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-rw-r--r--rules.js49
1 files changed, 25 insertions, 24 deletions
diff --git a/rules.js b/rules.js
index d832318..d6ad866 100644
--- a/rules.js
+++ b/rules.js
@@ -2730,6 +2730,7 @@ states.levy_muster_lord_attempt = {
if (results.success) {
game.who = game.what
+ pop_state()
push_state("muster_lord_at_seat")
}
else {
@@ -5611,7 +5612,7 @@ states.for_trust_not_him = {
lord(lord) {
push_undo()
game.who = lord
- push_state("for_trust_not_him_vassal")
+ game.state = "for_trust_not_him_vassal"
},
}
@@ -5642,7 +5643,7 @@ function goto_influence_check_for_trust_not_him() {
modifier: data.vassals[game.which].influence * (game.active === LANCASTER ? -1 : 1),
source: "vassal",
})
- push_state("for_trust_not_him_bribe")
+ game.state = "for_trust_not_him_bribe"
}
states.for_trust_not_him_bribe = {
@@ -5793,7 +5794,7 @@ states.swift_maneuver = {
logevent(`${EVENT_YORK_SWIFT_MANEUVER}`)
log("Passed.")
set_active_enemy()
- pop_state()
+ finish_action_assign_hits(game.who)
},
}
@@ -6465,12 +6466,14 @@ function action_assign_hits(lord, type, special) {
game.where = special
} else {
rout_unit(lord, type, special)
+
// Swift Maneuver event
if (is_swift_maneuver_in_play() && type === RETINUE) {
set_active_enemy()
- push_state("swift_maneuver")
- // TODO: add return here?
+ game.state = "swift_maneuver"
+ return
}
+
finish_action_assign_hits(lord)
}
} else {
@@ -9558,7 +9561,7 @@ states.heralds = {
function goto_heralds_attempt(lord) {
game.what = lord
- push_state("heralds_attempt")
+ game.state = "heralds_attempt"
init_influence_check(game.command)
}
@@ -9577,17 +9580,15 @@ states.heralds_attempt = {
if (results.success) {
game.who = game.what
set_lord_calendar(game.who, current_turn() + 1)
- end_heralds_attempt()
- } else {
- end_heralds_attempt()
}
+
+ end_heralds_attempt()
},
}
function end_heralds_attempt() {
- spend_all_actions()
- pop_state()
end_influence_check()
+ spend_all_actions()
resume_command()
}
@@ -10009,12 +10010,12 @@ function goto_lancaster_event_welsh_rebellion() {
}
if (can_play_remove_troops) {
- push_state("welsh_rebellion_remove_troops")
+ game.state = "welsh_rebellion_remove_troops"
game.who = NOBODY
game.count = 0
}
else if (can_play_remove_favour) {
- push_state("welsh_rebellion_remove_favour")
+ game.state = "welsh_rebellion_remove_favour"
game.who = NOBODY
game.count = 0
}
@@ -10087,10 +10088,20 @@ states.welsh_rebellion_remove_troops = {
game.count--
},
done() {
- end_welsh_rebellion()
+ end_welsh_rebellion_remove_troops()
},
}
+function end_welsh_rebellion_remove_troops() {
+ for (let lord = first_york_lord; lord <= last_york_lord; ++lord) {
+ if (is_lord_on_map(lord) && is_lord_in_wales(lord) && !lord_has_unrouted_units(lord))
+ disband_lord(lord, false)
+ }
+ game.count = 0
+ game.who = NOBODY
+ end_immediate_event()
+}
+
states.welsh_rebellion_remove_favour = {
inactive: "Welsh Rebellion \u2014 Remove Favour",
prompt() {
@@ -10113,16 +10124,6 @@ states.welsh_rebellion_remove_favour = {
},
}
-function end_welsh_rebellion() {
- for (let lord = first_york_lord; lord <= last_york_lord; ++lord) {
- if (is_lord_on_map(lord) && is_lord_in_wales(lord) && !lord_has_unrouted_units(lord))
- disband_lord(lord, false)
- }
- game.count = 0
- game.who = NOBODY
- end_immediate_event()
-}
-
// === EVENT: HENRY RELEASED ===
function goto_lancaster_event_henry_released() {