_name[type], lord) } else { if (is_action(force_action_name[type], lord)) elt = get_cached_element("action unit " + force_action_name[type], force_action_name[type], lord) else elt = get_cached_element("unit " + force_action_name[type], force_action_name[type], lord) } parent.appendChild(elt) } function add_asset(parent, type, n, lord) { let elt if (is_action(asset_action_name[type], lord)) elt = get_cached_element("action asset " + asset_action_name[type] + " x"+n, asset_action_name[type], lord) else elt = get_cached_element("asset " + asset_action_name[type] + " x"+n) parent.appendChild(elt) } function update_forces(parent, forces, lord_ix, routed) { parent.replaceChildren() for (let i = 0; i < force_type_count; ++i) { if (i === VASSAL) { get_vassals_with_lord(lord_ix) .filter(v => (view.battle === 0 && routed === false) || (view.battle !== 0 && view.battle.routed_vassals[lord_ix].includes(v) === routed)) .forEach(v => add_vassal(parent, v, lord_ix, routed)) } else { let n = pack4_get(forces, i) for (let k = 0; k < n; ++k) { add_force(parent, i, lord_ix, routed) } } } } function update_assets(id, parent, assets) { parent.replaceChildren() for (let i = 0; i < asset_type_count; ++i) { let n = pack4_get(assets, i) if (asset_type_x34[i]) { while (n >= 4) { add_asset(parent, i, 4, id) n -= 4 } while (n >= 3) { add_asset(parent, i, 3, id) n -= 3 } } while (n >= 2) { add_asset(parent, i, 2, id) n -= 2 } while (n >= 1) { add_asset(parent, i, 1, id) n -= 1 } } } function add_valour(parent, lord) { let elt if (is_action("valour", lord)) elt = get_cached_element("action marker small valour", "valour", lord) else elt = get_cached_element("marker valour small") parent.appendChild(elt) } function update_valour(lord, parent, battle) { if (!battle) return parent.replaceChildren() for (let i = 0; i < battle.valour[lord]; i++) { add_valour(parent, lord) } } function update_lord_mat(ix) { if (view.reveal & (1 << ix)) { ui.lord_mat[ix].classList.remove("hidden") update_assets(ix, ui.assets[ix], view.pieces.assets[ix]) update_forces(ui.forces[ix], view.pieces.forces[ix], ix, false) update_forces(ui.routed[ix], view.pieces.routed[ix], ix, true) ui.lord_feed[ix].classList.toggle("hide", count_lord_all_forces(ix) <= 6) } else { ui.lord_mat[ix].classList.add("hidden") ui.assets[ix].replaceChildren() ui.forces[ix].replaceChildren() ui.routed[ix].replaceChildren() ui.lord_moved1[ix].classList.add("hide") ui.lord_moved2[ix].classList.add("hide") ui.lord_feed[ix].classList.add("hide") } let m = get_lord_moved(ix) ui.lord_moved1[ix].classList.toggle("hide", is_levy_phase() || (m !== 1 && m !== 2)) ui.lord_moved2[ix].classList.toggle("hide", is_levy_phase() || (m !== 2)) ui.lord_fled[ix].classList.toggle("hide", view.battle === 0 || !view.battle.fled.includes(ix)) update_valour(ix, ui.lord_valour[ix], view.battle) } function update_lord(ix) { let locale = view.pieces.locale[ix] if (locale < 0) { ui.lord_cylinder[ix].classList.add("hide") ui.lord_mat[ix].classList.remove("action") return } if (locale < 100) { layout_locale_item(locale, ui.lord_cylinder[ix]) ui.lord_cylinder[ix].classList.remove("hide") update_lord_mat(ix) } else { let t = locale - 100 if (t > 16) t = 16 calendar_layout_cylinder[t].push(ui.lord_cylinder[ix]) ui.lord_cylinder[ix].classList.remove("hide") ui.lord_cylinder[ix].getElementsByClassName("exile")[0].classList.toggle("hide", !is_lord_in_exile(ix)) } ui.lord_buttons[ix].classList.toggle("action", is_action("lord", ix)) ui.lord_cylinder[ix].classList.toggle("action", is_action("lord", ix)) ui.lord_cylinder[ix].classList.toggle("selected", is_lord_selected(ix)) ui.lord_mat[ix].classList.toggle("selected", is_lord_selected(ix)) ui.lord_cylinder[ix].classList.toggle("command", is_lord_command(ix)) ui.lord_mat[ix].classList.toggle("command", is_lord_command(ix)) ui.lord_mat[ix].classList.toggle("ambushed", is_lord_ambushed(ix)) ui.seat[ix].classList.toggle("hide", !is_lord_in_game(ix)) } function update_locale(loc) { layout_locale_cylinders(loc) ui.locale[loc].classList.toggle("action", is_action("locale", loc) || is_action("laden_march", loc)) ui.locale[loc].classList.toggle("laden", is_action("laden_march", loc)) ui.locale[loc].classList.toggle("supply_path", !!(view.supply && view.supply[0] === loc)) ui.locale[loc].classList.toggle("supply_source", !!(view.supply && view.supply[1] === loc)) if (ui.locale_name[loc]) { ui.locale_name[loc].classList.toggle("action", is_action("locale", loc) || is_action("laden_march", loc)) } ui.locale_markers[loc].replaceChildren() if (view.battle && view.battle.where === loc) if (view.battle.storm) ui.locale_markers[loc].appendChild(get_cached_element("marker circle storm")) else ui.locale_markers[loc].appendChild(get_cached_element("marker circle battle")) //DEPLETED/EXHAUSTED if (!set_has(view.pieces.depleted,loc) && !set_has(view.pieces.exhausted,loc)) { let cn cn = "depleted" ui.locale_markers[loc].classList.remove(cn) cn = "exhausted" ui.locale_markers[loc].classList.remove(cn) } if (set_has(view.pieces.depleted, loc)) { let cn cn = "depleted" ui.locale_markers[loc].classList.add(cn) cn = "exhausted" ui.locale_markers[loc].classList.remove(cn) } if (set_has(view.pieces.exhausted, loc)) { let cn cn = "exhausted" ui.locale_markers[loc].classList.add(cn) cn = "depleted" ui.locale_markers[loc].classList.remove(cn) } // FAVOUR MARKERS if (!set_has(view.pieces.favourl,loc) && !set_has(view.pieces.favoury,loc)) { let cn cn = "lancaster" ui.locale_markers_rose[loc].classList.remove(cn) cn = "york" ui.locale_markers_rose[loc].classList.remove(cn) } if (set_has(view.pieces.favourl,loc)) { let cn cn = "lancaster" ui.locale_markers_rose[loc].classList.add(cn) cn = "york" ui.locale_markers_rose[loc].classList.remove(cn) } if (set_has(view.pieces.favoury,loc)) { let cn cn = "york" ui.locale_markers_rose[loc].classList.add(cn) cn = "lancaster" ui.locale_markers_rose[loc].classList.remove(cn) } } function update_plan() { if (view.plan) { let is_planning = view.actions && view.actions.plan ui.plan_panel.classList.remove("hide") for (let i = 0; i < 7; ++i) { if (i < view.plan.length) { let lord = view.plan[i] if (lord < 0) { if (player === "York") ui.plan_cards[i].className = "card cc york pass" else ui.plan_cards[i].className = "card cc lancaster pass" } else { if (lord < 14) ui.plan_cards[i].className = "card cc york " + data.lords[lord].id else ui.plan_cards[i].className = "card cc lancaster " + data.lords[lord].id } } else if (is_planning && i < max_plan_length()) { if (player === "York") ui.plan_cards[i].className = "card cc york back" else ui.plan_cards[i].className = "card cc lancaster back" } else { ui.plan_cards[i].className = "hide" } } if (is_planning) { ui.plan_actions.classList.remove("hide") for (let lord = 0; lord < 28; ++lord) { if (is_action("plan", lord)) { ui.plan_action_cards[lord].classList.add("action") ui.plan_action_cards[lord].classList.remove("disabled") } else { ui.plan_action_cards[lord].classList.remove("action") ui.plan_action_cards[lord].classList.add("disabled") } } if (is_action("plan", -1)) { ui.plan_action_pass_york.classList.add("action") ui.plan_action_pass_york.classList.remove("disabled") ui.plan_action_pass_lancaster.classList.add("action") ui.plan_action_pass_lancaster.classList.remove("disabled") } else { ui.plan_action_pass_york.classList.remove("action") ui.plan_action_pass_york.classList.add("disabled") ui.plan_action_pass_lancaster.classList.remove("action") ui.plan_action_pass_lancaster.classList.add("disabled") } } else { ui.plan_actions.classList.add("hide") } } else { ui.plan_panel.classList.add("hide") } } function update_cards() { for (let c = 0; c < last_aow_card; ++c) { let elt = ui.cards[c] elt.classList.toggle("selected", c === view.what) elt.classList.toggle("action", is_action("card", c)) } if (view.arts_of_war) { ui.arts_of_war_panel.classList.remove("hide") ui.arts_of_war.replaceChildren() for (let c of view.arts_of_war) ui.arts_of_war.appendChild(ui.cards[c]) } else { ui.arts_of_war_panel.classList.add("hide") } if (view.events.length > 0) { ui.events_panel.classList.remove("hide") ui.events.replaceChildren() for (let c of view.events) ui.events.appendChild(ui.cards[c]) } else { ui.events_panel.classList.add("hide") } if (view.hand && view.hand.length > 0) { ui.hand_panel.classList.remove("hide") ui.hand.replaceChildren() if (view.hand) { for (let c of view.hand) ui.hand.appendChild(ui.cards[c]) } } else { ui.hand_panel.classList.add("hide") } for (let ix = 0; ix < data.lords.length; ++ix) { ui.lord_capabilities[ix].replaceChildren() ui.lord_events[ix].replaceChildren() if (view.reveal & (1 << ix)) { let c = view.pieces.capabilities[(ix << 1) + 0] if (c >= 0) ui.lord_capabilities[ix].appendChild(ui.cards[c]) c = view.pieces.capabilities[(ix << 1) + 1] if (c >= 0) ui.lord_capabilities[ix].appendChild(ui.cards[c]) if (view.battle && view.battle.field_organ === ix) ui.lord_events[ix].appendChild(ui.cards[EVENT_TEUTONIC_FIELD_ORGAN]) if (view.battle && view.battle.bridge && view.battle.bridge.lord1 === ix) ui.lord_events[ix].appendChild(ui.cards[EVENT_RUSSIAN_BRIDGE]) if (view.battle && view.battle.bridge && view.battle.bridge.lord2 === ix) ui.lord_events[ix].appendChild(ui.cards[EVENT_TEUTONIC_BRIDGE]) } } } function update_battle() { let array = view.battle.array for (let i = 0; i < array.length; ++i) { let lord = array[i] ui.battle_grid_array[i].replaceChildren() if (lord >= 0) ui.battle_grid_array[i].appendChild(ui.lord_mat[lord]) ui.battle_grid_array[i].classList.toggle("action", is_action("array", i)) } ui.reserves.replaceChildren() for (let lord of view.battle.reserves) ui.reserves.appendChild(ui.lord_mat[lord]) } function update_court() { let ycourt_hdr = (player === "Lancaster") ? ui.court2_header : ui.court1_header let lcourt_hdr = (player === "Lancaster") ? ui.court1_header : ui.court2_header let ycourt = (player === "Lancaster") ? ui.court2 : ui.court1 let lcourt = (player === "Lancaster") ? ui.court1 : ui.court2 ycourt_hdr.textContent = "York Lords" lcourt_hdr.textContent = "Lancaster Lords" ycourt.replaceChildren() lcourt.replaceChildren() for (let lord = first_york_lord; lord <= last_york_lord; ++lord) if (!is_lord_in_battle(lord) && is_lord_on_map(lord)) ycourt.appendChild(ui.lord_mat[lord]) for (let lord = first_lancaster_lord; lord <= last_lancaster_lord; ++lord) if (!is_lord_in_battle(lord) && is_lord_on_map(lord)) lcourt.appendChild(ui.lord_mat[lord]) } function update_vassals() { for (let v = first_vassal; v < last_vassal; v++) { let info = data.vassals[v] if (!is_vassal_ready(v) && get_vassal_locale(v) !== 0) { let e = ui.map_vassals[v] e.classList.add("hide") calendar_layout_vassal[get_vassal_locale(v) - CALENDAR].push(e) e.classList.remove("hide") e.classList.toggle("action", is_action("vassal", v)) e.classList.toggle("back", is_vassal_unavailable(v)) ui.vassalbox[v].classList.add("hide") } else if (is_vassal_ready(v)) { let e = ui.vassalbox[v] e.classList.remove("hide") e.classList.toggle("action", is_action("vassal", v)) e.classList.add("vassal" + clean_name(info.name)) } } } function on_update() { restart_cache() for (let i = 0; i <= 16; ++i) { calendar_layout_cylinder[i] = [] calendar_layout_vassal[i] = [] } for (let i = 0; i < data.locales.length; ++i) locale_layout[i].length = 0 for (let ix = 0; ix < data.lords.length; ++ix) { if (view.pieces.locale[ix] < 0) { ui.lord_cylinder[ix].classList.add("hide") } else { ui.lord_cylinder[ix].classList.remove("hide") update_lord(ix) } } update_vassals() layout_calendar() //layout_track() for (let loc = 0; loc < data.locales.length; ++loc) update_locale(loc) update_current_card_display() if (view.turn & 1) { ui.turn.className = `marker circle turn campaign` } else { ui.turn.className = `marker circle turn levy` } ui.turn.style.left = (calendar_xy[view.turn >> 1][0] + 91 - 52) + "px" ui.turn.style.top = (calendar_xy[view.turn >> 1][1] + 94) + "px" ui.end.style.left = (calendar_xy[view.end][0] + 91 - 52) + "px" ui.end.style.top = (calendar_xy[view.end][1] + 94) + "px" ui.held_york.textContent = `${view.held1} Held` ui.held_lancaster.textContent = `${view.held2} Held` ui.victory_check.style.top = (track_xy[view.victory_check][1]) + "px" ui.victory_check.style.left = (track_xy[view.victory_check][0]) + "px" let town = count_favour(TOWN) ui.town.style.top = (track_xy[Math.abs(town)][1]) + "px" ui.town.style.left = (track_xy[Math.abs(town)][0]) + "px" ui.town.classList.toggle("york", town < 0) ui.town.classList.toggle("lancaster", town >= 0) let cities = count_favour(CITY) ui.cities.style.top = (track_xy[Math.abs(cities)][1]) + "px" ui.cities.style.left = (track_xy[Math.abs(cities)][0]) + "px" ui.cities.classList.toggle("york", cities < 0) ui.cities.classList.toggle("lancaster", cities >= 0) let fortress = count_favour(FORTRESS) ui.fortress.style.top = (track_xy[Math.abs(fortress)][1]) + "px" ui.fortress.style.left = (track_xy[Math.abs(fortress)][0]) + "px" ui.fortress.classList.toggle("york", fortress < 0) ui.fortress.classList.toggle("lancaster", fortress >= 0) ui.influence.style.top = (track_xy[Math.abs(view.influence)][1]) + "px" ui.influence.style.left = (track_xy[Math.abs(view.influence)][0]) + "px" ui.influence.classList.toggle("york", view.influence < 0) ui.influence.classList.toggle("lancaster", view.influence >= 0) update_plan() update_cards() if (view.battle && view.battle.array) { ui.reserves_panel.classList.remove("hide") ui.battle_panel.classList.remove("hide") if (view.battle.storm) ui.battle_header.textContent = "Storm at " + data.locales[view.battle.where].name else if (view.battle.sally) ui.battle_header.textContent = "Sally at " + data.locales[view.battle.where].name else ui.battle_header.textContent = "Battle at " + data.locales[view.battle.where].name if (view.battle.attacker === player) { ui.battle_grid.className = "attacker" } else { ui.battle_grid.className = "defender" } update_battle() } else { ui.battle_panel.classList.add("hide") } if (view.battle && view.battle.array && view.battle.reserves.length > 0) ui.reserves_panel.classList.remove("hide") else ui.reserves_panel.classList.add("hide") update_court() // Misc action_button("lordship", "Lordship") action_button("march", "March") action_button("avoid", "Avoid Battle") action_button("withdraw", "Withdraw") action_button("retreat", "Retreat") action_button("remove", "Remove") action_button("surrender", "Surrender") // Use all commands // Use one command action_button("sail", "Sail") action_button("parley", "Parley") action_button("forage", "Forage") action_button("supply", "Supply") action_button("tax", "Tax") // Muster & Spoils action_button("take_prov", "Provender") action_button("take_coin", "Coin") action_button("take_ship", "Ship") action_button("take_cart", "Cart") action_button("levy_troops", "Levy Troops") action_button("capability", "Capability") // Parley action_button("check", "Influence Check") action_button("spend1", "Spend 1 Influence") action_button("spend3", "Spend 3 Influence") // Supply action_button("stronghold", "Stronghold") action_button("port", "Port") // Pay or Disband action_button("pay", "Pay") action_button("disband", "Disband") // Events action_button("decline", "Decline") action_button("deploy", "Deploy") action_button("discard", "Discard") action_button("hold", "Hold") action_button("play", "Play") action_button("approach", "Approach") action_button("intercept", "Intercept") action_button("concede", "Concede") action_button("battle", "Battle") action_button("end_array", "End Array") action_button("end_avoid_battle", "End Avoid Battle") action_button("end_command", "End Command") action_button("end_disband", "End Disband") action_button("end_discard", "End Discard") action_button("end_feed", "End Feed") action_button("end_growth", "End Growth") action_button("end_levy", "End Levy") action_button("end_muster", "End Muster") action_button("end_pay", "End Pay") action_button("end_plan", "End Plan") action_button("end_plow_and_reap", "End Plow and Reap") action_button("end_remove", "End Remove") action_button("end_sack", "End Sack") action_button("end_setup", "End Setup") action_button("end_spoils", "End Spoils") action_button("end_supply", "End Supply") action_button("end_wastage", "End Wastage") action_button("end_withdraw", "End Withdraw") action_button("pass", "Pass") action_button("done", "Done") action_button("undo", "Undo") } // === LOG === function on_focus_card_tip(c) { if (c <= first_york_card) ui.command.className = `card aow york c${c}` else ui.command.className = `card aow lancaster c${c}` } function on_blur_card_tip() { update_current_card_display() } function sub_card_capability(match, p1) { let x = p1 | 0 return `${data.cards[x].capability}` } function sub_card_event(match, p1) { let x = p1 | 0 return `${data.cards[x].event}` } function on_focus_locale_tip(loc) { ui.locale[loc].classList.add("tip") if (ui.locale_name[loc]) ui.locale_name[loc].classList.add("tip") } function on_blur_locale_tip(loc) { ui.locale[loc].classList.remove("tip") if (ui.locale_name[loc]) ui.locale_name[loc].classList.remove("tip") } function on_click_locale_tip(loc) { ui.locale[loc].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" }) } function on_click_lord_tip(lord) { ui.lord_mat[lord].scrollIntoView({ block:"center", inline:"center", behavior:"smooth" }) } function sub_locale_name(match, p1) { let x = p1 | 0 let n = data.locales[x].name return `${n}` } function sub_lord_name(match, p1) { let x = p1 | 0 let n = data.lords[x].name return `${n}` } function sub_vassal_name(match, x) { let n = data.vassals[x].name return `${n}` } function on_log(text) { let p = document.createElement("div") if (text.match(/^>>/)) { text = text.substring(2) p.className = "ii" } if (text.match(/^>/)) { text = text.substring(1) p.className = "i" } text = text.replace(/&/g, "&") text = text.replace(//g, ">") text = text.replace(/C(\d+)/g, sub_card_capability) text = text.replace(/E(\d+)/g, sub_card_event) text = text.replace(/L(\d+)/g, sub_lord_name) text = text.replace(/%(\d+)/g, sub_locale_name) text = text.replace(/V(\d+)/g, sub_vassal_name) if (text.match(/^\.h1/)) { text = text.substring(4) p.className = "h1" } else if (text.match(/^\.h2y/)) { text = text.substring(5) p.className = "h2 york" } else if (text.match(/^\.h2l/)) { text = text.substring(5) p.className = "h2 lancaster" } else if (text.match(/^\.h2/)) { text = text.substring(4) p.className = "h2" } else if (text.match(/^\.h3y/)) { text = text.substring(5) p.className = "h3 york" } else if (text.match(/^\.h3l/)) { text = text.substring(5) p.className = "h3 lancaster" } else if (text.match(/^\.h3/)) { text = text.substring(4) p.className = "h3" } else if (text.match(/^\.h4/)) { text = text.substring(4) p.className = "h4" } else if (text.match(/^\.h5/)) { text = text.substring(4) p.className = "h5" } p.innerHTML = text return p } build_map() scroll_with_middle_mouse("main")