From 56ade7e97960332844741153f39ed6abc05d839d Mon Sep 17 00:00:00 2001
From: Troy Nordine <tdnordine@gmail.com>
Date: Fri, 15 Sep 2023 20:55:38 -0500
Subject: Fix supply_tyoe choice issue.

---
 rules.js | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/rules.js b/rules.js
index bfcd3d1..40d727f 100644
--- a/rules.js
+++ b/rules.js
@@ -3374,18 +3374,18 @@ states.select_supply_type = {
 	inactive: "Supply",
 	prompt() {
 		view.prompt = `Supply: ${game.count} from Stronghold or ${game.what} from Port?`
-		gen_action("stronghold", game.count)
-		gen_action("port", game.what)
+		view.actions.stronghold = 1
+		view.actions.port = 1
 	},
-	stronghold(supply) {
+	stronghold() {
 		logi(`Stronghold at %${game.where}`)
-		add_lord_assets(game.command, PROV, supply)
+		add_lord_assets(game.command, PROV, game.count)
 		deplete_locale(game.where)
 		end_select_supply_type()
 	},
-	port(sea_supply) {
+	port() {
 		logi(`Seaport at %${game.where}`)
-		add_lord_assets(game.command, PROV, sea_supply)
+		add_lord_assets(game.command, PROV, game.what)
 		end_select_supply_type()
 }
 }
-- 
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