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-rw-r--r--rules.js461
1 files changed, 238 insertions, 223 deletions
diff --git a/rules.js b/rules.js
index c07b8d1..4121260 100644
--- a/rules.js
+++ b/rules.js
@@ -111,12 +111,14 @@ function find_card(name) {
throw "CANNOT FIND LORD: " + name
return ix
}
+
function find_lord(name) {
let ix = data.lords.findIndex((x) => x.name === name)
if (ix < 0)
throw "CANNOT FIND LORD: " + name
return ix
}
+
function find_locale(name) {
let ix = data.locales.findIndex((x) => x.name === name)
if (ix < 0)
@@ -573,6 +575,7 @@ const TURN_NAME = [
function current_turn() {
return game.turn >> 1
}
+
function current_season() {
return SEASONS[game.turn >> 1]
}
@@ -591,12 +594,15 @@ function current_hand() {
function is_summer() {
return current_season() === SUMMER
}
+
function is_winter() {
return current_season() === WINTER
}
+
function is_spring() {
return current_season() === SPRING
}
+
function is_autumn() {
return current_season() === AUTUMN
}
@@ -898,11 +904,11 @@ function get_shared_assets(loc, what) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (get_lord_locale(lord) === loc)
n += get_lord_assets(lord, what)
- if ((game.state === 'supply_source') && lord_has_capability(lord, AOW_LANCASTER_HAY_WAINS) && what === CART) {
- m = get_lord_assets(lord, CART)
- n += m
- }
+ if ((game.state === 'supply_source') && lord_has_capability(lord, AOW_LANCASTER_HAY_WAINS) && what === CART) {
+ m = get_lord_assets(lord, CART)
+ n += m
}
+ }
return n
}
@@ -955,6 +961,7 @@ function count_group_forces(type) {
n += get_lord_forces(lord, type)
return n
}
+
function count_group_provender(type) {
let n = 0
for (let lord of game.group)
@@ -1376,29 +1383,30 @@ function is_london(loc) {
function is_harlech(loc) {
return data.locales[loc].type === "harlech"
}
+
function is_favour_friendly(loc, side) {
if (has_favoury_marker(loc) && side === YORK)
- return true
+ return true
else if (has_favourl_marker(loc) && side === LANCASTER)
- return true
+ return true
else
- return false
+ return false
}
function is_favour_enemy(loc, side) {
if (has_favoury_marker(loc) && side === LANCASTER)
- return true
+ return true
else if (has_favourl_marker(loc) && side === YORK)
- return true
+ return true
else
- return false
+ return false
}
function is_favour_neutral(loc) {
if (!has_favoury_marker(loc) && !has_favourl_marker(loc))
- return true
+ return true
else
- return false
+ return false
}
function is_stronghold(loc) {
@@ -1428,9 +1436,10 @@ function add_favoury_marker(loc) {
function remove_favoury_marker(loc) {
set_delete(game.pieces.favoury, loc)
}
+
function parley_locale(loc, side) {
if (is_favour_friendly(loc, side))
- set_delete(game.pieces.favoury, loc)
+ set_delete(game.pieces.favoury, loc)
set_delete(game.pieces.favourl, loc)
}
@@ -1472,10 +1481,9 @@ function refresh_locale(locale) {
function deplete_locale(loc) {
if (has_depleted_marker(loc)) {
- remove_depleted_marker(loc),
+ remove_depleted_marker(loc)
add_exhausted_marker(loc)
- }
- else {
+ } else {
add_depleted_marker(loc)
}
}
@@ -1722,9 +1730,9 @@ exports.setup = function (seed, scenario, options) {
vassals: Array(vassal_count).fill(VASSAL_UNAVAILABLE),
depleted: [],
exhausted: [],
- favourl:[],
- favoury:[],
- in_exile:0,
+ favourl: [],
+ favoury: [],
+ in_exile: 0,
},
flags: {
@@ -1996,7 +2004,7 @@ function setup_ItoIII() {
set_lord_cylinder_on_calendar(LORD_NORTHUMBERLAND_L, 1)
set_lord_cylinder_on_calendar(LORD_EXETER_1, 3)
- set_lord_cylinder_on_calendar(LORD_BUCKINGHAM,5)
+ set_lord_cylinder_on_calendar(LORD_BUCKINGHAM, 5)
set_lord_cylinder_on_calendar(LORD_SALISBURY, 2)
set_lord_cylinder_on_calendar(LORD_WARWICK_Y, 3)
set_lord_cylinder_on_calendar(LORD_RUTLAND, 5)
@@ -2038,7 +2046,7 @@ function is_event_in_play(c) {
return set_has(game.events, c)
}
-function is_leeward_battle_line_in_play () {
+function is_leeward_battle_line_in_play() {
if (is_archery_step()) {
if (game.active === LANCASTER)
return is_event_in_play(EVENT_LANCASTER_LEEWARD_BATTLE_LINE)
@@ -2047,7 +2055,8 @@ function is_leeward_battle_line_in_play () {
}
return false
}
-function is_escape_ship_in_play(){
+
+function is_escape_ship_in_play() {
if (game.active === LANCASTER)
return is_event_in_play(EVENT_LANCASTER_ESCAPE_SHIP)
if (game.active === YORK)
@@ -2357,43 +2366,40 @@ function action_shift_cylinder_lordship() {
function capability_muster_effects(lord, c) {
- if (c === AOW_LANCASTER_MONTAGU)
- muster_vassal(VASSAL_MONTAGU, game.who)
+ if (c === AOW_LANCASTER_MONTAGU)
+ muster_vassal(VASSAL_MONTAGU, game.who)
- if (c === AOW_LANCASTER_MY_FATHERS_BLOOD)
- muster_vassal(VASSAL_CLIFFORD, game.who)
+ if (c === AOW_LANCASTER_MY_FATHERS_BLOOD)
+ muster_vassal(VASSAL_CLIFFORD, game.who)
- if (c === AOW_LANCASTER_ANDREW_TROLLOPE)
- muster_vassal(VASSAL_TROLLOPE, game.who)
+ if (c === AOW_LANCASTER_ANDREW_TROLLOPE)
+ muster_vassal(VASSAL_TROLLOPE, game.who)
- if (c === AOW_LANCASTER_EDWARD)
- muster_vassal(VASSAL_EDWARD, game.who)
+ if (c === AOW_LANCASTER_EDWARD)
+ muster_vassal(VASSAL_EDWARD, game.who)
- if (c === AOW_LANCASTER_THOMAS_STANLEY) {
- muster_vassal(VASSAL_THOMAS_STANLEY, game.who)
- game.flags.free_levy = 1
- }
+ if (c === AOW_LANCASTER_THOMAS_STANLEY) {
+ muster_vassal(VASSAL_THOMAS_STANLEY, game.who)
+ game.flags.free_levy = 1
+ }
- if (c === AOW_YORK_HASTINGS) {
- add_lord_forces(game.who, MEN_AT_ARMS, 2)
- muster_vassal(VASSAL_HASTINGS, game.who)
- }
- if (c === AOW_YORK_FAIR_ARBITER && (is_friendly_locale(get_lord_locale(LORD_SALISBURY)))) {
- game.count +=1
- }
- if (c === AOW_YORK_FALLEN_BROTHER && !is_lord_in_play(LORD_CLARENCE)) {
- game.count +=1
- }
+ if (c === AOW_YORK_HASTINGS) {
+ add_lord_forces(game.who, MEN_AT_ARMS, 2)
+ muster_vassal(VASSAL_HASTINGS, game.who)
+ }
+ if (c === AOW_YORK_FAIR_ARBITER && (is_friendly_locale(get_lord_locale(LORD_SALISBURY)))) {
+ game.count += 1
+ }
+ if (c === AOW_YORK_FALLEN_BROTHER && !is_lord_in_play(LORD_CLARENCE)) {
+ game.count += 1
+ }
}
function lordship_effects(lord) {
- if (is_friendly_locale(get_lord_locale(lord)) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER))
- game.count +=1
-
- if (lord_has_capability(lord, AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE))
- game.count +=1
-
-
+ if (is_friendly_locale(get_lord_locale(lord)) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER))
+ game.count += 1
+ if (lord_has_capability(lord, AOW_YORK_FALLEN_BROTHER) && !is_lord_in_play(LORD_CLARENCE))
+ game.count += 1
}
@@ -2560,9 +2566,9 @@ function end_levy_arts_of_war() {
function goto_levy_muster() {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
clear_lords_moved()
- if (lord_has_capability(lord, AOW_LANCASTER_THOMAS_STANLEY ))
+ if (lord_has_capability(lord, AOW_LANCASTER_THOMAS_STANLEY))
game.flags.free_levy = 1
- }
+ }
if (game.active === YORK)
log_h2("York Muster")
else
@@ -2591,8 +2597,8 @@ states.levy_muster = {
let done = true
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (is_lord_at_friendly_locale(lord) && !is_lord_on_calendar(lord) && (!get_lord_moved(lord) || game.flags.free_levy === 1)) {
- gen_action_lord(lord)
- done = true
+ gen_action_lord(lord)
+ done = true
}
}
if (done) {
@@ -2607,7 +2613,7 @@ states.levy_muster = {
game.who = lord
game.count = data.lords[lord].lordship
lordship_effects(lord)
- },
+ },
end_muster() {
clear_undo()
end_levy_muster()
@@ -2700,12 +2706,12 @@ states.levy_muster_lord = {
let info = data.lords[game.who]
let locale = data.locales[get_lord_locale(game.who)].type
if (!lord_has_capability(game.who, AOW_LANCASTER_QUARTERMASTERS) && !lord_has_capability(game.who, AOW_YORK_WOODWILLES))
- deplete_locale(get_lord_locale(game.who))
+ deplete_locale(get_lord_locale(game.who))
- switch(locale) {
+ switch (locale) {
case "calais":
add_lord_forces(game.who, MEN_AT_ARMS, 2)
- add_lord_forces(game.who, LONGBOWMEN,1)
+ add_lord_forces(game.who, LONGBOWMEN, 1)
break
case "london":
add_lord_forces(game.who, MEN_AT_ARMS, 1)
@@ -2727,7 +2733,7 @@ states.levy_muster_lord = {
add_lord_forces(game.who, MEN_AT_ARMS, 1)
add_lord_forces(game.who, MILITIA, 1)
break
- }
+ }
if (game.flags.free_levy === 1) {
++game.count
@@ -2759,10 +2765,10 @@ states.muster_lord_at_seat = {
let found = false
let seat = data.lords[game.who].seats[0]
- if (!has_enemy_lord(seat)) {
- gen_action_locale(seat)
- found = true
- }
+ if (!has_enemy_lord(seat)) {
+ gen_action_locale(seat)
+ found = true
+ }
if (!found) {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) {
@@ -2818,8 +2824,8 @@ states.levy_muster_lord_attempt = {
prompt_influence_check()
},
- spend1:add_influence_check_modifier_1,
- spend3:add_influence_check_modifier_2,
+ spend1: add_influence_check_modifier_1,
+ spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
log(`Attempt to levy L${game.what} ${results.success ? "Successful" : "Failed"}: (${range(results.rating)}) ${results.success ? HIT[results.roll] : MISS[results.roll]}`)
@@ -2932,8 +2938,8 @@ states.muster_capability = {
},
card(c) {
if (data.cards[c].this_lord) {
- add_lord_capability(game.who, c)
- capability_muster_effects(game.who, c)
+ add_lord_capability(game.who, c)
+ capability_muster_effects(game.who, c)
}
pop_state()
resume_levy_muster_lord()
@@ -3051,9 +3057,9 @@ function goto_command_activation() {
else {
set_active(P1)
if (P1 === "Lancaster")
- game.command = game.plan2.shift()
+ game.command = game.plan2.shift()
else
- game.command = game.plan1.shift()
+ game.command = game.plan1.shift()
}
@@ -3074,12 +3080,10 @@ function goto_command_activation() {
// === CAMPAIGN: ACTIONS ===
function set_active_command() {
- if (game.command >= first_york_lord && game.command <= last_york_lord) {
- set_active(YORK)
- }
+ if (game.command >= first_york_lord && game.command <= last_york_lord)
+ set_active(YORK)
else
- set_active(LANCASTER)
-
+ set_active(LANCASTER)
}
function is_active_command() {
@@ -3103,11 +3107,11 @@ function is_first_march_highway() {
function goto_command() {
game.actions = data.lords[game.command].command
if (lord_has_capability(game.command, AOW_YORK_THOMAS_BOURCHIER) && is_city(get_lord_locale(game.command)))
- game.actions += 1
+ game.actions += 1
if (lord_has_capability(game.command, AOW_YORK_YORKS_FAVOURED_SON))
- game.actions += 1
+ game.actions += 1
if (lord_has_capability(game.command, AOW_YORK_HASTINGS))
- game.actions += 1
+ game.actions += 1
game.group = [ game.command ]
@@ -3259,11 +3263,11 @@ function influence_capabilities(lord, score) {
let here = get_lord_locale(game.group)
if (game.state === "parley" && lord_has_capability(game.group, AOW_LANCASTER_IN_THE_NAME_OF_THE_KING))
score += 1
- if (get_lord_locale(LORD_MARGARET) === here && lord_has_capability(game.group,AOW_LANCASTER_LOYAL_SOMERSET))
+ if (get_lord_locale(LORD_MARGARET) === here && lord_has_capability(game.group, AOW_LANCASTER_LOYAL_SOMERSET))
score += 1
if (lord_has_capability(lord, AOW_YORK_YORKS_FAVOURED_SON))
score += 1
- if (get_lord_locale(LORD_WARWICK_L) === here && lord_has_capability(game.group,AOW_LANCASTER_MARRIED_TO_A_NEVILLE) && is_friendly_locale(here))
+ if (get_lord_locale(LORD_WARWICK_L) === here && lord_has_capability(game.group, AOW_LANCASTER_MARRIED_TO_A_NEVILLE) && is_friendly_locale(here))
score += 2
if (is_friendly_locale(here) && lord_has_capability(lord, AOW_YORK_FAIR_ARBITER))
score += 1
@@ -3401,7 +3405,7 @@ function parley_adjacent(here, lord) {
let seaports = []
if (is_exile(here) && get_shared_assets(here, SHIP) > 0) {
return find_ports_from_exile(here)
- } else if (is_seaport(here) && get_shared_assets(here, SHIP) > 0 ) {
+ } else if (is_seaport(here) && get_shared_assets(here, SHIP) > 0) {
if (data.port_1.includes(here)) seaports = data.port_1
if (data.port_2.includes(here)) seaports = data.port_2
if (data.port_3.includes(here)) seaports = data.port_3
@@ -3429,7 +3433,7 @@ function* map_search(lord, acceptfn, adjacentfn, prune=true) {
let seen = []
- while (true) {
+ while (true) {
if (locales.length === 0)
return
@@ -3510,8 +3514,8 @@ states.parley = {
add_influence_check_distance(loc.distance)
}
},
- spend1:add_influence_check_modifier_1,
- spend3:add_influence_check_modifier_2,
+ spend1: add_influence_check_modifier_1,
+ spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
@@ -3564,8 +3568,8 @@ states.levy_muster_vassal = {
view.prompt = `Levy Vassal ${data.vassals[game.what].name}. `
prompt_influence_check()
},
- spend1:add_influence_check_modifier_1,
- spend3:add_influence_check_modifier_2,
+ spend1: add_influence_check_modifier_1,
+ spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
@@ -3595,23 +3599,23 @@ function format_group_move() {
}
return ""
}
+
function prompt_march() {
let from = get_lord_locale(game.command)
if (is_first_action())
- for (let to of data.locales[from].adjacent_by_path) {
- gen_action_locale(to)
- }
+ for (let to of data.locales[from].adjacent_by_path) {
+ gen_action_locale(to)
+ }
if (game.actions > 0) {
- for (let to of data.locales[from].adjacent_by_road) {
- gen_action_locale(to)
- }
- for (let to of data.locales[from].adjacent_by_highway) {
- gen_action_locale(to)
- }
- }
- else if (game.actions === 0 && is_first_march_highway()) {
- for (let to of data.locales[from].adjacent_by_highway) {
+ for (let to of data.locales[from].adjacent_by_road) {
+ gen_action_locale(to)
+ }
+ for (let to of data.locales[from].adjacent_by_highway) {
+ gen_action_locale(to)
+ }
+ } else if (game.actions === 0 && is_first_march_highway()) {
+ for (let to of data.locales[from].adjacent_by_highway) {
gen_action_locale(to)
}
}
@@ -3640,7 +3644,7 @@ function march_with_group_1() {
if (prov <= transport)
return march_with_group_2()
- if (prov > transport)
+ if (prov > transport)
game.state = "march_laden"
else
march_with_group_2()
@@ -3672,7 +3676,7 @@ states.march_laden = {
else {
view.actions.march = 1
gen_action_locale(to)
- }
+ }
},
prov: drop_prov,
march: march_with_group_2,
@@ -3850,10 +3854,10 @@ function end_intercept_march() {
function do_intercept_march() {
game.intercept_group
- .forEach(l => {
- set_lord_locale(l, get_lord_locale(game.command))
- set_lord_moved(l, 1)
- })
+ .forEach(l => {
+ set_lord_locale(l, get_lord_locale(game.command))
+ set_lord_moved(l, 1)
+ })
end_intercept_march()
}
@@ -3921,8 +3925,8 @@ states.intercept_exiles = {
inactive: "Intercept Exiles",
prompt() {
prompt_exiles(get_lords_in_locale(game.command)
- .filter(is_friendly_lord)
- .filter(l => !game.group.includes(l)))
+ .filter(is_friendly_lord)
+ .filter(l => !game.group.includes(l)))
},
lord(lord) {
push_undo()
@@ -3932,7 +3936,8 @@ states.intercept_exiles = {
end_intercept_exiles()
}
}
- // === Exile ===
+
+// === Exile ===
function prompt_exiles(lords) {
view.prompt = "Select Lords to go into Exile."
@@ -3973,9 +3978,9 @@ states.exiles = {
inactive: "Exiles",
prompt() {
prompt_exiles(get_lords_in_locale(get_lord_locale(game.command))
- .filter(is_friendly_lord))
+ .filter(is_friendly_lord))
},
- lord:exile_lord,
+ lord: exile_lord,
done() {
end_exiles()
}
@@ -4029,8 +4034,13 @@ function take_spoils(type) {
game.who = NOBODY
}
-function take_spoils_prov() { take_spoils(PROV) }
-function take_spoils_cart() { take_spoils(CART) }
+function take_spoils_prov() {
+ take_spoils(PROV)
+}
+
+function take_spoils_cart() {
+ take_spoils(CART)
+}
// === ACTION: SUPPLY (SEARCHING) ===
@@ -4074,9 +4084,9 @@ function init_supply() {
let ships = get_shared_assets(here, SHIP)
game.supply = {
- sources: find_supply_sources(game.command, carts, ships),
- carts: carts,
- ships: ships
+ sources: find_supply_sources(game.command, carts, ships),
+ carts: carts,
+ ships: ships
}
}
@@ -4102,7 +4112,7 @@ function goto_supply() {
init_supply()
}
-function get_supply_from_source(source){
+function get_supply_from_source(source) {
let prov = 0
if (has_exhausted_marker(source)) return prov
@@ -4117,7 +4127,7 @@ function get_supply_from_source(source){
prov += 1
return prov
}
- prov +=1
+ prov += 1
return prov
}
@@ -4125,22 +4135,22 @@ function get_supply_from_source(source) {
let prov = 0
if (has_exhausted_marker(source)) {
- return prov
+ return prov
}
if ((game.command === LORD_DEVON && (game.where === LOC_EXETER || game.where === LOC_LAUNCESTON || game.where === LOC_PLYMOUTH || game.where === LOC_WELLS || game.where === LOC_DOCHESTER))) {
- prov += 1
+ prov += 1
}
if (source === LOC_LONDON || source === LOC_CALAIS) {
- prov += 3
+ prov += 3
} else if (is_city(source)) {
- prov += 2
+ prov += 2
}
prov += 1
return prov
- }
+}
states.supply_source = {
@@ -4171,7 +4181,7 @@ states.supply_source = {
sea_supply = game.supply.ships
if (!is_exile(get_lord_locale(game.command)))
- supply = Math.min(get_supply_from_source(source), Math.floor(game.supply.carts/source_item.distance))
+ supply = Math.min(get_supply_from_source(source), Math.floor(game.supply.carts / source_item.distance))
if (lord_has_capability(game.command, AOW_LANCASTER_HARBINGERS) || lord_has_capability(game.command, AOW_YORK_HARBINGERS)) {
supply = supply * 2
@@ -4204,8 +4214,8 @@ function end_supply() {
function goto_select_supply_type(supply, sea_supply) {
push_state("select_supply_type")
- game.count = supply
- game.what = sea_supply
+ game.count = supply
+ game.what = sea_supply
}
function end_select_supply_type() {
@@ -4230,7 +4240,7 @@ states.select_supply_type = {
logi(`Seaport at %${game.where}`)
add_lord_assets(game.command, PROV, game.what)
end_select_supply_type()
-}
+ }
}
// === ACTION: FORAGE ===
@@ -4322,7 +4332,7 @@ function tax_accept(loc, possibles) {
function tax_adjacent(here, lord) {
let seaports = []
- if (is_seaport(here) && get_shared_assets(here, SHIP) > 0 ) {
+ if (is_seaport(here) && get_shared_assets(here, SHIP) > 0) {
if (data.port_1.includes(here)) seaports = data.port_1
if (data.port_2.includes(here)) seaports = data.port_2
if (data.port_3.includes(here)) seaports = data.port_3
@@ -4334,7 +4344,7 @@ function tax_adjacent(here, lord) {
function can_action_tax() {
if (game.actions < 1)
- return false
+ return false
let possibles = get_possible_taxable_locales(game.command)
@@ -4405,8 +4415,8 @@ states.tax = {
end_tax()
}
},
- spend1:add_influence_check_modifier_1,
- spend3:add_influence_check_modifier_2,
+ spend1: add_influence_check_modifier_1,
+ spend3: add_influence_check_modifier_2,
check() {
let results = do_influence_check()
if ((game.command === LORD_GLOUCESTER_1 || game.command === LORD_GLOUCESTER_2) && (lord_has_capability(LORD_GLOUCESTER_1, AOW_YORK_SO_WISE_SO_YOUNG) || lord_has_capability(LORD_GLOUCESTER_2, AOW_YORK_SO_WISE_SO_YOUNG)))
@@ -4435,6 +4445,7 @@ states.tax = {
function drop_prov(lord) {
add_lord_assets(lord, PROV, -1)
}
+
function drop_cart(lord) {
add_lord_assets(lord, CART, -1)
}
@@ -4442,7 +4453,7 @@ function drop_cart(lord) {
function has_enough_available_ships_for_army() {
let ships = count_group_ships()
let army = count_lord_all_forces(game.group)
- let needed_ships= army/6
+ let needed_ships = army / 6
return needed_ships <= ships
}
@@ -4465,14 +4476,14 @@ function can_action_sail() {
for (let to of data.seaports)
if (to !== here && !has_enemy_lord(to))
return true
- if (has_enemy_lord(to) && lord_has_capability(game.command, AOW_LANCASTER_HIGH_ADMIRAL))
- return true
+ if (has_enemy_lord(to) && lord_has_capability(game.command, AOW_LANCASTER_HIGH_ADMIRAL))
+ return true
return false
}
function can_march_path() {
if (!is_first_action())
- return false
+ return false
}
function goto_sail() {
@@ -4490,45 +4501,41 @@ states.sail = {
let prov = count_group_assets(PROV)
let cart = count_group_assets(CART)
-
-
- let overflow_prov = 0
- overflow_prov = (prov/2 - ships)*2
- let overflow_cart = 0
- overflow_cart = (cart/2 - ships)*2
+ let overflow_prov = (prov / 2 - ships) * 2
+ let overflow_cart = (cart / 2 - ships) * 2
if (overflow_prov <= 0 && overflow_cart <= 0) {
view.prompt = `Sail: Select a destination Seaport.`
- let from = 0
- switch(true){
- case data.exile_1.includes(here):
- from = data.way_exile_1
- break
- case data.exile_2.includes(here):
- from = data.way_exile_2
- break
- case data.exile_3.includes(here):
- from = data.way_exile_3
- break
- case data.sea_1.includes(here):
- from = data.way_sea_1
- break
- case data.sea_2.includes(here):
- from = data.way_sea_2
- break
- case data.sea_3.includes(here):
- from = data.way_sea_3
- break
- case data.port_1.includes(here):
- from = data.way_port_1
- break
- case data.port_2.includes(here):
- from = data.way_port_2
- break
- case data.port_3.includes(here):
- from = data.way_port_3
- break
- }
+ let from = 0
+ switch (true) {
+ case data.exile_1.includes(here):
+ from = data.way_exile_1
+ break
+ case data.exile_2.includes(here):
+ from = data.way_exile_2
+ break
+ case data.exile_3.includes(here):
+ from = data.way_exile_3
+ break
+ case data.sea_1.includes(here):
+ from = data.way_sea_1
+ break
+ case data.sea_2.includes(here):
+ from = data.way_sea_2
+ break
+ case data.sea_3.includes(here):
+ from = data.way_sea_3
+ break
+ case data.port_1.includes(here):
+ from = data.way_port_1
+ break
+ case data.port_2.includes(here):
+ from = data.way_port_2
+ break
+ case data.port_3.includes(here):
+ from = data.way_port_3
+ break
+ }
for (let to of from) {
if (to === here)
continue
@@ -4611,9 +4618,9 @@ function set_active_defender() {
function goto_battle() {
- start_battle()
+ start_battle()
- //march_with_group_3()
+ //march_with_group_3()
}
function init_battle(here) {
@@ -5054,6 +5061,7 @@ function end_reposition_center() {
else
goto_first_engagement()
}
+
function can_reposition_advance() {
if (has_friendly_reserves()) {
let array = game.battle.array
@@ -5171,10 +5179,10 @@ const battle_steps = [
function count_archery_hits(lord) {
let hits = 0
- hits += get_lord_forces(lord, LONGBOWMEN) << 2
- hits += get_lord_forces(lord, BURGUNDIANS) << 2
- hits += get_lord_forces(lord, MILITIA)
- hits += get_lord_forces(lord, MERCENARIES)
+ hits += get_lord_forces(lord, LONGBOWMEN) << 2
+ hits += get_lord_forces(lord, BURGUNDIANS) << 2
+ hits += get_lord_forces(lord, MILITIA)
+ hits += get_lord_forces(lord, MERCENARIES)
return hits
}
@@ -5252,7 +5260,7 @@ function determine_engagements() {
for (let x = 0; x < engagements.length; x++) {
let e = engagements[x]
- if (filled(e[0]) && filled(e[1])){
+ if (filled(e[0]) && filled(e[1])) {
results.push(e)
}
else if (filled(e[0])) {
@@ -5362,7 +5370,7 @@ states.select_engagement = {
lord(lord) {
let idx = find_engagement_index(get_lord_array_position(lord))
let eng = game.battle.engagements[idx]
- array_remove(game.battle.engagements,idx)
+ array_remove(game.battle.engagements, idx)
game.battle.engagements.unshift(eng)
set_active_defender()
goto_engagement_total_hits()
@@ -5417,7 +5425,7 @@ function goto_engagement_total_hits() {
function continue_engagement() {
current_strike_positions()
.map(p => get_battle_array(p))
- .filter(l => l!==NOBODY)
+ .filter(l => l !== NOBODY)
.filter(will_lord_rout)
.forEach(rout_lord)
@@ -5451,7 +5459,7 @@ function goto_assign_hits() {
let lords_in_engagement = game.battle.engagements[0]
.filter(p => is_friendly_lord(get_battle_array(p)))
- if (game.battle.target === NOBODY && lords_in_engagement.length > 1){
+ if (game.battle.target === NOBODY && lords_in_engagement.length > 1) {
game.state = "select_target"
} else {
if (game.battle.target === NOBODY)
@@ -5598,7 +5606,7 @@ function lord_has_unrouted_troops(lord) {
return false
}
-function lord_has_routed_troops(lord){
+function lord_has_routed_troops(lord) {
// Don't check here for Retinue or Vassals.
for (let x = 2; x < FORCE_TYPE_COUNT; x++) {
if (get_lord_routed_forces(lord, x) > 0)
@@ -5663,11 +5671,11 @@ function check_protection_capabilities(protection) {
}
if ((game.what === RETINUE || game.what === VASSAL) && is_archery_step()) {
if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE))
- protection -=1
+ protection -= 1
}
if ((game.what === RETINUE || game.what === VASSAL) && is_melee_step()) {
if (lord_has_capability(game.who, AOW_LANCASTER_BARDED_HORSE))
- protection +=1
+ protection += 1
}
if (game.what === MEN_AT_ARMS) {
@@ -5679,7 +5687,7 @@ function check_protection_capabilities(protection) {
protection -= 1
}
}
- if (game.what === MILITIA || game.what === LONGBOWMEN) {
+ if (game.what === MILITIA || game.what === LONGBOWMEN) {
if (lord_has_capability(game.who, AOW_YORK_BARRICADES) && has_favoury_marker(here))
protection += 1
}
@@ -5841,7 +5849,7 @@ function goto_battle_influence() {
let influence = get_defeated_lords()
.map(l => data.lords[l].influence + get_vassals_with_lord(l).length)
- .reduce((p, c) => p+c,0)
+ .reduce((p, c) => p + c, 0)
reduce_influence(influence)
goto_battle_spoils()
@@ -5954,14 +5962,14 @@ function has_favour_in_locale(side, loc) {
function calculate_spoils() {
let spoils_base = get_enemy_defeated_lords()
- .map(l => [get_lord_assets(l, PROV), get_lord_assets(l, CART)])
- .reduce((p,c) => [[p[0][0]+ c[0], p[0][1] + c[1]]], [[0,0]])
- .map(s => is_neutral_locale(game.battle.where) ? [Math.ceil(s[0]/2), Math.ceil(s[1]/2)] : s)
- .map(s => has_favour_in_locale(game.battle.loser, game.battle.where) ? [0,0] : s)
- .forEach(s => {
- add_spoils(PROV, s[0])
- add_spoils(CART, s[1])
- })
+ .map(l => [get_lord_assets(l, PROV), get_lord_assets(l, CART)])
+ .reduce((p, c) => [[p[0][0] + c[0], p[0][1] + c[1]]], [[0, 0]])
+ .map(s => is_neutral_locale(game.battle.where) ? [Math.ceil(s[0] / 2), Math.ceil(s[1] / 2)] : s)
+ .map(s => has_favour_in_locale(game.battle.loser, game.battle.where) ? [0, 0] : s)
+ .forEach(s => {
+ add_spoils(PROV, s[0])
+ add_spoils(CART, s[1])
+ })
}
function find_lone_victor() {
@@ -6046,13 +6054,16 @@ states.death_or_disband = {
let done = true
view.prompt = `Death or Disband: Select lords to roll for Death or Disband.`
get_defeated_lords()
- .forEach(l => {gen_action_lord(l);done=false})
+ .forEach(l => {
+ gen_action_lord(l);
+ done = false
+ })
if (done) {
view.actions.done = 1
}
},
- lord (lord) {
+ lord(lord) {
let threshold = 2
let modifier = 0
let roll = roll_die()
@@ -6127,7 +6138,7 @@ function set_lord_feed_requirements() {
let n = 0
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (get_lord_moved(lord)) {
- n = Math.ceil(count_lord_all_forces(lord)/6)
+ n = Math.ceil(count_lord_all_forces(lord) / 6)
set_lord_unfed(lord, n)
}
else
@@ -6185,8 +6196,8 @@ states.feed = {
view.prompt = `Feed: You must pillage to feed your troops.`
for (let lord = first_friendly_lord; lord <= last_friendly_lord; ++lord) {
if (is_lord_unfed(lord)) {
- view.actions.pillage = 1
- done = false
+ view.actions.pillage = 1
+ done = false
}
}
}
@@ -6257,7 +6268,7 @@ function end_feed() {
function reset_unpaid_lords() {
for (let lord = first_friendly_lord; lord <= last_friendly_lord; lord++) {
if (is_lord_unfed(lord)) {
- set_lord_unfed(lord, Math.ceil(count_lord_all_forces(lord)/6))
+ set_lord_unfed(lord, Math.ceil(count_lord_all_forces(lord) / 6))
}
}
}
@@ -6270,7 +6281,7 @@ function goto_pay() {
set_lord_unfed(lord, 0)
}
else {
- n = Math.ceil(count_lord_all_forces(lord)/6)
+ n = Math.ceil(count_lord_all_forces(lord) / 6)
set_lord_unfed(lord, n)
}
}
@@ -6570,10 +6581,10 @@ function muster_lord_in_exile(lord, exile_box) {
muster_lord(lord, exile_box)
}
- function get_valid_exile_box() {
- return [LOC_BURGUNDY, LOC_FRANCE, LOC_IRELAND, LOC_SCOTLAND]
- .filter(l => has_favour_in_locale(game.active, l))
- }
+function get_valid_exile_box() {
+ return [LOC_BURGUNDY, LOC_FRANCE, LOC_IRELAND, LOC_SCOTLAND]
+ .filter(l => has_favour_in_locale(game.active, l))
+}
// === PILLAGE ===
@@ -6664,7 +6675,7 @@ states.pillage_locale = {
let num = get_tax_amount(game.where)
add_lord_assets(lord, COIN, num)
add_lord_assets(lord, PROV, num)
- reduce_influence(2*num)
+ reduce_influence(2 * num)
add_exhausted_marker(game.where)
data.locales[game.where].adjacent
@@ -6723,7 +6734,7 @@ function check_campaign_victory_york(inc_exiles = false) {
function check_campaign_victory_lancaster(inc_exiles = false) {
for (let lord = first_york_lord; lord <= last_york_lord; ++lord)
- if (is_lord_on_map(lord) || (inc_exiles && get_lord_locale(lord) === CALENDAR + current_turn() + 1 && get_lord_in_exile(lord)) )
+ if (is_lord_on_map(lord) || (inc_exiles && get_lord_locale(lord) === CALENDAR + current_turn() + 1 && get_lord_in_exile(lord)))
return false
return true
}
@@ -6766,7 +6777,7 @@ function check_disband_victory() {
function check_scenario_end_victory() {
- if (current_turn() === scenario_last_turn[game.scenario]) { // Scenario End Victory
+ if (current_turn() === scenario_last_turn[game.scenario]) { // Scenario End Victory
if (game.ip == 0)
goto_game_over("Draw", "The game ended in a draw.")
@@ -6835,7 +6846,7 @@ function do_waste() {
logi("Removing half of all lords provinder, carts, and ships.")
logi("Resetting Lords Coin and Troops to initial values.")
for (let x = first_lord; x <= last_lord; x++) {
- if (is_lord_on_map(x)){
+ if (is_lord_on_map(x)) {
do_lord_waste(x)
}
}
@@ -6850,7 +6861,7 @@ function do_lord_waste(lord) {
}
function remove_half(lord, type) {
- set_lord_assets(lord, type, Math.ceil(get_lord_assets(lord, type)/2))
+ set_lord_assets(lord, type, Math.ceil(get_lord_assets(lord, type) / 2))
}
@@ -6974,7 +6985,7 @@ states.reset = {
},
card(c) {
push_undo()
- if (set_has(game.hand1, c)) {
+ if (set_has(game.hand1, c)) {
log("Discarded Held card.")
set_delete(game.hand1, c)
} else if (set_has(game.hand2, c)) {
@@ -6997,7 +7008,8 @@ function end_reset() {
}
// === END CAMPAIGN: TIDES OF WAR ===
-function tides_calc(){
+
+function tides_calc() {
let town = 0
let cities = 0
let fortress = 0
@@ -7039,7 +7051,7 @@ function tides_calc(){
}
}
- // SPECIAL LOCALES
+ // SPECIAL LOCALES
if (loc.name === "London") {
@@ -7090,7 +7102,7 @@ function tides_calc(){
if (loc.type === "town") {
if (has_favourl_marker(x)) {
town -= 1
- }
+ }
if (has_favoury_marker(x)) {
town += 1
}
@@ -7098,7 +7110,7 @@ function tides_calc(){
if (loc.type === "fortress") {
if (has_favourl_marker(x)) {
fortress -= 1
- }
+ }
if (has_favoury_marker(x)) {
fortress += 1
}
@@ -7114,7 +7126,7 @@ function tides_calc(){
log(`North Domination 2 Influence for Lancaster`)
doml += 2
}
- else if (domnl >= 3 && lord_has_capability(LORD_NORTHUMBERLAND_L, AOW_LANCASTER_NORTHMEN)){
+ } else if (domnl >= 3 && lord_has_capability(LORD_NORTHUMBERLAND_L, AOW_LANCASTER_NORTHMEN)) {
log(`North Domination 2 Influence for Lancaster`)
doml += 2
}
@@ -7161,28 +7173,28 @@ function tides_calc(){
if (cities >= 1) {
log(`Most Cities 2 Influence for York`)
- domy +=2
+ domy += 2
}
if (fortress >= 1) {
log(`Most Fortresses 1 Influence for York`)
- domy +=1
+ domy += 1
}
if (town >= 1) {
log(`Most Towns 1 Influence for York`)
- domy +=2
+ domy += 2
}
if (cities <= -1) {
log(`Most Cities 2 Influence for Lancaster`)
- doml +=2
+ doml += 2
}
if (fortress <= -1) {
log(`Most Fortresses 1 Influence for Lancaster`)
- doml +=1
+ doml += 1
}
if (town <= -1) {
log(`Most Towns 1 Influence for Lancaster`)
- doml +=2
+ doml += 2
}
@@ -7311,11 +7323,14 @@ states.disembark = {
let done = true
if (game.who === NOBODY) {
get_lords_at_sea()
- .forEach(l => {gen_action_lord(l);done=false})
+ .forEach(l => {
+ gen_action_lord(l);
+ done = false
+ })
} else {
let sea = get_lord_locale(game.who)
- get_safe_ports(sea)
- .forEach(gen_action_locale)
+ get_safe_ports(sea)
+ .forEach(gen_action_locale)
}
if (done) {