diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 65 |
1 files changed, 62 insertions, 3 deletions
@@ -475,8 +475,7 @@ const EVENT_LANCASTER_TUDOR_BANNERS = L32 const EVENT_LANCASTER_SURPRISE_LANDING = L33 const EVENT_LANCASTER_BUCKINGHAMS_PLOT = L34 const EVENT_LANCASTER_MARGARET_BEAUFORT = L35 -const EVENT_LANCASTER_TALBOT_TO_THE_RESCUE = L36 // TODO -// Play at Death and Disband state. Highlight to disband rather than rolling for death. +const EVENT_LANCASTER_TALBOT_TO_THE_RESCUE = L36 const EVENT_LANCASTER_THE_EARL_OF_RICHMOND = L37 const EVENT_YORK_LEEWARD_BATTLE_LINE = Y1 @@ -4320,11 +4319,17 @@ states.levy_muster_lord = { take_ship() { push_undo() add_lord_assets(game.who, SHIP, 1) + if (eligible_kings_name()) { + goto_kings_name("levy ship") + } resume_levy_muster_lord() }, take_cart() { push_undo() add_lord_assets(game.who, CART, 2) + if (eligible_kings_name()) { + goto_kings_name("levy cart") + } resume_levy_muster_lord() }, levy_troops() { @@ -4419,10 +4424,59 @@ states.levy_muster_lord = { }, } -// === EVENT : RISING WAGES === +// === EVENT : THE KINGS NAME === + +function eligible_kings_name() { + if ((!is_lord_on_calendar(LORD_GLOUCESTER_1) && is_lord_on_map(LORD_GLOUCESTER_1)) + || (!is_lord_on_calendar(LORD_GLOUCESTER_2) && is_lord_on_map(LORD_GLOUCESTER_2))) { + if (is_event_in_play(EVENT_YORK_THE_KINGS_NAME) && game.active === LANCASTER) + return true + } + return false +} + +function goto_kings_name(action) { + clear_undo() + set_active_enemy() + game.what = action + push_state("kings_name") +} + + +states.kings_name = { + inactive: `King's name`, + prompt() { + view.prompt = `King's Name: You pay may 1 Influence to cancel last ${game.what}` + }, + pay() { + push_undo() + reduce_influence(1) + goto_kings_name_cancel() + }, + pass() { + set_active_enemy() + resume_levy_muster_lord() + } +} + +function goto_kings_name_cancel() { + switch(game.what) { + case "levy cart": + add_lord_assets(game.who, CART, -2) + case "levy ship": + add_lord_assets(game.who, SHIP, -1) + + + logi(EVENT_YORK_THE_KINGS_NAME) + log(`${game.what} action cancelled`) + +} +} +// === EVENT : RISING WAGES === + states.rising_wages = { inactive: "Rising Wages", prompt() { @@ -4618,6 +4672,8 @@ states.levy_muster_lord_attempt = { log(`Attempt to levy L${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`) if (results.success) { + if (eligible_kings_name()) + goto_kings_name("levy lord") push_state("muster_lord_at_seat") game.who = game.what } else { @@ -5540,6 +5596,9 @@ states.levy_muster_vassal = { } if (results.success) { + if (eligible_kings_name("levy_vassal")) { + goto_kings_name() + } muster_vassal(game.what, game.who) } |