diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 58 |
1 files changed, 27 insertions, 31 deletions
@@ -7,6 +7,11 @@ report in better place AOW_YORK_FINAL_CHARGE + streamline pay + pay troops -> lords -> vassals -> done + + manual french war loans + Review all undo steps. Review all states for needless pauses. Review all states for adding extra pauses to prevent loss of control. @@ -2471,8 +2476,6 @@ states.pay_troops = { } }, coin(lord) { - // TODO: no choice so no need to undo here? - push_undo() add_lord_assets(lord, COIN, -1) pay_lord(lord) }, @@ -2490,6 +2493,7 @@ states.pay_troops = { } }, done() { + push_undo() end_pay_troops() }, } @@ -2679,6 +2683,7 @@ states.pay_lords = { } }, done() { + push_undo() end_pay_lords() }, } @@ -2756,7 +2761,6 @@ states.pay_vassals = { game.vassal = v }, pay() { - push_undo() pay_vassal(game.vassal) game.vassal = NOVASSAL }, @@ -2769,7 +2773,6 @@ states.pay_vassals = { } }, disband() { - push_undo() disband_vassal(game.vassal) game.vassal = NOVASSAL }, @@ -3958,19 +3961,18 @@ states.command = { merchants: goto_merchants, agitators: goto_agitators, exile_pact: goto_exile_pact, + parley: goto_parley_campaign, - locale: goto_march, + locale(loc) { + push_undo() + goto_march(loc) + }, lord(lord) { set_toggle(game.group, lord) }, card: action_held_event_at_campaign, - - parley() { - push_undo() - goto_parley_campaign() - }, } // === 4.5 ACTION: SUPPLY === @@ -4918,6 +4920,7 @@ function goto_parley_campaign() { let lord = game.command let here = get_lord_locale(lord) + push_undo() game.state = "parley" // Campaign phase, and current location is no cost (except some events), and always successful. @@ -5534,8 +5537,6 @@ states.kings_parley = { view.actions.pass = 1 }, card(_) { - push_undo() - logcap(AOW_LANCASTER_KINGS_PARLEY) discard_lord_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY) @@ -6551,7 +6552,6 @@ states.caltrops = { } }, lord(lord) { - push_undo() game.battle.caltrops = lord logevent(EVENT_YORK_CALTROPS) logi("L" + lord) @@ -7684,6 +7684,7 @@ states.assign_hits = { game.who = NOBODY goto_regroup() }, + done() { if (game.active === game.battle.attacker) end_attacker_assign_hits() @@ -7978,7 +7979,6 @@ states.battle_lord_rout = { } }, lord(lord) { - push_undo() rout_lord(lord) }, done() { @@ -8731,6 +8731,7 @@ states.warden_of_the_marches = { // lords without troops are disbanded during aftermath }, done() { + push_undo() end_held_event() game.where = NOWHERE game.state = "death_check" @@ -8946,8 +8947,7 @@ states.feed = { } }, prov(lord) { - // TODO: no choice so no need to undo here? - push_undo() + // no choice so no need to undo here? add_lord_assets(lord, PROV, -1) feed_lord(lord) }, @@ -9267,7 +9267,6 @@ states.disembark = { } }, lord(lord) { - push_undo() game.who = lord }, roll() { @@ -10821,8 +10820,6 @@ states.soldiers_of_fortune = { } }, coin(lord) { - push_undo() - add_lord_assets(lord, COIN, -1) let n = Math.min(2, count_available_mercenaries()) @@ -10846,7 +10843,6 @@ states.commission_of_array = { } }, locale(loc) { - push_undo() let loc_type = data.locales[loc].type deplete_locale(loc) @@ -10994,9 +10990,9 @@ states.merchants_2 = { } function end_merchants() { + push_undo() spend_action(1) game.count = 0 - push_undo() resume_command() } @@ -11096,8 +11092,8 @@ states.agitators = { } function end_agitators() { - spend_action(1) push_undo() + spend_action(1) resume_command() } @@ -11507,17 +11503,16 @@ states.warwicks_propaganda_yorkist_choice = { } }, locale(loc) { + push_undo() game.where = loc }, favour() { - push_undo() remove_york_favour(game.where) remove_propaganda_target(game.where) logi(`Removed York Favour at S${game.where}.`) game.where = NOWHERE }, influence() { - push_undo() reduce_influence(2) logi(`Paid 2 to keep S${game.where}`) remove_propaganda_target(game.where) @@ -11781,7 +11776,7 @@ function end_universelle_aragne() { function goto_lancaster_event_to_wilful_disobedience() { let can_play = false - for (let loc of all_locales){ + for (let loc of all_locales) { if (has_york_favour(loc) && !has_enemy_lord(loc) && !has_adjacent_enemy(loc) && (has_friendly_lord(loc) || has_adjacent_friendly(loc))) { can_play = true } @@ -11939,7 +11934,6 @@ states.tudor_banners = { view.actions.done = 1 }, locale(loc) { - push_undo() remove_york_favour(loc) add_lancaster_favour(loc) log(`Placed Lancastrian Favour at S${loc}`) @@ -12003,6 +11997,7 @@ states.tax_collectors_lord = { } }, locale(loc) { + push_undo() game.where = loc if (loc === get_lord_seat(game.who)) { do_tax(game.who, game.where, 2) @@ -12074,7 +12069,6 @@ states.london_for_york = { gen_action_locale(LOC_LONDON) }, locale(loc) { - push_undo() add_york_favour(LONDON_FOR_YORK) log(`Two favour at S${loc}.`) end_immediate_event() @@ -12358,7 +12352,6 @@ states.rising_wages = { } }, coin(lord) { - push_undo() add_lord_assets(lord, COIN, -1) logevent(EVENT_LANCASTER_RISING_WAGES) end_rising_wages() @@ -12386,19 +12379,22 @@ states.the_commons = { view.prompt = `The Commons: Add up to 2 militia.` view.actions.add_militia = 1 view.actions.add_militia2 = 1 - view.actions.done = 1 + view.actions.pass = 1 }, add_militia() { + push_undo() logevent(EVENT_YORK_THE_COMMONS) add_lord_forces(game.command, MILITIA, 1) end_the_commons() }, add_militia2() { + push_undo() logevent(EVENT_YORK_THE_COMMONS) add_lord_forces(game.command, MILITIA, 2) end_the_commons() }, - done() { + pass() { + push_undo() end_the_commons() } } @@ -12451,7 +12447,6 @@ states.exile_pact = { function end_exile_pact() { spend_action(1) - push_undo() resume_command() } @@ -12825,6 +12820,7 @@ states.surprise_landing = { set_toggle(game.group, lord) }, locale(loc) { + push_undo() end_held_event() goto_march(loc) }, |