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-rw-r--r--rules.ts24
1 files changed, 16 insertions, 8 deletions
diff --git a/rules.ts b/rules.ts
index f239a31..3f897ec 100644
--- a/rules.ts
+++ b/rules.ts
@@ -5946,26 +5946,34 @@ states.regroup_roll_protection = {
gen_action_routed_mercenaries(game.who)
},
routed_burgundians(lord) {
- action_roll_protection(lord, BURGUNDIANS)
+ action_regroup_roll(lord, BURGUNDIANS)
},
routed_mercenaries(lord) {
- action_roll_protection(lord, MERCENARIES)
+ action_regroup_roll(lord, MERCENARIES)
},
routed_longbowmen(lord) {
- action_roll_protection(lord, LONGBOWMEN)
+ action_regroup_roll(lord, LONGBOWMEN)
},
routed_men_at_arms(lord) {
- action_roll_protection(lord, MEN_AT_ARMS)
+ action_regroup_roll(lord, MEN_AT_ARMS)
},
routed_militia(lord) {
- action_roll_protection(lord, MILITIA)
+ action_regroup_roll(lord, MILITIA)
},
}
-function action_roll_protection(lord: Lord, force: Force) {
- roll_protection(lord, force)
+function action_regroup_roll(lord: Lord, type: Force) {
+ let protection = FORCE_PROTECTION[type]
+ let die = roll_die()
+ if (die <= protection) {
+ logi(`${get_force_name(lord, type)} ${range(protection)}: ${MISS[die]}`)
+ add_lord_routed_forces(lord, type, -1)
+ add_lord_forces(lord, type, 1)
+ } else {
+ logi(`${get_force_name(lord, type)} ${range(protection)}: ${HIT[die]}`)
+ }
- game.event_regroup[force]--
+ game.event_regroup[type]--
for (let i = 2; i < 7; ++i)
if (game.event_regroup[i] > 0)