From 34508ffb7f6dbe05d084c057545ff2a5a481a6c8 Mon Sep 17 00:00:00 2001 From: teisuru <31881306+teisuru@users.noreply.github.com> Date: Thu, 3 Aug 2023 01:44:10 +0200 Subject: influence point markers on track --- rules.js | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'rules.js') diff --git a/rules.js b/rules.js index dfdb45e..bfade33 100644 --- a/rules.js +++ b/rules.js @@ -1306,6 +1306,8 @@ exports.setup = function (seed, scenario, options) { townl:0, fortressl:0, citiesl:0, + influence_point_l: 0, + influence_point_y: 0, hand1: [], hand2: [], @@ -1390,6 +1392,8 @@ function setup_Ia(first_player, second_player) { game.citiesl = 0 game.fortressy = 0 game.fortressl = 0 + game.influence_point_l = 0 + game.influence_point_y = 0 muster_lord(LORD_YORK, LOC_ELY) muster_lord(LORD_MARCH, LOC_LUDLOW) muster_lord(LORD_HENRY_VI, LOC_LONDON) @@ -6906,6 +6910,8 @@ exports.view = function (state, current) { fortressy: game.fortressy, citiesl: game.citiesl, citiesy: game.citiesy, + influence_point_l: game.influence_point_l, + influence_point_y: game.influence_point_y, events: game.events, -- cgit v1.2.3