diff options
Diffstat (limited to 'rules.js')
-rw-r--r-- | rules.js | 23 |
1 files changed, 19 insertions, 4 deletions
@@ -381,7 +381,7 @@ const AOW_LANCASTER_MERCHANTS = L30 const AOW_LANCASTER_YEOMEN_OF_THE_CROWN = L31 const AOW_LANCASTER_TWO_ROSES = L32 const AOW_LANCASTER_PHILIBERT_DE_CHANDEE = L33 -const AOW_LANCASTER_PIQUIERS = L34 // TODO +const AOW_LANCASTER_PIQUIERS = L34 const AOW_LANCASTER_THOMAS_STANLEY = L35 const AOW_LANCASTER_CHEVALIERS = L36 const AOW_LANCASTER_MADAME_LA_GRANDE = L37 @@ -399,7 +399,7 @@ const AOW_YORK_YORKISTS_NEVER_WAIT = Y11 const AOW_YORK_SOLDIERS_OF_FORTUNE = Y12 const AOW_YORK_SCOURERS = Y13 const AOW_YORK_BURGUNDIANS = [ Y14, Y23 ] -const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO +const AOW_YORK_NAVAL_BLOCKADE = Y15 // TODO AFTER ALL OTHER ACTIONS const AOW_YORK_BELOVED_WARWICK = Y16 const AOW_YORK_ALICE_MONTAGU = Y17 const AOW_YORK_IRISHMEN = Y18 @@ -415,11 +415,11 @@ const AOW_YORK_FIRST_SON = Y28 const AOW_YORK_STAFFORD_BRANCH = Y29 const AOW_YORK_CAPTAIN = Y30 const AOW_YORK_WOODWILLES = Y31 -const AOW_YORK_FINAL_CHARGE = Y32 // TODO +const AOW_YORK_FINAL_CHARGE = Y32 // TODO AFTER ALL OTHER BATTLE PROMPTS TO SEE WHERE TO PLACE IT const AOW_YORK_BLOODY_THOU_ART = Y33 const AOW_YORK_SO_WISE_SO_YOUNG = Y34 const AOW_YORK_KINGDOM_UNITED = Y35 -const AOW_YORK_VANGUARD = Y36 // TODO +const AOW_YORK_VANGUARD = Y36 // TODO AFTER ALL OTHER BATTLE PROMPTS TO SEE WHERE TO PLACE IT const AOW_YORK_PERCYS_NORTH2 = Y37 const EVENT_LANCASTER_LEEWARD_BATTLE_LINE = L1 // TODO @@ -1626,6 +1626,14 @@ function can_add_troops(lordwho, locale) { return true } +function can_add_troops_adjacent(lordwho, locale) { + for (let next of data.locales[locale].adjacent) { + if (!has_exhausted_marker(next) && is_friendly_locale(next)) + return true + } + return false +} + function can_add_troops_beloved_warwick(lordwho, locale) { if (!has_exhausted_marker(locale) && !is_exile(locale) && @@ -7397,6 +7405,13 @@ function spend_valour(lord) { } function check_protection_capabilities(protection) { + if (game.what === MEN_AT_ARMS || game.what === MILITIA) { + if (lord_has_capability(game.who, AOW_LANCASTER_PIQUIERS) && + (get_lord_routed_forces(game.who, MILITIA) + get_lord_routed_forces(game.who, MEN_AT_ARMS) < 3)) { + protection = 4 + } + } + if (game.what === MEN_AT_ARMS) { if (lord_has_capability(game.who, AOW_LANCASTER_CHURCH_BLESSINGS)) { protection += 1 |