diff options
Diffstat (limited to 'rules.ts')
-rw-r--r-- | rules.ts | 56 |
1 files changed, 54 insertions, 2 deletions
@@ -354,6 +354,7 @@ const NOCARD = -1 as Card const CALENDAR = 100 as Locale const CALENDAR_EXILE = 200 as Locale const LONDON_FOR_YORK = 300 as Locale // extra london marker +const CAPTURE_OF_THE_KING = 400 as Locale // Ia. special rule (400 + lord ID that has him captured) const VASSAL_READY = 29 as Lord const VASSAL_CALENDAR = 30 as Lord @@ -1174,7 +1175,8 @@ function set_lord_in_exile(lord: Lord) { } function is_lord_in_exile(lord: Lord) { - return get_lord_locale(lord) >= CALENDAR_EXILE + let loc = get_lord_locale(lord) + return loc >= CALENDAR_EXILE && loc <= CALENDAR_EXILE + 16 } function is_lord_on_map(lord: Lord) { @@ -1187,7 +1189,8 @@ function is_lord_in_play(lord: Lord) { } function is_lord_on_calendar(lord: Lord) { - return get_lord_locale(lord) >= CALENDAR + let loc = get_lord_locale(lord) + return loc >= CALENDAR && loc <= CALENDAR_EXILE + 16 } function is_lord_ready(lord: Lord) { @@ -7444,6 +7447,9 @@ function gen_each_friendly_routed_vassal() { function goto_death_check() { game.who = NOBODY + if (is_capture_of_the_king_triggered()) + goto_capture_of_the_king() + log_h4("Death Check") set_active_defender() @@ -7629,6 +7635,52 @@ states.bloody_thou_art = { }, } +// === SCENARIO IA: CAPTURE OF THE KING === + +function is_capture_of_the_king_triggered() { + return game.scenario === SCENARIO_IA && game.battle.loser === LANCASTER && get_lord_locale(LORD_HENRY_VI) === game.battle.where +} + +function goto_capture_of_the_king() { + set_active(YORK) + game.state = "capture_of_the_king" + game.who = LORD_HENRY_VI +} + +states.capture_of_the_king = { + inactive: "Capture of the King", + prompt() { + view.prompt = "Capture of the King: Place Henry VI with any unrouted Yorkist lord." + for (let lord of all_york_lords) + if (is_lord_on_map(lord) && !set_has(game.battle.routed, lord)) + gen_action_lord(lord) + }, + lord(lord) { + push_undo() + disband_lord(LORD_HENRY_VI, true) + log(`L${LORD_HENRY_VI} captured by L${lord}.`) + set_delete(game.battle.routed, lord) + set_delete(game.battle.fled, lord) + set_lord_locale(LORD_HENRY_VI, CAPTURE_OF_THE_KING + lord as Locale) + // Note: the other 10 influence were already gained from normal battle victory + goto_death_check() + }, +} + +function check_capture_of_the_king() { + if (game.scenario === SCENARIO_IA) { + let loc = get_lord_locale(LORD_HENRY_VI) + if (loc >= CAPTURE_OF_THE_KING) { + let who = loc - CAPTURE_OF_THE_KING as Lord + if (!is_lord_on_map(who)) { + log(`L${LORD_HENRY_VI} released!`) + disband_lord(LORD_HENRY_VI, false) + increase_lancaster_influence(10) + } + } + } +} + // === DEATH CHECK EVENT: ESCAPE SHIP === function can_play_escape_ship() { |