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-rw-r--r--play.js79
1 files changed, 47 insertions, 32 deletions
diff --git a/play.js b/play.js
index 0221763..5a86863 100644
--- a/play.js
+++ b/play.js
@@ -87,6 +87,9 @@ const first_lancaster_card = 37
const last_lancaster_card = 73
const last_aow_card = last_lancaster_card
+const first_locale = 0
+const last_locale = data.locales.length - 1
+
const Y1 = find_card("Y1")
const Y2 = find_card("Y2")
const Y3 = find_card("Y3")
@@ -167,8 +170,6 @@ const A1 = 0, A2 = 1, A3 = 2, D1 = 3, D2 = 4, D3 = 5
const RETINUE = 0
const VASSAL = 1
-
-
const MEN_AT_ARMS = 2
const LONGBOWMEN = 3
const MILITIA = 4
@@ -190,6 +191,9 @@ const VASSAL_MUSTERED = 2
const NOWHERE = -1
const CALENDAR = 100
+const TOWN = "town"
+const CITY = "city"
+const FORTRESS = "fortress"
const SUMMER = 0
const SPRING = 1
@@ -356,6 +360,21 @@ function count_lord_all_forces(lord) {
)
}
+function count_favour(type) {
+ let n = 0
+ for (let x = first_locale; x < last_locale; x++) {
+ if (data.locales[x].type !== type)
+ continue
+
+ if (view.pieces.favourl.includes(x))
+ n += 1
+ if (view.pieces.favoury.includes(x))
+ n -= 1
+ }
+
+ return n;
+}
+
function is_york_locale(loc) {
return loc >= first_york_locale && loc <= last_york_locale
}
@@ -553,14 +572,10 @@ const ui = {
turn: document.getElementById("turn"),
end: document.getElementById("end"),
victory_check: document.getElementById("victory_check"),
- fortressl: document.getElementById("fortresses_l"),
- fortressy: document.getElementById("fortresses_y"),
- townl: document.getElementById("towns_l"),
- towny: document.getElementById("towns_y"),
- citiesl: document.getElementById("cities_l"),
- citiesy: document.getElementById("cities_y"),
- influence_point_l: document.getElementById("ip_l"),
- influence_point_y: document.getElementById("ip_y"),
+ fortress: document.getElementById("fortresses"),
+ town: document.getElementById("towns"),
+ cities: document.getElementById("cities"),
+ influence: document.getElementById("ip"),
court1_header: document.getElementById("court1_header"),
@@ -1382,29 +1397,29 @@ function on_update() {
ui.victory_check.style.top = (track_xy[view.victory_check][1]) + "px"
ui.victory_check.style.left = (track_xy[view.victory_check][0]) + "px"
- ui.townl.style.top = (track_xy[view.townl][1]) + "px"
- ui.townl.style.left = (track_xy[view.townl][0]) + "px"
-
- ui.towny.style.top = (track_xy[view.towny][1]) + "px"
- ui.towny.style.left = (track_xy[view.towny][0]) + "px"
-
- ui.citiesl.style.top = (track_xy[view.citiesl][1]) + "px"
- ui.citiesl.style.left = (track_xy[view.citiesl][0]) + "px"
-
- ui.citiesy.style.top = (track_xy[view.citiesy][1]) + "px"
- ui.citiesy.style.left = (track_xy[view.citiesy][0]) + "px"
-
- ui.fortressl.style.top = (track_xy[view.fortressl][1]) + "px"
- ui.fortressl.style.left = (track_xy[view.fortressl][0]) + "px"
-
- ui.fortressy.style.top = (track_xy[view.fortressy][1]) + "px"
- ui.fortressy.style.left = (track_xy[view.fortressy][0]) + "px"
-
- ui.influence_point_l.style.top = (track_xy[view.influence_point_l][1]) + "px"
- ui.influence_point_l.style.left = (track_xy[view.influence_point_l][0]) + "px"
+ let town = count_favour(TOWN)
+ ui.town.style.top = (track_xy[Math.abs(town)][1]) + "px"
+ ui.town.style.left = (track_xy[Math.abs(town)][0]) + "px"
+ ui.town.classList.toggle("york", town < 0)
+ ui.town.classList.toggle("lancaster", town >= 0)
+
+ let cities = count_favour(CITY)
+ ui.cities.style.top = (track_xy[Math.abs(cities)][1]) + "px"
+ ui.cities.style.left = (track_xy[Math.abs(cities)][0]) + "px"
+ ui.cities.classList.toggle("york", cities < 0)
+ ui.cities.classList.toggle("lancaster", cities >= 0)
+
+ let fortress = count_favour(FORTRESS)
+ ui.fortress.style.top = (track_xy[Math.abs(fortress)][1]) + "px"
+ ui.fortress.style.left = (track_xy[Math.abs(fortress)][0]) + "px"
+ ui.fortress.classList.toggle("york", fortress < 0)
+ ui.fortress.classList.toggle("lancaster", fortress >= 0)
+
+ ui.influence.style.top = (track_xy[Math.abs(view.influence)][1]) + "px"
+ ui.influence.style.left = (track_xy[Math.abs(view.influence)][0]) + "px"
+ ui.influence.classList.toggle("york", view.influence < 0)
+ ui.influence.classList.toggle("lancaster", view.influences >= 0)
- ui.influence_point_y.style.top = (track_xy[view.influence_point_y][1]) + "px"
- ui.influence_point_y.style.left = (track_xy[view.influence_point_y][0]) + "px"
update_plan()
update_cards()