From 56ade7e97960332844741153f39ed6abc05d839d Mon Sep 17 00:00:00 2001 From: Troy Nordine <tdnordine@gmail.com> Date: Fri, 15 Sep 2023 20:55:38 -0500 Subject: Fix supply_tyoe choice issue. --- rules.js | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/rules.js b/rules.js index bfcd3d1..40d727f 100644 --- a/rules.js +++ b/rules.js @@ -3374,18 +3374,18 @@ states.select_supply_type = { inactive: "Supply", prompt() { view.prompt = `Supply: ${game.count} from Stronghold or ${game.what} from Port?` - gen_action("stronghold", game.count) - gen_action("port", game.what) + view.actions.stronghold = 1 + view.actions.port = 1 }, - stronghold(supply) { + stronghold() { logi(`Stronghold at %${game.where}`) - add_lord_assets(game.command, PROV, supply) + add_lord_assets(game.command, PROV, game.count) deplete_locale(game.where) end_select_supply_type() }, - port(sea_supply) { + port() { logi(`Seaport at %${game.where}`) - add_lord_assets(game.command, PROV, sea_supply) + add_lord_assets(game.command, PROV, game.what) end_select_supply_type() } } -- cgit v1.2.3