From 43a3b24a6b7670768ec8c58f0d9e40c1162ac43f Mon Sep 17 00:00:00 2001 From: teisuru <31881306+teisuru@users.noreply.github.com> Date: Tue, 27 Jun 2023 11:29:08 +0200 Subject: removal lord transport setup --- rules.js | 21 ++------------------- 1 file changed, 2 insertions(+), 19 deletions(-) diff --git a/rules.js b/rules.js index 02706e8..3324365 100644 --- a/rules.js +++ b/rules.js @@ -1400,7 +1400,7 @@ function setup_Ib(first_player, second_player) { } function setup_Ic(first_player, second_player) { - game.turn = 1 << 1 + game.turn = 5 << 1 P1 = first_player @@ -1474,7 +1474,7 @@ function setup_ItoIII(first_player, second_player) { set_lord_cylinder_on_calendar(LORD_RUTLAND, 5) } -// setup may be used in some scenarios +// setup will be used in some scenarios states.setup_lords = { @@ -1482,28 +1482,11 @@ states.setup_lords = { prompt() { view.prompt = "Set up your Lords." let done = true - for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) { - if (is_lord_on_map(lord) && !get_lord_moved(lord)) { - if (data.lords[lord].assets.transport > 0) { - gen_action_lord(lord) - done = false - } - } - } if (done) { view.prompt += " All done." view.actions.end_setup = 1 } }, - lord(lord) { - push_undo() - - // FIXME: clean up these transitions - push_state("muster_lord_transport") - set_lord_moved(lord, 1) - game.who = lord - game.count = data.lords[lord].assets.transport - }, end_setup() { clear_undo() end_setup_lords() -- cgit v1.2.3