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-rw-r--r--rules.js42
1 files changed, 42 insertions, 0 deletions
diff --git a/rules.js b/rules.js
index 512e84c..e6ba131 100644
--- a/rules.js
+++ b/rules.js
@@ -427,6 +427,7 @@ const EVENT_LANCASTER_FOR_TRUST_NOT_HIM = L7
const EVENT_LANCASTER_FORCED_MARCHES = L8
const EVENT_LANCASTER_RISING_WAGES = L9
const EVENT_LANCASTER_NEW_ACT_OF_PARLIAMENT = L10
+
const EVENT_LANCASTER_BLOCKED_FORD = L11 // TODO
// Hold event. Play during APPROACH. This one is a bit tricky as it has odd interaction with EVENT PARLIAMENT'S TRUCE and CAPABILITY KING'S PARLEY
// basically at best, you want the player that when he approaches,
@@ -438,6 +439,7 @@ const EVENT_LANCASTER_BLOCKED_FORD = L11 // TODO
// then exile.
// Be careful about interaction aswell with EVENT FLANK ATTACK
// also note that there is a confirm_approach_sail state aswell.
+
const EVENT_LANCASTER_RAVINE = L12 // TODO
// Play at start of Battle after BATTLE ARRAY basically like Nevsky's Ambush
const EVENT_LANCASTER_ASPIELLES = L13
@@ -6349,6 +6351,46 @@ function end_intercept() {
game.who = NOBODY
clear_undo()
set_active_enemy()
+
+ goto_kings_parley()
+}
+
+function goto_kings_parley() {
+ // If Henry VI in space, with King's Parley capability
+ if (game.active === LANCASTER) {
+ if (get_lord_locale(LORD_HENRY_VI) === game.march.to) {
+ if (lord_has_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY)) {
+ game.state = "kings_parley"
+ return
+ }
+ }
+ }
+ end_kings_parley()
+}
+
+states.kings_parley = {
+ inactive: "King's Parley?",
+ prompt() {
+ view.prompt = "You may discard King's Parley to cancel Yorkist approach."
+ gen_action_card(AOW_LANCASTER_KINGS_PARLEY)
+ view.actions.pass = 1
+ },
+ card(c) {
+ push_undo()
+ discard_lord_capability(LORD_HENRY_VI, AOW_LANCASTER_KINGS_PARLEY)
+
+ // Cancel approach!
+ for (let lord of game.group)
+ set_lord_locale(lord, game.march.from)
+
+ end_march()
+ },
+ pass() {
+ end_kings_parley()
+ },
+}
+
+function end_kings_parley() {
goto_exiles()
}